Combat is fun, some of the best abillities i've felt in a game for a while. I like the customisation of it.
Currently I feel your game is hanging on crafting too much. I didn't really know what I was meant to do once I got into the infected area. Some more quests around there might help. PvP quests, pve quests etc. I don't like having to use stamina to mine resources, especially when im alone. I get why its there cause i guess later on I might fight other players for the resource.
I'm a lvl 21 paladin at the moment btw.
The aim prompt while mining is a bit tricky as its projected at the screen location of when it apeared and not sucky to the model of the resource. Sometimes it is floating way off if im moving while mining.
Not sure i'd buy the game unless its cheap. I'd play if it was free for sure. I love pvp games and I like the campaign sorta thing you have going where you build up forts and stuff. A pitty I have to level to 30 I feel to do any of that. Maybe you should remove the leveling process as your game is really focused on pvp and gear upgrades. The leveling process just is boring atm untill the end game. Though would need another way to introduce all the abillites to the player. Just some thoughts.
OFC its not 1 vs 1 but the value of stealthers in groups and especially in large scale faction vs faction or Guild vs Guild combat is actually far greater than it is 1 vs 1 value. The single most powerful thing a stealther can do actually does not involve combat. It's intel. They are the eyes and ears of your faction. This determines innumerable amounts of battles and objectives. Information is truly OP and the intel of a single person can actually completely change the flow and results of a 50 vs 50 faction fight. Example: scout reports 3rd faction incoming from the east so you rotate your group around the enemy to ensure that THEY are the ones that get sandwiched. That's information from one person that can completely change the outcome of a huge fight. And stealthers re the only ones who can safely provide that information. Such scenarios are common in populated 3+ faction combat.
Or maybe a 1-2 stealth behind enemy lines and deny them the nearest outposts, resulting in long trips back after death for the enemy.
And in terms of actual group vs group fighting they're still increasingly effective since they are great at key target elimination working together with their team in focus fire. Their unexpected burst and CC when delivered with reasonable timing massacres healers, squishy DPS, and other high priority targets. And if you get enough heat then you just disengage and all the aggro turned towards you is essentially mitigated damage to your team. Stealth is provided copious engage and disengage tools (which are often directional not targeted and so can be used for both engage and disengage)
There is a war tribe encampment on Graskull called Larius, which is a level 30-31 encampment(which actually has some 32s). Some of the non-elites drop as little as 20 gold. On a Campaign World? I know you talked about making some changes to Infected so people won't farm there, but there should never be a place on a campaign word that drops that little gold.
This game isn't meant to be balanced 1v1, nor should it be. The focus of Crowfall is group vs group, guild vs guild.
Yes, you CAN play it solo but you wont enjoy it much if you're a solo sheep going up against a solo wolf.
You can adjust your playstyle much quicker than you will get ACE to rebalance the game to fit your seemingly preferred playstyle.
Surviving isn't winning, surviving is a draw and even if you're not a crafter a draw is the best that 95% of the builds in the game can hope for again a stealther. 95% of the builds in the game cannot win but can be killed by said stealther. And not just that winning is difficult, literally cannot win without the proper counters unless the stealth is completely braindead or decides to stay and die. That is not balanced. Balance is closer to "you'll never kill that pitfighter but he'll also never kill you."