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Showing content with the highest reputation since 01/22/2020 in all areas

  1. 5 points
    I don't expect the game to be done at an unreasonable pace (6 years is reasonable). I do expect regular and meaningful interaction with the community. I do expect Q/A's to have more content than fluff. I do expect a timeline with an * because things happen and schedules/production changes come first. I don't expect fully working content the first iteration. I've been here since the beginning (I'm talking count down ticker on play2crush). I've given them a lot of money (a few accounts, a mountain citadel, like 9 years of VIP if that's a thing still). There are decisions that have been made that I don't support and I am still here (I'm not a game tourist). This style of dev'ing where you treat us like mushrooms (keeping us in the dark and feeding us poorly made socks) is dated and honestly disappointing. I will defend the devs when they need to be defended and I feel like I can criticize them when they need it.
  2. 5 points
    Everybody knows that JTC is a Fae.
  3. 4 points
    Yumx

    [-V-] Vanguard | [EU]

    A fun moment from yesterdays siege, @Atreustook a bunch of players with him when he died:
  4. 3 points
    Why on God’s Green Earth are you trying to hype this game at its current state? Of course you should be laughed at if you are trying to get them to play a game you yourself are NOT playing. There has been a LIVE Server feature freeze since last summer to get the development time to get the game to a releasable state. That necessarily meant folks walked away from the existing LIVE Servers. Trying to get folks to come back and play the existing game is absolutely idiotic. Stop doing it. You aren’t helping. If 5.110 delivers...then show folks the videos we make of how much fun we are having. If 5.110 doesnt deliver...then wait until 6.0 shows up...and we can see if that’s ready for prime time. In the mean time, find something better to do with your precious time. The game will or will not be worth the time, money and effort once its released...and no amount of consternation now will have ANY effect upon that ultimate verdict.
  5. 3 points
    starrshipcs

