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Templar Powers and UI - Official discussion thread

75 posts in this topic

Let's start by saying, I love the templar... I have probably been waiting for this archetype the most.

 

So this archetype has...

 

Stun (single target?)

Knockdown (multi-target)

Block 

Counter-attack

Bonus damage to low health enemies

AoE Holy Damage

AoE Heal

AoE Buff Removal

AoE Self + Allies Heal

AoE "buff" That Afflicts attackers with Sin when they attack players

A Passive hit-point buff when conditions are met

A Passive heal when conditions are met

A Passive holy damage attack buff when conditions are met

Oh yeah.. uses Pips like the duelist

 

This archetype is a jack-of-all trades support+damage+heal+tank.

 

...utter insanity...

 

I like it, but it's too much on one archetype. Needs some focus and some of the concepts spread across other archetypes. 

 

 

 

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^ All that but nothing "evasive". I dont think the kit sucks but the fact that i dont see anything about evasive tanking (is that an actual thing?) left me kinda dissapointed, could be awesome...

JamesGoblin likes this

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relax. will be fixed for sure.

and I do not care =) my main will be druid probably =)

 

Same. Unless assassin is too good to pass up. In shadowbane my most played were rogue base types. unarmed RA, scout, nightstalker.... though I tore it up on mage assassin, fury and archmage elf wizard at times.

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Her right-click ability, righteous stand+parry, stands out to me. It seems like a great ability that requires player skill to use effectively and one which will lead to a lot of mind games and counterplay.

 

How does righteous stand function? Can you hold right click and it's active as long as you are holding the button down, or do you press it once and it activates for a short fixed duration, or something else?

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Will skills that raise max (magic) resource give Templars more max pips?

Or will Templar be like Duelist, receiving no benefit from these skills?

 

Pretty sure those things would affect max righteousness rather than pips. Or maybe make so ability not use a pip.

Edited by Navystylz
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Her right-click ability, righteous stand+parry, stands out to me. It seems like a great ability that requires player skill to use effectively and one which will lead to a lot of mind games and counterplay.

 

How does righteous stand function? Can you hold right click and it's active as long as you are holding the button down, or do you press it once and it activates for a short fixed duration, or something else?

It sounds to me like it works the same as Block, except it uses Righteousness instead of Stamina, which means it likely won't last as long. However, I don't think the Templar will want it to last as long since they can combo it into the Parry for the knockdown. It won't be as useful against ranged targets.

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This archetype is a jack-of-all trades support+damage+heal+tank.

 

...utter insanity...

 

I like it, but it's too much on one archetype. Needs some focus and some of the concepts spread across other archetypes. 

 

I understand your point, but personally I disagree - I'm glad we're getting a jack-of-all-trades, in fact I wish there were more archetypes like this. It's not a PvE raiding game, we don't need to be specialized into classic tank/dps/healer roles.

 

Archetypes can be varied and self sufficient without being overpowered, it's all in the numbers (which we don't know yet). Templar may well be overpowered at first, but that can be balanced by number tweaks without taking away that jack-of-all-trades variety.

Edited by Avloren
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...

 

This archetype is a jack-of-all trades support+damage+heal+tank.

 

...utter insanity...

 

I like it, but it's too much on one archetype. Needs some focus and some of the concepts spread across other archetypes. 

 

I agree, that's how it looks on paper, but still waiting to see how the AT actually plays out in practice and the number values it has. Could be that the heals are very minor and her damage is really low. That'd balance things out. If her damage is too high and the heals are very powerful, it'll be another unbalanced broken AT like the myrm. Because then she can do everything. They got it right with the duelist IMO, but really missed the mark with the myrmidon. I think what some of these ATs really need, both the underpowered as well as the overpowered ones, is focus. Pick a couple things they're supposed to do really well, then make them average or bad at the others. Give them a theme, or a role in group fights. Something unique only that AT can accomplish. 

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Nice to finally see a proximity defender, 2 bad the slow two handed weapon troupe is still alive.

 

So as others have said, the Knight but plain better at everything. Perhaps the knight still has more stuns but he is loooong in need of a rework along with the other initial Archetypes.

 

Regardless the Templar looks interesting and I can't wait to try it.

Rework him now? Or after the next 3 champs so it can incorporate more features?

 

The only champ that needs a rework is Centaur, since it was just a place holder for Templar.

Edited by bahamutkaiser

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What makes this a "Dodge" tank? or is that part of the Paladin class only? I would like to see some some of activated dodge that renders invuln for 2 sec..

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What makes this a "Dodge" tank? or is that part of the Paladin class only? I would like to see some some of activated dodge that renders invuln for 2 sec..

 

Its really not a Dodge tank anymore. When they gave a Dodge to everyone that plan fell to the wayside.

Arkhon and krevra like this

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