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  1. CROWFALL

    1. News & Information

      Important news and information about the Crowfall. Only the Crowfall team can start new topics here.

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    2. Game Play

      Discuss the various systems, game play mechanics, and other elements of Crowfall. 

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    3. 541
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  2. LIVE SERVER BUG REPORTS AND FEEDBACK

    1. Live Server, Web, and Localization Bug Reports

      Please tell us about any bugs or anomalies you encountered. Feedback should be reserved for the Feedback forum. Please report any exploits to support@crowfall.com

      389
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    2. Live Server Update Feedback

      After your gameplay session, please give us your feedback about your experience with the latest update. Bug reports should be reserved for the Bug Report forum. Exploits should be reported to support@crowfall.com

      194
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  3. CROWFALL COMMUNITY

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  4. PLAYERS HELPING PLAYERS

    1. Support

      Players helping players.  Please do not post any account information on the forum and never give anyone the password to your account. For account issues please reach out to suport@crowfall.com

      455
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  5. PUBLIC TEST SERVER

    1. News and Information

      Public Test Server which will be opened periodically to test new content, performance enhancements or hardware changes still in development, before they are completed and approved for the live servers. Everything here is subject to change before reaching the live servers.

      252
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  6. ARCHIVE CROWFALL BETA

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    2. 56.2k
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    3. 289
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  • Recent Topics

  • Recent Posts

    • I agree. There's got to be a bit of a balance.  Numbers need to have weight and meaning.  In other large scale pvp mmo's this is addressed via underdog bonuses, or having some structured endpoints where numbers are controlled after stages of unrestricted potential zerg.  This game does seem to allow for an organized, smaller group to outplay a bigger, less organized one to an extent, and this is good.  In contrast, a totally sterile environment without the possibility of being outnumbered (even heavily) can make for a boring experience. The idea of lowering alliance caps is certainly a functional way to limit how the gameplay breaks down with a big enough blob.  However, I think it breaks the spirit a bit since the alliance cap is an arbitrary number (different from the zone cap being a performance issue), and thus functions as a band aid to mechanics that are the root cause of the issues (IE: the zone cap and map size).  It would definitely do what people expect it to do, but it just treats the symptoms and not the problem. The devs are obviously happy to try things as needed to address problems, and I'm not opposed to alliance cap being adjusted.  If it helps fix the problem in the short term, by all means.  Just be sure to remove the band aid once the problem has actually healed.
    • Synapse are winning the AU server with a group of about 25 on that server. They just successfully sieged the Executioner Castle. Executioners fielded excessive numbers, but Synapse seemed to have managed to play a tight game and won out. Season actually turned out quite exciting. The result is mostly settled, as Synapse are well ahead in the Conquest game now. Will be interesting to see what drama unfolds after the Zerg guilds start figuring out how to split rewards hundreds of ways...
    • I'm sure it brings more traffic to his vendors.
    • LoD was featured in the first War Story of Crowfall Launch! https://crowfall.com/en-US/warstories/Dregs-Siege-Bait  
    • Sounds fun 😁 sadly quite late for EU 😭 how about you take a beating from EU players to your morning coffee too on Friday? 😎 Have fun to all that can take part tho 👍
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