Rikutatis

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Rikutatis last won the day on February 20

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About Rikutatis

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  1. I know people have been complaining a lot about troubador and field surgeon, but Punch Drunk is allowing all sorts of terrible cheese to creep into combat. I think that disc should be removed completely or at least add a significant internal cooldown to its effect. It may not be as loud as troub, but I feel it's much more detrimental to healthy combat. Also I know balance is not top concern atm, but just for the records: fessor's absolution is once again hitting for an unhealthy amount (2.5k + crits) and now you can add duelist's impale to the list of absurd damage as well (3k+ crits). Should we have soft caps in the game maybe? With the endless possibilities of discs and even more customization coming soon maybe soft caps to stats would keep things in check a little more?
  2. I'm going to repost my feedback on healing here since there's a higher chance a dev might see it in this thread: Healing right now is not easy by any means, this is a big misconception (at least assuming only 1 healer per team of 5). Just frustrating and boring. Self heals are super easy though. I've been maining support characters since HD, and I have to say this is the most irked with healing I've been since the beginning. Not because everyone can slot field surgeon, but just because healing/support gameplay has become an exercise in frustration. Maybe the main issue are the halved healing values, and perhaps once they up healing again it'll feel better. From the perspective of a support player: You can say that before Legio healings were easy and brainless, but at least they allowed a more dynamic playstyle. I didn't have to put all my focus on the healing mechanics due to forgiving DMs and radius, and that allowed me to do other fun things with my legio, like be more aggressive, peel for my squishies, interrupt casters, etc. Last night we did a bunch of 5v5s, with only 1 healer per team, and with the lowered healing values + the wonkiness of raycast heals in a laggy and hitchy combat environment, I had no time for anything other than heal people nonstop with a frustrating targetting system while still feeling most of the time I was getting nowhere with my heals. People who think heals right now are firehose should try to play a little more support in coordinated groups. Don't get me wrong, I enjoy challenging targetting for healing, Ana is my main character in Overwatch, I love playing a sniper healer based on precision aiming. That's not what raycast for heals is in Crowfall atm. It's just wonky with small returns. It doesn't feel satisfying. So basically groups are forced to stack multiple healers (as many do already) or give healing discs to most everyone so they can fend for themselves with the extremely easy to use self heals. If heals were aimed with more interesting DMs like Druid's (and also Naiad/Dryad), but with much higher output value to feel more satisfying to the support player instead of the mediocre values druid healing always had, I feel that would be a better compromise.
  3. And here's my issue, really. Healing right now is not easy by any means, this is a big misconception (at least assuming only 1 healer per team of 5). Just frustrating and boring. Self heals are super easy though. I've been maining support characters since HD, and I have to say this is the most irked with healing I've been since the beginning. Not because everyone can slot field surgeon, but just because healing/support gameplay has become an exercise in frustration. Maybe the main issue are the halved healing values, and perhaps once they up healing again it'll feel better. From the perspective of a support player: You can say that before Legio healings were easy and brainless, but at least they allowed a more dynamic playstyle. I didn't have to put all my focus on the healing mechanics due to forgiving DMs and radius, and that allowed me to do other fun things with my legio, like be more aggressive, peel for my squishies, interrupt casters, etc. Last night we did a bunch of 5v5s, with only 1 healer per team, and with the lowered healing values + the wonkiness of raycast heals in a laggy and hitchy combat environment, I had no time for anything other than heal people nonstop with a frustrating targetting system while still feeling most of the time I was getting nowhere with my heals. People who think heals right now are firehose should try to play a little more support in coordinated groups. Don't get me wrong, I enjoy challenging targetting for healing, Ana is my main character in Overwatch, I love playing a sniper healer based on precision aiming. That's not what raycast for heals is in Crowfall atm. It's just wonky with small returns. It doesn't feel satisfying. So basically groups are forced to stack multiple healers (as many do already) or give healing discs to most everyone so they can fend for themselves with the extremely easy to use self heals. If heals were aimed with more interesting DMs like Druid's (and also Naiad/Dryad), but with much higher output value to feel more satisfying to the support player instead of the mediocre values druid healing always had, I feel that would be a better compromise.
  4. Hmm, good point. Maybe ACE's goal is to distance themselves from class roles to give room for the discipline system to shine. As I said, this is just a personal preference of mine, for meaningful class roles and not "do it all" skill systems. I've played plenty of those games and not a huge fan. When I bought into the game, their FAQs on combat stated this vision of class roles as how they wanted their game to be. This is a personal preference, but not a huge deal for me. If it turns out the way forward is everyone in team slotting field surgeon (or whichever disc is deemed the best at the time) *shrug* so be it. I just think that's boring.
