The Trials of the Gods are a series of Throne War Campaigns in Crowfall® where eternal heroes compete against each other in factional battles to prove their worth in fighting for their gods. These are their stories.
One thing I didn't like being dropped was the influence Spi has on mana. Resource management should be part of the game, and something I feel is missing in Crowfall. Where are the high HP characters with insane HP regen, or high stam regen characters that never stay knocked down because they always have stam? Mana isn't used across the board for casting in CF, not like it was in SB, so mana or the natural resource of a character hasn't ever really been part of the attribute system. However with more systems that rely on attributes, and more competition for placing a point in an attribute, there becomes more varying character differences even within classes. Classes should have several efficient ways to play, and not just because of disciplines or promotions, but because of attributes. I hope we see attributes actually changing the way classes are played, at least some time in the future.
PvP comes in different shapes and sizes; and the draw of Crowfall for me is not the solo PvP, but asset destruction.
Asset destruction requires building a city, which first requires harvesting materials. I accept the risk of PvP while harvesting, but it doesn't mean I like PvP when harvesting. However I do enjoy the thrill of being in a fight over a keep/castle. Banes in Shadowbane were a lot of fun, and so were the later mine fights, but the occasional small group or solo PvP that came when farming gold/runes was only decent. I prefer the strategy side of things compared to the twitch side of combat; it doesn't mean I can't accept both in a game.
There are only a few current games that have structure building (aka sieging) as a central part of the PvP. There is no perfect game out there, but this one is doing better than the others that have sieging.