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  2. There aren't official guild kingdoms. There are personal EKs that, in 5.6, allow for multiple players to contribute to a single EK via the vassal system. So basically, the guild leader, or whomever, sets up other players as nobles and vassals within their kingdom, giving them the rights to place parcels, buildings, walls, crafting stations, vendors, etc.
  3. in 5.6 now, with fae glide.. starting to see faes from other factions entering over the walls of beachheads. maybe insure there are no mountains near beachhead, or implement some other solution
  4. " restricted to personal or guild kingdom " from the main article. Are guild kingdoms in testing yet? This might be covered in another thread - I have not looked. I would love to see guild's features you have in mind. Again, keep up the good work!! I already purchased the guild expansion pack but do not see a place to add it to game yet.
  5. Social System - Official Discussion Thread

    Wonderful tool .. anyway you could also add an " Invite to Guild " option? Right now the only way I know to invite folks is via the webpage out of the game. Thanks in advance.
  6. Today
  7. [--Lion Forge Gaming--]

    In Game Player Name: Phoenixrock Times your primarily available (Include Timezone): 7pm-11pm CST What 'role' do you want to play in game?: Mainly PVP and Gathering. Will also get into Crafting.
  8. Fort siege is borked. Cannot add resources to Brookhurst walls. I then took Bastions (from Chaos to Order) hollow. Filled the entire bar to max capture... still has Chaos Banners with Chaos Guards.
  9. Get Rid of 50% Bonus

    No, risk would still be dependent on how many total pips you have (plus how many you are spending at once), but the bonus wouldn't be at 50%. The max bonus would only occur when spending 5 pips and the overall risk would be higher or lower based on how many pips you have. Let's say we have two crafters. One has 6 pips and the other has 12 pips, and they are both crafting the same white quality item. The 6 pip crafter could spend 5 points at once and try for the max bonus, but his risk would be 98.33%. The 12 pip crafter could do the same thing, but his risk would only be 56.67%. The 6 pip crafter is very unlikely to be successful in this scenario, so instead of spending 5 pips at once, he decides to spend 3 pips at a time. Now his risk is only 59%, but he needs to get 2 good rolls and he will only get the level 3 bonus instead of the level 5 bonus. Or he could do 2 pips at a time for the level 2 bonus, at 39.33% risk, but he would need 3 good rolls. In this system, having more pips is always an advantage because there is no arbitrary risk threshold that needs to be met. Crafters simply spend 1, 2, 3, 4 or 5 pips and the risk is based on how many total pips they have and how many they are spending. Bonus levels are dependent on how many pips are spent at a time. I get what you are saying with regards to the odds of someone rolling 1 pip at a time and getting an amazing on each. Yeah, that's extremely unlikely, but I don't think that's a problem. I think it fits with the risk/reward model. If you are only spending 1 pip at a time, you aren't risking much. Your final result won't be the best, but it won't be the worst either. If you are risking more by spending more pips at a time, you have the potential to produce something better, but also something worse.
  10. Final Combine for Vessels is a winner!

    I've crafted a lot of vessels on test and the final combine experimentation seems fine, provided they add the sheen back so we can raise the additive stats. There is still a huge problem though with the body parts. Some body parts only have 1 stat, which means there is only 1 line to experiment on. If the body part is green quality, we will be limited to 7 total pips. If I have 15 pips, I can't even get the 50% bonus once. I had 10 pips and was crafting legendary body parts. That worked out well because I could do 5 and 5. Now I'm up to 11 pips and my results are consistently worse. Either all items should have a minimum of 15 experimentation slots, or the 50% bonus thing has to be reworked. Preferably the latter.
  11. Under the Mail Training tree the icon circled is disease yet the skill gives Piercing Armor Bonus, I believe the bonus would be correct here and the icon needs changing. I am sure you will fix it either way.
  12. [FR] Le Premier Ordre

    Le Premier Ordre - Devise de la Guilde - L'Ordre est une tranquillité violente. Introduction À l'aube du Temps, peu après que les dieux aient apportés au monde les différentes races que l'on connait aujourd'hui, certaines d'entre elles réussirent à échanger sur leur vision du monde et de l'avenir. Il fut nécessaire que plusieurs décennies s'écoulent avant qu'au moins un individu de chaque race se rassemble autour d'une philosophie commune, formant alors sans le savoir le socle administratif du Premier Ordre. Ce dernier était né, et un premier Maître de l'Ordre fut nommé. Des siècles durant la structure ne cessa de grandir, tant économiquement que militairement parlant. Voyant les mondes toujours plus corrompus par les ravages du Chaos et la passivité incessante de l'Équilibre, et se considérant comme le seul véritable organe aux grandes ambitions de l'époque, le Premier Ordre se dédia corps et âmes à la purification des mondes et au rétablissement d'une paix durable, et ce, quand bien même le sang devait couler. Pour ce faire, il créa la seule armée qui eut jamais existé depuis sa création : La Première Phalange. Objectifs et ambitions Notre premier objectif est bien évidemment de participer aux campagnes afin de les purger des immondices qui les peuplent. Où que nous irons, nous purifierons. En parallèle nous souhaitons rassembler une communauté conséquente de joueurs soudés, actifs et mâtures ! Et pour conclure nous avons pour ambition majeure de créer un Royaume Éternel de guilde où chacun pourra y trouver ce qui lui plaît ! Conditions de recrutement Avoir 17 ans, ou plus et être francophone ; Avoir une disponibilité régulière (soutenue si vous souhaitez accéder à des fonctions spécifiques) ; Avoir un casque-micro fonctionnel et rejoindre le Discord (https://discord.gg/WhCPctf) ; Passer un entretien vocal avec le Maître de l'Ordre (pas de panique, il mord pas à ce que l'on dit...). Nota Bene : Pour les personnes intéressés mais ayant moins de 17 ans, rejoindre le Premier Ordre reste possible, si quelqu'un de la guilde accepte de se porter garant pour vous. Organisation hiérarchique Comme pour toute infrastructure à grande ambition il est indispensable de créer un socle administratif administratif solide garantissant le bon fonctionnement de la guilde. Cette organisation se traduit par différents postes indispensables à notre évolution dans le jeu. Le Maître du Premier Ordre (1/1) L'Intendant (0/1) - Le Cercle Vertueux Les responsables de filières (0/6) Les Artisans Les Récolteurs Le Tacticien (0/1) - La Première Phalange Le Champion (0/1) Les inquisiteurs Le Gardien (0/1) Les protecteurs La Sentinelle (0/1) Les éclaireurs Je ne détaillerai pas davantage le rôle de chacun, bien que cela me semble assez explicite, mais si vous avez des questions n'hésitez pas à passer me voir sur le discord. Commentaires Cette guilde est en pleine construction. Âgé de 23 ans, je n'ai pas la science infuse et reste ouvert à la discussion voire la modification de certaines choses. J'ai acheté le jeu il y a peu, mais je crois fermement en la possibilité d'accomplir quelque chose de grand et de durable. Les fonctions présentes ci-dessous seront octroyées sur la base du mérite. Il ne faut pas oublier qu'ils engendreront également des responsabilités et demanderont du temps libre. Je précise que l'idée étant de mettre à profit les périodes de test afin de peaufiner notre fonctionnement, nos tactiques et notre économie pour être fin prêt le moment venu à la sortie officielle de Crowfall. Merci d'avoir pris le temps de cette lecture. Et j'espère vous voir bientôt en jeu, avec ou contre nous ! Ahah.
  13. Save the Kittens

