vkromas

ArtCraft Developer
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About vkromas

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  1. I knew there would be some creativity going into moving these new little guys around, but you've actually gone further than I expected. Next patch they'll be unmoveable and won't creepily follow you around like they do now.
  2. Yep, definitely a bug. I've found the problem and it should be fixed with the next patch. Thanks for this!
  3. Welcome to Crowfall Pre-Alpha Build 5.2.9 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.2.9 Bug Reporting Campaign: Players can no longer capture forts solo. Banetree colliders should no longer be disabled when they die, so you can no longer walk through them. Added more toast events to the area claiming functionality. More movement improvements with original groundedcheck sequence have been added. Fixed teleport gates and beachhead gate destruction. Updating the siege UI box to be shown for the current parcel rather than based on distance. Refactoring the siege/capturing window in the combat HUD. Adding more monsters and higher ranks to Tyranny. General: Fixed an issue where resetting defaults on compound preferences objects did not apply or retrieve the correct defaults. Interacting at the edge of the teleport range should work more often now. Basic Runetools Crafting Recipes display names have been fixed. Hooked up UI for the fade-in/-out parcel name notification. Interacting with a quartermaster weapon rack should now open the inventory window. Updating the loot chest for trade. food, and hide chests that were temporarily changed for POI resources. Now that the reagent chests are spawning properly we set these chests back to their original values. If you log out while waiting for release, you should now log back in waiting for release. Hunger Shard dropping from cats that didn’t have a weapon additive stat has been fixed. It should now provide a “Perception” stat increase. Reinitializing the reticle's animator when it is re-enabled after being disabled by deed placement mode. Disciplines and Powers: Introduction of "Endless Hanging Effects": Endless effects are any hanging effects with a (non-stat-modded) duration < 0 or > 1 day. Endless effects will apply and if they do not have a tick count, will not set a coop task for expiration. They rely on other systems to remove them (for example, effects in passives will be removed when the passive is deactivated). Corrected issue with Glass Cannon damage bonus not granting the correct amount. Added status icon to Crazy Pills passive. Added new icon for Myrmidon Gore buff. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug - a weird state in which the Ranger animation appears to get stuck in LMB animation. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  4. Closing this thread and creating a new one!
  5. Hmmm, there shouldn't be any Hellcat/Boar Hunger shards without weapon crafting additive stats. Thanks for this, I'm adding it to my list of things to investigate.
  6. Yeah from what I understand we can't relabel a campaign after it has started; this is currently being investigated.
  7. Yeah this is a bit confusing. I believe we've left the East campaign up and did not start a new campaign for that server, but West is brand new one. I can get more clarification momentarily. Update: East may still say 5.2.7 but it is in fact updated to 5.2.8.
  8. Welcome to Crowfall Pre-Alpha Build 5.2.8 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Feedback and Bug Reports General: Hellcats will be added to the next campaign in Tyranny. They will not be present during this current campaign. Players can now name their parcels in their own EK. Players should no longer be teleported away from a parcel that is Neutral when they log in. Disciplines and Powers: Shield Breaker Discipline Dispel ability damage is now applied last. This prevents the ability's damage from dropping your target's shield before the Knockdown applies, preventing the Knockdown from happening. Added SingleHitsTarget flag to root ability node to prevent cases of double hitting. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  9. Please grab the latest LIVE patch client for the 5.2.8 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.2.8 Patch Notes After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Are you having problems launching the game or some kind of blocker preventing you from progressing? Please Email us! support@crowfall.com
