The Trials of the Gods are a series of Throne War Campaigns in Crowfall® where eternal heroes compete against each other in factional battles to prove their worth in fighting for their gods. These are their stories.
There was some friendly fire in Shadowbane and it was amazing, but then again in the old days we were willing to stomach everything.
Still, I wish they did it like in Shadowbane considering that this is Shadowbane 2. The most powerful and damaging AOE spells could also hit your party. With great powers came great responsibilites. It was glorious.
There won't be. And if there is, it'll be a side experiment in a side CW somewhere.
I was hoping for Big World-like friendly fire outside of your immediate group, which means all players in the 5-man group are immune, but anything outside of that needs to be coordinated to avoid friendly fire. It was fun in Big World and worked pretty well all the way to 20ish vs 20ish.
But that's also not happening. Next best thing would be to cap guild size to 50 max and put friendly fire on anything beyond that, like sub guilds and alliances. But let's be honest, it'll probably be full immunity to everyone in your alliance like it works in faction ruleset. Just roll that ball against the enemy ball and have fun with the spammy war of attrition pvp.
Zerg vs Zerg is always so boring, just blob an aoe spam, usually no skill involved and really the only one that got it right was Darkfall, but thats because the TTK was high enough to not get 1 shot or in case you got Wof'd you could counter it yourself via bhop spells/shield/teammate healing you are come hithering. Even then you'd have to have a damned good teammates to beat zergs, but it achievable on player skill merits alone. (Honestly wish RoA would start pumping out more content for their game already.)