pappy

Testers
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About pappy

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    Nestling

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    Male
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    Earth
  1. This is assuming there is only 1 Lego and as someone stated above, in a 5v5 and 1 team has a Lego and the other doesn't, the Lego team wins every time.
  2. I am just unsure of what ever happened to crafting 100's of swords to progress to make fine swords and so on. As it stands you can literally never craft a thing in this game "on an alt account" and in 6 months you will be one badass crafter.......just sayin!
  3. AOE Heals equal low skill cap period. Healing right now is super required because 1 centaur and 2 confessors can take out 4-5 players with no healer. What they are talking about is actually having to pick the target that gets the HoT or direct heal instead of just mindlessly tossing them out. All other classes have to aim their skills, why not heals from a Centaur? Druids healing takes a little more skill and longer build up. It's also not a direct AOE fire and forget. Druid is a balanced support that has a few mechanical flaws, while Centaur is OP and really has no choice to give it even a moderate skill cap.
  4. You have to remember two things: You're not a new player. You're a new TESTER! You probably shouldn't consider this a "First Impression" of the game since its not even in Alpha yet. This is just your first experience in the test. I get what you are saying and I somewhat agree on the out of combat health regen being slow. Remember though, this is just the very very beginning stages of what looks to be an awesome game. Good feedback though, just keep those 2 things in mind.
  5. Apples shouldn't give you much fullness? Have you actually eaten more than 1 at a time? 2 apples will fill a grown man for hours; try it!
  6. To add to this weight thing, how about the agility in classes based on size. Centaurs can already run faster than others, how about they turn slower in return.
  7. i have tried several times since getting "connection lost" and i keep getting the "login failed" message every time
  8. Thanks, I never heard that.
  9. Since the timers are not really clear about training times, a good idea that would simplify this even more would to add a training que system. If I wanted to go out of town for the weekend, but knew my training would finished at 3:13am tomorrow afternoon, I could have the next training que'd up so I don't lose out on that day or 2 until I can get back in game to get it going.
  10. Warhammer Online had a similar system to Yin/Yang and they did it quite well. Using heals charged up your damage and using damage charged up your healing. Watch a video and you'll see, it was a good system that was balanced. https://www.youtube.com/watch?v=69pvebEbW8Q
  11. ......and I bet it's also tuned to a winter season. In Winter you need more energy so this is probably the extreme version to tune the harsh season before the easy spring.
  12. Thanks everyone for your responses and feedback. I wasn't able to get in this test because of that rare "too many strings" bug that wouldn't let me stay in game more than 4 seconds.
  13. This is exactly what I am talking about. Lets just say your enemy is fleeing and nobody needs heals, you should be able to contribute without having to mindless spam LIFE skills to gain essence to do damage. ....but I did see this type of example in the promotion tree Witch. Gain essence in and out of combat?
  14. I want to use your crafting table because that looks extremely simple compared to what I have to do.
  15. Damn, I was hoping to get a like from him!