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Showing content with the highest reputation on 11/19/2019 in all areas

  1. 6 points
    Yumx

    Warstory: Vanguard Visits NA!

    We visited the NA campaign Friday night and got into a lot of fun fights, here's some of them. Thanks for the fun! ________________________________________________ Do you want to join Vanguard? Apply here!: https://forms.gle/FF4WBSoWjzTMMu5r5 Want to talk to us? Join our Discord!: https://discord.gg/YT8fE64 Do you want to see our recruitment thread?: https://community.crowfall.com/topic/25251-v-vanguard-eu/
  2. 2 points
    Saivar

    Greetings!

    Hello new world! I've been lurking these forums since early 2015, and have been following the progression of this game ever since seeing it on Kickstarter in 2015. Finally made the leap to purchase a bundle. Not sure where to begin, but all I know is I'm sure to have fun. My own gaming experience ranges from FPS to MMORPGs. Some of my gaming highlights come from Black Hawk Down, DDO, Rift, Tera, Smite, Paladins, ArcheAge, Diablo (1, 2, and 3) and others that I am forgetting. My fondness of video games really comes from my joy of reading fantasy novels, which lead to my exploration of tabletop gaming. It really just spiraled from there. I cannot complain though, I've met some great people along the way. Some I still talk to, and others have simply fallen off the face of the planet. Hopefully I will gain even more in the days, weeks, and months to come while playing this gem of a game. Hopefully I will see some of you out there in-game!
  3. 1 point
    Yumx

    [-V-] Vanguard | [EU]

    We visited the NA campaign friday night, and got a lot of fun fights versus the order faction:
  4. 1 point
    Archaos

    Greetings!

    Welcome to the community, Saivar. Glad to have you here.
  5. 1 point
    Hi Saivar, Indeed, we ASSIMILATE players of ALL skill-sets (new or experienced to Crowfall) into ROME. If you're willing to learn and eager to become a comrade, we'll help forge you into a proper player. If you have any additional questions or concerns, please feel free to send me a private message. Good luck mate.
  6. 1 point
    Hey, I'm Lumenation. I'm older. I'm married. I have kids. I still find time to play video games. My Likes: Being Strategically Aggressive in Large Battles Feeling like I am contributing Pretty Colors(pinks with floral notes) Good conversation My beard My Dislikes: Open Mics and eating Drama Religion Politics What I'm Looking For: People to play with. I've figured out the game from guides my 25+ years of playing games and guides. I've assisted a few players in their learning and made friends. Looking to just get deeper in a game I feel has potential for a long amount of play time. Synopsis: If you feel your group or guild fits this style please reach out to me. Let me know how I can assist you if you are a new player. Let me know if you would like to talk more about the game or assist in anyway.
  7. 1 point
    Welcome to the community, Lumenation. Glad to have you here.
  8. 1 point
    canvox

    Combat Feels Bad Still

    I used to test a lot, but then I got a little burnt out and stopped coming around as much. Just started a new character a couple weeks ago and did a little bit of leveling. The game is much slicker than when I left, and the NPE is tight. I think leveling a character to 30 feels relatively fast, and I was able to get the hang of everything quickly. I got cool drops, I was able to interact iwth the crafting system. I had only two complaints, and one of them is kind of trivial: I don't think I really understand the spirit bank/embargo system still, and the NPE didn't really clue me in at all. Even just a static image explanation when I open up the world bank in town would be helpful. The bigger one is this though: Combat still feels pretty bad. The buttons aren't as responsive as I expect from a hotbar MMO, there doesn't seem to be any action queueing or lag compensation, it doesn't even check held buttons when CD's clear. So I frequently find myself having to hit a button a couple times to get it to "take" because I accidentally hit it during the last 100ms of the cooldown. This can be a playstyle, just spamming buttons until they activate. And that doesn't even feel that bad. But when you have "hold to cast" buttons, that's not really an option. I actually think hold to cast feels bad generally, I'd rather you guys did almost anything else for variable-strength spells. I'm coming off classic wow now, so the massive difference in how things feel during combat really sticks out. In classic wow, hitting the same 3 or 4 buttons over and over again feels really good and I can do it for hours. In crowfall, I get tired of it after 30 minutes or so. I don't think I have the chops to spot and point out everything that frustrates me with this to give you a full list of the issues, I just have a general constant feeling of struggling with the controls. I still have the same issue I did a year or two ago where my character will stop responding a second or more in advance of anything visually happening to them that would cause them to stop responding. I'll still have issues where my shots vanish instead of hitting my target on the regular. It sucks because you guys have put a lot of work into making the macro of this game fun, but until the micro is also fun, I can't play it long enough to enjoy it.
  9. 1 point
    Rikutatis

    Combat Feels Bad Still

    It sucks to admit it, but it's pretty much this. The game sounds great on paper, but it doesn't play that great. The combat just isn't good or fun, specially when you dip out and play a good action combat elsewhere; there's just no comparison. The rest of the gameplay is boring as well. Live service games and MMOs are grindy by nature, but the gameplay has to be fun for you to enjoy the grind. As we inch closer to a release ready state, it just doesn't seem like a whole lot will change. The combat is clunky and uninspired when looked at individally and small scale and devolves into a mindless spam blob when played large scale in sieges. I honestly think ACE should have invested more resources into hiring ppl with a lot of experience in action combat for pvp games, but it's too late now.
  10. 1 point
    APE

    Combat Feels Bad Still

    It's hard for me to put into words but combat still feels off. Combination of movements/attacks not having enough weight, animations/visuals effects too fast or too unnoticeable for being proactive/reactive, positioning isn't rewarded greatly, lack of collision/physics/aiming, forgiving targeting or lack of despite several design choices focused on the reticle and supposed aim, messy UI and visuals, and so on. Along with optimization and the issues you addressed. My hope is some of that gets cleaned and tightened up, but not sure if this team has enough talent with experience in this area. While those things could improve, I have stronger doubts about the powers and character design that make up combat itself. While there is some variety, most classes seem rather one/two directional with little complexity. Hit left mouse a few times, get a buff or trigger something, hit 1-2 other things that benefit, repeat. Toss in some oh crap buttons and whatever DMG+CC for filler. While games like WoW had maybe too many spells, others like GW2 cleaned up the bar and went more with variety. GW2 classes with the weapon system can play fairly different even with a small hotbar between builds. Promo classes and Disciplines (sub-classes?) simply do not add the variety I believe is needed or that ACE seems to say they provide. This makes Crowfall's learning curve not so high which is good, but the ceiling is low as well. Not sure if there is any way to improve this beyond going over each class and promo one by one and putting a good deal of time into them. Sounds like ACE plans to look at early classes to maybe spice them up to be as interesting as newer ones, but overall even the newer ones don't differ too much. I wouldn't say all classes are homogenized but the variety of powers and effects is bland compared to several much older games. When it comes down to it the typical stack and burn a target combat happens and is how most games go, but I guess I at least like the illusion that what I'm doing matters more then just adding more DPS/Healing to the pile. Then again I like the more niche support roles and powers like debuffs/buffs/shields/cleansing and other combat modifiers that change how fights take place and less about how fast/slow someone dies.
  11. 1 point
    Awesome guide! and very helpful. I am an aspiring developer myself so seeing how the testers think is a good way to get an outside-in view from a hyper-critical perspective(down to the typo kind of thing). Thanks for writing, it will certainly help me test as well.
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