I've had a lot of trouble with weapon swapping. The problem is that it doesn't have high enough priority in the ability queue. Usually when I try to tap weapon swap quickly and use an ability immediately after swapping I can't because I was in the middle of an animation while pressing weapon swap and the button press didn't register. This leads to the second problem that I have with the combat. Also tapping weapon swap is something that you can't reliably do since the swap doesn't have a cooldown. It's easy to double tap it and end up in the same weapon stance as you were before the swap.
The ranger has 2 channel abilities that you can't cancel any other way than using dodge roll or using the heal ability. (these are the only ways I know of) Casting these channel abilities at the wrong time (Barrage and Archers stake in rangers case) make you as easy target as a training dummy unless you waste your stamina or healing skill to "stun break" yourself.
How would I fix these?
-I would make weapon swap top priority ability which cancels all other actions. This would help with switching between stances fluidly.
-Having the ability to keybind and swap abilities on the action bar would decrease the amount of misuse of skills on keys which have essential abilities on one weapon set and very situational abilities on another. (I know this will come sooner or later. Just something I'm really looking forward)
-Being able to cancel channel abilities with movement.
-Add maybe 0,5 second or 1 second cooldown on weapon swap. This way you will never accidentally double tap weapon sets and go back and forth between them.
These are my biggest gripes from my first day of play. What do you think about these suggestions? Have the same things annoyed you as well?
EDIT: I've read some of your opinions regarding animation cancelling and I've probably used a wrong term on what meant with it. I don't want animation cancelling which lets you shave frames of animations for higher dps. I want cast/ability cancellation. Either cancel abilities before they do any damage or cancel channel abilities early so that it will only deal a partial of its damage. I hope this makes my suggestion a bit clearer.
Edited by Cragor, 09 January 2017 - 10:28 PM.