It sounds intellectually interesting, but I'm not sure if your going to get far until more systems are in place. We don't even have a list of potential win conditions. Kinda hard to figure out how to win a game, when the win conditions are not known.
KrakkenSmacken Achiever 67% (95th%) Explorer: 27% (25th%) Killer: 80% (95th%) Socializer: 27% (25th%)
I first took that test almost 20 years ago now, back in the fine days of EQ. I like it about as well as any other personality test that lets me spam Facebook with how I want other people to view me...which is not much at all. That's really not the direction I was going. It's like I want to talk about how the different soccer positions contribute to the team's victory and you are saying some people play soccer to exercise, or spend time with friends, or to travel to various cities for away games.
When my friends and I play games together, outside a tournament setting, we allow virtually infinite takebacks--we've rolled back games hours before, and if that's impossible we just restart. As much as we are playing against each other, we are playing with each other, trying to push the game to the limits and discover what its capable of. Not what it looks like when you trounce and punish people for mistakes. This is the type of lens I was looking through, but maybe that interests only me. I have certainly learned a great deal from the responses in this thread. Thank you all.
Seid ihr bereit für die Massen? Habt ihr Nerven aus Stahl? Perfekt! Wir erwarten euch in Halle 7.1, am Stand A-020, wo ihr euch an sechs Stationen in herausfordernden Crowfall; 2 vs. 2 vs. 2 PVP-Kämpfen mit anderen Spielern messen werden könnt.
DIE GANZE GESCHICHTE
Are you ready to face the crowds? Do you have nerves of steel? Perfect! Find us in Hall 7.1, booth A-020 where you have six stations waiting for you to engage in a challenging Crowfall® 2 vs 2 vs 2 PVP fight.