Leaderboard

  1. Kraahk

    Kraahk

    ACE Development Partner & Investor


    • Points

      76

    • Content count

      2,313


  2. Pann

    Pann

    ArtCraft Developer


    • Points

      67

    • Content count

      2,576


  3. Frykka

    Frykka

    ACE Investor & Tester


    • Points

      49

    • Content count

      1,350


  4. KrakkenSmacken

    KrakkenSmacken

    ACE Development Partner & Investor


    • Points

      49

    • Content count

      4,314



Popular Content

Showing most liked content since 10/19/2018 in all areas

  1. 11 points
    We are looking to create a series that will debut alongside the release of 5.8: First Campaign. “Stories from the Front" will be a daily report that chronicles the status of the Campaign and will be hosted on the Official Crowfall Twitch channel. We’re looking for volunteer correspondents, players interested in sharing highlights from their guilds or factions. The plans are still very much in the planning process and we’d love to hear your creative ideas about the type of content you’d like to contribute such as podcasts, blogs, livestreams, gifs or any other approach that you think the community would like to see. Our goal is to have a schedule of who and what will go live during that first week or two as the Campaign kicks off. With your participation, it could become an ongoing thing. And that would be awesome. So, how about it? Let’s roll!
  2. 8 points
    ponders reading 11+ pages of 5.8 patch notes
  3. 7 points
    when might we see advantages/disadvantage systems for creation? and will campaign end screens contain a breakdown of stats [and will this be kept as a history online for past campaigns etc] e.g. X campaign: 5 sieges won, 50 guinceans killed, 500 trees harvested etc etc
  4. 7 points
    The time has come to call the banners. FULL STORY
  5. 7 points
    Hey crows, just like i did at the end of 5.6 ... from now on (end of 5.7) until 5.8 crashes through the walls, I will (hopefully) offer 1 full Stronghold each day on my Vendor north-east to the temple on the "Firesale Market" parcel in the Eternal Kingdom "Kraahk's Ravenheart" ... until my pockets are as empty as Malekai's promises. Please be aware that on other parcels other peoples vendors may (most likely) still sell stuff for the usual prices. The "Firesale Market" parcel is the one dedicated to this sellout. Have fun, good luck Kraahk edit: This is to provide opportunities. Be fair, let other people take this opportunity, too. It's not about getting as much as you can. So if someone tries to get more than one stronghold (which is not necessary to test stuff, but will kill this opportunity for someone else), this person might be banned from Ravenheart forever. Just saying. Where/What/How/Why Since ingame transfers of building deeds are (currently?) only possible via vendor, you will need to buy it with ingame gold. But the price is set to the absolute minimum, which is 1 gold per stack. Meaning, a full "Large Keep" with the according parcel, greathall centerpiece and more than 200 building pieces will cost you 12 gold pieces alltogether ... instead of more than 70.000 non-basic resources if you want to build it all yourself via stonemasonry. Looks like this. I will usually put something in the extent of a large keep into the vendor. There might be days with forts, or a keep may include a bigger parcel. Usually I will try to also put a house, some farm parcels, resources or whatever else I don't need anymore 5.8 into the vendor. So watch out. You can find the vendor(s) immediately north-east to the temple (spawn point). Go to the ingame lobby -> worlds -> kingdoms and search for Kraahk's Ravenheart to enter the EK. It may not be online all the time, but will as long as the god of bugs allow. Contact me if you want to be invited, so you can see it in your much smaller "my kingdoms" tab, to find it more easily. Some may ask why and where is the catch? There is none. Since 5.8 will most likely include a wipe, I am giving away what I don't need during 5.7 anymore. If there will be no wipe, good for you. You will keep the stuff until the next wipe. However, with the next wipe, which will approach as sure as the hunger, you will loose those things you don't own yourself in your backer rewards list. So it's a temporary opportunity. Simply to give more people a chance to use and test stuff ... especially building stuff. xD If the vendor is empty, try it next day. Or before the next wipe. I will repeat this event before every "most likely" wipe. If you have stuff you are willing to give away for 1 gold, too, to support new testers at the end of 5.7, feel free to contact me to either get your own vendor on the firesale parcel or to let me put it into another vendor of mine.
  6. 6 points
    ArtCraft Concept Lead featured in Spectrum 25! FULL STORY
  7. 6 points
    Hi.