    Dev Diary: Powers Load-out

    I applaud any attempt to reduce the information vacuum, but skills and power trays go hand in hand and don't really warrant 2 separate communications, and it is all old information to boot. New info would be better. The UI looks great and I'm glad to see that, but if Dev Diaries are going to to be a regurgitation of older information in a new format and with just a few more of the finer details then I'd prefer to see that information presented as concisely as possible; we know there won't be any documentation for 5.110 but this could be an opportunity for ACE to get some details down in writing for everyone to reference without actually generating official documentation at this point.
  6. 2 points
  7. 2 points
    Voici la petite traduction de l'article de presse publié aujourd'hui à propos du financement qui a eu lieu il y a peu ! J'espère en tout cas que mes traductions vous servent si vous n'êtes pas à l'aise en anglais 😉 Faites moi savoir si je fais des fautes dans la traduction 😁 ------------------------------------------------------------------------- 11,7 millions de dollars réunis pour achever le développement, le lancement et la diffusion mondiale de Crowfall AUSTIN, Texas, 28 janvier 2020 — Le développeur de jeux indépendant ArtCraft Entertainment, Inc. a annoncé aujourd'hui que la société a clôturé une levée de fonds de 11,7 millions de dollars auprès d'investisseurs, marquant ainsi la dernière étape financière de l'achèvement et du lancement du très attendu jeu vidéo de la société, Crowfall™. Vaste univers virtuel que les joueurs peuvent explorer, conquérir et dominer, Crowfall est une expérience unique où les actions d'un joueur peuvent changer l'histoire du jeu, à jamais. En plus du financement participatif, Crowfall est financé par des investissements traditionnels. Cette double stratégie de financement permet à l'équipe d'éviter de devoir constamment proposer à ses joueurs de nouveaux objets ou programmes afin de maintenir les fonds de développement. "Nous sommes extrêmement reconnaissants à nos investisseurs qui se sont engagés à nous fournir les moyens financiers nécessaires pour amener Crowfall jusqu'à la ligne d'arrivée", s'est exclamé J. Todd Coleman, co-fondateur et directeur créatif d'ArtCraft Entertainment, "et, bien sûr, à nos backers - sans qui nous n'aurions pas eu l'occasion de donner vie à ce jeu". Crowfall, qui a connu un succès retentissant, se distingue parmi les studios indépendants, avec un montant impressionnant de 5,7 millions de dollars de promesses de dons, qui s'ajoutent aux plus de 30 millions de dollars de financement provenant de licences de technologie, d'accords de distribution et de précédents cycles d'investissement. "Le moment est parfait pour ce cycle, car nous nous préparons à lancer la bêta ce trimestre", explique Gordon Walton, co-fondateur et président. "Plus de 300 000 joueurs se sont inscrits pour nous aider à tester le jeu en bêta, ce qui nous donnera l'envergure nécessaire pour que le service soit prêt dès le lancement". La version bêta du jeu, actuellement testée en interne, comprend des fonctionnalités importantes, dont le très attendu jeu de règles Guilde-vs-Guilde qui permet aux guildes de s'affronter directement pour le contrôle des mondes de campagne dans l'univers de Crowfall. Cette expérience est soutenue par plusieurs gameplay uniques ; Faveur Divine, un jeu de stratégie qui permet aux joueurs de faire appel au panthéon diversifié des dieux de Crowfall, et la Construction de Ville personnalisé pour donner aux guildes la possibilité de construire des châteaux et des fortifications uniques à tenir. Ensemble, ces caractéristiques offrent une expérience innovante où les joueurs contrôlent le destin de l'univers. À propos d'ArtCraft Entertainment, Inc. dont le siège social est à Austin, ArtCraft Entertainment, Inc. est un développeur et un éditeur indépendant de divertissements interactifs destinés aux consommateurs du monde entier. Fondée par les vétérans du secteur J. Todd Coleman (Wizard101, Shadowbane) et Gordon Walton (Ultima Online, Star Wars : Galaxies, Star Wars : the Old Republic), la société développe et publie des produits sur de multiples plateformes. Le premier jeu, Crowfall, devrait commencer à être testé en bêta au premier trimestre et être lancé en 2020. Pour plus d'informations, veuillez consulter le site du produit à l'adresse https://crowfall.com ou nous contacter par courriel à l'adresse press@artcraftent.com. ArtCraft fait partie de la dynamique communauté de développement de jeux d'Austin, au Texas, qui comprend près de 100 sociétés de jeux et plus de 2 000 développeurs de jeux. Article d'origine
  8. 2 points
    Pann

    Thursday at noon?

    I don't understand the question. Where did this "Thursday ETA" come from? There's nothing planned for Thursday. I will publish a new Dev Diary tomorrow (Wednesday) about changes to the leveling (XP) system. Beyond that, there's no big something happening this week. I honestly hate to burst anyone's bubble, but it truly breaks my heart when folks get themselves hyped up about something without any basis and wind up disappointed. P.S.EDIT: Ahh, now I see where this is coming from - the current campaign ends today and we haven't announced the next one yet. That is being announce later today; we're putting the finishing touches on the webpage. I'm sorry for the cornfusion.
  9. 2 points
    Yumx

    [-V-] Vanguard | [EU]

    Twitch prime btw
  10. 2 points
    I would love to see an Ugru Juggernaut who uses Juggernaut abilities and drops the Juggernaut rune. Then the same treatment for all the rest of the majors. R6 and below = white disc, R7 = green disc. R8 = blue disc, R9 = purple disc. R10 = orange disc. No more of this upgrading disciplines stuff. Leave the white discs on vendors but don't allow upgrading. You have to farm anything above white.
  11. 2 points
    Narak

    Nekromantie

    Schau einfach mal auf unserem Discord vorbei und schreib mich an @Alandor69 . Ich hab noch diverse Brillen für den Necro rumliegen.
  12. 1 point
  13. 1 point
    Adalid

    Finally that social thingy

    Totalmente de acuerdo con lo anterior. Me gustaría aprovechar la oportunidad también para ofrecer mi ayuda en cualquier momento a aquellos que la necesitan, especialmente a los nuevos jugadores. My name in game is Adalid
  14. 1 point
    Surelia

