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About Effeh

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  1. What, this is the jankiest aiming I have ever seen in my life. Take whatever this is and do the exact opposite of it. Are all true projectiles really gone out of the game? I haven't played in quite a while. If that's true, it is absolutely terrible. It's a massive limitation to what can be done with ranged combat if every single instance of it is hitscan... You're missing out on 50% of what 's possible.
  2. Yeah. They expanded the scope of disciplines and somebody asked them "So what are promotions now?" and the response was basically "We have no idea anymore." So I think whatever this reveal is, it has to do with that in some way.
  3. Throwing my hat in with Vectious' theory. It sounds reasonable - I'm not sure if the base classes will be exactly fighter, mage, cleric or whatever. When they've been discussing the discipline system, they've said they're working on "hundreds of powers". At this point there is way more of the game in disciplines than there are in archetypes... So it goes like: Pick a race, basic power choices in some form - > Massive discipline layer to customize your character - > Archetypes are now promotions to finally top off your specialized character and are race locked. How that all would work with crows & vessels is a mystery to me though. Also, I'm suspicious that Vectious' theory may not actually be that likely, and I just really like it so I want it to be true.
  4. That comment seems a lot less insightful when over a third of the people flocking to your side of the issue are you
  5. I'm open to the idea of 3 simultaneous general training (I'm against it still, but I could possibly be convinced eventually) but not as a VIP benefit. It's too big of a change to be VIP and would make F2P truly second class citizens in a way they aren't right now. Triple train VIP Only = You can harvest the mats, craft them up into gear for yourself, and then hit the next person maximally hard. Whereas a new F2P player has to choose between combat viability and any interaction with the economy at all. That's messed up. It may as well be a subscription game. Yes it's still kind of messed up even the way it is right now, because the rich and the better prepared are just going to use crafting alts anyway. But I think your solution has even more negatives than there are right now. I'd much rather see a deepening/reimagining of what the general combat skill tree even is, which everyone (F2P/VIP) gets a training slot in. So it would be 1 skill training in combat (deepened tree) 1 training in general (encompassing all harvesting/crafting/exploration) and 1/3 trainings in archetypes depending on VIP. As for the problem of making VIP more attractive, that has to be tackled from other areas. So I don't really have a way to vote. I guess I'll vote no. Tarkbot25 reporting for duty! PS that was a really lame thing to do Tark. PS see you in RoA blazzen
  6. I agree, and if anyone asks it has absolutely nothing to do with my ratio being 1.9. The three key steps to winning this game that I didn't even know I was playing until now can be yours for the low price of only one like! 1. Try to make posts that either the hater hivemind or fanboy hivemind will appreciate. Early on in my career I made a lot of bank appealing to the hater conclave, but the problem is they all left because they hate Crowfall. Now, I try to be relentessly positive in my posts to milk those sweet likes, or either make really self aware and surreal posts like this one that people with a decent sense of humour end up liking. 2. If that doesn't work out, try shilling for the Winterblades. About half of this damn forum is winterblades. Watch this: woah, Winterblades, they sure were great in Shadowbane, the most fantastic game ever made. They did a lot of good battles and stuff, with centaurs probably. Wow. Jah seems like a smart guy, too. Oh wait, his puny ratio is only 1.7. Well, the guy tries hard at least. 3. Don't piss off the goblin. BONUS: 4. Pick someone out in a thread, quote their post, and put an abnormally large amount of effort into your reply. They'll be all but forced to like your post.
  7. I agree Nazdar: Traditional one button stealth is terrible, but they're way too deeply committed to back out now. Your stealth ideas are right up my alley. Many people raised the same concerns with the duelist, it's just too late I think. Maybe there'll be a big stealth overhaul down the road post launch but I wouldn't keep your hopes up. This is the second time they've more or less copy and pasted a WoW rogue spec into the game so I think somebody at ACE must be a huge rogue fanboy (though bird girl also rips off a lot of demon hunter stuff, she's actually a vanilla rogue/demon hunter hybrid ripoff whereas duelist is a straight copy paste job of the new "outlaw" spec.) Worth mentioning that when overwatch implemented a traditional "Button = Invisible" stealth character, they took great care to make her super crappy because the concept of someone popping out of invisibility and blowing you up is something that the world collectively stopped finding fun about a decade ago. But now in CF with *Stunlocks!* And *Burst!* It's been done to death. It's unimaginative, and it's pure cancer. Your quarry not being able to see you coming is the most powerful thing imaginable in small scale pvp, which is why all world pvp in WoW which this game keeps lifting its stealth design from for some unimaginably misguided reason is completely based around rogues. There are two types of people on PVP servers in WoW: Those having fun playing rogues/feral and those who can't afford to server transfer yet. Unless they surprise me with some ingenious anti stealth discipline design that is beyond me, which I won't rule out because I've been wrong before.
  8. Or a lot of those people left or just don't bother posting. I'm still not sure whether I like the profanity filter and other strict rules, but your argument implies a cadre of super serious hardcore forumbaners all had a negative opinion and now accept it, but in fact I think they just aren't here at all.
  9. I have zero respect, and I think 90%+ of players also have zero respect, for the fact that someone else happened to start playing Crowfall earlier, clicked more nodes than me, and thus are entitled to a massive advantage. If they made better skill decisions than me in the same time period, that's something I can respect - but if I'm entitled to absolutely crap on some newb simply because I clicked on nodes for two years this game will die a fiery and early death. People barely have respect for skill systems which require more input, like grinding mobs for skill gains, let alone ones that make you more powerful simply for existing. Gear is a different story - it takes "economic skill" for lack of a better term to acquire it, so it's allowed to be a lot more impactful than passive skills in my mind. Plus it's lootable. It's also pretty important for it to matter or the entire game falls apart. I wouldn't expect to see a massive combat power gap from skills in the final product especially general combat skills, because the devs are smart. Maybe that's the one thing they'll screw up that'll end up getting them, but every time I've thought that about something before I've been wrong. They always end up in the right place eventually so far.
  10. It's true that technically from a purist POV, EK parcels are "pay to win" in that you are paying for an advantage. It's also true that if you write "Hi Effeh" on a piece of paper and throw it out your window, there's a chance I'll find it some day because we live on the same planet. What I'm saying is that the advantage (as far as we know based on proposed mechanics) is so tiny, that calling it pay to win is stupid. And so is this topic.
  11. I'm so glad disciplines will retain their original proposed scope and won't be as limited as they were detailed in the first big livestream event. I don't really have a single problem with this system based on the article. Good job guys, this one's a winner.
  12. How am I the first person to mention how goofy she looks walking forwards all stiff with that giant sword sticking out like that? https://youtu.be/gsd6c2NVEi0?t=45 like there for 3s that's gotta be the worst animation you guys have done so far. I love it, never get rid of it.
  13. So the ranger has a full on laser gun now instead of a bow, I guess? Hopefully just a stopgap until you figure out how to make projectiles feel good. Will test to see how it feels of course, but those are my initial thoughts.
  14. Quick question a minute in: Are the gameplay bits from art segments you were talking about included in this video? Wasn't really clear from your preamble. Regardless, thanks for the video!
  15. This post highlights quite nicely why it's moronic to give access to a game allegedly in a pre-alpha state to people whose level of commitment to the game, by their own choice, is "beta 1" or "beta 2" or whatever. The amount of ill will and bad word of mouth this policy will generate is legendary.