i loved shadowbane but i have been a little wary of the incorporation of survival elements into this game. Both MMO and survival games are pretty grindy, the difference IMO being MMOs usually focus around combat based grinding (which has potential to be fun if combat system is good), while a lot of survival games focus on gathering based grinding... aka picking up a lot of rocks and sticks. I have no idea what the final product will look like but i cant imagine the game keeping my interest longterm if the major game loop is pick up rocks and sticks for 8 hours for a half hour of combat.
Not sure if many people know of firefall, it had a ton of stuff wrong with it, but i feel it got gathering right more than any game before (at least pre-revamp version 500). There was a scouting aspect to find resources which was kinda fun given how great movement was in game, then gathering was basically just a horde mode shooting gallery to defend a gathering point while the AI gatherer extracted resources. Personally it was the only time i enjoyed gathering in a game to date.
This is a test not live game. Therefore we must test the end game training . Anyone that is upset that they are not as well trained does not understand the training. At higher training it takes up to 20 days to train one line. There is a catch up mechanic built into that.
Everyone who likes BDO, likes it for the ergonomic control chording and immersion of detail. Things like graphic fidelity are a universal, not a BDO unique feature, and their emphasis on combo variation are not a forced feature of chording.
Number line skill use is an artifact of passive gameplay, it never belonged in action gameplay.