    Finally that social thingy

    for now, only for now 😈 But good to have helpful players like you this stage of the game! Thanks
  15. 1 point
    Welcome @Sicarious If in doubt, there is always the option to contact support@crowfall.com (which up to now is more or less your direct line to the developers). Usually it's a problem on the users side. But often they can help you figuring out the issue, if the community can't. Have fun, good luck and all the best. Kraahk
  16. 1 point
    As frequent lurker, there are probably tens of us ready for ACE to at least get to the polishing phase. Sadly the 5 or so other people I got to back the game after I did are pretty set on "ehh... probably not going to revisit" mode unless Crowfall does something spectacular and some of the "same old" problems are addressed. The game is going to be awash with bright-eyed and confused new players when they release access to the non-backers (whatever they are rightly called), HOPEFULLY they time some of their more anticipated releases with beta and the newly-gained access they will be granting at that time to start the PR boulder rolling downhill. Honestly, out of all the planned and anticipated stuff we're promised, I only think Frostweaver will actually bring back a sizable chunk of players and even then that's not going to keep them here if it's all the same otherwise. I'm also convinced that Dregs isn't really going to cater to ANY "fresh" players either, but I've been wrong. I'm hoping for good things from Crowfall, but ACE needs to be downright tactical in the coming months/years or this thing is going to lose steam.
  17. 1 point
    I just tested it and your are correct that it doesn't use stamina, but it is clearly broken. The tooltip for the talent specifically says it reduces the cost by 75% and lose no additional stamina when blocking big hits for 12 seconds. It is currently using no stamina and I can maintain it without a stamina cost beyond the 12 seconds. Once I stop blocking, it will work correctly again.
  18. 1 point
    guess we are already again on the HYPETRAIN 😎
  19. 1 point
    Hyriol

    State of Crowfall?

    The Crowfall developers just did a Q&A live stream earlier this month that touches on a lot of these topics, like the role crowd-funding has played in development and the state of the company leading up to beta, launch, and beyond. Have a peek if you're interested in these upcoming updates: https://youtu.be/uH9v7JPliwg?t=243
  20. 1 point
    Cejo

    How Solo Player Friendly is this game?

    One thing to note is that many/most guilds will likely have hours with poor coverage, where even though people are in a guild, they may wind up having solo time during those odd hours. Point is, you probably won't be the only one flying solo during off hours.
  21. 1 point
    VaMei

    When will the wipes end?

    We know there is a wipe for the release of 5.110, and we know there's a wipe planned for soft launch. Unless there's a development reason for more (significant alteration of the database, or revision to items & skills that require specific testing), that should be it.
  22. 1 point
    Joyce

    KDS in Crowfall [EU]

    Nice pvp 💪 training yesterday. I enjoyed it very much 🤣
  23. 1 point
    What you describe for your vessel section is pretty much literally what happens when a new vessel is created: you fire it up, and it needs to be leveled; thus the exp being reset. While I kinda see where you're coming from with it, I think it fits the lore a bit more the way it is. The player is the Spirit Crow--essentially, we're ghost birds. We use dead flesh and stitch it together to battle one another for purposes and reasons that can be as selfish to the individual, to the most pragmatic of theological service. While I don't hate the idea of slapping on a more beefy brawny hard-slapping battle-arm, if we hop away from mechanics, and more to the lore--I think the current system (and the more long term idea of a slow creeping build up of power) makes more sense if you look at it from a years-from-now perspective. It might be a tall mountain to climb, but if you chose that path, by the time you get there, you're high above the others. Similar to how EVE functioned before they borked it to all kinds of hell. Your other points i agree with/feel no reason to point out. I hope you keep enjoying the game. Crowfall has a strange way of getting its hooks into, and having you spent more hours than you ought with, "What if..".
  24. 1 point
    I played a bit, didn’t rlly get too into it as there wasn’t much of anything to guide me as I started out. Didn’t really know wtf I was doing and I got bored of just killing mobs. Has there been any good recent updates?
  25. 1 point
    Surelia

