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  3. Hi @Rewstyr Welcome to Crowfall! Check out the Guild section, I highly recommend to team up with other players and conquer the lands of Crowfall together. See you on the battlefield Cheers, Minke
  4. Makuza

    Lvl 25 passives ?

    Trick shots give you the ability to move on normal combattrayspeed while using charged shots (LMB of the Bow) and buffs the Doubleshot from earlier in the tree. Double shot increases the DMG of Charged Shots while that Buff is running. To get the Buff you can just simply use any Charged Ability of the bow, no matter how long its charged as long it hits a target. Aero spin stacks permanently up until it reaches 10 stacks. If you use aero spin it will use all the stacks you have to increase the dmg of daggerspin. Booby Traps cuts the CDs of your 3 Traps in halv and adds extra effects on it. The explosion Trap gets a stonger Dot, while it will the knockup on it as example
  5. According to the table, a crit on R9 has the highest chance for a blue. The non-crit values on 0% hit have alot of green, you get that in addition to a crit roll. Is crit amount applying properly to the crit rolls?
  6. The shimmer effect from the sacrifice brazier cab get stuck on your screen and persist across login/logout.
  7. For Rangers: After getting CC'd, while no debuffs are active, the next 1-3 basic attacks or abilities will misfire. The animation of the attack (or the charging or the attack) will occur, however there will be no damage output and the sound of the attack does not play. So far, I've noticed this happening with the following abilities: Rapid Fire, Barrage, and Ricochet Shot. As stated earlier, it will happen with the Basic Attack as well and doesn't seem to matter if it is fully charged or at lesser percentage charge.
  8. Only class that has a teleport -to- the target is the Ranger, you don't get one to stay on your target so you have to make due with what you got You get slows from your Toxin. So while that doesn't give you an answer to you as a player wanted to stick to your target… So I gave you some options... Which you then take out of context. Which is fine - that is your pov. There are 2 of those I would run to change my role in a siege, no questions asked and 2 I might use situational of what spec I'm running and what gear. You really should try out Nature Toxin, Piercing Arrows(or Quiver) and a Bow - but of course it's just poorly made.... riiighht. That is again your choice - it's a no brainer indeed. So to those whom are still even remotely interested, "Black Mask" is a buff for more "From Behind" damage, and the up time of it isn't bad either. In your view it's a "must have" and in my view, that is a big misconception. So let me for once in depth answer why. First off, you have 2 choices, since you only get 2 majors, and if the choice to do "more damage" is the only option you feel you have available to you, then you will be sitting in stealth for the most part of a siege, waiting for someone to stray from the pack. Your "uptime" of from behind damage is basically going to be washed out cause you're unable to stay on/near targets. Even small portions of AoE damage of the ground or just random guards in keeps/forts/camps will whittle u down fast. Secondly while it's a great choice for a solo ganker, that person will still experience that they lack other tools, such as catching up to a target. Well again, it's a choice. If you can't live without the idea of the damage then you should spend more time investigating : Maxing out a stat. As you get better skilling and your gear improve, stat caps are real, and the need for Black Mask diminish greatly. So at what stage is it Black Mask is @worth? Well imo it's worth before moving into blue gear, and if you have no other disciplines available. Giving the assassin more tools to "stick on" their target so they can do even more damage, without them having to make a choice and sacrifice something else in doing so is -not- requesting balance. It's a down play of the class moving it to easymode. Contributing goes both ways, some suggestions aren't meaningful either.
  9. Well yall were right and I was wrong. The bug with bene harvest takes out the bene harvest gears top spot. Left Box around 17 minutes of gathering with my blue bene harvest gear. Right box of general inventory is the aroundish 17 minutes of gathering with blueish Crit gear. I hit a few extra gold nodes by mistake the second time so got gold but cut off a few nodes of iron at the end. So roughly the same but not perfect. Video will get done when done uploading of the first run. I didn't tape second run. @thomasblair So for dummies. Spec Crit and crit amount armor for now. I will look at it again once the get the bene harvest looked at. .24 for months of training. vrs 15.00+ for gear is kinda borken.