    REWARDS AVAILABLE FOR GIFTING

    I saw this thread title in the recent threads and thought it was a giveaway thread, but then saw it was a new player question thread, which is also good but not as exciting just in case anyone else clicks this thread thinking the same thing though: I'll gift the first two people to quote this sentence a VIP token
  8. 6 points
    Pann

    MarkeeDragon is hiring

    MarkeeDragon is looking for customer service reps and asked us to share this link with our community in case someone might be interested. The date on the posting is Sept 2018, but positions are still available.
  9. 6 points
    ~singsay~Who didn't trade-in their backer rewards extra-character slots for shabby shop credits, raise your hahaaand. ~singsay~ ~raisinghand~ ;D
  10. 5 points
    "Dear Diary, Today I woke up in front of the Balance Keep. I got killed and logged off. -Order Rando"
  11. 5 points
    Noura

    Super annoying things

    Hey @idoll, whats your purpose? i'm just seeing ranting all the way around of your void comments... If you don't want to or don't know how to interact with people, Crowfall isn't going to be a good game for you... Instead, try to play singleplayer games. BUT if you want to cooperate with the game development and the community as well, we all appreciated your point of view, but we all agree that decay is a good thing to the game and there are MANY ways to decrease decay rate, like our community friends already said to you, but I'll say it again: Villen Discipline (Passive reduces the decay at 50% atm); Survivalist Discipline (You can use a skill with 4 gathering PIPS which boost your next 2 attacks in 100%); Gathering Skills (Slightly reduces the decay rate of tools and increase the damage to resource nodes); You can buy or craft better tools with Runecrafting, which are more efficient (More durability and more damage). A good Runetool costs 150G, just kill some PIGS R2 and you'll have it. I used to farm in about 4 hours with the same tool. That's the way the game works right now, with all due respect i say to you, get used to it or do something else. I hope you enjoy the game!
  12. 5 points
    As corvax says, prepare your anu.. Servers!
  13. 5 points
    Catch the results of the contest! FULL STORY
  14. 5 points
    Earn treats with your winning Crowfall Monster Month gif! FULL STORY
  15. 4 points
    Even more customization is available! FULL STORY
  16. 4 points
    Get a first look at the brand new lobby. FULL STORY
  17. 4 points
    I'm still not understanding exactly how vessels will work if they have to be placed in the spirit bank first. If exports don't happen until the end of the campaign, then any vessel crafted inside a campaign can't be used until the next campaign, unless the movement of vessels is allowed outside the import/export system. Or is the current system of importing and exporting staying as it is and a different reward will be granted at the end?
  18. 4 points
    Kraahk

    Esperando o 5.8?

    Lembro-me deles (primeira informação: março de 2017). Eu sugeri aumentar seu tamanho. Tamanho esperado: Sugestão: Quero dizer GIGANTE certo? Espero que este não seja o motivo do atraso. Não posso esperar para vê-los.
  19. 4 points
    Noura

    Esperando o 5.8?

    Eu to logando com frequência, mas mal posso esperar o 5.8 O Frostweaver será muito bom, to esperando as skills dele pra deixar todo mundo devagar @infernusdl, kkk. Acredito que bastante gente irá começar/voltar agora no 5.8, inclusive alguns amigos meus!
  20. 4 points
    Arkade

    State of the game?