  5. Yea, now that I know that Dryad orbs draining essence is working as intended, this is what I would really like to know next: is Druid essence generation working as intended with the other healing discs? Seems a bit silly to me that other healing spells drain essence, that you can put healing spells in death tray, etc. ACE might as well just get rid of the essence mechanic entirely, it's kind of meaningless at this point.
  6. I agree with what you said, except this bit about AoE. Game severely lacks AoE dmg atm, Druid was one of the few AoE classes and has been nerfed so many times and so hard he can barely tickle people now with his base kit. I'm not saying troub doesn't need a balance pass, just saying asking for less AoE dmg is a bit weird to me considering there's hardly any. To me the point of Tinnis's post is one of design and core philosophy. Personally, I want class roles to matter. No point in having dedicated support classes if anyone can pick up field surgeon (or w/e FotM healing disc) and have access to the best healing in the game. Same for dps and tanking. Again, not saying troub doesn't need a balance pass (I agree it does), but you guys are overreacting. Why isn't anyone complaining about 3k crits from fessors and duelists? Now THAT is broken, going from 2/3 to dead with the click of one button. Were you here when the devs used pre-alpha "data" to justify a nerf to champs because the 2 or 3 active players playing champs in tests were all good PVPers and happened to get a lot of kills? Can't really call this data reliable when the testing population of regulars is in the dozens and most people didn't even figure out how to play the classes to their full potential yet.
  7. I'm fairly certain you can blame your fellow forum goers for this one. People have been complaining and crying about the essence mechanic since the beginning, saying managing essence is too difficult, not fun enough, too much of a hassle, they can't heal enough, etc etc. I'm probably one of the few here who actually enjoys the essence mechanic. With that said, you don't need to use the Dryad on your Druid. Think of Dryad as something for people who want to be pure healers on Druid. There's other healing discs you can take on your Druid for a more hybrid build. I haven't played staff Druid a whole lot, but I intend to test out a few builds this weekend.
  8. You can stop the damage by stunning or knocking down the troubador. It's just that animations aren't completed yet, so there's no visual cue atm to tell you who is the troubador pulsing damage on you. Once animations are implemented it'll be much easier to counter it. With that said, I do think the damage could be lowered somewhat (2/3 or even 1/2 of current) and it'd still be a decent power. Chains could use a cooldown increase as well. 6s is very spammable, when you consider Druid's lightning chain is freaking 25s or something. EDIT: Also the radius is really not large at all.
  9. I never played a single game of Gwent in Witcher 3
  10. Rescue heals the ally regardless of whether the death is prevented or not. And I agree. Right now Field Surgeon vs the other healing discs is like comparing legio vs druid healing. Field surgeon being available to all classes really cheapens the role of support classes (as I feared the introduction of disciplines would do anyways). I have a feeling that in a chaotic group vs group a field surgeon of any class on top of his game could output more healing than a base druid kit (and probably rivaling a legio as well, given that bellow's range is melee and targetting raycast at that range is a pain).
  11. Glad you liked it, thanks! Troubador is another source of dps. That #3 is a damaging ability and a fairly good one at that. Not as fancy as a confessor absolution, but the druid needs all the dps he can get after lightning chain cooldown was doubled. The debuff from death tray is not the same as the life tray, it doesn't slow the enemy, but it reduces his damage. I have fun with the build, but tbh confessor outputs way more dps than that. The lack of a decent LMB really kills it too.
  12. @moneda @Tinnis Disclaimer: I play from SA with 180 ping average, so I'm not the best one to judge just how good targetting feels in a laggy fight. However I must say melee range abilities like melee attacks or legio's bellow (need to be 4-5m max from target) just feel awful to connect with the raycast. It looks awful on your screen, you are right in front of the target and miss because of a fraction of a movement while you clicked the button, even though your swing or power goes right through the character model. Field surgeon's 35m ranged powers just feel so much more satisfying to land, even with my high ping. And then there's wonky abilities like druid's bear that I have no clue what's wrong with those. Is it still a projectile? What size? Etc. Impossible to hit. And yea, storm calling definitely felt somewhat finnicky to me Tinnis, just not as bad as the bear. It's just hard for me to judge what is my latency and what is targetting weirdness.
  13. I don't have slow mitigation trained (although I do have the basic CC mitigation training) and it affected me multiple times.
  14. Bugs: Master of Shields - shield charge is NOT blinding enemies. Field Surgeon - Rehabilitation heal is NOT applying to your ally, only yourself. Burning Hatred - Orbs spawn but do NOT heal you.
  15. I can confirm MoS orbs are working as intended, I played that build a bunch this weekend. You can pick up the orbs for heals, problem is sometimes your orbs get mixed up with enemy druid orbs and you can't tell which is which. Burning Hatred orbs do appear to be bugged though. You cannot pick those up when I tested it. Other than that, I agree with everything else you said about druid.