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  2. Works about as often as death comes.
  3. The Map has an issue when you are near the top/ The white arrow that shows which direction that you are facing is difficult/impossible to see against the beige background.
  4. Today
  5. Hi, i am an old backer of this game. I wanted to test it again(tested way before). I could create a private EK but when i launch it , loading screen comes up with "connected zone" msg and last thing i see is "leaving world" on right bottom of screen and i am back to main menu. also graphics are not loading properly , fonts has problems too
  6. he jumped off 30 minutes ago when i brought 2.5 players to an outpost he and a buddy had
  7. I could of ended that siege really quick, but I wasnt bombing as I usually do. Since I was in comms with order at the time haha, so I wasnt going all out
  8. ... and mushrooms, we always need stacks of mushrooms. They're not as valuable as embers, dust, blood or bone, but a day 1 player and their naked Lv1 vessel is just as good at foraging for mushrooms as the most over-geard veteran.
  9. What the hell? My very first plagiarist! Damn I feel special
  10. Not wearing clothes is the new style, I'm always naked when I play too. I have to be so my druid balls drop
  11. So long as a game has limits on what a player may do with a single account, there will always be advantages for a player with multiple accounts. Even if more work is required to maintain those multiple accounts, there will always be players using that to their advantage. As long as CF has passive skills, vessel limits, storage limits, and import/export limits, players will have multiple accounts. Abolish those things, and players will still have multiple accounts just for the player names.
  12. 1 shotting you guys is also fun when it works. Ranger needs buffed
  13. Chaos pretends it’s not a big deal to win/lose but they try so hard while trying so hard to look they aren’t trying so hard. And then we crush them. That’s enough for me. Exports and baubles and trophies and EKlol stuff and achievements and whatever else couldn’t matter less to me. @Jecht getting mouthy on the forums then finding him in the CW and turning him into a meme. That’s fun. @TowB saying he doesn’t cliff jump then hopping right off a cliff after losing to monchiezz harvester. That’s fun. Chaos zone locking out 76 of 100 spots in our keep zone only to get shut down anyways. That’s fun. uXa, the best ally any guild not in their faction could have, single-handedly motivating all of Balance playing CB to come back because they were trying to manipulate the score with cross faction exploitation. That’s fun. Three-shoting @yianni with balanced ranger. That’s fun. Why do we win? Because we can.
  14. when I came in here I assumed there was going to be some laughs. But all I found were walls of texts I couldn’t see past.
  15. Good day, devs. Some minor issues, sorry if that was already posted. 1) Empowered Mining\Logging\Quarrying\Skining\Digging has missprint. 3 pip consume description and 5 pip consume description should be switched. 2) If champion Leap Slaming from highground he flays forward in the same plane of dimension and have "landing animation", after that he start falling down (if i describe it correctly). 3) Logging knotwood sometimes missing animation and HP loss of "deposit" Thank you for amazing job you've already done and hope to see more fixes later.
  16. Some misogyny, narcissism, a dash of anti-homosexual bigotry and a heaping of religious zealotry all in one post.
  17. You only need one person (at most) to run foreman. Whoever has the best chance of getting gems and minerals, let that person run connoisseur and villein and the other person run foreman and villein.
  18. Well, I think you already got your answer, but the simples one is: There is not a point in winning, even in the real world, the true satisfaction lies within the experience.
  19. The vessel you get from normal character creation is common quality, not legendary. A crafted vessel is a lot better, even a green one.
  20. I really like to be a champion, got a lot of HP, heals, jump a lot... And of course: BEYBLAAAAADE
  21. This. As a team becomes dominant in a campaign, it should be *harder* for them to become more dominant, not easier. Holding all the keeps & forts should result in the winning team spending most of their time running around just maintaining their holdings, while the loosing team with few or no holds to maintain can spend their time farming for loot & resources to build up and hopefully offer a challenge.
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