TerrorRage

ACE Investor & Tester
  • Content count

    21
  • Joined

  • Last visited

1 Follower

About TerrorRage

  • Rank
    Hatchling

Profile Information

  • Gender
    Male
  • Location
    Pennsylvania
  • Interests
    Gaming & Gardening

Recent Profile Visitors

173 profile views
  1. You may find this helpful. I created this google sheet to help design weapons and armor for specific attributes. It has almost all the crafting seals available, when I last updated it. It's still a work in progress, I have not been able to update it in some time due to work. If you copy the document to your own drive all the pull down menus should work. Here is the Link.
  2. While crafting leather armor I noticed Leather Armor Layers have no resistance stats. No resistance stats display and when combined with leather armors base stats I see no improvement in those base resistance stats.
  3. From personal experience items in cool down can not be looted.
  4. Hunger Shard: Equip-LGNR, MYRM, DRUD ATTRIBUTE BASE STAT Attack Power 20.80 Critical Hit Chance 1.20 Critical Hit Damage 5.20 Healing Modifier 1.20 Perception 3.20 Stamina Regen: In Combat & Out Of Combat 0.65 Support Power 20.80 Did I miss any? Boar and Cat seem to be the same.
  5. When harvesting is PK and sanctuary I would get a 'Not Enough Stamina' notice when my stamina bar was at full strength. I noticed other players could harvest when I could not, logging out and back in helped fix this problem. I seemed to move in slow motion in sanctuary. Leather Armer Layers does not show resistance stats. All stats for crafting components run into each other as if the font size is to big for the space allocated. Placing building, fort components feels clunky, I keep wishing for for an overhead plan view where I can lay out a fort then place the whole thing on the map.
  6. Here are some charts with crafting seals included.
  7. When the harvesting potions go away I suppose players will rely on dedicated Harvesting armor and weapons to give an extra little boost to those harvesting stats.
  8. Don't have enough information to answer that question, but I am working on a chart. If only leather was not so hard to come by.
  9. Hunted and killed a boar, but could not skin it. Tried making a video clip, but received a 'Sorry, this PC doesn't meet the hardware requirement for recording clips'. It worked last week. Also getting video error out of game. My video card does meet the stated requirements , its a AMD R9 series. Computer is running hot, fan is always on, battery life is under 2 hours.
  10. When I logged into Builder World and used my crow to select a Myrmidon, I ended up with a Legionnaire (Legionnaire is what I used last weekend) Had a bunch of lag issues, would simply freeze while running and had to wait to get controls back Tried building. Sometimes I could get walls to snap together and place them where I want. Sometimes they would snap where I don't want. Sometimes they looked like they snapped, but wall unit would stay red or I cant get wall units to snap together even when the wall unit stays green. Building Walls <iframe width="560" height="315" src="https://www.youtube.com/embed/xXI4wcAFS_0" frameborder="0" allowfullscreen></iframe> I was also able to see the underside of the world <iframe width="560" height="315" src="https://www.youtube.com/embed/DxLmdevxR8c" frameborder="0" allowfullscreen></iframe>
  11. I get less error when I format the "Pull Down Menu' tabs differently, in the end those sheets will be hidden. I like the idea of color coding all the resources so they are uniform across all sheets, had not thought that all the way through. As for the base stats columns I am trying to figure out a way to make them clickable so the user can select what they have and get an idea of what they can end up with (As in Boot Strapping) and/or get an idea of what the total base stats for attributes are (before experimentation)
  12. I have been making progress and was wondering what people thought about the usability.
  13. Crafting Crafting in builderworld2 hit a problem Saturday while making pick sigils, when I clicked take, it would stack on the last thing I made which was Unmarked Runestone ended up with a stack of six. If I right click the Unmarked Runestone to auto enter it into the proper slot the stack will either stay the same until I use up the Unmarked Runestone or the stack will decrease by one as it is supposed to. If I right click to return The Unmarked Runestone it either disappears or gives me a pick sigil with the old style graphics. Logging out and back in fixed the problem Once when using all Blue ingredients I received a finished product that was Gray. Crafting in builderworld2 on Sunday While making weapon components the bug from Saturday returned, I have a stack of six crossguards, all with the same stats. I did not right click to return the item to inventory to see what would happen. Both days all three crafting potions where in effect when the bug happened. I have not been able to reproduce the bug. Metal Bars that have the attribute Beneficial Harvest Chance: (Resource) and Beneficial Harvest Power: (Resource) display with a stat of "+". I believe the stat is 0.0009 or less, for when I use the Metal Bar in crafting and I get a good enough experimentation results the stat will display as 0.001 or if I do not get enough experimentation results the stat will display as 0.001 when the crafted item is finished. Building On Sunday building came available to me, when I have a proper building placement and I left click to place a building, I only attack and the building does not place. Other I have not been able to get any screen capture to work as my curser will not leave the crowfall game window.
  14. I am intending to do a pull down list based on the benefit (i.e. lifesteal, attack power, necromancy experimentation...) one is looking for, which then will auto fill the specific resources "Iron, Ashwood, Slate.." including if you need a specialty seal, as is the case with necromancy experimentation. At the bottom a list of resources will be generated needed to make the item. I keep thinking about highlighting components that are optional or maybe highlight those that are mandatory. I don't see Specialty Seals as optional if your goal is to improve Harvesting or Crafting stats.