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Poll: Have you ever managed a MMORPG City/Kingdom? Would you do it again?


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Poll: Would you manage / lead another MMORPG City/Kingdom again? (48 member(s) have cast votes)

Would you manage / lead another MMORPG City/Kingdom again?

  1. Yes, it's awesome! (25 votes [52.08%] - View)

    Percentage of vote: 52.08%

  2. No, I would rather jump off a castle wall (15 votes [31.25%] - View)

    Percentage of vote: 31.25%

  3. Other (please comment) (8 votes [16.67%] - View)

    Percentage of vote: 16.67%

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#1 Ironmike

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Posted 02 January 2017 - 11:59 PM

Poll - if you have founded / led / managed a MMORPG city/nation would you do it again? Feel free to post funny stories. 

 

 


Edited by Ironmike, 03 January 2017 - 12:56 AM.


#2 Fulcrum

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Posted 03 January 2017 - 08:45 PM

I ran an alliance in Eve.

I can't tell the epic stories for obvious reasons. A lot of time is spent on managing ego's and dealing with petty infighting. It can be a challenging job, but I find it very rewarding. I hope to do the same in Crowfall. It will depend on how the game's guild and social systems pan out. I've already started eyeing some other guilds to work with.



#3 protonix

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Posted 04 January 2017 - 12:13 AM

Yes.

I also manage a city IRL.

#4 Kraahk

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Posted 04 January 2017 - 08:48 AM

A lot of time is spent on managing ego's and dealing with petty infighting.

 

True. The details of the job depend a lot on the scale of the whole thing. Though generally the principles are always the same, the bigger your community is, the more important it becomes to create and encance a common spirit (and be the symbol of it yourself), to build compartments and (only) stategically lead them, to train (and form) your young executives and to identify the mulitpliers and react fast and comprehensively. It's all a question of organization - and if you are the right person to do lead the way. If you loose the contact to the base, you may drift away. If you manage to keep it, that's what i'd say can lead to the awsomeness of the job.

 

Just guessing. I swear. ;)



#5 Ironmike

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Posted 04 January 2017 - 07:12 PM

.. to build compartments and (only) stategically lead


I see what you did there, so subtle yet so informative:D

#6 Keaggan

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Posted 05 January 2017 - 01:21 PM

Yes.

I also manage a city IRL.

 

So that's what happened to Detroit. 



#7 Frykka

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Posted 05 January 2017 - 09:06 PM

So that's what happened to Detroit. 

 

I thought Proto ran Flint...   years of sim city 4 didn't teach him about old pipes and water ph.


Edited by Frykka, 05 January 2017 - 09:07 PM.


#8 protonix

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Posted 05 January 2017 - 10:22 PM

So that's what happened to Detroit.


Hey, Detroit is on the rebound!

I thought Proto ran Flint...   years of sim city 4 didn't teach him about old pipes and water ph.


Man, I'm old enough that I played the original Sim City more than any of the others. :(

#9 Elii

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Posted 06 January 2017 - 08:52 AM

Hey, Detroit is on the rebound!

Man, I'm old enough that I played the original Sim City more than any of the others. :(

They made another sim city!?



#10 Ironmike

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Posted 06 January 2017 - 12:39 PM

They made another sim city!?


Yep a few years ago, a bit of a departure from the previous ones. Was cool in some ways, limiting in others.

#11 GreyPawn

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Posted 10 January 2017 - 01:00 AM

What a miserable, detestable question to ask someone.

 

I'll relay my nation story here, at the risk of sounding like a bad cover of Viva la Vida by Coldplay.  At one point, Moonglow Town Council of the Atlantic shard of Ultima Online was sizable. The magocracy had recruited and trained a vast number of members who swore loyalty to the island and would die for her. Dwarfed only in size to the Syndicate, MTC with its legion of a hundred strong conquered island after island as it hopped its way towards Britain. In the great wars between light and darkness, Moonglow vacillated between, ultimately falling prey to attrition that plagued the neutral. Picking between the sides was important.  I cut my teeth on court intrigue and politics in Sosaria, refining the needs of guild management and delegation.

 

In Shadowbane, I thought I'd learned my lesson. The Order of Moonglow became gargantuan, the home to more than 1,100 individual members in an empire that spanned the entire western half of the largest continent to stretch across 26 separate cities. We were a mercantile nation-state, a great benevolent empire that warred with none and sought mutual prosperity for ourselves and our neighbors. We sought to bring and security to the lands we held, and our Inner Council under my guidance treated fairly every member of our nation-guild, allies, and friends.  I sharpened my diplomatic efforts in every way I could, taking great effort to ensure that the magnificent capital of Moonglow had all the best trainers, equipment vendors, facilities open to any and all who came in peace.  My empire was the first to discover the path to the secret developer island to the extreme northwest, out in the deep ocean, and we erected a citadel on the island to serve as last resort if the worst should happen.  Minor skirmishes erupted periodically with one of our more bellicose nearby neighbors whose members harassed visitors, killing them or chasing them from hunting areas.  The reports grated on me, but I made nice. When there was banditry or rote murder, we'd offer restitution to the victim and set them up to survive on our dime.  We had unspeakable amounts of gold since none of it was used for war, so we could afford to construct new lives for those who had been ruined by the privations of others.

