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Showing content with the highest reputation since 02/20/2020 in all areas

  1. 11 points
    Please be aware that on Tuesday, February 25, at 3 pm CST / 10 pm CET, access to the Crowfall TEST server will be modified to “Internal Only”. This is being done so that we can perform some maintenance and infrastructure improvements prior to the next wave of public testing starting on TEST. When the TEST server is returned to service, we will announce it through standard channels. We appreciate your support.
  2. 10 points

    ACE Q&A for March

    March 5, at 11 5, at 11 5,11 5.11 CONFIRMED
  3. 10 points

    Don't fall for the bogus "email"

    It's come to our attention that someone is sharing a fake TEST email that was modified from one we sent 18 months ago. IT IS FAKE! No emails have been sent from us regarding 5.110 testing. As we have in the past, we will make an announcement when 5.110 is ready to receive visitors.
  4. 6 points

    Malekai.org | The Crowfall Database

    Hey ya'll, admittedly been a bit silent on this front. Wanted to see where the direction of Crowfall was headed before putting more work into this project. I felt I should just keep the updates centralized to the already existing Malekai thread, versus spinning up a new one. A few important updates are worth covering today: Project Malekai, the open source project powering Malekai.org is no more. You'll see references to this phrase removed from everywhere as I find and track them down. What does this mean exactly? Most of our source code was public and intended for other Crowfall fans to hop in and help out. Going forward, only our "data" and "image" repositories will be public. This should allow most community projects to get off the ground. All of our data gathering micro-services have been moved into private repositories. No impact to our users is expected. Work on the 2nd version of Malekai.org continues, albeit very little was done in the last 6 months. This will accelerate with 5.110 around the corner. You can see the current direction of the new version over here: https://beta.malekai.org A new team is currently working to accelerate the time it takes to patch content updates to Malekai.org. Expect new stuff to be posted in hours, not days (or weeks). Finally, MalekaiBot, is now officially out of beta and is available to be invited to your own Discord communities for convenience. We plan on integrating a lot of new features on Malekai and the Discord bot will grant you access to nearly all of them. Special thanks to @Rufio and @Keaggan for letting us test it out on their respective servers. MalekaiBot currently offers the following core functionality: Subscriptions to the latest Crowfall news in your Discord. Be notified when new patches are released, Crowfall news posted to the Crowfall.com front page, and also when Developers respond to posts on this forum. Search results from Malekai.org directly in your Browser. While this feature is still rudimentary, it will allow you to theorycraft in the comfort of your Discord without needing to constantly go look up what stuff does. You can currently invite MalekaiBot to your servers, if you are a Discord server owner, by visiting https://malekai.org/invite Thanks all for your continued support, we eagerly look forward to seeing you all in 5.110!
  5. 6 points

    [GERMAN] -NM- Nordic Marauders

    The chaos forces came back out to take vengeance for the previous defeat. Surrender was not an option. Bravely they attacked to break the siege of the two enemy factions and were able to come out victoriously. But not without paying a huge toll of blood. It was a hard fought battle, to secure the keep once more. This is meant to be a tribute to our russian friends, who won this campaign very well deserved! We had lots of fun playing against you guys. It was a good challenge. Let´s have an even better campaign coming up!
  6. 6 points

    Dev Diary: All the Things

    Thanks for the update. Sounds like quality changes have been added. That said I'm not a huge fan of descriptions like "has a chance to instantly remove". It's just so vague. There's an enormous difference in value if it's a 5%, 25%, 75%... chance. Put in the description the real of it.
  7. 5 points

    ACE Q&A for March

  8. 5 points

    ACE Q&A for March

    That's Thursday at noon in my timezone.
  9. 4 points
    The coming Thursday at noon is gonna be the last one from February guys ,start the hype machines.
  10. 4 points
  11. 4 points

    ACE Q&A for March

    Please join us for the ACE Q&A for March on Thursday, March 5, at 11 am CST. https://www.twitch.tv/crowfallgame
  12. 4 points

