angelmar

Testers
  • Content count

    780
  • Joined

  • Last visited

  • Days Won

    4

angelmar last won the day on August 21

angelmar had the most liked content!

2 Followers

About angelmar

  • Rank
    Rook

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2,764 profile views
  1. Based solely on this thread and the lack of 20x new General Discussion threads on how JTC/Blair broke Crowfall and the world is ending.... I'd say ACE must have had a pretty decent update.
  2. The game still needs a lot of work to qualify as a "game". Lots of folks are bored of the 5.2 milestone (even though it's not really complete). Everyone is waiting on 5.3 to save us all.
  3. Checking in as one of those that think solo farming should not be catered to. Equipping a guild is as much a guild activity as the pvp itself. Anyone that solo farms should do so with the assumption the loot they get will be lost. Any actual gains are gravy. Srathor has a guild (and in fact a full blown multi-guild alliance) to protect his farming activities. Here, the expected result occured. Srathor chose not to leverage his guild/alliance and got ganked solo harvesting. ------- As I've posted elsewhere multiple times, hold F to harvest is physically painful and manages to be a worse harvesting experience than even EVE. That said, even if they make harvesting a toggle so you can chat with friends or look around, solo farmer will (and should) get ganked regularly and lose all their stuff. It's a guild vs guild pvp game for a reason.
  4. There are lots of what appear to be fundamental holes in the economic model that have been pointed out repeatedly since KS. At the end of the day, trades need to be beneficial to both sides or they wont happen. Dregs PVPers need to have a reason to trade materials to 3-Faction players that have never seen a purple drop. If both sides don't have a reason to trade... the trades won't happen and the economy won't cycle. Will be interesting to see what happens as we get closer to launch.
  5. Nice video Xarrayne. Always a bit weird hearing your own voice recorded. I still need to review my recordings and there will be more this weekend, I an sure.
  6. I also agree that its hard to judge anything until after 5.3. I think it is undisputed that the game is poorly balanced at the moment, especially for melee classes. Once 5.3 is in full swing the community will need to start beating the drums for balance changes.... 3 months left to the stated soft launch target. Hard to do so until then.
  7. Factions create all kinds of problems... going to be hard to have a conlmbat model that functions with 5-man group friendly fire immunity and also when 1/3 the server is friendly fire immune. Factions massively compound the ability to spam mass CC without a thought or care. You're guaranteed to disrupt the enemy, avoid harming friendlies and CC immunity almost seems non-functional currently. If I was ACE reading my proposal, I'd worry less of the one cross faction guy (in a mass of unorganized faction players someone will shoot him) and instead worry about how everyone would be CC immune in a big 50v50 of CC spam because faction will have no central organization.
  8. Truth, the undisputed reign of Confessors coincides with the death of Myrm. When Blair nerfed Myrm into uselessness the only melee class that could hold down a ranged dps, kill it and survive long enough to be relevant was taken off the board. Ranged dps was much less of a terror when there was a credible melee threat. None of the other melee classes can reliably close distance and stay closed with a ranged dps. Just my own 2cp. I'm probably biased as an ex-myrm player.
  9. Blazzen and I have argued this point a fair amount. IMO, the issue is CC immunity needs to be more functional and actively discourage indescriminate CC spam. For example, in Shadowbane, CC immunity triggered immediately and getting CCED again during immunity countdown would refresh the immunity countdown to its full length. You wanted focused CC, not mass CC spam. Current CC immunity does not reduce CC sufficently and/or degrades back to no diminishing returns too quickly. I also agree that ACE has put all the mass AoE CC on slippery ranged classes and significantly deprived "tanks" of a role in PvP.
  10. Hold F is physically painful after an hour. Wtb toggle (instead of almost requiring harvesters to come up with macro solutions for their mouse). Harvesting in CF is less engaging and even more boredom inducing than EVE--and that is an accomplishment (though not a positive one).
  11. Pretty much. JTodd has been bringing CF closer to SB as well with race/class split, disciplines, and actual consequentlial characer customization.
  12. I certainly agree this is a good place to start with the tweaks. A "catch-up" mechanic, not a "get ahead" work around. (Although, would have been nice not to have to spend 1.5 years just learning how to break rocks....still hoping they rethink the time to train the harvesting lines)
  13. Is the sky falling? No. Did JTC destroy Crowfall? No. Does the tomb mechanic need a bit of tweaking? Likely. Is the concept of a catch-up mechanic good for Crowfall (with a passive skill system copied from EVE)? Yes. See EVE skill injectors.
  14. Scorn's support Templar in action! Dolmar and I even gave him the opportunity for the spotlight. Good saves.
  15. Great Primer on the game. Didn't realize when we added you into some groups this weekend you were working on a big project.