The Trials of the Gods are a series of Throne War Campaigns in Crowfall® where eternal heroes compete against each other in factional battles to prove their worth in fighting for their gods. These are their stories.
As someone that has been consistently critical over the last 5 years, not just a random drop in whine and leave, I see a difference between suggestions/criticisms that are plausible vs expecting a game studio to tailor make a game for a particular player or group that they might not want to cater to and or aren't capable of doing.
If someone finds X fun and a game doesn't offer X, it isn't the companies main priority to change a game to make sure X is supplied. That might be to their own detriment but that's their option as a business. There are things to do in this game and if people don't find them fun, that's on them.
No one is playing for a long list of reasons that can't magically be fixed instantly. If they do manage to fix them, which they are working on obviously, all previous reviews good or bad won't matter much. Someone would be a moron to skip on a good game due to pre-launch development issues.
see this is another thing that bothers me about the races--- one race: elken has the clear ADVANTAGE on many classes
the fact that elkin get runbuff + gap closer with KD + get dodges outweight 100 less atk power ( very miniscule damage reduction). The elken also get alot more con, which means alot more hp = survivability.
The shadowbane bias is huge here-- where monstrous playable races/classes get ultra love.
I've also been having the same internal debate I've seen here. One of the other things I thought about as concerning re: the racial choices was Elken vs Nethari vs High Elf. Personally I like the Nethari for the PBAOE dot and fire damage increase, but I feel like their dodge cooldown is problematic, and will lead to people kiting you out of limited range. You also don't benefit on the dodge cool down points (minimum of 2) to get spitting distance.
Elken seems like a viable choice, but with their lower int cap you would lose 100 AP if you contrast that with either a High Elf or Nethari (200 vs 300 respectively max int caps). You gain an additional knockdown and benefit from the dodge regen reduction more.
Was considering running either of these with Troubadour and Force Mage. Does the Troubadour ranged slow benefit from any of the range increase cap etc Elken get or Range increase eyes? Or the range increase talent in the lower portion of the mid confessor tree? It seems like after you take Spitting Distance, nothing else will increase the range of the abilities that were reduced?