Anthrage

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Anthrage last won the day on March 5

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About Anthrage

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    Rook

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    Montreal, Quebec, Canada

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  1. EDIT: For some reason it will not let me edit the errors in my original post. Corrections in bold for clarification: There are cats on the PvP worlds actually, but yes, they are few and far between. I think a solution would be to retain the low number of mob spawns on the PvP worlds, preserving performance, but increase both the amount of hide they produce when skinned and it's quality. This would accomplish two things at once - addressing the leather supply issue and manifesting a quasi-POI. Something to fight over would be a good thing I think.
  2. There are cats on the PvP worlds actually, but yes, they are few and far between. I think a solution would be to retain the low number of mob spawns on the PvP worlds, preserving performance, but increasing both the amount of hide they produce would skinned and it's quality. This would accomplish to things at once - addressing the leather supply issue and manifesting a quasi-POI. Something to fight over would be a good thing I think.
  3. My understanding is that some parcels which do not produce anything are either Stronghold parcels which means that can accomodate buildings, or they are used to offset the tax cost of adjacent Stronghold parcels. There is also a possibility that these variables will change before release. We do definitely need a few more details to have a complete picture.
  4. I can say with confidence there is zero chance the current pre-launch training will carry over into launch, if for no other reason than that there were training exploits used. These will be wiped, without question.
  5. Honestly after more time playing the Druid, the problems are not so much those of design - apart from the Essence mechanic being an burden until deep into skill training. and the lack of a single-target damage power - but more of that the Druid rarely if every functions as designed. It has many powers which either do not work correctly or simply don't work at all...I think if it every happens that everything works as intended all the time, it will be good enough to be something viable once factor in good gear, skill training and disciplines. Right now though, it is kind of a hot mess...with more mess than hot.
  6. ...they are non functional at this time. (don’t be alarmed)" So, any speculation on what these wing-like things cradling the bottom of eachnode are for? Perhaps to indicate if a node is a pre-requisite for a following node, or something related to cueing?
  7. Thanks for the opportunity to test this weekend! Lots of issues: -The sounds for many Druid powers no longer work at all, or are clipped, with the beginning or ending of the sound effect for a particular power not audible. Some of these cues are important, so this was more than just 'cosmetic'. -Several Druid powers - Blinking, Gaea's Wail, Blight and Healing Rain as well as Wicked Winds - are very sensitive to latency, causing them to work inconsistently or unpredictably. -Blinking rubber-bands quite frequently. -C will fail to go off for no apparent reason even though it is fully charged and the icon shows it is ready. -Remapping of keys does not work correctly. The changes are reflected visually in the interface but do not seem to actually change. Middle-Mouse button seems to be mapped to Inventory though this is not the case in the actual keybinds. -Taking severe fall damage when blinking towards the ground while falling is still in effect, the damage amount is more than you would take if you had just fallen and not blinked. -Blinking while aiming above thet horizon line will sometimes cause you to get stuck in trees or hang in open air (similar to the double-jump issue) - see previous for what happens when you try to return to earth. -Upon logging in, was presented with the Import interface for Building Assets - not all the items selected for Import made it, perhaps because there was not enough available space in the Spirit Bank for them. They did not pop-in once space was liberated, and were no longer available for Import from the main menu. Such assets were also not possible to be pulled out by a new Vessel on a different server - though this may be intended functionality. -The new 'tweak' to the Dodge Pips UI elements is, uh...a devolution? (Google Devo) -The Knife Slot in the Tool UI element is blank when empty, compared to the new visual for the other slots Good stuff: -The new animations for the Druid Orbs were unexpected and super cool. -Performance was very good, seemed much improved, though definitely was using more system resources. Wanted: -Would like to be able to drag Tray Powers to the LMB slot
  8. In a recent video it was stated that Promotion classes will change greatly, not just in terms of the skills, but the class itself - they may even disappear entirely, or otherwise change dramatically. They are very much in flux.
  9. I found combat to be pretty good actually. There are a lot of issues with the current state of things to be sure, but combat seems good.
  10. Don't post that! You might attract the attention of the League!
  11. This is definitely in the top 5 of 'Reasons to not have a Playtest'. Good stuff.
  12. The Druid Life still hasn't improved very much. Hopefully it does soon, I really enjoy the way the Druid plays, but wish everything worked as it should.
  13. Of all the F'ing things in CF I give an F about, HOLDING F is not one of them. If they waste 5 minutes on this 'issue' before release, I will F someone up.
  14. A few Druid issues I encountered in the short time I had to play can be seen in this video, examples of Blink Failures, Gaea's Wail misfires and off-reticle firing and the getting stuck in a tree and taking large amounts of fall damage from a short height when blinking down. I have yet to have a single bug-free fight in all of Pre-Alpha on Druid which is a shame, though that may be true for others on different ATs as well so I don't know if that's something to complain about or not... Druid has not had a positive change in months (some bug fixes though thankfully, the Tray Bounce and the Blink Bug were fixed, replaced by the Blink Rubberband) while other ATs have seen attention, maybe a token improvement of some kind - would be appreciated.