Yoink

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About Yoink

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  1. I now have brain cancer, thx guys. Guess I have 5 alt accounts I won't be able to use to sell off...
  2. Fessors are probably the most well off resource wise of all non pip classes. It is possible to go OOM with out the passive, even with it, but if I am simply mindful of what im casting; when, why, how often, I can last an entire fight with out OOMing. Activly managing my resource. This is a good base point to be and this base point should be an option for all classes. You should never be starved for resources unless you over extend or spam.
  3. Would you like something like this? Put the passives as unlocks in the respective tree? Unlock the mining passive with X% of mining trained. You still have to choose to slot it but you have to be invested in training mining skills somewhat to get it.
  4. This is tricky. I want healing to be good. Good healing options can allow smaller forces to out skill larger forces. I don't think healing should be so readily available though as it currently is. Does an assassin field surgeon make sence? No. Also, I don't want ace making changes based on what's hot today. Let the players adjust. Healing meta is out of control? People will start to build more dps or healing counters. I know just from personal experience after doing a few hours of 20 minute 5v5 my group will be adjusting in our scrims. That said, yeah, field surgeon is in a whole separate tier from the rest of the discs. But with hundreds, that's going to happen.
  5. That's a fun spec. Was playing that exact set up last night in skirmishes
  6. @DravoiX What are all these dots? There are not that many aoe dots, at least not that I can recall. There is bard, fessor firewall, some single target bleeds. What am I forgetting?
  7. There are a lot of troubadour tears in global. Its a bit overtuned but I think the mechanic and dmg is fine. I think it could use change to how the debuffs are applied though. Id suggest for abilities like the op listed, they either fall off the player if you are out of range, or make the buff/debuff pulse on the caster. Say all debuffs and buffs pulse off the caster every 5 seconds and apply a 5 sec debuff/buff. Then you can range the debuffs, not have the guy be in range once and apply a 20 sec debuff.
  8. Seem to be way too good as in they don't use enough resources, as in you will add + weapon efficiency to them to make them use more resources? The Myrm wont be able to apply the 3rd basic hit bleed anymore.
  9. It's not just templar, but also vs knight chain and fessor knockup. You see the telegraph, rmb away and then rubberband back and forth a few times. Like both both of the movements are happening at the same time.
  10. I know what you mean. There are certain classes that are just basically unkillable. The fessor, druid, and to some extent the lego can just choose not to die in open field PvP if they chose to just run away. But this really only matters for small scale, non poi combat, so it really might not matter. But center the PvP around a stationary poi and it should be different, I think. Also, give time for builds to readjust with all these new disc.
  11. Why should the hit boxes be the same?
  12. I actually don't think you will see a ton of twisting. Even 4 songs. Once you get 4 going is easy enough to keep them all empowered.... in a test ek, with nothing else going on. My guess is its too easily disrupted. You will see bards and troubs for sure but I think you give up too much for dedicated twisting for only 4 other players. Maybe if casts were 1 second or groups were bigger.
  13. its ok, looking back at it, its a bit weird. Just how it translated from when I was laying it all out.
  14. That is correct
  15. The above would be like this, song 1 song 2 song 3 song 4 1st 2nd 3rd 4th 4th 1st 2nd 3rd 2nd 3rd 4th 1st 1st 4th 3rd 2nd 3rd 4th 1st 2nd