Leaderboard


Popular Content

Showing most liked content since 06/17/2018 in all areas

  1. 19 points
    jtoddcoleman

    Big news for ArtCraft !

    https://venturebeat.com/2018/07/10/crowfall-studio-artcraft-will-license-its-mmo-making-tool-artisan-engine/ Hey folks, This morning we announced a new division of ACE -- ArtCraft Technologies. This is a long-term strategic move for our company; the intent is to build a technology base that we can not only leverage internally on future titles, but that we can also license to other studios. In the short term, this also provides two immediate, impactful benefits: 1. We signed our first major customer, and the funds from this will be used to hire a "core technology team" of 6 to 8 senior engineers. These individuals will be tasked, first and foremost, with bolstering and optimizing the Crowfall technology base in preparation for alpha, beta and launch. 2. To run this division, we recruited Josef Hall, a name that some of you might remember from my previous Murder of Crows videos. Josef was the co-creator of both Shadowbane and Wizard101. We've been business partners for 15+ years (every company until ACE, in fact) and not having him here at ACE for the last few years has felt, for me, like I was fighting with one arm tied behind my back. His experience, design acumen and technical chops are a huge win for our team. I believe that Josef and his engineer team are going to be a force multiplier for Crowfall, and for our future game titles. Simply put, I can't imagine a better addition to our executive team. Todd
  2. 18 points
    Gorwald

    Crowfall/Ace tribute

    Because sometimes, it's good to remember from where we come and thanks the work done. Hope you'll enjoy, it made me smile to see some old names while working on this video
  3. 12 points
    Zybak

    Crowfall Memes + MS Paint Rage Thread

    This is inspired by the famous "Arena MS Paint Rage" thread on ArenaJunkies back in the glory days of WoW. There was some absolute gold in that thread and I have a feeling Crowfall will be perfect for some MS Paint rage comics. Bring on the Crowfall memes! I'll start.
  4. 10 points
    Please keep in mind that we didn't sign up for a farming simulator. Food consumption is already ridiculously fast. Spending 500+ clicks to make a day's worth of brisket is not fun. Constantly farming animals for meat and trees for apples is not fun. In a throne war, the farming should be done by NPC peasant thralls, not by the heroes of the story. Let us fight over forts that have peasants out in the fields gathering harvest - while we own the fort, we have food coming in. That leads nicely into your idea of burning the other side's fields to prevent that food generation.
  5. 9 points
    Yumx

    Crowfall Memes + MS Paint Rage Thread

    @Soulreaver @MJayed
  6. 9 points
  7. 9 points
    Yumx

    Crowfall Memes + MS Paint Rage Thread

    Thanks for the inspiration @Xarrayne
  8. 8 points
    Pann

    Crowfall Memes + MS Paint Rage Thread

    Thanks for starting this thread, Zybak! There have been ripples of laughter across the office today as people dropped into the thread to see what was new.
  9. 8 points
  10. 8 points
    Xarrayne

    Crowfall Memes + MS Paint Rage Thread

    Just like an iPhone
  11. 8 points
  12. 7 points
    Xarrayne

    Test your might...

    Songs used: Techno Syndrome (Mortal Kombat theme) by The Immortals The Legend of Zelda (Link He Come To Town) by Joe Pleiman
  13. 7 points
    Deeds, walls, and gatehouses, oh my! FULL STORY
  14. 7 points
    Earnestly

    Public EK Marketplace Inventory

    There are now at least four public market kingdoms, so wanted to share some research. Each kingdom has niches: Kitten's Shop has three vendors, two to the SW of Temple and one North. It has leather (crafted products and materials), the finest bows, products and materials of various kinds of corpses, and the least expensive rune tools available. It also offers all crafting tables and leadership crafting buff free to all. Srathor's Lawn has a bustling trade centre consisting of six vendors and a bounty hunter. Here you'll find the best and least expensive weapons available, as well as jewelry, the least expensive gathering potions, quivers, crafting stations and vendors, and more. BabaYaga is doing a great service by providing new players affordable weapons, definitely scope out this shop if you're in the market. The Arkadium has two vendors, carrying some of the best rune tools available, alchemy products, and sometimes shields and jewelry. Ravens Nest has three vendors and is the only kingdom with a multitude of armor. Spreadsheet: https://docs.google.com/spreadsheets/d/e/2PACX-1vQMZZ_Zzrn3IQwVT-Gll0WHU_YBsEUHaE0kqwMxcDQGAFJh8U-nA22nh9jT_4hhP9_7zOZnrYeCPCIS/pubhtml#
  15. 7 points
    Destrin

