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  2. so anything you can do in a beachhead/temple?
  3. People being more effective while gathering doesn't have to equate to it being less fun (was it fun to begin with? I don't think it is) or extremely more effort. I keep some pretty in-depth logs and data on my kills now (all attacks, dmg output, crits, ttk, etc.) and what it shows me is a lot of people gather in the worst made socks armor, or in classes that only wear leather, and don't use helpful disciplines like escape artist, etc. I think this behavior is either out of laziness or lack of game knowledge, perhaps equally, since the current spirit banking mechanic fosters laziness and the lack of good documentation for the game and constantly changing features makes it difficult to learn.
  4. Another thing that could happen that borrows more of the existing functionality is capturing a keep causes some kind of node cannon to deploy that periodically shoots golden hunger shards around the map in random places. Maybe use lore to say it is god essence that has escaped from the tree of life that must be restored. If the faction controlling the keep manages to get to the node and harvest it, bring it back to the keep and put the materials into a hopper - they get big faction points. The opposing factions can try to disrupt that collection process at multiple points along the way, and it pushes the conflict out into the field all over the map.
  5. je dirais qu'il faudrait qu'on voit mieux les sous parties. Par exemple entre Prenez garde à la Faim et Récompenses pour les Testeurs mettre une petite ligne pour les séparer ou bien qu'on voit un peut mieux que c'est le titre d'une nouvelle sous partie de ton bloc Sinon vraiment super ta news ! Hâte de voir les prochaines.
  6. I have no idea either, if the concepts are similar then happy accident.
  7. The game is designed to have multiple campaign rulesets. Your preferred ruleset is not "the one" the game is designed to function around any more than any of the other planned rulesets. I do look forward to Import restrictions actually being functional, and Spirit Banks being more restricted in how and when they can be used, though.
  8. To anyone saying you can't important anything useful from the EK. What resources are more critical to crafting than dust and embers in the current meta? There are some people out there harvesting several hundred dust an hour in their EKs. Hardly "apples"
  9. no idea. i havent been following this thread much.
  10. Believe me I will once they are made available. But while we're all playing by one rule set probably better to use the one that the game is designed to function around rather than unlimited import Uncle Bob campaigns.
  11. I don't want last names. I want all of my chars to be named Mandalore. I hate to bring some lore into this to attack your idea but the bodies you inhabit and build, Frankenstein style, are not your original body. You are a crow, a spirit blessed with eternal life and the ability to posses vessels (bodies you've made whole). Your crow has an identity but the vessels are just meat for you to inhabit in your holy war for the gods favor. Why would a ghost change their name and identity based off the body they are possessing? @Valandril
  12. I like where you're going with that. Would kind of contribute to that feeling of territory control as well. Gaining control of the keeps opens up big point generators for the siege window or an amount of time after the siege window. You could get the big massive fights for the central tree while also encouraging somewhat smaller group PvP for objectives around the map. Might bring some really cool macro style gameplay for groups/guilds to outplay their opponents as well.
  13. Like, he doesn't even attack lmao. Need to change the name from Retaliate to "Get Back Up"
  14. I like where you're going with that. The fight to control the point doesn't give you points outright, it gives you the opportunity to do some other activity (keyword "active") that you then gain points for. Like, imagine taking control of a nexus area that then allows you to perform some kind of group level ritual, like build up a sacrifice altar, then bring a sacrifice from across the map, then guard the ritual until it completes - then receive huge points for your faction. Getting the chance to even do that necessitates controlling the area in the first place and maintaining that control. It might also be a variety of activity that could have many people in various places contributing in different ways. I dunno, just an example to seque off what you suggest, probably too complex, but eh one can dream.
  15. Lowered chances of a fight. Already gotta look 30min-1hour to find people :c
  16. That is exactly my point, you’ll see more cautious and better gatherers out there. Which in turn means less to gank and lower reward chances when combined with other factors, thus we could see a decrease in the overall active gatherers and amount of resources moving in any direction as “new” restrictions come on line. (Made up numbers) If a change halves the number of active gatherers and leaves only the ones with better habits that minimize loss, did we really improve the system overall and achieve a balancing for all sides of a conflict or did we just shrink the audience and limit the possible points of reward? The point of the exercise is to look beyond the single system change and look at the greater context of what the change could do. Not only mechanically but to player’s decision making and habits. Gathering and ganking is a very well explored area of player behavior, and it’s been shown time and time again that it’s disproportionately in favor of the ganker and often results in players abandoning the game over changing to less “enjoyable” styles. It’s something to be wary of especially if it shrinks your audience for a niche game that will only succeed by maintaining its audience size.
  17. removing /who would make it harder to abuse zone caps.
  18. I'm a grave digger though... EKS DONT HAVE GRAVE NODES!
  19. Cuz all the stuff you can farm in eks. like... apples
  20. The zone cap is a performance barrier, not an intended mechanic. As performance goes up they expect to raise the cap until, afaik, it is removed.
  21. Don't you bring your player agency theories into this conversation! How does EK buildings equal pay to win? I have 19 farmland parcels, I better win damn it...
  22. Knight retaliate power does no damage at all. Doesn't matter if you retaliate a knockdown or stun - no damage is dealt. Given this used to be one of our hardest hitting powers, this sucks.
  23. that is false. They said there might be no import rulesets.
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