Knight Pursuit, and now Elken Charge, both need the ability to stop on demand. Pursuit used to work that way, but with the change to the character controller, that functionality was never re-implemented. I don't know if it's still in the works or not, but it needs to be.
I aimed dead center at the target, didn't turn at all, and slide past using both abilities. That makes these abilities effectively useless for any target that is less than max range. Could you possibly have the effect stop when impacting another object?
I would like to thank Artcraft for pushing back soft launch. I think a majority of people are disappointed to hear that but as a player that wants a full experience once server data remains I'm all for this. The team soft launch just sounds like a steam early access game =[
This is probably not the best area to provide FEEDBACK but since i'm here posting I'm going to mention some items from playing last weekend. Prior to this I haven't touched the game since December 2015.
Firstly, the crafting system to be looks great but the UX is tough. The dependent crafting items are very hard to traverse. If you take a look at what FF14 does with the UX for crafting it should speak volumes of what we could have. The actual gathering experience is a bit slow but probably leaves room for buffs (potions, etc) or choosing the right class to do the job. Otherwise if that isn't coming then it's soooo slow.
Second, I hope there are plans for music and atmosphere. The song in the alpha testing feels like a main title song and it just loops while sounding like a 2005 video game. I hope there are plans to enhance the atmosphere and feel but for me personally music really enhances the game.
Finally, I've noticed at times the UI being buggy and not as responsive as expected. It's alpha, no problems. I just hope in the future it's polished and doesn't save menus that were previously opened when i'm using the interface hotkeys.
Keep on trucking. Thanks.
While it sounds like it's currently broken and not outputting the proper dmg, I'll say this. At 150 dmg * 10 ticks on multiple targets it would make GfB the hardest hitting ability in the entire game hands down. 1500 dmg on 3(?) targets is nothing to scoff at in the slightest. That is 30% of a squishy's HP, unmitigated ofc.