    Guild discord is up and so it's the most trash guild website ever. You can find our discord here: https://discord.gg/X2ECmx And here is the website: https://kittens.academy/ (TRASH ALERT!!!)
  14. Crafted Crypt parcel has no interactable elements.
  15. My FPS on test is approximately 10pts less than it has been on 5.5 live. I've tried adjusting settings to lower graphics and saw a small improvement, but nothin' to write home about. It's low enough that it's affecting much of my movement. Map is also very slow to open/close. Guards at Brookhurst are not attacking and fort can't be captured. It's my understanding that currently only Blackmire can be captured. Was hoping to be able to test out more crafting, but not as viable with the inability to take a fort for the sake of mulchin'. So far the vassal system has been working in the EKs with the commands. However, while getting tokens back does work after removing a vassal, you have to log out and back in to notice the change. I haven't retested this since the last patch we had recently. Hopefully 5.6 is going live soon, definitely looking forward to it. I really like the latest additions including the improvements to spending skill points.
  16. I've been having this same issue and submitted to support. It does seem to be a visual and only in the exploration tree as secondary have I found this to happen. I haven't tried switching it around yet to see if it's that spot or just an issue with the tree itself.
  17. QoL Suggestions

    In a live stream a while back it was mentioned that this is planned.
  18. QoL Suggestions

    I like this idea a lot!
  19. MEET THE KOBOLD!

    I can definitely see a Shade race being added, given the nature of The Hunger...
  20. MMO or not ??

    Ok nuff said i guess about this post
  21. I played for about 3 hours very early morning, and it's now about 9:24pm EST and the server is back down(Sunday night). Will they wipe the world again, meaning all items in local banks and inventory on vessel when logged off will be deleted? Thanks in advance.
  22. QoL Suggestions

    Just a couple of ideas that I think would help, and possibly be pretty easy to implement. One, is for Sacrifice System XP. If you are sacrificing something that puts you over the level limit, I think the excess points should be applied to the next level. It would be nice not to waste points in the sacrifice system. Two, could higher ranked mobs be worth more XP? I have only killed up to rank 3 or 4 mobs, but so far they seem to be worth 50xp. Maybe those do increase in higher mobs I am not aware, but it seems higher risk(harder to kill mobs) should be worth a little more XP. Three, items you place on your Survival tray should show the quantity where available, like apples, food and bandages. None of these are revolutionary and I think(not being a programmer) they would be pretty easy to implement? I love the progress in 5.6 and am excited for 5.7. Keep up the great work, ACE!
  23. MEET THE KOBOLD!

    I still hope after release they can put in Aracroix, Shade and Nephilim from SB. I don't know if those would involve copyright issues. SB had the best diversity for races of the games I have played.
  24. Error message "Unable to load skin"

    Yeah I have been fully impressed at crowfall's customer support..It gives me a warm fuzzy feeling knowing they care about the community so much
  25. Yesterday
  26. Error message "Unable to load skin"

    Crowfall Support reply and suggestions: You may need to redownload from crowfall.com/en/client and install again if it's been several weeks since your last time playing also. This particular error often is fixed by : 1) installing the optional files at crowfall.com/en/client and; 2) putting the crowfall folder in your pre-existing Program Files x86 folder and running CFLiveLauncher as Administrator (right clicking on it gives that option). Sorry for the hassle, we should have an actual installer soon! Gordon
  27. Error message "Unable to load skin"

    Four hours ago I made this post and sent an email to support@crowfall. I must say I am totally impressed with how quick they responded and resolved my issue. Downloading the game now. Thank you!!!
  28. In the Profession 2 track there is a bug and you can gain 100k points in about 5 mins, see below how to do this. No matter what skill you have in your 2 profession slot you can gain points rapidly by going into any other of the tracks (Prof 1, Race 1, Class 1 were tested) and hovering over any skill and just leaving your mouse there. Any skill that is in the profession track 2 will then start gaining points about 100 per second. It seems to only be the profession 2 track. But when you try to spend the points they disappear.
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