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  1. Past hour
  2. Maybe you can make dregs a loot drop. 10,000 mobs for 1 dregs update.
  3. Today
  4. I actually got goggles off my first r6 boss I dropped, along with a scroll case and another recipe... the goggles were an awesome find till I started to try and level my first gold vessel... ouch
  5. A helpful video guide from CrusaderW details the character creation process. FULL STORY
  6. He could be talking about rapid fire for rangers? You need to wait for the gobal cooldown to be completely over before you can press and hold rapid fire. Brigand traps dots give a visual for each dot tick. In the last thread i linked a video showing what is wrong. As a woodelf i used a ability, instantly blinked which put me in a loading screen of doom, alt f4ed, It said i was transported to a safe area then i was dead. This happened in a Keep we owned. I wasnt fighting anyone or taking damage of anykind. It was flare shot to a blink if that helps at all. player of same faction still show invis sometimes like not stealth invis but you can only see there health bar or weapons. Havent come across a invis enemy. Stealth classes in group will have the purple hue even when not in stealth sometimes. Wartribe camps that spawn on hill still having a hard time reseting to there spawn area if you run them off the hill. Couple times i tried to use divine light right before getting cced and it didnt go off. The knock down from satyr did it to me couple times. Wartribe bosses seem to just be dropping a poorly made socks ton of ore and no other resource for me not sure if anyone got anything else.(this is to do with resources they drop they drop other things like the minors or googles.) Would be cool if one wartribes drop leather since strong and soft animals of higher rank still hard to come by. One more edit. Would be nice if righteous parry triggered off range the enemy is from you instead of the type of damage. Having a ranger just pull a bow standing right in front of you should beadle to punish imo.
  7. I'd like to see PvP, I know I know, this is a PvE game, but one can hope.
  8. Isnt that why they brought about gods reach? Faction play is a terrible idea and many naysayers will see this.... but too late.
  9. I would rather see supply caravans that must be guarded, from forts and your keep to the temple (world plunder). You receive a portion as a guard for the part of the caravan that makes the trip. Attackers get resources if they kill all player guards.
  10. @Durenthal, what issues are you seeing with attack queuing? If there are still problems with this, I would like to get it addressed.
  11. There are two important quality of life changes you guys should make that will make the game a lot more functional to play. Especially while we're having to constantly reload the game due to loading zone bugs. 1. Re-entering my 2 factor authentication every time I reload or switch accounts is a serious pain in the butt. There are other games such as Star Citizen that use 2FA that you can tell to "Trust this Device" and then set a period of time. For that period of time you should never have to re-enter your 2FA. Having this option would save us A LOT of time. 2. In the same general theme as the first suggestion, make it so we can set the game to remember our passwords as well. Create a drop down list of accounts that we can just select one and if we've set the game to remember it we can open it up without re-entering our login info. These may seem like small changes with an insignificant impact, but with the frequent need to reboot the game I think the seconds this would shave off each login and account switch would start adding up for us rather quickly. Especially when say, you get booted while zoning in a siege and you're trying to get back into the game and catch up with your factions forces as quickly as possible.
  12. This just in. Polishing paste, Cutting stones and grinding stones now stack. !!!
  13. Druid's Will O'Wisp works so randomly. Instead of hitting the ground where aimed, and healing 5 targets as AoE, it just travels in straight line until it hits player - If there is one standing. Now you can't even self-heal with it. Cast takes a few seconds, people move around and we can't be yelling at people to stand still so we can actually target them during PvP. It became an issue with 5.90 patch. Before it worked like a charm. Here is a video of what I am talking about:
  14. I'm not against there being legions of disorganized solo players for us to wade through. It makes for great PvP videos.
  15. I don’t remember all the zone names but are you talking about the starter zone chests?
  16. Try logging your character in someplace else, God's reach or an EK.
  17. with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  18. Yeh I think I'm now a part of this category... Been trying to log in for 30 mins constantly closing and re-trying.