    economy

    I am also really looking forward to when discs are not able to be hot swapped.
  16. 7 points
    When you lose a fight
  17. 7 points
  18. 7 points
  19. 7 points
  20. 7 points
  21. 7 points
  22. 7 points
    Also, why are all the maps laid out with crap resources along the edges and good resources in the center? It reduces the value of exploration if we already know there's nothing valuable on the outer edges of a map. In guild v guild worlds in particular, building your city next to a particularly valuable resource is a good thing. If, in every single map, that means trying to control the center and ignoring everything else, that takes away a lot of potentially interesting decisions.
  23. 6 points
    So as it stands.... I'd say 2 hours spent gathering 30 minutes crafting 2 minutes doing pvp I'd say. the priorities are WAY off i think it should be the exact opposite 2 hours doing pvp 30 minutes gathering 2 minutes crafting. I feel very strongly about this. and i think the community at large feels this way too. i could devise... many .. many ways to make this doable. one - abundantly easily accessible common gear i.e. shops two- rare resources that lead to advantageous gear at highly contested areas. and lets make them give some good bonuses eh? 3- reduce craft time 4. INCREASE durability on gear by... ALOT!!! "i gather resources to craft. I pvp to run away so i can not lose my resources i craft to build gear i gather resources to make cool gear i build gear so i can -- PVP -> desired mechanics i need cool gear to stay alive longer to farm more resources and build stuff in forts --> current mechanics at what point can i stop playing runescape
  24. 6 points
    It wasn't that long ago that Slag could be used to craft low-end Advanced Weapons. But this was nerfed, making Slag almost entirely useless. Now vendors are being added to the game to sell White resources to make low-end Advanced Weapons easier to get. These two changes seem to pull in opposite directions. Why not allow Slag to be used again for crafting low-end Advanced Weapons?
  25. 6 points
    Why is this not already a thing. Take a Skull Add in a rough Soulgem for the low quality ones. Or a polished soulgem of someone more worthy. Enslave them to an afterlife of Servitude Then put their thralls to work in your EK. Come Buy the thrall of Tark. On Srathors Lawn. Happy Monday!
  26. 6 points
  27. 6 points
    Recently crafting in game and it struck me that crafting time is pretty pointless. I know what some of you might say, that "time = value", but there is already a large investment of time in the raw materials. Like most games, an item is going to be valued by the value of its raw materials and its quality, not the time it takes to make one. Crafters almost always get boned over in a game when it comes to the value of their time, there is always someone willing to undercut the price by devaluing their personal time investment. I can see how, when using thralls and factories, time can make sense, but I'm specifically talking about when someone is sitting there clicking the buttons. I also believe that the "time = value" argument doesn't really take into the equation the fickle nature of equipment in the game. A person can lose a piece of armor almost as fast as it can be made (including gathering). Of course that's a pretty extreme case but it's possible. The point is that time added value is simply lost when an item is destroyed and the cycle starts again. I'd like you to consider, at the very least, reducing the time to craft based on these reasons.
  28. 6 points
    The Hunger is a dark force with a massive impact on the worlds of Crowfall. FULL STORY
  29. 6 points
  30. 6 points
  31. 6 points
    DocHollidaze

    Food > PvP

    The alternative here is that perhaps sustain is too high. 30 minute fights for a 6v6 in the same single cell area sounds custard stupid to me. If it wasn't food, the fight could easily just come down to who has to go take a sht in real life first. #WinnersDiaperUp
  32. 6 points
  33. 6 points
    I agree this will happen in a majority of campaigns because humans are hardwired to take the path of least resistance. No one has ever been able to explain to me how designing Crowfall game mechanics that flow against evolutionary bias such as limiting material spawns to fight over, and making activities harder, increases participation. And so I think 'The Popes Gambit' of Bandwagon off to another campaign world will be extremely fashionable. BUT IF, ArtCraft can drop the idea that winter equals harder just for the sake of harder, and instead adopts the idea that winter equals more complex, people might stick around until the end of the campaign. Should not the best stuff drop in winter when the risk is higher? And let those that want the low hanging fruit move to warmer climes.
  34. 6 points
    The life-blood of a player-driven economy is competition for scarce, regionally-distributed resources combined with specialization. Too many game designs forgo this concept for a more uniform resource distribution. In a game where players literally pick a place to settle, the player-driven economy will work if that place has precise, predictable and rigid economic consequences. In a simplified scenario: if Mithril Warhammers settles in a cold biome near a mountain, we should have a relative surplus of ore and stone, and a relative deficit of lumber and hide. Of course, there are more than one type of each of those things, so it could be even more excellently designed. Unfortunately, it seems like CF maps follow the classic setup where all types of ore, lumber, and stone appear randomly in every corner of the world. In this kind of set-up, when I am running randomly, I cannot predict what the next resource I will see is. I should be able to. So, you do not have any sort of economic network, you simply have a contest for who can do it faster. This is simplified, I know there are some groups successfully locking down the highest tier of these things, but that is an elite scarcity economy and does not sustain as well as a regionally-distributed one. Let MWH, in the above scenario, corner the market on essentially all tiers of ore and be completely shut out of harvesting lumber and hide. This is a brilliant way to organize a player-driven economy because our economic interaction is driven by need. It also lowers the demand on individual guilds to cover all their needs in terms of trained harvesters and crafters, instead encouraging us to specialize and then trade with other specialists. Yes we want some high quality lumber and hide and equipment made from it, but we should not commit to training ourselves as lumberers, skinners, tanners, and carvers. Then, let us market ourselves as ore and metalworking specialists, with tags on our EK. tl;dr I'm not on twitter, but if I responded to JTC my simple suggestion would be: Do not distribute any resource uniformly.
  35. 5 points
    Looks like this is a bug that will hopefully get addressed soon. As for this... This is definitely a bug in 5.6 that is known, too. Ideally, this should be fixed once we roll 5.7 out :fingerscrossed:. Thanks for all the helpful reports so far; sorry we've been kind of detached lately, we've been really focused on trying to solidify our next update. And as always, if there is something keeping you from getting into the game or a very bad showstopper please email us at support@crowfall.com.
  36. 5 points
    APE