    The game is in a playable state, but it is not yet a complete game. You can harvest and craft. You can fight mobs and other players. You can group up and take over camps and forts. You can experiment with different races, classes and disciplines. You can visit other peoples' EKs and buy gear from their vendors, or set up your own vendors in your own EK, or in someone else's EK, if they give you permission. There are lots of things you can do, but there are no ultimate objectives. There isn't yet a way to actually win (or lose) a campaign. Your faction can own every camp and fort on the map when the campaign ends, but you don't actually win and there are no rewards. 5.7 has been out for quite a while and a lot of people are waiting for the next build. As such, there aren't that many people playing right now, so finding other people to play with or against may be difficult. There is very likely to be a wipe of everything when 5.8 hits, so any gains you make now will be lost. The good news is that 5.8 will bring the first real campaign. There will be win conditions. We don't know yet know if, and how, winning and losing will affect exports. The original design was to have exports only occur at the end of the campaign, and players would get a percentage of their exports based on whether they won or lost, and what type of campaign they were playing in. But obviously, since there haven't been any win conditions up to this point, it hasn't worked that way. Players have been able to export at any time from any place. That will change, but we don't know yet if that change will be in 5.8. The world is set to become much larger in 5.8 as well. In 5.7, we have a beachhead for each faction and 1 large mainland area that is contested. The beachheads are connected to the mainland by runegates. Essentially, each "island" is a separate server, and 5.7 introduced the tech to be able to move characters and their gear/inventory between those servers. In 5.8, there will still be a beachhead for each faction, but there will be at least 7 contested areas. Also, players will now be able to move between EKs and campaigns without switching vessels. In 5.7, any time you wanted to visit someone's EK, you had to create a new vessel within that EK. Any vessels you had in a campaign could only move within that campaign. In 5.8, you will be able to move between a campaign and any EK without switching vessels, though you can only join 1 campaign at a time with each vessel. Vessels will now be permanent unless you delete them (or they do a wipe). So, if you are looking to get in, now might be a good time to start learning the game. You could wait until 5.8, but it will take you some time to get up to speed. They are trying to get 5.8 on the TEST server sometime this month, hopefully sooner rather than later. It will probably be another 2 - 4 weeks before it goes to LIVE, depending on how much they need to fix.
  21. 4 points
    It doesn't matter how low import/export numbers are if you allow people to harvest on EU/Brazil, export those mats to an EK, craft in that EK, import those items to US-East this milestone will fail. People will avoid conflict to farm the best gear and just use dozens of alt accounts for the import/exports. Also worse than being able to harvest on lower pop servers is crafting in EK's in the middle of the campaign. It removes all risk of crafting and the need for people to defend their crafters or even their harvesters out in the world. It's an issue already and when gear will actually matter for winning fights to win campaigns it will only be exasperated. Please reconsider!!!!
  22. 4 points
    So there has been some dis-satisfaction with how armor has evolved from concept and through development, and in the recent Q & A video, @jtoddcolemanand @thomasblair mentioned some of these issues and design desires that we haven't quite seen full-filled, such as armor set bonuses and motivating use of a combination of armor types as a means of creating visual variety. I have given this some thought and think I have what may not be a ground-breaking or unique set of ideas, with specific values or variables, but definitely a solid foundation and methodology which uses existing mechanics only, that might result in an improvement across the board. Proposal demonstrating the principle: Plate Chest has best Physical Resists, a Crit Defense Modifier Stat and all Plate pieces have a Health Regen Stat Mail Chest has best Organic Resists, a Healing Modifier Stat and all Mail pieces have a Mana Regen* Stat Leather Chest has best Elemental Resists, a Damage Modifier Stat and all Leather pieces have a Stamina Regen Stat Plate Helms have a Hard Control Defense Stat Bonus Mail Helms have a Perception Stat Bonus Leather Helms have a Farsight Stat Bonus Plate Gloves have a Weapon Weight Stat Bonus Mail Gloves have a Cooldown Reduction Bonus Leather Gloves have an Attack Control Defense Stat Bonus Plate Boots have a Pathfinding Stat Bonus Mail Boots have a Movement Control Defense Stat Bonus Leather Boots have a Movement Speed Stat Bonus This assignment of stats to armor pieces and type is based on a principle of logic and what the corresponding armor would actually do in the real world. If you had to choose between wearing a plate helm versus a leather helm, why would you choose either? A plate helm would provide more protection against head injuries, being stunned or knocked out etc, while a leather helm might grant better visibility. Mail Boots might grant good stability for your feet without being too heavy, while leather causes your feet to be lighter. And so on. Some of the example assignments above may be a stretch or seem arbitrary, but the overall principle is pretty clear. The general idea here being to have the different pieces of different types grant specific stats, rewarding choice more than just slightly more or less in the same stat depending on which you choose. A nice thing about this system is how some of the existing stats work, and a way it can be taken advantage of to simulate set bonuses. Certain stats do not take effect unless said stat or a stat it relies on has either a minimum value - 1 versus .5 - or is a whole number. So 1.1 would effectively be the same as 1.9, whereas 2 would be twice as impacting, and you could have from 0.1 to 0.9 in a stat and have no effect, but once you reach 1, the related effects kick in. We see this currently with the Beneficial Harvesting set of stats for example. So, for the 'All Pieces Regen Stats' I itemized below, if each of the 4 pieces granted .25 of a stat bonus, then the effect would only kick in if you wore all 4 pieces. This SHOULD allow set bonuses using existing code. Obviously this is in the greater overall context of existing stats and modifiers, some of which are likely to change in 5.8, so it may not or need not be the only stats possible on armor - other choices would need to be made as regards what can be added through the crafting process, with the materials recipes, the optional pieces and so on. I prefer regen bonuses over straight pool size increases, especially for HP, as it gives some advantage but avoids the extremely high HP amounts which can be exploited by some classes. I see these increased gear stat modifiers as alternate paths to hitting the related caps, sooner than passive training would perhaps allow, in some cases acting as a temporary way to reach a stat goal, and one that could be set aside later in the account lifetime when training catches up, like we see done with many of the crafting stats. I think enhancing the association and strength of an armor type, the chest, in a particular damage category also makes logical sense and enables synergy with the other methods of acquiring resistance, such through the Disciplines. Again, not a complete over-haul as it doesn't speak to the mitigation caps and so on, but a more defined foundation. Thoughts?
  23. 4 points
    Jah