 

Whispers from the Shadow Company told me that the allies of our grating neighbors, The Black Watch, were about to be assaulted by a multi-nation army and the result would be the burning of Melnibone, their capital, to the ground. TBW had offended nearly every guild of size in the game through their antics and hostility, and Melnibone occupied incredibly desirable territory at the crux of Moonglow's sprawling territory -  the highest level enemies in the entire world. We knew we were no reasonable match in training or drill as they were, or their allies, but we had an immense superiority of numbers and the strike teams and assembled allies that Shadow Company - a rebel offshoot of The Black Watch itself, had provided.  Plus, striking at the heart of the largest ally of our progressively more hostile neighbors made strategic sense. If we won, we could isolate them and scourge their city from our environs. It was decided by council vote that we had to intervene in the wars, and we would do so in the siege of Melnibone.  The first day, we won all of our battles.  The second day, the tide turned as The Black Watch called upon and activated their alliances.  Elite squads from small, but ruthless pockets of domains from around the map were brought in and we were routed from Melnibone.  It was two days of truly heinous fighting and a few weeks after that eradicated the soft mass that was my Order of Moonglow from the map.  

 

I remember vividly as the guilds so eager to see us burn occupied my shining capital, killing our people on sight.  They rez-killed me repeatedly when the bane went active, and Moonglow's guards were wiped out, the thousand-plus member guild scattering in the violence.  I died, and came back each time to the tree of life at the center of our nation as it crumbled. They let me watch as the city I had spent years building was annihilated under trebuchet fire over the course of a day. The terrible lesson of Shadowbane was taught hard that moment to me, and it sank in as I joined with the partisans that later became DLF and WMD in prolonged guerrilla warfare.  The ultimate goal of Shadowbane, the endgame, was that to win, you had to get the other person to stop playing, and in so doing, you rule over nothing but ash.  What may take exhaustive time and energy to build can be lost in a heartbeat. Quantity doesn't always matter, quality doesn't always matter - and sometimes you can do everything right and still end up sifting through the ruins of your home.

 

So, you ask if anyone who had done this would do it again.  

The sick, twisted part is, yes, perhaps.  It was heart-wrenching and thrilling. It was misery and euphoria. I wept. But I was part of something that made the Game of Thrones look like checkers.

 

I don't know what mistake I may make in Crowfall - or if I've managed to figure it out yet.

 

-GreyPawn



#12 pang

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Posted 10 January 2017 - 10:46 AM

Ran a City in SWG. NEVER. AGIAN.

 

Also have run raid guilds also NEVER AGIAN.

 

I now chose to have actual fun while playing and not trying to kill myself by herding cats in these games.



#13 Vectious

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Posted 10 January 2017 - 11:18 AM

That wall-o-text though.



#14 Ironmike

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Posted 10 January 2017 - 10:51 PM

 

 

So, you ask if anyone who had done this would do it again.  

The sick, twisted part is, yes, perhaps.  It was heart-wrenching and thrilling. It was misery and euphoria. I wept. But I was part of something that made the Game of Thrones look like checkers.

 

 

 

Ain't that the truth lol!



#15 LordBinz

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Posted 11 January 2017 - 01:09 PM


So, you ask if anyone who had done this would do it again.  

The sick, twisted part is, yes, perhaps.  It was heart-wrenching and thrilling. It was misery and euphoria. I wept. But I was part of something that made the Game of Thrones look like checkers.


-GreyPawn

 

Epic Story 10/10 :D



#16 Bullwinkle

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Posted 11 January 2017 - 06:13 PM

EK cities will be like legos  tear apart rebuild the parts as you get a whim, likely leave the villages with vendor thrall alone.  Other parts are just for poorly made sockss and giggles...  trophies and personal epeenships...  the best use for my medium castle will be as an open PvP arena.

 

CW fortresses and strongholds will be the real stuff where the top guilds create workstations and safe spaces for crafting the materials of war.  This is essentially the "city" component from shadowbane.  We do not know yet how the mechanics of fortress placement will happen or weather tree of life/banestones will dictate siege windows or there will be a new mechanic.



#17 krevra

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Posted 11 January 2017 - 07:31 PM

I ran my own guild only and that was enough to manage for me. I plan to run a Mercenary guild in alliance for a larger faction/guild.



#18 Ironmike

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Posted 11 January 2017 - 08:11 PM

EK cities will be...  trophies and personal epeenships.....


Literally. We all know what the first great structure of EK will be...lol

#19 washuu

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Posted 13 January 2017 - 03:58 AM

What a miserable, detestable question to ask someone.