    Dev Diary: All the Things

    I want in game balance for races and classes. I’ve never advocated for healers (I’m a support player) to be stronger; I’ve advocated for more diverse healers and a reassessment of the high TTK in small scale and the short TTK in large scale. This is a good post by ace and I hope the repeat this style of successful posting.
  13. 4 points

    Dev Diary: All the Things

    Right now we are in a bit of a hold period. If you have the game Log in, Create a Toon, go to God's Reach, and mess around. You can level the toon, and check out the game fairly well, pvp will be lacking though. We are expecting a full wipe in the next couple of weeks, so you will lose any progress. Once the wipe happens I expect alot of activity. I have been here 5 years now, I really have not played since last November, I am waiting on the patch/wipe, alot of people I know are doing the same, and we expect a large influx of new players when this happens. If you buy the game, download the "Test Server" also, the patch will hit there first, and you will have some sort of idea when this will "all happen" The game is great well worth the 100 bucks I spent years ago, a bit dead at the moment do to the above topics, but if you are new, I think it would be easier to check it out now, before the onslaught of players fighting for the same resource nodes..
  14. 3 points

    New World, Old Problems

    Interesting article on mmorpg concerning New World & its final backtracking before launch, after all those years of promoting a PVP centred mmo sandbox. The article goes on to state other mmo's that have come up with solutions, instead of giving up. In particular, Crowfall is mentioned positively as a solution. Click here to read the article: New World, Old Problems
  15. 3 points

    Dev Diary: Thralls in the night

    Very nice to see that we'll have to hunt these in Campaign worlds to get the higher ranked ones!
  16. 3 points
  17. 3 points
  18. 3 points

    Dev Diary: All the Things

    Filling the gaps in Racial Disciplines FULL STORY
  19. 3 points

    [-V-] Vanguard | [EU]

    Recruitment is closed for now until further notice! We've gotten a big rise in applications over the last month (dat 5.110 hype), and have now reached the amount of recruits we were looking for. If you are looking for a german guild, check out our friends and allies over at Nordic Marauders: https://community.crowfall.com/topic/25681-german-nm-nordic-marauders/
  20. 3 points

    The UnDeAd Legion

    We are going to crawl from our graves.. Crypts. . Sarcophagus .. We shall come out in droves... The UnDeAd will be here for then Dregs..
  21. 3 points
    I wouldn't. I'd rather they just put it on TEST as soon as it is ready. I don't see much point in delaying it. I'd like warning for when it will go to LIVE though.
  22. 3 points
    Thursday at noon so we already have a prewarning 😅
  23. 3 points
  24. 3 points
  25. 3 points

    Movable UI Elements

    TLDR: Having to look away from the action in the center of the screen to see crucial information lessens the experience. The larger my monitors get, the farther away the cooldowns, pip counters, myrmidon crash meter, ect get from what I want to be looking at. Its a big reason why many people hate subtitled movies, because they have to continually keep looking down to see whats going on instead of being able to focus on the movie. Im not even asking for resizing elements, but being able to move things like health meters and class ability counters to areas that the player find more visible would help greatly. The main reason Ive stayed with World of Warcraft for so many years is that its one of the few games that allows me to place elements I consider crucial in areas my brain can recognize them. Edit> Yes, Ive seen the new UI design. Its nice, but in no way addresses having all of the info at the edges of the screen when the action is in the middle.
  26. 3 points
  27. 3 points
  28. 3 points

    skill gains?

    The passive skill system is an alternative to the grind for skills. Would it really be better if you needed to spend 50+ hours grinding to max out your skills? That seems like it would be counterproductive in a game that is supposed to be focused on PvP. Instead of worrying about raising your skills, you can spend more time working toward PvP related objectives. Yes, they could make the progression much faster, but then what's the point of even having a progression? They might as well make it a MOBA at that point. There's more to progression in Crowfall than just passive skill training. If you do nothing but train your skills, while someone else is training their skills AND playing the game, you are going to absolutely be behind. While you aren't playing, you aren't helping your faction/guild win the campaign. You aren't harvesting resources, crafting gear or obtaining the various recipes and tools used by crafters. You aren't leveling any vessels, gaining experience with your chosen class or accumulating wealth. You've already bought the game, so you'll get to start your training on day 1 with everyone else. It will be a completely level playing field. For the people who come after, there will be catchup mechanics. We don't know exactly how that will work, but they have mentioned a couple ideas in the past, one of which includes the ability to gain some skill training by doing in-game activities.
  29. 3 points
  30. 3 points
  31. 3 points


