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  • DEVELOPER TRACKER

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  1. CROWFALL GAMEPLAY

    1. 49,354
      posts
    2. Welcome to Crowfall

      A place for new community members to learn more about Crowfall

      5,040
      posts
    3. Community Question & Answer

      Have a question? Our Community has answers!

      15,664
      posts
    4. Suggestion Box

      Packed full with your suggestions and ideas!

      57,509
      posts
    5. General Discussion

      A place to discuss all things Crowfall

      125,043
      posts
    6. 11,196
      posts
    7. Crafting & Economy

      Crafting and making profit.

      8,634
      posts
    8. Eternal Kingdoms

      Discussions related to building, maintaining and lording over your EK

      3,922
      posts
    9. 2,671
      posts
  2. CROWFALL COMMUNITY

    1. 231
      posts
    2. 1,189
      posts
    3. 8,697
      posts
    4. Introductions

      Introduce yourself! Welcome to the community.

      4,327
      posts
    5. Guild Recruiting

      Promote your guild or find some like-minded crows to flock together with.

      26,140
      posts
    6. Crows of a Feather

      Spread the word about your Crowfall-related projects include fan art, pod/webcasts, streams and videos

      9,616
      posts
    7. Roleplay

      Stay in character... and on target.

      1,703
      posts
    8. The Great Hall

      A virtual town square-type meeting place to voice and discuss community-related concerns regarding ArtCraft's policies.

      2,022
      posts
    9. Web-Related Bugs & Issues

      Report web-related issues ONLY. Playtest related issues should be posted in the Testing forums.

      3,761
      posts
    10. ACE Development Partners

      Restricted access forum exclusively for those who've earned the "Monthly Q&A with ACE" backer reward.

      15,140
      posts
  3. BEYOND CROWFALL

    1. Tech Talk

      A forum for discussion hardware, software, digital and electronic technology and such

      2,318
      posts
    2. 21,078
      posts
    3. Off Topic

      Discuss off topic subjects here.

      21,262
      posts
    4. 4,077
      posts
    5. Other Games

      Discuss those other games that aren't Crowfall here!

      6,566
      posts
    6. 8,922
      posts
    7. The Boneyard

      Gather to reminisce about the good ol' days in sunsetted games

      12,294
      posts
    8. 5,142
      posts
    9. 7,430
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  • Recent Topics

  • Recent Posts

    • I was playing old patch campaign and it is dead.. Are all on test now?
    • the basic tree lines are way way too slow to aquire, atm it like here the game guys but you cant really do anything for a month while you work your way through the basic lines
    • I agree. I'm all for requiring us to make hard choices, but making the choices for us or removing our power doesn't make sense. It's sad that the passive trees have a better layout then talent trees which have more direct impact on player activity. Most games have a similar design for spec lines where you have to get A before B but not for the basic powers of the class. Exploration being required for everyone makes no sense unless there were more things to slot that provided benefits beyond what they do now. Ex: Run speed, mount speed, far sight, decreased chicken ticker, etc. Even then it should be a choice. One of the features I've hoped for is Advantages and Disadvantages. I don't expect them to do it well, but other games have. I'd prefer the talent system to allow be to use a pool of points however I want that isn't linear. If I want to drop 15 points in combat HP regen, let me. I shouldn't need to unlock 4 basic skills before I do then only spend 3 points because there has to be a hard cap. I've said it multiple times, but they've made a great list of stats that they really under utilize. Characters from creation, to leveling, to beyond could be a lot more interesting. Time and resources are limited, but they keep "wasting" them on shuffling around the same old thing with the same or worse results.
    • Really? I am into necromancy basics already with Eigor.  To equip a shovel though and start getting the required parts....... 5040 per pip. /6 /60 =14 hours per pip for knotwood. 4 pips to move on. 2.33333 days. x 6  14ish days? Then main starter node on next page. at least to x4 pips. (Really need 5 pips to complete the bene harvest boost.  Then the shovel pip itself. So if none of the next nodes are more expensive. (Since the numbers are hidden from us to protect our fragile minds.) aroundish 17 days... To learn how to shovel. Not counting the 4 days already put in.  Man. Talk about advanced. 
    • Brigand bombs should be hidden to people outside your group, just like Druid Orbs
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