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  1. CROWFALL GAMEPLAY

    1. 41,170
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    2. Welcome to Crowfall

      A place for new community members to learn more about Crowfall

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    3. Community Question & Answer

      Have a question? Our Community has answers!

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    4. Suggestion Box

      Packed full with your suggestions and ideas!

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    5. General Discussion

      A place to discuss all things Crowfall

      110,580
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    6. 8,333
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    7. Crafting & Economy

      Crafting and making profit.

      6,210
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    8. Eternal Kingdoms

      Discussions related to building, maintaining and lording over your EK

      3,346
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    9. 5,216
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  2. CROWFALL COMMUNITY

    1. Web-Related Bugs & Issues

      Report web-related issues ONLY. Playtest related issues should be posted in the Testing forums.

      3,144
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    2. 6,344
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    3. The Great Hall

      A virtual town square-type meeting place to voice and discuss community-related concerns regarding ArtCraft's policies.

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    4. Introductions

      Introduce yourself! Welcome to the community.

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    5. Crows of a Feather

      Spread the word about your Crowfall-related projects include fan art, pod/webcasts, streams and videos

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    6. Guild Recruiting

      Promote your guild or find some like-minded crows to flock together with.

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    7. Roleplay

      Stay in character... and on target.

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    8. ACE Development Partners

      Restricted access forum exclusively for those who've earned the "Monthly Q&A with ACE" backer reward.

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  3. BEYOND CROWFALL

    1. Tech Talk

      A forum for discussion hardware, software, digital and electronic technology and such

      2,111
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    2. Off Topic

      Discuss off topic subjects here.

      20,915
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    3. Other Games

      Discuss those other games that aren't Crowfall here!

      6,219
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    4. The Boneyard

      Gather to reminisce about the good ol' days in sunsetted games

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  • Recent Topics

  • Recent Posts

    • I really don't want to see fixed and predictable mob locations that drop specific items, like runes. You want runes? Get the resources that you can already gather and craft them. We already are going to have plenty of pvp opportunities with resource nodes, outposts, Forts, Castles, and possibly new captureable POIs that we haven't seen yet. More PvE content in a PvP oriented game doesn't really make sense to me.
    • It will come in all due time
    • They heavily implied there would be no perma stealth for anyone, including Duelists, but haven't implemented that yet.  
    • I don't even see the point of bots in the first place.  There is no auction house, you have to start from scratch when going into a new campaign which is a new world where resources and harvesting locations will change rapidly so there are no efficient farming routes like there are in other MMO's.  Anyone trying to farm resources would literally have to just play the game and all non-vaulted resources get lost the moment the campaign ends so it's going to be extremely hard to hoard up enough valuable resources to interest other players enough to want to pay money for them. You would have to play through a several month campaign just to hopefully get the chance (if you win) to take some resources with you and then hope that you find a player dumb enough to pay you a few bucks for them.  That is not a reliable way for traditional gold farmers to make any kind of money. The only thing I could possibly see people selling for cash would be valuable manufactured stuff (valuable weapons, armor sets or maybe plots of land for EK's) but in order to get those in the first place you would need to invest a lot of time in the game, and those won't sell for nearly as much as in other MMO's due to the fact that they will break in time.