Using the map function seems to take a lot of processing power. Big lag between pressing the button and the map appearing. It also completely bugs out the sound pushing all the soiund into the left speaker and increasing the volume.
Great progress on the Siege Weaponry! Just a week ago the siege engines weren't even functioning and now we're mowing down wall sections. I also really like the new gatehouse.
It won't be long and we will be doing full scale siege testing. I can't wait!
The giant tower structures blow up after their magic health is depleted but before physical health is depleted.
Range on weapons seems shorter. At times the shots disappear into the ground or into wall sections. Is it possible to get an impact animation on ground/structures even if the shot does no actual damage?
There's a spot in the new gatehouse where you fall through the floor.
Duelist "Go for Broke" is very unreliable. Sometimes it works fine. Others it does not. Video above shows a time where it didn't work several times when it should've.
Strange motion blur even with motion blur turned off. It's really apparent if you look at the timer above a dragon statue while moving and while still.
The dragon statue timers count down to 0:24 seconds and then end.
I got a memory issue when trying to log in to the campaign. I have 8GB total ram, about 6 free after Windows and other programs, but when I tried loading the TinyTyrranyEast campaign, Crowfall tried to commit 7GB ram. I'm not sure if the system requirements for running Crowfall have increased or if something in the executable is unnecessarily soaking up memory but I figured I should mention it.
On the interface side, I'm currently using a 5:4 aspect ratio monitor and the skills screen does not adjust. It utilized the upper portion of the screen, fitting a 16:9 rectangle, but the bottom portion remains blank. Not a big deal since I can still apply my skill points but probably something worth looking into when you get to polishing the game.