    What this guy said... but to add... Browse the recruitment forums, try to find some guild that is active, look for a "fit".. believe me it will help you immensly. This game is heavily skewed toward group play. If this game "seems" like it is your cup of tea, spend the fifty. There is a lot to get your head around if you are looking at the entirety of the game and not just PvP. That being said, it depends on your disposable income. I never minded spending the money on games if you look at it as a sheer calculation of entertainment hours derived per dollar spent. For example, I've spent 60 bucks to take the wife and kid to a poorly made socksty I-Max movie that lasts an hour and a half. I guarantee you more value here if you wish to explore the entirety of the game, though it is quite dead at the moment. That may not be a bad thing if you are trying to learn though. The Devs have said a ton will change with the new patch, but not so much that you will not have a firm grasp on basics once the next iteration launches in the next few weeks or so.. Basically it's up to you.
  32. 3 points

    Dev Diary : Toutes les choses

    Salut à tous ! Thomas "Blixtev" Blair ici présent, et je vais avoir une rapide discussion avec vous aujourd'hui à propos de certaines améliorations et de nouveaux contenus à venir dans la mise à jour de la Guerre des Dieux (également connue sous le nom de 5.110). À l'approche de la fin d'une étape importante, j'aime toujours regarder ce qui était prévu pour cette mise à jour, ce qui a été poussé ou coupé et où nous avons atterri. Je ne peux pas penser à une époque où je n'étais pas super excité et étonné par tout ce qui a été construit. (Il y a toujours tant de nouveaux jouets brillants avec lesquels on peut jouer !) En général, nos étapes ont duré quelques mois, et l'équipe a dû partager son temps entre le développement de nouvelles fonctionnalités et la correction des problèmes qui sont apparus sur la version Live du jeu. JUSQU'À LA GUERRE DES DIEUX... Todd et Gordon ont fixé les ordres de marche pour un calendrier de développement plus long. Ils ont donné des instructions spécifiques pour se concentrer uniquement sur les nouvelles fonctionnalités et le contenu de ce livrable - à l'exclusion de notre cycle de développement normal, où nous partageons notre attention entre les nouvelles fonctionnalités et les mises à jour (et les corrections de bogues) pour l'environnement de test LIVE. Ainsi, l'équipe a pu se concentrer exclusivement sur l'achèvement de la Guerre des Dieux, ce qui nous a donné un élan de productivité que vous pouvez voir dans la taille de cette mise à jour. (Honnêtement, je n'arrive pas à croire à quel point le jeu a changé par rapport à ce que vous jouez actuellement en LIVE). Cette mise à jour est l'une de ces étapes où absolument tout semble brillant, nouveau et excitant. Pendant que les nouvelles fonctionnalités étaient mises en place par les ingénieurs, cette même période a également donné à notre équipe de conception l'occasion d'examiner le contenu existant et d'apporter quelques changements d'équilibre bien nécessaires. RACES DE PERSONNAGES Dans ce billet, je veux me concentrer sur les races de personnages dans Crowfall. Nous avons choisi d'élargir notre offre initiale de races et de ne pas limiter le choix possible du joueur à une série d'humains ressemblants, ce qui est devenu en quelque sorte la norme pour les MMO au cours des cinq à dix dernières années. Pour la prochaine version, nous avons examiné attentivement toutes les races. Cela inclut leurs "lignées" raciales passives (c'est-à-dire les avantages passifs que vous obtenez juste en étant de cette race), les augmentations de statistiques et les plafonds d'attributs. Au cours des dernières mises à jour, j'ai eu l'impression que nous nous dirigeons vers une homogénéité croissante entre les races. (Par exemple, tout le monde obtient deux augmentations basées sur l'artisanat, deux augmentations basées sur le combat et une augmentation basée sur la récolte). Cela va à l'encontre de notre objectif de conception, qui est de faire en sorte que chaque race se sente très différente des autres, car cela rend le choix de la race à jouer beaucoup plus intéressant. Après avoir disposé et examiné une matrice géante de tableur de "toutes les choses" données à chaque race, nous avons pu voir les lacunes (*tousse* demi-Elfe*tousse*) et identifier où nous devrions combler ces lacunes. Nous avons également eu la possibilité de créer de nouvelles tendances (c'est-à-dire que cette race a un avantage sur les Assassins, de sorte que les Assassins doivent jouer différemment lorsqu'ils combattent cette race). Dans certains cas, cela conduit inévitablement à des