 

I'll relay my nation story here, at the risk of sounding like a bad cover of Viva la Vida by Coldplay.  At one point, Moonglow Town Council of the Atlantic shard of Ultima Online was sizable. The magocracy had recruited and trained a vast number of members who swore loyalty to the island and would die for her. Dwarfed only in size to the Syndicate, MTC with its legion of a hundred strong conquered island after island as it hopped its way towards Britain. In the great wars between light and darkness, Moonglow vacillated between, ultimately falling prey to attrition that plagued the neutral. Picking between the sides was important.  I cut my teeth on court intrigue and politics in Sosaria, refining the needs of guild management and delegation.

 

In Shadowbane, I thought I'd learned my lesson. The Order of Moonglow became gargantuan, the home to more than 1,100 individual members in an empire that spanned the entire western half of the largest continent to stretch across 26 separate cities. We were a mercantile nation-state, a great benevolent empire that warred with none and sought mutual prosperity for ourselves and our neighbors. We sought to bring and security to the lands we held, and our Inner Council under my guidance treated fairly every member of our nation-guild, allies, and friends.  I sharpened my diplomatic efforts in every way I could, taking great effort to ensure that the magnificent capital of Moonglow had all the best trainers, equipment vendors, facilities open to any and all who came in peace.  My empire was the first to discover the path to the secret developer island to the extreme northwest, out in the deep ocean, and we erected a citadel on the island to serve as last resort if the worst should happen.  Minor skirmishes erupted periodically with one of our more bellicose nearby neighbors whose members harassed visitors, killing them or chasing them from hunting areas.  The reports grated on me, but I made nice. When there was banditry or rote murder, we'd offer restitution to the victim and set them up to survive on our dime.  We had unspeakable amounts of gold since none of it was used for war, so we could afford to construct new lives for those who had been ruined by the privations of others.

 

Whispers from the Shadow Company told me that the allies of our grating neighbors, The Black Watch, were about to be assaulted by a multi-nation army and the result would be the burning of Melnibone, their capital, to the ground. TBW had offended nearly every guild of size in the game through their antics and hostility, and Melnibone occupied incredibly desirable territory at the crux of Moonglow's sprawling territory -  the highest level enemies in the entire world. We knew we were no reasonable match in training or drill as they were, or their allies, but we had an immense superiority of numbers and the strike teams and assembled allies that Shadow Company - a rebel offshoot of The Black Watch itself, had provided.  Plus, striking at the heart of the largest ally of our progressively more hostile neighbors made strategic sense. If we won, we could isolate them and scourge their city from our environs. It was decided by council vote that we had to intervene in the wars, and we would do so in the siege of Melnibone.  The first day, we won all of our battles.  The second day, the tide turned as The Black Watch called upon and activated their alliances.  Elite squads from small, but ruthless pockets of domains from around the map were brought in and we were routed from Melnibone.  It was two days of truly heinous fighting and a few weeks after that eradicated the soft mass that was my Order of Moonglow from the map.  

 

I remember vividly as the guilds so eager to see us burn occupied my shining capital, killing our people on sight.  They rez-killed me repeatedly when the bane went active, and Moonglow's guards were wiped out, the thousand-plus member guild scattering in the violence.  I died, and came back each time to the tree of life at the center of our nation as it crumbled. They let me watch as the city I had spent years building was annihilated under trebuchet fire over the course of a day. The terrible lesson of Shadowbane was taught hard that moment to me, and it sank in as I joined with the partisans that later became DLF and WMD in prolonged guerrilla warfare.  The ultimate goal of Shadowbane, the endgame, was that to win, you had to get the other person to stop playing, and in so doing, you rule over nothing but ash.  What may take exhaustive time and energy to build can be lost in a heartbeat. Quantity doesn't always matter, quality doesn't always matter - and sometimes you can do everything right and still end up sifting through the ruins of your home.

 

So, you ask if anyone who had done this would do it again.  

The sick, twisted part is, yes, perhaps.  It was heart-wrenching and thrilling. It was misery and euphoria. I wept. But I was part of something that made the Game of Thrones look like checkers.

 

I don't know what mistake I may make in Crowfall - or if I've managed to figure it out yet.

 

-GreyPawn

 

pointing this out "the highest level enemies in the entire world" was part of an FC event that meddled in a political war... If my memory is right for that FC event they wanted us to loose what we had built. We took a stand and said screw that. Shadow Company left TBW with hostile intention which lead to the destruction of your city and including anyone that had ties to Shadow Company.... Which if I remember correct your city was just west of undead isle on a small island from the town called "The Tree"  if I am wrong please correct me :)

 

I would like to compliment and say thank you on our so called numbers we fielded. We had every dedicated groups that would summon and wash death shroud.

 

Also to note that was the first and final FC event to EVER happen on dread due to screwing around trying to meddle in guild vs guild politics. 



#20 Gundam

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Posted 19 January 2017 - 12:48 PM

I enjoy it but time always seems to be an obstacle, I have a lot going on and sometimes it is tough to commit to running something like this. Until I get some free time going I probably will not be exploring that side of this game a whole lot






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