  10. Or at the very least a 24hr authorization window so if I need to relog that day for any reason.
  11. Playing tonight I had multiple instance of crashing during combat. I do have an older computer and GPU, but my performance was actually better pre-5.90. There were also multiple instances tonight where the sound of the game shuts down for multiple seconds and then comes back up.
  12. The Trail of Maeve continues... Battles have been fought, lines have been drawn. Who will triumph and win Maeve's favor? Check out my Warstory:
  13. Those are all terrible ideas and they won’t be doing that. So not to worry.
  14. Yesterday
  15. Centaur racial Auras drop with every stun, is it intended or a bug? As long as they are accociated with a casttime this makes them pretty useless when fighting assasins.
  16. Hello, fairly new player here, at least to this recent set of tests. Last time I actually got a chance to play was, like, pre-Alpha 1, so I can't really speak to some of the issues other people are discussing. Just wanted to see about something. I'm currently trying out Confessor and I seem to be having problems specifically dealing with elk. They just kinda toss me all around the map with their charges. Dealing with one is normally fine, albeit annoying at times, but whenever I fight groups of 2-3 they just knock me about until I get knocked out of range and they reset. I didn't have this issue on my Knight at all. Just wanted to see if this was some weird interaction of if it was working at intended (think Skyrim giants).
  17. So, does that mean it's not happening again this month? So much for 8th-30th May to log these hours...
  18. If we go by population rather than score, expect to see a new meta of locking alt accounts into different factions to throw off the count.
  19. increased drops for faction with lowest population might be better
  20. wartribe: elites / boss / groupboss / raidboss are best chances to get that one, or by trading...
  21. why silly? experienced players give you multiple examples how to increase effectivity of your assassin. you call it silly coz...well, 2 weeks of playing with white gear. This is actually funny to me, he may be an experienced player, but if you take at face value that he is suggesting, it is quite silly. What is being suggested is are 4 major discs which are pretty poorly made socksty for an asssassin, what he should have suggested is probably Agent Provocateur, Banshee and Escape Artists. So yeah, when a Healers or Rangers Disciplines are being suggeste just because they have that one ability that can be used to root and the other 3 are not exactly useful i will call that silly. I know you want do defend your buddy and its fun to try to do all my arguments away with: "Oh you dont know, you dont understand.. blah blah..." I asked some valid questions, i pointed out what i think is missing and all you people have done is dismiss all arguments with your assumptions and useless suggestions. I think there was only one person actually suggesting useful things. I've got a tip for those who like to act this way: If you really want to help then answer to the point and explain your answer or suggestions. If you are going to act like a child or give silly advise, keep it to yourself. There are people who actually want to have some balance and to be able to excel at this game. If you cant contribute to this in a meaningful manner just dont bother replying.
  22. ofc it is game performance which is terrible obvivously and was terrible for 2 years already. but there are some ways to decrease camera jumps (with good pc). for example, firm hand + low sensitivity + no panic. no, no and no. easy catch fleeing, easy staying on target, easy dps, easy escape and hello back 50% of the server again assassins. for example if you want to catch fleeing - play knight. no stealth, not so good dps/mobility, tanky. as reward you can disable dodge rolls. as reward you can't escape. there is only one problem with sins atm - not very comfortable for sieges why silly? experienced players give you multiple examples how to increase effectivity of your assassin. you call it silly coz...well, 2 weeks of playing with white gear. such words I usually like to explain like this: 1) I like ganks, look at this, CF have assassins! 2) I am new player and I don't want to understand mechanics, I don't want to get better gear, I don't want to get good party. I just want to win in white gear 3) Oh, I can't win -> assassin is so gimped in this game... such topics makes me sad all the time, especially without any serious arguments. and I really hope devs do not listen this coz I still remember how broken OP assassins was 6 month ago. all melee classes have the same problems. best regards, opposition. learn to play or blame performance and game statement, it is pre alpha any way
  23. This has been mentioned but I feel people need to keep saying it, the leveling is such a HUGE BORE, Keep the leveling system fast, Why nerf gold at the sacrifice alter? and then nerf gold drops, this makes the game so painful. Their is soo much grinding in this game why add more? if your going to nerf gold at the alter then at least bring back gold on all the mobs.