synergies entre certaines combinaisons race/classe. (Par exemple, les Brigand Rangers n'obtiennent pas le trait de carquois ; cependant, les Elken obtiennent le trait de carquois dans le cadre de leur ensemble de race, donc un Brigand Elken pourrait être une bonne option). Nous devons tenir compte du fait que certaines synergies sont bonnes, mais qu'il y a trop de synergies et nous avons effectivement retiré cette décision comme étant valable pour le joueur. Comme toujours, c'est un exercice d'équilibre que de faire en sorte que cela se passe bien. LES DISCIPLINES RACIALES C'est ici que j'ai atterri... Chaque race a abouti à une discipline raciale qui ressemble à ça : La première chose que vous remarquerez sans doute est que le "coolitude" d'une race est maintenant présenté dans un format d'info-bulle bien meilleur. Nous le faisions auparavant, bien que de façon médiocre, car beaucoup d'avantages et de plafonds d'attributs étaient enfouis dans la lignée passive. Comme ces éléments n'étaient pas visibles d'un niveau supérieur, il fallait en fait créer un personnage de cette race avant de voir l'ensemble. Maintenant, vous pouvez tout voir facilement, à un seul endroit, ce qui devrait rendre le choix plus clair, mais pas moins difficile car vous vous débattez avec toutes les options. Lorsque nous avons créé la plupart de ces races, notre kit d'outils pour la construction de pouvoirs était beaucoup (beaucoup !) plus simple. Au cours des dernières années, nous avons élargi notre liste de fonctionnalités disponibles pour accueillir un vaste éventail de pouvoirs intéressants. Maintenant que nous avons plus de pouvoirs à portée de main, nous avons pu rendre les passifs plus thématiques et intéressants, en ajoutant des choses comme "Stoneborn devrait avoir un mécanisme antisaignement". (Puisqu'ils sont faits de pierre !) Voici un exemple de la façon dont nous avons géré cela avec un passif. Coagulation a la possibilité d'éliminer instantanément tous les effets de saignement sur vous chaque fois qu'un effet de saignement vous est appliqué. Voici quelques autres bons exemples : L'un des mécanismes de démontage d'un joueur monté consiste à l'endommager. Il y a de plus en plus de chances, à chaque coup successif qu'un joueur prend, qu'il soit démonté. Cependant, le Centaure ne peut pas vraiment être "démonté", alors créons un passif qui reflète cela pendant le combat. Sure Footed empêche les dégâts de vous faire sortir d'un état monté. Dans le récit, les Fées sont décrits comme étant des créatures du Bois de Fée. Quel serait le bénéfice que nous pourrions leur apporter en nous appuyant sur cet héritage ? Peut-être une résistance inhérente aux poisons et toxines naturels ? Improbable Antidote a une chance d'éliminer instantanément tous les effets des toxines sur vous dès qu'un effet toxique vous est appliqué. Nous avons décidé que les Guinéens sont notre culture la plus industrieuse. Et si nous reflétions cela avec un passif qui s'intègre dans le nouveau système de Caravane ? (Ne vous inquiétez pas, il existe d'autres méthodes pour améliorer les résultats de votre caravane). Caravan Master augmente de 1 votre statistique sur le nombre de trajets effectués. Et, encore une fois, l'essentiel est de faire des choix intéressants, et non de réduire un style de jeu donné à un seul choix. Si les Fées ont peut-être été les premiers Assassins que nous avons conçus (à l'époque où nous avions des archétypes), les Nethari sont également destinés à être un choix solide pour jouer les Assassins. Nous pouvons renforcer ce choix en leur donnant un léger avantage de vitesse lorsqu'ils se déplacent en mode furtif. Le but est de vous offrir de multiples possibilités qui sont toutes vraiment convaincantes, afin de vous permettre de choisir difficilement quel ensemble d'avantages particuliers vous souhaitez optimiser pour votre style de jeu personnel. Walk Without Rhythm augmente votre vitesse de déplacement : statistique de furtivité de 20%. QUESTIONS DE CHOIX Le choix de la race du personnage devrait être une étape dans la chaîne de la construction d'un personnage, et ce choix n'est intéressant que s'il offre des avantages et des compromis distincts entre des avenues uniques qui s'excluent mutuellement et sont extrêmement attrayantes. L'une des (nombreuses) choses à venir dans cette prochaine mise à jour est une nouvelle transmission des compétences passives attribuées à chaque race, qui (nous l'espérons) leur donnera à chacune des synergies uniques et, en fin de compte, créera des choix difficiles pour chaque joueur. Comme toujours, n'hésitez pas à laisser des commentaires sur les forums, et... Rendez-vous dans le jeu ! Thomas "Blixtev" Blair Article d'origine
  33. 3 points