    Making armor great again! A proposal...

    I think the idea that only the chest piece provides resists should be abandoned. It isn't serving a real purpose.
  24. 4 points
    cant wait to read 11+ pages of the 5.8 patch notes
  25. 4 points
    It lets people avoid the need to caravan their loot to safety, which was one of the core concepts of Crowfall. Spirit-banking from everywhere, and safe recalling with loot are both bad for Crowfall.
  26. 4 points
    Soulreaver

    To all EU players

    Greetings fellow EU Crows… History tells us that through these long periods of content breaks only one server has really had the potential to be active: US-East. We would like to change that…. So, while time’s ticking down till 5.8 lands on the servers, we are looking to try and balance the different factions on the EU server, and thus also spike the interest of more to join. This influx in players - as the game receives new content, will hopefully also then stay afterwards if the balance between the different factions isn’t so one-sided, offering everyone more gameplay. Access to gear/crafters/harvesting groups… etc. The big “why”?!? So in an attempt to breathe some life back into the EU server, several of the guilds have joined up and started talking about which faction they will take, which at this time is all up in the air. This is done to balance the amount of organized players on the different factions, as well as numbers. What to do?! Presently 4-5 guilds are presented, all EU based. If you are a leader of a group/guild please toss a message our way, so you can be included in making this possible. Through Discord : Prom#5145 Metauriel#4156 DravoiX#6445 Rhana#1673 [CAL] Soulreaver#1118 In advance: Thanks Regards : A small gathering representing the EU guilds.
  27. 4 points
    Kraahk

    Unachievable Parity

    Welcome to the forums. Since there has already been said a lot of good stuff about this, I can reduce my two cents to one cent and make it short, even with repeating what others already said. 1. The catch-up mechanic will come later and is not designed yet. Up to now it's just a basic idea. Once they seriously work on it, we will have, again, the opportunity to share our feedback and critiques and ideas. The team is very unlikely to give this topic a lot of attention until then. So, prepare yourself and make sure you participate once we get there. 2. There is no parity. There will always be differences. And rightfully. There is two sides to the medal. The more you benefit those who join late, the more you disadvantage those who joined early. A catch-up mechanic is a good thing. But it has to be balanced. And no catch-up mechanic will be perfect for everybody. It is about trying to allow new players to catch up - but also about not to piss off those who already invested into the game and rightfully expect to have (and keep) an advantage out of it. And about avoiding possible exploits of the system as much as possible. For example by only allowing to expand skills in width (like you can use the mech to skill guinecean next to stoneborn) but not in quality (no way to make your stoneborn better than others). Thats already a pretty good thing regarding balance. This topic has been discussed before, it will be discussed again. I wouldnt worry too much about it (yet), because the basic intentions of ACE for this area are good. It's also good that you have an open eye about it. Crowfall needs people like you. So make sure to participate in the discussions, once the team starts to work on it. :)
  28. 4 points
    The problem is that they nerfed the damage/healing mod on mail/leather and boosted HP on plate too much to where the only armor worth wearing is plate. They need to rebalance the armor. It was in a better place before they nerfed mail/leather. Minor slots are very valuable when you consider things like sturdy and overwhelming odds give mitigation also. The hitpoints on plate are out of control and need to be brought back into line. I'd actually prefer they remove or greatly reduce the hitpoints from armor and spread the mitigations/damage/heal bonus over all of the pieces instead of just having mitigation on the chest only. I think it would be a lot easier to balance mitigation vs. damage/heal bonus than it is to balance hitpoints vs. damage/heal bonus because boosting hitpoints have other consequences such as making the champion ult warrior heal insane because it's % of total HP based heal.
  29. 4 points
    blazzen