  24. Measuring faction strengths player numbers, there is no difference between someone who plays 16 hours a day, every day, all campaign, and spends all 10 of them crafting/gathering/fighting/taking objectives, and someone who logs in once then never logs in again. Especially as they continue to refine the aspects that make up player score, those differences would be reflected there. The way it should go is that guilds queue for factions as guilds. Say a week before campaigns, the guilds and unguilded players desiring to participate declare their intent to participate. Guilds then pledge to factions in order of strength (as measured primarily by total player score, with player score being a reflection of each player's performance in previous campaigns). Strongest guilds pledges first, weaker guilds and solo players pledge last. When you pledge you see the respective strength of each faction. Pledging to strong faction penalizes you/your guild. Pledging to a weak faction benefits you. If the benefits are properly balanced this should in general see the smaller guilds and solo players evening out any disparities caused by large differences in power between the top guilds as everyone pledges. This also means if the two top guilds decide they going to be the same faction the 2nd rank guild will get devastating penalties, so they'll need to merge guilds if they want to be in bed together. Once the pledging is done, the bonuses are set and don't change. Campaign on. This of course would be the standard ruleset for three faction or any other factional PvP. I don't see this being the ideal ruleset for Dregs or GvG.
  25. Didn't see it anywhere at the keep. Can you, please, give a more specific hint?!? Overall, from my prospective, this new system is broken... Why swords and daggers I can craft right away and for Axes I should go grind gold and then we don't even know where to buy this thing??
  26. There were some good fights til balance managed to condense their forces into the final couple areas. A lot of people seemingly working well together. You want more PvP roll the side with the least people. Odds are better you’ll get action. Or look for the primo gathering spots. Bring enough of a crew they don’t roll alone.
  27. Chers Corbeaux ! J’espère que vos avez passé une excellente semaine. La newsletter est disponible !!! 😎 Je compte sur vous pour proposer des idées que vous souhaitez partager ou divulguer , des projets en cours, etc. pour notre Newsletter! 🎺 Trial of Maeve Le Trial of Maeve a démarré cette semaine! Début: le 23 mai à 16h00. Se terminera le 12 juin à 22 h. Remarque: - Il s'agit d'une campagne de trois semaines - Pas d'effacement / réinitialisation - Les importations sont autorisées ------------------------------------------------------------- 📰 Nouveaux articles sur Crowfall Deux nouveaux articles de TenTonHammer et de MMORPG.com détaillent certaines des nouvelles fonctionnalités implémentées dans la dernière mise à jour de Crowfall: The God Trials. Pour en savoir plus sur #WarStories, God's Reach et autres mises à jour majeures de #CrowfallGame! Tous les détails ici. 🎬 "GO FAST" Une super vidéo de présentation de la 5.9 en français 😍Merci a @royo , membre et joueur toujours très actif de notre petit communauté.😀 N’hésitez pas a le remercier et l'encourager sur sa chaîne youtube! ------------------------------------------------------------- 💡 Nouvelle campagne? Un petit post pour discuter du démarrage d'une nouvelle campagne. Quelles sont les premières choses et actions a faire quand on démarre une nouvelle campagne? Comment bien démarrer? Commentez ici ❔ Sondage Facebook Donnez votre avis sur Facebook!!!! Félicitations a YUMX, Histoire de guerre de la semaine:
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