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  1. CROWFALL GAMEPLAY

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    2. Welcome to Crowfall

      A place for new community members to learn more about Crowfall

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    3. Community Question & Answer

      Have a question? Our Community has answers!

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    4. Suggestion Box

      Packed full with your suggestions and ideas!

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    5. General Discussion

      A place to discuss all things Crowfall

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    6. 10,965
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    7. Crafting & Economy

      Crafting and making profit.

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    8. Eternal Kingdoms

      Discussions related to building, maintaining and lording over your EK

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  2. CROWFALL COMMUNITY

    1. Saga: Perstilyn Campaign

      Brave Crows sharing their #warstories of glory, wealth and power from the front lines of the Perstilyn Campaign

       

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    2. 1,186
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    3. 8,574
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    4. Introductions

      Introduce yourself! Welcome to the community.

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    5. Guild Recruiting

      Promote your guild or find some like-minded crows to flock together with.

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    6. Crows of a Feather

      Spread the word about your Crowfall-related projects include fan art, pod/webcasts, streams and videos

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    7. Roleplay

      Stay in character... and on target.

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    8. The Great Hall

      A virtual town square-type meeting place to voice and discuss community-related concerns regarding ArtCraft's policies.

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    9. Web-Related Bugs & Issues

      Report web-related issues ONLY. Playtest related issues should be posted in the Testing forums.

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    10. ACE Development Partners

      Restricted access forum exclusively for those who've earned the "Monthly Q&A with ACE" backer reward.

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  3. BEYOND CROWFALL

    1. Tech Talk

      A forum for discussion hardware, software, digital and electronic technology and such

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    2. Off Topic

      Discuss off topic subjects here.

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    3. Other Games

      Discuss those other games that aren't Crowfall here!

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    4. The Boneyard

      Gather to reminisce about the good ol' days in sunsetted games

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  • Recent Topics

  • Recent Posts

    • Great job on the Q&A!   2 pieces of feedback if they are useful.   1. When announcing the campaigns I get that it would be a nightmare to list all the uptimes but maybe list one time so that extrapolation on when it might start is possible.( Really minutia but I I'd love it if you did😁) . 2. Coleman is on the right path in trying to beat it into everyone's head that we are testing a game and I'm incredibly thankful for the feature freeze and focusing on the next build of the game.  I just wonder if more patience might be pragmatic.  I 100% get why it's annoying to answer the same question multiple Q&As in a row, specifically referencing the vendors question.   I respected that it was just like an oh this bull**** again moment for those following.  I looked for some feedback on it anectodally from my guild and most of the new eyes to the Q&A found it off-putting.  I really appreciate the time you take to keep us in the loop and share your thoughts and address some of the concerns the community is having!!!! 
    • This is the first Q&A I've seen, since I just recently bought the game, and it was really cool; you guys do this better than you seem to think. The passive changes to disciplines sounds great, and it's great to see that you already have a balance pass to classes and disciplines scheduled for later on. Besides that, props on the "this is a testing enviorment, hold up a little and let us make progress towards release" attitude. It's the right mindset imo.
    • Ah ok gotcha. And yea I can see how that would be, unoptimized. 
    • twitch video on demand autotext transcript
    • The dev's announced in a future build, passives will no longer need slots. All your available passives will be active for their appropriate trays (survival, melee, etc). The dev's also mentioned wanting to create a system similiar to D&D feats. My suggestions are: 1) Give a bonus passive or stat based on the combination of minor discs selected. For example, if I slotted Sturdy, Overwhelming Odds and Matching Plate, I'd get a new bonus called "Defender" and could choose between a raw stat increase or a passive bonus to mitigation or barriers, etc. It would be nice if we could be given options to choose from as some specs and vessels may need some benefits over others. This would help prevent people from picking the same minors, by giving different outcomes based on the combos of 3 slotted. 2) Add more utility passives from minor discs For example: A minor disc which has a passive that increases range by 5m. A minor disc which increases barriers by 100. A minor disc which increases group members mitigations when they are within 20 meters. A minor disc that grants a healing class, a ranged damage ability. A minor disc that grants a non healer class a minor heal. 
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