  10. Hello, hello, hello! Time for a new thread!
  11. Please grab the latest LIVE patch client for the 5.2.6 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ Patch Notes Can Be Found Here After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Need help? Email us! support@crowfall.com
  12. Welcome to Crowfall Pre-Alpha Build 5.2.7 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Playtest Bug Reports and Feedback Campaigns and Siege: A few more trade chests have been added to POI locations. Bringing the server down during a siege should now function properly and not break the siege flow. First draft of re-hooking up the siege objective health bars in the HUD. A bug that was causing the Tree of Life to be immune to damage has been fixed. Catapults should no longer float once a player enters it. Fixed a bug in the initialization from persistence of the hippos that prevented them from spawning their output object. Fixed a bug in the spawner system that prevented siege spawns from registering themselves with their correct spawner when loading from persistence. Fixed a bug where additional banewood trees would not show up in the health bars UI and would also not show up after loading from persistence. Fixed a bug where the siege initialization phase would happen a second time when loading the siege from persistence. Catapults spawned before the campaign was reset should correctly load back in on the attacker faction. Fixed issue causing some wall barriers to be destroyed on first hit. Added basic combat weapon racks to all Beachheads. - There is a known issue with the granted amount of arrows being only 1. General: Several more adjustments have been made to player movement including a fix that adjusts player jumping. Several fixes have been added to increase server performance. Fixed misspelling of “Currently Online” in the Campaign/EK window. Fix issues with pip gains not showing up correctly on While You Were Away window. Upped the count on Import/Export amounts for Spirit Banks. Disciplines and Powers: Chain Heal now heals properly, has been updated to a range of 100 and removed the damage flag. Made a fix that was causing Essence Burn to trigger on other players. Switching trays for the druid should no longer affect her soft target powers when changing back to the healing tray. Known Issues: General: A balance pass is still in the works for hippos. Current feeder requirements may change. Players have reported getting stuck and/or lagging on various steps throughout some of the campaign zones. Players have reported being moved/teleported to their temples even though they're not on a fort/keep parcel on logging back in. After looting a boar the skinnable/harvestable body sinks into the ground. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net Pull, Chain Pull, and Tornado powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buff amounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug. Pressing alt while the trade window is open permanently hides the trade window. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.
  13. Please grab the latest LIVE patch client for the 5.2.6 update. You can download both the TEST and LIVE patch client from https://crowfall.com/en/client/ Patch Notes Can Be Found Here After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. Need help? Email us! support@crowfall.com
  14. Snap test time! Which means it's time for a new thread!
  15. Welcome to Crowfall Pre-Alpha Build 5.2.6 Welcome to Campaign World System Test To report any issues, bugs, or feedback you have for this playtest session, please go here: Campaigns and Siege: Added a new Hunger Shard that has no weapon additive stats for feeding Banewood Trees. Upped the spawn rate of hunger shards in POI chests. Adjusted the size of the Banewood sapling. Fixing backwards ramp pieces in the beachhead. Fixed castle gatehouse s08v01 and construction stages to line up correctly on grid. General: Removed the camera zoom while harvesting. Client should now be properly locked down while "drinking the poison" to change archetypes so that they can't move around or dodge, causing problems with the UI. When a respawning-contents chest spawns nothing, it should auto-restart the respawn timer. WhileYouWereAway window now should only pop up after the lobby appears. If skills are not populating the window will close itself. Known Issues: General: Players have reported getting stuck and/ or lagging on various steps throughout some of the campaign zones. Keeps have trees and rocks spawning in them. Frame rate performance may be slightly lower in this version. Videos have been removed until we can update them. Floating temples have been reported. To fix this issue exit to lobby and return to the campaign. Net and Chain Pull powers are buggy. Divine Light may cause post processing visual issues. Destruction of buildings may also cause post processing visual issues. Hellcats missing animation after running leap. Bard Song of Speed cancels when entering combat. Bard Song of Speed remains at combat buffa mounts if the buff was placed on you and you were in combat mode, then went into non combat movement speed (waiting on race/class split to fix this). AI can track and attack stealthed players. AI may be difficult to loot/skin due to a smaller loot radius. Some players have reported issues with Druid Blink (teleport) not correctly moving the player in the desired position. Templar LMB Attack without weapon is missing animation. Non-Ranger classes lack bow animations. All bow related disciplines will remain inactive until they do. Weapon disciplines that grant weapon equips will not be fully functional until animations are added. Power Cost Multiplier issues with dual wield weapons are present. These issues have been fixed in a future release (5.3) and will no longer be an issue. Final Power Cost Multiplier is not properly calculating gains from skill trees. Players can encounter jumping issues when spam-jumping from higher elevations to lower ones. Ranger machine gun bug. UI: Some players have reported inventory items not updating their reduced amount. This appears to be happening most frequently with deeds and resource items. Map : Zooming In With Mouse Wheel Does Not Change The Slider. Blue crow effect persisting after reviving has been reported to occur at times. Logging out and back in will fix this issue. Chat disconnects may occur. If this happens, just exit to the lobby and rejoin. Test patch client doesn’t close itself after the game is exited.