    October 2018

    There's nothing wrong with quoting Tom Petty!
  30. 4 points
    The third entry in the Starting Out series is up now - Intermediates! This section is broken into two parts, with Tools and some crafting details in Part 1:
  31. 4 points
    We got a recluse spider...but what we need is an introverted-living-in-parents-basement-spider and of course the most highly anticipated of them all .... The man-dolphin-spider.
  32. 3 points
    A preview of the changes and fixes coming in 5.8. FULL STORY
  33. 3 points
    Yeah, it's called going out and fighting people, which is the whole point of the game. The reason why there are so many abandoned threads like this is because there is no intelligence test to limit people creating accounts and posting on this forum. If you want busy work to do to make it feel like you are "progressing" go play one of the dozens of on-rails theme park MMO's. This game is aimed at offering a differing kind of experience, one where the players create conflict and interesting outcomes organically through their own machinations and behaviors. If you don't see a lot of that going on right now it's probably because the game is not complete and in the middle of an update drought pending the next big release.
  34. 3 points
    Tyrant will wipe the server when alpha launches, and he'll wipe it again that night. He'll wipe the server for beta too, it makes him feel al-right. He'll wipe the server in time for crafting updates, and again for siege war. He'll wipe the server before he wipes the server, and then he'll wipe it once more. <guitar solo>
  35. 3 points
    LOL, I actually deleted 'at least' so as not to seem negative.
  36. 3 points
    When is this available to us, the unwashed masses?
  37. 3 points
    IsilithTehroth

    Super annoying things

    He is part of the mmolite group that scream ME! These people want the whole experience to be about them and what they want; not what is good for the game or makes sense logistically. If you don't want to put any effort into your character and playing the game then why even play mmorpgs? These are the people that plagued the genre for so long since WoW hit the market; non mmorpg players that want instant gratification.
  38. 3 points
    Kraahk

    MarkeeDragon is hiring

    For research purposes of course, tsuh, ain't that obvious? To investigate how many people are still watching how closely. And i need to tell you, no, there is no way to hide any bad news in the off topic area in the future. We will find it. Our attention will not fall nor falter. I am sorry that it didnt work and that because of that you had to create another news within only one hour (good job by the way). But hey, you tested us, we passed (as was to be expected). So you had it coming, sorry.
  39. 3 points
    Kraahk

    MarkeeDragon is hiring

    Please tell us this is NOT the thursday update. (and of course all the best to markeedragon and their new csr's)
  40. 3 points
    Honestly, I don't want this game to be an individual XP power progession game like WoW. We've had 10+ years now of people being conditioned to want that by themepark style MMOs - but it's extremely important for a competitive open-world pvp game to maintain a flattened power curve. I'd rather see achievement-oriented play be focused on things like leaderboards that don't cripple pvp balance, and don't force players to make a huge time investment in repetitive activities before they can be pvp-capable. The real value of the Divine Sacrifice system is what they can build on top of it - things like temporary buffs given by a specific god, or other potential short-term benefits like opening a runegate or triggering a pve event.
  41. 3 points
    That character creation flow makes much more sense from a traditional mmorpg standpoint. Being able to travel with a character from Campaign --> EK -->Campaign is cool. Biggest question is what happens with a character's equipped gear, inventory, and storage now?
  42. 3 points
    Both the EU and East campaigns have a instability issue in their data. We've pulled them down temporarily to work on them tomorrow. We will bring them up as soon as we can, and increase the import/exports so you can pull off anything you create/gather/loot on the temporary campaigns. Sorry for the inconvenience, but thanks for breaking the game! Testing helps us identify and fix problems earlier in the development cycle so the launched game will be more stable. We plan to work on the campaigns issue tomorrow and will bring up the old campaigns as soon as we can. If anything changes we will post it here. Thank you!
  43. 3 points
  44. 3 points
    Kraahk