    Dev Diary: Powers Load-out

    doesn´t that open pandoras box for some fancy nerdguys to make a macro that switches those gathering powers for the fighting powers on one button within milisecs?
  26. 1 point
    VaMei

    Dev Diary: Powers Load-out

    From the lore side, I agree that a centaur should be the fastest thing out there; it doesn't need to ride a horse, it *is* a horse. From the gameplay side, making it the fastest thing out there, in and out of combat, means it would need to take a big hit elsewhere. Centaur can already run down anything but a mounted knight while OOC, and stick it with a hurl bat, chain pull, or a root. Don't run from a centaur, you'll just die tired. As for making it viable for classes other than champ, it's already a good choice for every class available to it. Centaur is the top choice for cleric, and horse knights are not at all uncommon.
  27. 1 point
    Surelia

    Nekromantie

    Diese Bücher enthalten sozusagen die Anleitungen für den Bau runenverzierter Waffen (momentan beste Waffen im Spiel)
  28. 1 point
    VaMei

    Stealth for Every Class

    Using a brigand allowed them to show a class that has multiple trays. Using a cleric, champ, or any other class with only one bar would have left even less to show us.
  29. 1 point
    Jah

    Dev Diary: Powers Load-out

    I think you are mistaken here. The buff works even if multiple people in the group have it slotted. Only the group leader's leadership counts.
  30. 1 point
    Alandor69

    Nekromantie

    Die Anbieter haben leider keine, woher bekomme ich die Brille ? Wo finde ich Lungen und Augen her ?
  31. 1 point
    Uta

    Présentation de Cerbere

    Bienvenue sur le jeu @CerbereStyxx ! Un vétéran du mmo 😏 Au plaisir de se croiser pour se bastonner 😜 Si tu ne l'as pas encore fait, il y a un discord français avec des joueurs actifs dessus si tu ne veux pas jouer solo ou même échanger entre français sur le jeu 😁
  32. 1 point
    Doomshadow

    I decided to join

    @timetopat I would go on YouTube and look under Crowfall Beginners Guide. The most recent patch is 5.100. I think FilthyRobot has a pretty good one. Begause it's pre-alpha, there are not a lot of tutorials and it hasn't been updated in quite a while. Watching a video or two will save you a LOT of time. Second, I would go to the guild page and look under Guild Recruitment. You can find guilds that offer your preferred play style and find ones that are recruiting. A helpful guild will shorten the learning curve tremendously. Welcome to Crowfall!
  33. 1 point
    Welcome to the forums. Yes, they removed the voxel part. It was, anyways, only meant to be used for destruction, not for building. Walls were built of parts (like this), would crumble down specifically and be objects then, like you can see here. Obviously turned out to use more resources than it would make sense in a PvP oriented game. Who likes lags, right? It's nice, but it's not necessary. (I mean ... I LOVE it ... but ok, not my choice). Maybe once technology allows it. Building however is a different topic. First of all things are generally divided, for the player, between Eternal Kindoms and Campaign Worlds. Right now, in the Campaign Worlds we build up predesigned Fortresses. We feed each part of the working site with special resources gathered from saw mills or quarries to get them to the next step of completion. Obviously this will change with the new city building concept, once 5.110 gets to the LIVE servers. So there's nothing more to say about it than that it will change soon (no infos about that yet). In the Eternal Kingdoms (kind of your personal housing area) you can more or less build quite freely. Despite the original concept of just having some prefedined parcels with predefined strongholds on them, you can build your home (or the home of your guild/community) wall by wall. Not voxel-like individual brick by individual brick though. Still the scope of possible variations is massive. Let's just take the 3x1 keep wall. It can be massive or include an internal gangway up/down, be blank, have some battlements, a wooden top structure or a second stone level. Not to speak of the different panels you can individually place on both sides and levels (doorway, window, crenel). A lot of options. Even the main buildings got changed from prefefined buildings to a modular concept that allows for a lot of customization. They also mentioned that there may be different general styles we may use in the future. What we will get in the end and in how far one will be available in the other world, that remains to be seen (though of course campaigns are priority - PvP, remember). A lot of questions about this should be answered in the next 5.110 update, though. So keep one eye open. At least. Have fun, good luck Kraahk
  34. 1 point
    So I heard they removed voxels a long time ago due to technical limitations. From what I see, you can't even build stuff either? To me it just looks like a PVP world where you craft stuff, sort of just like a persistent war like ESO's Cyrodil or GW2's WvW. When are they going to add actual sandbox elements like player constructed buildings or player built towns?vidmate mobdro word counter
  35. 1 point
    Audin

