The Trials of the Gods are a series of Throne War Campaigns in Crowfall® where eternal heroes compete against each other in factional battles to prove their worth in fighting for their gods. These are their stories.
The duelists inability to restealth or start the out of combat timer while a dot on the target makes Feral Instincts a terrible talent. The guaranteed dot forces a duelist to kite someone over 10 seconds without taking or dealing damage-outside of the dot-in order to reenter stealth. I'm all for not being able to enter stealth willy-nilly, but making dots from Impale, Feral Instincts, and disciplines ignore the combat stance rules would help the class be viable. Kiting someone for 3 seconds is doable with terrain and clever play; 10 seconds is not.
@mystafyithe original question was relating to what kind of performance enhancements we would see in 6.3. It's on the devs to do what they can and internally test it, but it is also on the testers to see how it affects them. Because it will affect each of us differently based on our own unique circumstances.
How about a hybrid idea, keep the crafting and exploration stuff, and maybe some of the combat skills the passive skills used to give, keep them on the runes as planned. But also put in passive trees to take care of all the less essential (but nice to have) stuff like pack pig speed, mount speed, leadershiip etc.