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  • DEVELOPER TRACKER

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  1. CROWFALL GAMEPLAY

    1. 46,111
      posts
    2. Welcome to Crowfall

      A place for new community members to learn more about Crowfall

      4,584
      posts
    3. Community Question & Answer

      Have a question? Our Community has answers!

      14,376
      posts
    4. Suggestion Box

      Packed full with your suggestions and ideas!

      53,243
      posts
    5. General Discussion

      A place to discuss all things Crowfall

      118,605
      posts
    6. 10,055
      posts
    7. Crafting & Economy

      Crafting and making profit.

      8,103
      posts
    8. Eternal Kingdoms

      Discussions related to building, maintaining and lording over your EK

      3,768
      posts
    9. 3,327
      posts
  2. CROWFALL COMMUNITY

    1. Saga: The Trial of Malekai

      Brave Crows sharing their stories of glory, wealth and power from the front lines.

      155
      posts
    2. Crows of a Feather

      Spread the word about your Crowfall-related projects include fan art, pod/webcasts, streams and videos

      9,223
      posts
    3. Guild Recruiting

      Promote your guild or find some like-minded crows to flock together with.

      25,068
      posts
    4. 7,801
      posts
    5. Roleplay

      Stay in character... and on target.

      1,703
      posts
    6. Introductions

      Introduce yourself! Welcome to the community.

      4,189
      posts
    7. The Great Hall

      A virtual town square-type meeting place to voice and discuss community-related concerns regarding ArtCraft's policies.

      1,885
      posts
    8. Web-Related Bugs & Issues

      Report web-related issues ONLY. Playtest related issues should be posted in the Testing forums.

      3,663
      posts
    9. ACE Development Partners

      Restricted access forum exclusively for those who've earned the "Monthly Q&A with ACE" backer reward.

      13,211
      posts
  3. BEYOND CROWFALL

    1. Tech Talk

      A forum for discussion hardware, software, digital and electronic technology and such

      2,258
      posts
    2. Off Topic

      Discuss off topic subjects here.

      21,134
      posts
    3. Other Games

      Discuss those other games that aren't Crowfall here!

      6,412
      posts
    4. The Boneyard

      Gather to reminisce about the good ol' days in sunsetted games

      12,241
      posts
  • Recent Topics

  • Recent Posts

    • Eelementalist reflect elements doesnt reflect    wreckoning from force mage doesnt work
    • Base durability is fine. Durability from experimentation could use a buff. People shouldn't feel like skipping out of one point on another stat for dura is a waste of time. It should be a compelling option as something other than a dump stat, and for that to happen each experiment point of dura needs to be worth more. Stats vs. damage on weapons for instance is often a compelling choice for which there is no obvious "best" but literally any stat vs. durability is never a compelling choice at the moment because the durability added doesn't last long enough to make getting a less performant item worth it. If experimenting on durability added significantly more than it does now, building that max durability weapon with only half as many pips in damage might actually be attractive. Currently its such a low amount that it isn't. This would also be a huge boon to skilled crafting accounts as their maxed out low tier items would be of significantly more value due to the radically enhanced durability. if you can get two identical green breastplates but one of them lasts three times as long, you're going to seriously consider paying more for that items even if its functionally otherwise identical. You may actually have a tough choice between that item and the marginally better blue breastplate that's only going to last a third as long for your money. Currently no amount of durability experimentation feels significant, and it competes with too many high value experimentation vectors to be worth it at that level. I propose halving the point max for durability rolls and radically increasing their value. The halved max would prevent the durability values from getting too out of line while making dipping in to durability feel like a valuable choice for all skill levels of crafter and all rarity ranks of item.
    • Treat it like other "off-race" buffs and put it on a major. Making people take illusionist for camo if they're not a wood elf or Arcane archer for OOC move speed if they're a slow race is fine and balanced. Putting +stealth move speed on, say, Agent Provocateur or something would be balanced just fine. Play fae and get the speed without a major, or play another race and take a major for it if you want it.
    • As of today, on test, fall damage is capped at 40% of your life.
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