    Crowfall cybersport possibilities

    Healing is overpowered in any format currently. Could bring a team of all healers and would not lose. Without any real passes on balance, this pipe dream is as such.
  36. 1 point
    As states above. I really like MMOs and cybersport. But at this moment there is no game as for me, which contains both. I know about WoW, and its Arena and PvE competitions but i just have 0 intentions to play retail. Crowfall as for me seems like it has great opportunities for PvP competition. As for GvG part at least. (Any chances on arena (1v1, 3v3, 5v5) thou?)solitaire.onl/ 9apps.ooo/ So how do you guys think, is it possible or not?
  37. 1 point
    srathor

    Crowfall Memes + MS Paint Rage Thread

    Poor Ballista
  38. 1 point
    KDSProm

    Paladin (healing) Templar

    Paladins are the a class that can deal twice as much Points/Minute - HPS+DPS then any other AoE contender that are limited to mostly DPS or mostly healing. In the combat log parser a paladin can deal 160.000-180.000 Total Damage+Total Healing in a fight while the next is probably a Cleric, Confessor and Myrmidon but they stop at about 80.000-100.000 Total Damage+Total Healing. It's not a solo play class - that's for sure - but in a proper group is the foundation. Feel free to explore and build it but don't complain about it
  39. 1 point
    Yumx

    Vanguard Minor Discipline Guide!

    We in the Vanguard want everyone to improve, and have easily accessible information about the game. With the death of Expansive Mind, Demon's Pact, Fashion Statement and Hand of Glory - we often get asked "Which minors should I go with?". So to help the new players, and refresh the memory of experienced players, we have created a short guide, with the currently available minor disciplines in the game. *Note that we have left out minors such as those who improve songs, and thorns - as we would not recommend them to anyone currently. Enjoy. Remember to click to zoom! _______________________________We are recruiting! Looking for 2x flex players and 1 support player! Check us out here: GUILD THREAD
  40. 1 point
    TheMap

    Paladin (healing) Templar

    Paladin can attack , use censure and the aoe combo (forget the name) to generate pips. I think its spot on the way its sitting right now, the DPS that can be put out is far better than any healer out there. Paladin isn't supposed to be a main healer, more of a hybrid CC/DPS Healer. I believe Templar is one of the classes that is balanced just right for its role.
  41. 1 point
  42. 1 point
  43. 1 point
    SoberSoul

    Crowfall Memes + MS Paint Rage Thread

    You have to realize here, I have 60% mitigations with my armor + 15k HP+ 3 healers babysitting my ass and counter discs, I was literally built to fight that fight , besides that I did not play stupid, I played my terrain, if anything nerf terrain... Also you need to keep in mind you were playing with a few noobs, and not everyone was focusing the same target, you are making it sound way worse than it really is :/
  44. 1 point
    mandalore

    Crowfall Memes + MS Paint Rage Thread

    @Zybak https://tenor.com/view/deer-scream-funny-gif-4408151
  45. 1 point
    mandalore

    Crowfall Memes + MS Paint Rage Thread

    Hold my beer...
  46. 1 point
    Tinnis

    Crowfall Memes + MS Paint Rage Thread

    frostweaver as the last undisclosed and unreleased class: players reading another "frostweaver tease" news update... ;p
  47. 1 point
  48. 1 point
  49. 1 point
    Nyamo

    Crowfall Memes + MS Paint Rage Thread

    You called for it. Kittens meme incoming.
  50. 1 point
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