    Unachievable Parity

    This issue has already been clarified two years ago. --> I believe to remember I already saw a version of the rules back in the days in which the according line was included. It was an ammendment for crowfall, also including the risk of buying a backer package. Either I just couldnt find it after a short search or they deleted the whole section after backer packages got replaced by pre-sale packages. Maybe @Daylar can bring some light into this.
  45. 3 points
    I mostly craft in the EK. It just makes more sense. Risk vrs reward is wildly out of whack, for crafting in the campaigns. Storage is at a premium, npc guards are next to useless, crafting takes a goodly amount of time, and while taking that time you are very vulnerable and carrying tons of valuable loot. ACE can force the issue, while ignoring the feedback and have a nice warm poorly made socksstorm on their hands, or they can try and fix the risk vrs reward somehow. I would suggest some better NPC guards, or a chest next to the crafting tables that mats in the chest are used by said crafting table and if the crafter is killed and chest is looted like only 20% of the mats in the chest are available to be looted.
  46. 3 points
    The video is now available on YouTube!
  47. 3 points
    It's winter yay, I mean ugh. - The peak server population during prime time is like 30 players, so there is no pvp. - Resources are non-existent unless you are fully trained. I took a 6 month break came back 5 days ago hoping to be excited about ALL THE MASSIVE CONTENT patches that I have ignored and instead I log on to see this, and to be quite honest not that much new content. Man this game has a long way to go and development isn't moving that fast, although I do appreciate the much faster load times(significant time and effort) and the reduced durability loss in pvp(2 hours of time and effort?) To be quite honest I would personally stop worrying about cosmetic things like the seasonal cycle and start focusing on the game loop and objectives. 50,000 backers and 30 players online during peak? If I was in your shoes i'd be looking at this and seeing a major problem. Completing the game loop should be top priority, as proof of concept even if it is bare bones. Everything else is secondary. This will at least allow you to modify it based on testing and feedback to actually make it good. In all honesty the amount of time and effort that has been spent on EK is crazy to me considering the game loop isn't even finished, I mean let's face it it's basically player housing with perks. If I were in charge I would focus on: #1 Game Loop, let's get the bare bone mechanics in place ASAP #2 A more engaging skill tree -skill tree locked recipes are really bad, they should be rare drops THAT DO NOT REQUIRE SKILL TREE TRAINING TO FIND, same goes for things like gems etc. Why? you might ask, because even in it's current state there would a point in me gathering for that rare chance of a valuable drop, with the current skill tree locking out any surprise rare loot it's really blend and quite frankly boring. Everyone loves random rare loot drops get it implemented! The skill tree should increase the drop chance NOT create it, that goes for all material quality levels and loot! Let's be honest it won't break the cycle of having to level up, because a handful of random rare drops won't allow you to craft anything of value but collectors and crafters might be willing to pay a lot! The basic node for crafting and survival is just a sit around and wait before you can actually do anything, currently around 5 days and we are at 300% speed! I would make this node optional and allow people to specialize right away if they choose to do so. - #3 AI(very poor, hobbyist/student level at best), I'd love to see some good encounters and eventually boss fights, but current AI + risk vs. reward design is light years away. #4 Client optimization and this is a huge one even though I rank it at number 4. Unless you are rocking a 1080TI, 12 man fights pvp are basically unplayable on a competitive level. #5 A much more diverse character customization via disciplines, glance at shadowbane for easy solutions. #6 unique armor sets so we don't all look the same, it's actually super easy to at the very least change the color set using unity and shaders. P.S. - improving map design was going to be on my list as a top priority 6 months ago, but it seems to be the one area where we are seeing very steady improvement. Keep up the good work!
  48. 3 points
    Kraahk