  19. Instead of just complaining about what I'm not personally happy with, I'll try providing some feedback (and hopefully discussion) on what I think would be cool additions to the game, particularly the Dregs since that hasn't been implemented yet and it has the potential to be the game mode that will differentiate CF from all the other RvR MMOs currently out there: 1) Win conditions and ruleset: What I really don't want the Dregs to become is just a copy-paste of the faction with just the added grind of having to build the keeps and forts instead of just claiming the preset ones. That means win conditions that revolve simply around building and holding keeps/forts for points, which are accumulated through the seasons. I want something more along the lines of the Bloodstone ruleset which was presented as an example years ago: https://www.youtube.com/watch?time_continue=3&v=IolWGu7xFlw Something that forces the more well established alliance to split their forces between defending their city and transporting the bloodstones to the dropoff location, and that allows a "homeless" alliance currently unable to hold a city to still have a fighting chance. Ideally something that would spread out the objectives as much as possible as well to account for performance and zone lock limitations. 2) Less spammy combat: I know all signs and previous statements point against what I'm proposing here, but I'd really like to see some form of group wide friendly fire (like Big World had) or at the very least guild wide friendly fire (assuming guild caps at something around 50 players). But 5-man group friendly fire would be ideal. If we just have alliance wide free from friendly fire, combat will just play exactly the same as in factions. There'll be very little differentiation. Huge blobs of laggy ability spam clashing against each other in a war of attrition that is usually more fun for the shot callers and leaders to coordinate than for the individual players to participate in. Groups of 5 would give a little more room for individual plays to occur, would spread out people more, and it would be more interesting from a tactical and strategical side as well. Not to mention another mechanism to favor coordination over numbers more. 3) As much of a clean slate before the start of the CW as possible, or a more flat power curve when it comes to gear. I remember reading a thread in the 5.8 discussion forum a couple months ago (I honestly can't remember who it was, yoink maybe?) showing how passive skills alone would allow a guild to already have a gigantic jump start even after a complete gear wipe (including vessels) at the start of a campaign. And while I won't beat this horse here again, gear currently has a huge role in terms of stats and raw power. Are tomes going to be enough of a catch up mechanism in terms of skills? Can't say, but gear power has gone waaaay beyond what I woud have liked to see for the game, so as much of a clean slate before the start of the campaign would be ideal IMO. I honestly don't have a solution for this one, but frankly I wouldn't mind a Dregs CW where skills are temporarily reset to zero again, although on the other hand doing the gear grind from zero every single time might just lead people to burn out since the grind has become pretty excessive over time. I don't know, frankly nerfing gear a lot and flattening the power curve would really make for a more healthy game IMO. And then it wouldn't matter as much. These are my initial thoughts and feedback. Would be really interested to see what other people think about it and what they wanna see for the Dregs.
  20. Don't know if its supposed to work like that or not but @ Merphyron / Chaos Gateway XYZ: 2992, 0 , 2441. The chests there spawn items inside every time you open them, so you can get infinite amount of meat and bangades.
  21. @vkromas@jtoddcoleman@thomasblair@ACE_FancyHats@ACE_JackalBark Can we please get a confirmation that Major Disciplines (Combat Souls) are not in the game and that there is really no good way to get Major Disciplines for this patch? Yes we know we have to use Soul Tools to get Souls. Yes we can get Harvesting/Exploration Disciplines (Villein/Foreman etc) Yes the Major Discipline RECIPES are in the game. NO we cannot farm Ancients (they only drop stuff in hunger mode). NO we cannot get combat souls. Can we please get confirmation that we are currently missing a key aspect to making Major Combat Disciplines? Once again(post in bug feedback and been pointing this out even when 5.90 was on test) can you PLEASE make Ancients always HUNGER form or add Major Combat disciplines to their NON-Hunger form just until Combat souls have been correctly added into the game. We still need the crutch of Ancients and killing the Night/Hunger cycle has broken this crutch so we have no way to get Majors. EDIT: Even a response saying "combat souls will be added soon" would help. Although I think changing Non-Hunger Ancients to have the Loot Tables of Hunger Ancients would not be difficult.
  22. Super vidéo @royo, merci! Je la partage sur Facebook 🏆
  23. So if I chop down a tree I get use able wood, mine stone and ore get usable resource, dig up a grave get a usable resource. Then why don't I get leather when I kill creatures, why is skinning required. I don't have to melt ore, process wood or clean the bones. Drop rates would still be based off of passive skill, just like all other exploration skill.
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