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  2. Beta Build 6.500.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reportedTo report feedback, please go here: TEST Feedback Campaign Damage to siege walls and destructible buildings now looks like health damage in the combat log Fixed an issue where guild banners were not displaying correctly for captured outposts Eternal Kingdom Added chest, crafting station, throne, and vendor sockets to the Capital, Mountain Citadel, and Caldera pa
  3. 6.500 TEST Patch Notes Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to TEST Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Cro
  4. 6.500 TEST Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  5. It should also be noted that it's very strange that the only class in the game built around Rapier can't be a Fencer (Duelist).
  6. Today
  7. I like the implementation of the side tabs or sort items however I feel like a long scroll list is a bit daunting. Here is my suggestion. Another option is to show slots like the inventory is for your character so you can clearly see how many slots you have for storage. Similar to how Tarkov works. Another thing to add when you hover over an item it would pop up with the information and sell price. This could also be a toggle so you can switch between the current view and this more compressed view. Just a suggestion
  8. Maybe not assign "TAB" for 2 things can be a good idea šŸ˜…, i know i can reassign but it's better if it's already done before players did it
  9. spell bar is gray after using any power until i use a dodge
  10. Cut and Thrust from the Fencer Major Discipline should be adjusted and made equal to the Shield Breaker skill from the Demolisher Major Discipline. As it currently is, Cut and Thrust is a two part skill, were the block and parry bypass is on the second part of the skill. It also only causes a stun and does not put the block and parry on cooldown like Shield Breaker does. The first problem with this skill is that it's a 2 part skill with the first part having a really long animation time, this both makes the skill feel bad, and makes landing the actual Block Parry break portion extrem
  11. Yesterday
  12. Okay, so your point is that ArtCraft should fundamentally change their game design and goals because... you want them to? The data you shared was flawed and definitely doesn't support that the game will fail if there are consequences for PvP. On the contrary, there have been two massive acquisitions in this genre recently.
  13. This is a good idea, so long as hitting Free Weave once resets to stable I think it would take out a lot of the issues new players have picking the class up.
  14. Let me stop you right there, I do understand that. Glad we cleared that up.
  15. I agree with this change. What I don't agree with are some of the other suggestions from members of zerg guilds (including yours) who are encouraging nerfs that will significantly hamper new players and small guilds. Those suggestions seem to be self-serving, albeit temporarily, and at the cost of long-term population, which hurts everyone.
  16. Death Throws does not reliably knockdown your enemy on retalitae some times it works, but most of the time it doesn't (Tested on a minotaur barbarian running scrapper and Paragon...)
  17. Based on Marchs Q & A,, I feel like my May/June prediction for launch this year is on the button!
  18. Myrmidon Battlerager got an issue now when you enter berserk mode if you use "Bloody Sweep" than "Gore" it should give you 4 stacks of mitigation for the 4 hits it does on bleeding targets, but it gives 1 or 2 max with only first skill, than "Gore" wont give any at all. Even auto attacks seem to not give from time to time.
  19. Locking this thread, and thank you to everyone that has provided valuable feedback! Please seen our new thread here.
  20. Happy Weekend Crows! This weekend, we'd like you to focus on a few different areas on TEST. To help ensure that you can level and gear up quickly, TEST has free vendors available. There have been some significant optimizations with regards to Keep / Castle client performance. Please test this out and pay attention to: Alliances Conquest Accumulation Victory Cards Rewards Templar 'Invulnerable' bug We'd also like your feedback for Dregs Sieges on Dregs Snaptest 3/5, please let us know if you see anything that is broken or not working as it should.
  21. I'm not being specific. I am advocating for low-to-mid-tier crafted gear to be competitive with low-to-mid-tier wartribe gear. I don't know what specific number would accomplish that.
  22. Hello Crows! It's time for a new Top 5 likes and dislikes feedback thread. We have 6.500 on TEST with many changes, and some that were requested in the last Feedback threads. We also had a live stream with a road map, which you can view here. Please keep conversations out of this thread and feel free to create your own discussion about another response on the GD forum (seriously, it helps me go through the information easier). Top 5 likes and why (be brief please ) about 6.500 on TEST (things you feel we're doing great on for TEST only).
  23. Still recruiting all levels, professions, and classes!
  24. How will the zones handle getting pop capped... The game is in a desperate need of an OPEN BETA.
  25. Can we get Survivalist Campfires back? I miss the group food effect
  26. That seems pretty reasonable. It seems like these items should exist as it creates an exciting reward for participating in the content, but they should be pretty rare and drop primarily off of captains and above, with higher drop rates when you get to kings and heralds. I'm not sure about this either. I don't think anyone is. We spend a lot of time complaining and arguing as opposed to actually testing. This is a great change. There shouldn't be stats on Wartribe gear that you can't get through crafting. Vice versa is also true. I don't think this is necessar
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