    Overloard

    Ok, let me start with: These answers are based on what I do know, what I believe to know and what I expect to happen based on those two. I will mix them up in my answers to make it more interesting for you. (tl;dr: no guarantees) 1. Do you mean race? Because the race is about the body, the class is about the job. There is no undead player race scheduled for launch. Maybe, if there are enough people who would love to have it, ACE may come up with an undead race in a future update (long) AFTER launch. Or a rotten state of vessels, maybe combined with a specific power tray. Or depending on the playtime/age of a vessel the oppotunity to use it's undead state. Whatever. The possibilities are manifold... after launch. Before launch they are extremly restricted. However, keep the suggestions coming. Later crows may praise your name for them. 2. Crafting vessels are in the plans for launch. You should be able to place a vessel at a factory to let it craft mass products for you. However, we haven't seen anything about this yet and hopefully it will happen before launch (pretty likely). Thralls as companions in battles have (up to now) not been mentioned regarding campaigns (and would probably only drop the framerate unnecessarily). I believe to remember that once one of the team said no. However, we are meant to be able to place guard thralls in our kingdoms and probably also at strongholds in the campaign worlds who will (just like mounts) join or start a fight under specific circumstances. 3. Character customization will come ... at the very end. We are still in basic function testing. Forget about being pretty for now - game development is a dirty business. But again no worries, we will get it as sure as Valkyn will return. (ok, let's say as sure as i believe that Valkyn will return - just to avoid misunderstandings).
  49. 3 points
    Did someone say Pumpkins?
  50. 3 points
    cemya

    Bride Of Valkyn

    TAVERIS “Brother Genesius.” “Yes?” “She is here.” The old monk muttered a last prayer. Rising from the porch where he'd been kneeling, he drew back his hood and carefully tied his loose gray hair with a bit of string. He took a deep breath of the clear morning air. At last. Even in the deepest pits of his despair, he’d known she'd return. The augurs were many. Her arrival one year ago, unlooked for, stumbling naked into the nave of the great temple. Her vow to take up a mantle none had claimed in centuries. The purity of her belief. In that moment he’d felt it was all worth it. The mockery of the others. His long exile from The Kingdoms. The untold years on this doomed world, laying the foundations for a new faith. All the while hiding his true purpose. The Devoted were wise, but they had not all wisdom. The Hunger beasts died in the millions, cut down by sword, lance and spell. Yet more arose. The battle of flesh could not be won, not even by Hero himself. But the battle of the spirit... The answer was there all the time. Right in front of them, in the Book of Creation itself: Such is the nature of our world: the Embers of Chaos and the Dust of Order, divine materials for which all else is but a shadow. Dust floats across the heavens: adrift, lost, untethered. It coalesces around the Embers as if desperate to find purchase. It seeks out scattered chaos, gathered to it like iron to a lodestone. Divine materials for which all else is but a shadow. How many sleepless nights had he spent pondering these phrases? Wrestling one word atop the other, turning them over and about, until he dropped senseless from fatigue? Only to rise again the next day, as consumed as before? Like iron to a lodestone. When it came to him, he’d felt almost a physical pain, as if the truth scorched his brain, burning away the hindering follies. And so, when he’d lifted her chin and looked into her eyes, he'd made the final decision. In that moment, he'd passed her The Gift. The fruit of all his research. All his hopes. Damn his weakness afterwards. With all her potential, she still needed guidance. Protection. But he'd failed her. Failed himself. Drawn to the loveliness of her form, he had felt the call of the flesh. Sensing this, she had fled. He had searched far and wide. From time to time he’d heard rumor. An Elrizan cult of the All-Father founded by a warrior maiden. Strange creatures spotted in Besht the same day it was destroyed by a Hunger storm. He wondered if others like himself were on Ferisse. He dismissed the thought. The guilds had long ago abandoned this world to its fate. A knock at the door. One of the younger monks entered and bowed deeply. “The Bride of Valkyn,” he announced. The monk stepped aside to let pass the shapely figure of a young woman, robed and cowled, then withdrew, closing the doors behind him. She had returned to him. Beyond all hope. The young woman remained silent, as if waiting for him to speak. He could not see her features due to the cowl. But his mind’s eye saw once more her blue eyes, creamy skin and the shining black hair that flowed down her back. Surely, she expected an apology. “Dearest Cembrye. I did not behave properly before. Please accept my…” He gasped. The young woman had thrown back her cowl and tossed aside her robe. Braids of blonde hair circled long bat-like ears, carefully pinned to the side of her head. She wore form-fitting doeskin and a pair of dove-like wings uncurled behind her back. A wooden mallet appeared in her hands. She flashed her green eyes and laughed as she brought the mallet crashing down on his skull. “Don’t worry about it Clem!”