The Trials of the Gods are a series of Throne War Campaigns in Crowfall® where eternal heroes compete against each other in factional battles to prove their worth in fighting for their gods. These are their stories.
That's all well and good for those classes with plenty of built-in sustain (barrier, lifesteal, etc), but there are a lot that don't have any.
Bandaging in combat is their sustain. They need to be able to pull back a bit in the middle of a fight and get a bandage off without having it cancelled by a random hit of aoe damage.
I meant to post this yesterday, I apologize for the delay.
After yesterdays live stream it turns out I am wrong. They are going the BR route and that changes a lot. So, you are correct and I stand corrected. Good day.
Whats funny about this is that the Fury Templar almost has the same problem. Not to mention it gets more Fire bonus over slashing bonus which is its main damage type not fire No matter how much you try to stack some damage on that kit it still hits like a wet noodle and the CC it brings isnt enough to make it an actual threat. If anything the increased fire bonus damage on them pushes them toward the fire domain more than anything if they want to put out a little more damage.
I'm in agreement the Frostguard hits like a wet noodle or does nothing to make it much of a threat. Fought one on my Blackguard yesterday and think i lost a total of 2k hp in the whole fight. The Ice Block itself is worse than the confessor in 1 vs 1 situations. Once they cast that they're useless and the opposing enemy can just bandage right in front of them. A slight adjust in their ice damage bonus would most likely help them.
I've just watched the replay of the video and seeing the HD get back the game hype me so much, i had so much fun back in the time and i think it's a good move + it will open pvp easily for new players and they will maybe stay after some matchs to go on the MMO side.