ACE Development Partners
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About Thyr

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    Timber Cottage with Fiber Connection in Franconia
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    Engineering, Cooking, my Dogs, City Trips, doing childish things, MMORPGs

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  1. well first of all what caffynated said. At this point getting too involved will hurt later on. Second of all right now it is testing the real thing (sort of). Back in HD/SP tests there were a lot more people but well it was all new and it were quick matches and focused tests. Now it's 24/7 kind of which results in a wider spread naturally.
  2. crafting basic armory to join a fight takes less than an hour to do so. (Last time it took me 30ish minutes I think correct me if I'm wrong). As there will be different rulesets the players can choose from, choose the faction based campaigns if you want a lighter but less rewarding environment. Join a guild, distribute materials, loot and crafting goods. That's the point of the game. Not a short term matches game but rather a longer one. Not sure about the runestones, disciplines, etc. and how easy/hard it will be to get them. I guess a few of them (basic ones) will be kind of easy to achieve (poping them out will be a no brainer) and others will be a little harder/rarer to get/find. Also you are comparing tps/fps and moba games to a mmorpg. The genres do not really mix well just saying. Lastly - if you want to have better equipment, other runestones, etc. etc. you have to work for it in every freaking mmorpg and technically everything is grind, no matter how diverse your story content or whatever is.
  3. Slap in some sort of hard cap and limit the use of tomes with a global cd and then you should be fine. I didn't watch the stream yet but just because they announced something doesn't mean they implement it exactly like that. Also.... this thread. Judging by the pace I guess we'll reach a few pages for them to understand that the community is concerned.
  4. Well I'd say keep it as it is as long as the system itself is incomplete. Once the core systems and the stuff around them are implemented and only the numbers are left we should have focus tests like combat focus, harvesting focus, crafting focus, etc. And in order to focus on one specific part - especially combat and crafting - hand out materials via bot or loot chest or like in the SP tests in order to maximize the possibilities for testing like combat numbers for balancing purposes or harvesting numbers (drop rates, etc.) Well that's just my view. Right now it's simply switching between versions until live hits the fan.
  5. If there is time - code a message into it. Until then - let people make the mistake once and learn from it.
  6. Well in terms of undeads and taking the hunger into account - the frostweaver as they are now are the closest you can get right now (also with their chain-sickle, etc.). Also I'm not sure if and undead class would fit in thematically. I mean technically we are already playing as zombies (more or less as the vessel system and necromancy are pretty much an interpretation of frankenstein's work - take an arm here, and a leg there, etc.). So playing as a real undead would mean you posses the vessel as raw spirit with no inherited features mainly your archetype. I'm not sure how to tie this into the current setting right now.
  7. Terrible news Condolences to the family and all his friends. Can't say I knew him but enjoyed the times I met him ingame.
  8. As if ever something good came out of making something a trilogy -. well joking.... Not sure what to think about it. I mean it will probably make fun for a few hours but long term.... not really sure. Elite Specs didn't really came out as I thought they would. Other than that... mounts... could be a thing but I also see some great limitations which could suck at one point - don't have to but there is a chance. Gliding was a nice addition in HoT - hopefully mounts can carry the torch.
  9. Well honestly they already spent a good portion on the assassin so at least the assassin should go into the soft-release build. Same with the cleric being a class built out of existing powers (and maybe a few newer ones). About the frostweaver - well depending what they want to do with the class (for example having many chain like abilities since their weapons is a chain-sickle or what ever) it might be a quick development cycle or not. I'd be okay with Frostweaver getting implemented later but Assassin is I guess a class to complete the roster and give the anti-stealth abilities a meaning.
  10. Now I'm a little concerned about having an Imperial Palace xD so much space
  11. classic irony.... worth a good laugh. thanks ^^
  12. well with item decay and full item loot (in the dregs at least) there will be a somewhat quality (tier) standard for those rulesets. Even if someone imports a badass set, at one point the full loot or at last the item decay get's the equipment. So in terms of quality there will be a standard tier for most players since quantity is more important than quality at this moment - given the fact that whole item sets take hours of crafting and gathering to pull of. Exceptions are groups (or individuals) which manage to output high quality gear constantly which requires a lot of management, even more resources and high group activity which I doubt oh so many guilds will manage to pull off. But I agree that there should be at least better basic items sets (maybe with higher decay or so) in order to balance this situation a bit. Keep the complicated crafts and leave the bonuses as they are. Just add more basic items to make things a little easier.
  13. well I agree on the character looks but in all honesty - I don't think that an indepth character creator like BDO has would make sense - given the style crowfall has. If they keep on adding options to that over the course of the months till release and following years it should be okay. They also already revealed some facial options for a few races (search the news for these) so ultimately as long as they won't present us a harshly limited character creator I guess it is okay overall. Also I guess it's gameplay over graphics.