Vonpenguin

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About Vonpenguin

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    Piapiac

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  1. Is anyone else getting an Http error when trying to update this week?
  2. The CC can be brutal, and I'm not sure the stacking resistance to repeated effects is implemented yet, but retaliate works as long as it isn't on it's massive cooldown. But with more power options incoming for all we know there's a lowish cooldown with no secondary effects retaliate incoming for people that aren't good at dodging. They could probably afford to shift more towards slows, roots, suppresses, and cooldown debuffs, and other types of cc rather than the three different "You're more or less stuck in place and can't use powers" that are the most common status effects among the archetypes. So basically, You're not 100% wrong but you're overestimating how pervasive the issue is/will be.
  3. Not reading the thread so sorry for anything doubled up here: Powers in the power tray window have lost their descriptions (every archetype I've looked at so far). During the skinning animation the right side of the champions torso clips through his armor, the basic/plate model speciffically. Hunger shards seem to be displaying a bunch of keywords such as "Discipline", "weapon additive", "Usable by: Druid Lgn, Myrm" (Only ever those three), and a list of random stat gains. Not sure if this is intended or if editing them in preparation for adding them to recipes broke something.
  4. There's no anxiety or stress. Only relief when you succeed. Anyone that feels punished and gets an aversion to crafting is taking this way too seriously. It's like watching a horror movie and weeping and turning it off because the establishing victim dies. Punishment is meant to stop behaviors. Failing isn't punishment. if failing actually discouraged crafting maybe, but it doesn't.
  5. Why do we need another step of risk management? Combining is pass fail... which makes sense. I'm not oversimplifying. And you've clearly never played the minigame in question if you consider it to be intellectual-centric. It's mostly luck with a tiny, tiny, tiny bit of card counting.
  6. Pazaak is at it's heart a game of risk management. This is something that already exists through experimentation. It would add a needless level of complexity to introduce a skill that already exists.
  7. Well, there's the different win conditions. Even if you shatter another factions strongholds and scatter them, then it just becomes a guerilla war until they get back on their feet. If you can't leverage that advantage into earning "points", then the weaker force can still win.
  8. The Duelists "jump forward" burrowing power seems to already be able to dig past walls if the description is any indication. I like the idea that the specialist classes can have these sorts of weird things that the other archetypes don't have a comparison for.
  9. But animals also provide meat, hunger shards, blood, and bone. That's five resources from one node type, I think the next highest is trees at four. Also the increased difficulty of harvesting= increased demand= people will be willing to give more for it.
  10. Would they need to craft a long coat first?
  11. I do think it would help the tests if they dropped a few more spawn points on the maps. And fixed the pathing issues.
  12. I promised myself I wouldn't throw any more money at this game until it was out. You Magnificent Monsters. Next payday...
  13. Well from the store images the resource parcels look to have an especially large amount of the basic materials.
  14. I think that would ultimately come down to the synergy between the base mechanics of the class and the powers granted by the discipline. For example the extra stun and AOE granted by master of maces might be worth not training their two handed sword nodes for a Templar when comboed with their existing damage field move. After all, at no point do you have to go down that portion of the tree, at least not until you get everything you want from the other branches.
  15. Worth noting, I think they only recently made the stats functional. I think there was a glitch with parent stats or something if I recall?