    And now?

    Uninstall, you've won pre-alpha.
  37. 5 points
    Unfolded

    /support Command

    I think a /support, /report, or /bug command would benefit this Pre Alpha heavily. Most people I talk to find logging into the forums and going to the bug report thread, too tedious (f**king slackers). Having a / command that would pull up a small window to add a short description ... maybe add a built-in screenshot.. would generate more bug reports. More bug reports = things get fixed. Things get fixed = game more fun. Game more fun = more player base = ??? = profit.
  38. 5 points
    Jah

    Crowfall Memes + MS Paint Rage Thread

    @dogrun3d
  39. 5 points
    Small, nifty addition: check out this video of a hunger crystal with neat sound effects!
  40. 5 points
  41. 5 points
    Tinnis

    Crowfall Memes + MS Paint Rage Thread

    support skill training and gearing:
  42. 5 points
    Tinnis

    Crowfall Memes + MS Paint Rage Thread

    meme dump inc [was stuck swimming laps and all i could think of was memes...] spider canyon: defending a 5.6 siege so you don't get net pulled... new player gathering experience vs trained gathering experience templars trying to parry ranged attacks after that mechanic was removed... [or VIDEO] when you are forming a roaming PvP group and your crafter/harvester wants to come...
  43. 5 points
    Zybak

    Crowfall Memes + MS Paint Rage Thread

    @Anhrez
  44. 5 points
    Just going to leave this here with no context...
  45. 5 points
  46. 5 points
    Nyamo

    Crowfall Memes + MS Paint Rage Thread

    You called for it. Kittens meme incoming.
  47. 5 points
  48. 5 points
    Tinnis

    Crowfall Memes + MS Paint Rage Thread

    reading patchnotes be like:
  49. 5 points
    Hey, Crows! I’m here to offer you an opportunity to help ArtCraft and our partners at Travian make a big impact at Gamescom 2018! Our booth will feature a large screen that overlooks the queuing area and faces out to the consumers on the show floor. Instead of making a trailer like we did last year, we’re going to create a montage of game footage that highlights the very best of Crowfall for those who are unfamiliar with what the game is all about. That’s where you come in! On Thursday, June 21st at 2pm CDT, we will bring up a new Gamescom-specific campaign using the Abattoir map on the LIVE environment. Once you join, you’ll be directed towards the center region for some large-scale combat. Our resident Carebear Specialist Jack “Jackal” Kirby and I will coordinate the fight, and our video producer John “Krampus” Gibson will record the event. (Note: We’ll be upping the import/export tickets across all campaigns from 100 to 120, in case you want to bring some quality gear to the event.) Additionally, John will be flying through and recording public Eternal Kingdoms. The coolest kingdoms will be highlighted in the video (with credit to their owners, of course!) If you’d like to make certain that we visit your EK, please reply to this post to let us know. Call the banners! I’ll meet you on the battlefield. Max
  50. 5 points
    The Russian company has the exclusive right to all Russian/CIS customers, with the exception of the customers who purchased from ArtCraft before they bring up their website and registration. Those early customers get their rewards on both services and access to both services (subject to accepting the terms and conditions for the services). This option that we offer the prior Russian/CIS ArtCraft customers is not transferable to other accounts. It is normal and reasonable for a distributor/publisher to get exclusive rights to specific territories for games. We don't have issues with sharing servers between regions *except when the pricing is dramatically different or business models vary*, as it causes issues with the level playing field we want for the in-game environment, given our game has a player driven economy. On top of that there are server, bandwidth and customer service cost allocation issues that have to be worked out. We went through extra effort jointly with Travian for the EU and North American to be a combined service, and that worked because the prices are equivalent. Even though only a minority of customers likely will take advantage of the cross-Atlantic play, we wanted this option and it worked for us so long as we had equivalent pricing and business model. I hope this clarifies things.