Ironmike

Poll: Have you ever managed a MMORPG City/Kingdom? Would you do it again?

Would you manage / lead another MMORPG City/Kingdom again?   75 members have voted

  1. 1. Would you manage / lead another MMORPG City/Kingdom again?

    • Yes, it's awesome!
    • No, I would rather jump off a castle wall
    • Other (please comment)

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30 posts in this topic

Yes, I've done it in Shadowbane. Planning on doing it for Crowfall. I've been waiting for another good game with city building. It's been high on my wishlist for new MMOs for a while.

Doomshadow likes this

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I managed a city in SWG (Eclipse Consortium for a stint) and Shadowbane (Virakt of Icy Night, sub of Morloch's Horde). I can tell you that it does not work, unless you start the core of the city with people you trust IRL. It truly is a team effort. As long as it is treated like that, everyone wins. It was the a-hats that we did not know well that came in and wrecked the place. Don't get me wrong, we had some awesome members that we recruited, but having that core group of members to help with heavy lifting is crucial.

Doomshadow likes this

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I ran a UO shard once upon a time and had a fairly substantial leadership role in a larger SWG group. Can only echo what most people said here - when it works, it's great, but once it doesn't, you have to be extremely careful not to trigger a runaway domino effect that has the whole thing crumbling down in tears and personal drama. 

 

In the end, the main thing one manages is how seriously people take the project. If the lead (by whatever description/title) doesn't manage to compel others to see the city/project/guild as an actual commitment to actual people, it's bound to fail. In a purely virtual environment, that's really bloody hard and something experience has taught me is not necessarily my forte.

Edited by monsterfurby
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I have ran sections, not a whole "kingdom". In EVE online I ran the mining and production part of a medium sized 0.0 alliance. During my WoW period some, included me, started a Dutch guild (later to be one of the largest Dutch guild in WoW).

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I've done it in Shadowbane.  Founded a 4 person guild and grew it into a large unwieldy nation.  On one hand I know I could manage things much better than when I was 23 year old suicidally depressed kid who worked 70+ hours a week.  On the other hand I like balance in my life these days.  Guilds grow passed a certain point and they become a huge time investment if you want to do it right.  Especially in a game where there's a lot of politics like Shadowbane, Eve, and hopefully CF.  Of course if I'm too busy with CF politics perhaps I can stop posting about real world politics on Facebook.  I'm sure my family would very much appreciate that.

KDSProm and Doomshadow like this

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Since I am currently the Division Caption for Crowfall in The Older Gamers <TOG>, whether I want to or enjoy leading a City/Kingdom in an MMO I will have to at some level.  It is one of the reasons that I am always siding on the requests that make information easier to access and manage.  The vast majority of those that want to make everything hard or hidden just show us the players that are either not in charge of actually organizing a group of gamers or want to be the Bad Apples that we don't want in our in game organizations to begin with.

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My experience was a small city subbed to a larger guild that I came from. It was on the SB War server. Our guild and nation were not huge factors, but the capital did get baned once. It may be a different story with a very big guild and/or nation, but my experience was very positive. I made some great friendships from that time, and it is because of SB that I even invested in CF. I am hoping my experience is similar to my last situation.

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Had a city in SWG and it's something I'd never recommend to the lighthearted. It was an endeavor that you didn't just delve into as a side game. To own and manage a city with full functionality you had your guild, friends, and etc.. help with laying out the city and funneling in new citizens. Not only that but you had your online assets to help build out the city like http://swgplanner.tyger.org/ and the individuals within your city that had permission to give citizenship ensure that it all came together. 

I personally loved every minute of it; especially when you obtained your shutteport and could ban the opposing faction from getting to your point of the map with ease. 

Good times.. Good times..
 

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Yes and Yes.

After a pretty long stint as lead diplomat for our SB nation on The Vindication (Lore) server and some CN war shenanigans I secured the plot space for a little r7 in the desert, and my counterpart was handed the region's R8 (capital) for our repective service against CN. We decided to tank up the R8 and throw whatever was left over at the R7 as a sort of decoy. The goal was to goad a problematic neighbor in to an act of "bad manners" that would serve as the tipping point for our CN era allies to turn on him in stead of us. I was mayor of, basically, bait.

Despite a reputation of our nation not losing cities (because our fearless leader built a triple walled monstrosity in the middle of nowhere in a frozen poorly made sockshole, which only had utility granted by being close to a teleport altar) my R7 was quickly baned and taken over. We'd planned for it to be bait, but hadn't ACTUALLY planned on losing it, so I was pretty bummed.

This was a bad day. The good day came a couple weeks later, as the dude that baned my city wasn't well liked by literally anyone on the server and took the ease of knocking down my desert poorly made sockshole as a signal he could move in and become lord of the whole desert by baning our R8. The nation (Headhunters) had worked pretty hard for several years earning the respect of the nations around us for generally not being whiny bitches and always giving a good fight (not to toot my own horn, but I like to think that sometimes diplomacy works, and that my "don't be a gripe" policies helped that rep a bit)

I spent the day of that bane welcoming in a poorly made socksload of people, many of whom rolled on the server earlier in the week just to beat this dude in the head, with summoners to help defend it. What neither our allies or the enemy knew was that we hadn't formally arranged for most of these allies at all. They literally just showed up because people liked us a lot, and people hated them a lot. So, even though bait city worked less well than anticipated, the whole point of bait city worked better than we could have possibly imagined.

So I sat my happy ass inside the walls for the whole bane greeting wellwishers and savoring the tears of the guy that kicked over my sandcastle with superior numbers complaining about how unfair it was I materialized us an army five times bigger than we were supposed to have.

For months after that, our desert R8 survived by implying the threat of that phantom zerg, even though we never technically had the ability to summon it in the first place. Our military strength was a lie. That threat was used to mercilessly tax local guilds and kept a lot of people off our lawn for a while. We just carefully controlled information about the event and banked on the idea that nobody cared enough to look in to it.

After all this went down, the rest of the server basically beat on this dude until he was a nonfactor. I never got another city as I had to leave the game due to college shortly after, but I'd happily blow up ten more of my own cities for similar effect if the opportunity presented itself.

Edited by PopeUrban

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