    KDS in Crowfall [EU]

    Getting ready for 5.110, stronger and more active than ever!
  34. 3 points

    Dodge should cost stam

    With the upcoming changes to survival tray combined with CC not being very good in the current build,I believe there is a very simple solution, make dodge cost stam. the removal of survival tray means choosing between dodge and block for some classes. Dodge and retaliate both cost stam, dodge does not. So someone who chooses block is double dipping into their stam pool while someone who chooses dodge is not. The latter allows dodge toons to retaliate far more often with little to no concern if they over use it. Which is why the current state of CC is almost useless. Moving dodge to stam based makes CC vastly more effective and also puts both block/dodge toons on the same footing of making that choice between retaliate or not. To me this is the simplest solution to the CC issue and makes the loss of survival tray less impactful to the blocking classes. It does mean however some powers need a change. - Knight shield bash would have to remove stam not dodge pips. - High Elf dodge passive would essentially be the same. Just an instant stam refund. - Escape artist would need stam regen instead of decrease pip regen. - Nethari and wood elf dodges would probably need to cost more stam than the regular dodges.
  35. 3 points
    If you have something like SB style city building, every city will just try to maximize the number of walls/defenses they can cram into the build area. Once someone comes up with the "optimal" city design, they'll all be cookie cutter.
  36. 3 points

    KDS in Crowfall [EU]

    Sharpening the blades, polishing the armor. Join us for frequent PvP training getting ready to kick ass in 5.110. Long live the keepers.
  37. 3 points
  38. 3 points
    I do think that that was their intent...to build the EK system so that free building within the CW would be possible. However, I suspect that in building that system, they also discovered the inherent problems and challenges with free form walls and buildings. We saw various issues with buildings and walls not being placeable due to changes in elevation. EKs are notoriously laggy. When -W- built Aerynth Traders (still the best EK open market server built to date) we used a ton of legos and the stress on server performance (with only 12 people online at a time) was noticeable. The Token and vassal systems weren’t exactly streamlined or bug free. The polished interface for those systems was never added. I suspect that the lessons learned from the Open Build EK development has led them to where they are now. How much customization we get remains to be seen. To me, the first iteration needs to have “some” customization...but the mechanisms for claiming, choosing assets to build, ranking of assets and ultimately destroying or conquering those assets will be much more important than the shape of the walls or the number of turrets I can put down. At the end of the day, I want all the customization we saw in EKs. Waiting until after commercial release to get that will be acceptable if the the rest of the system is fun, challenging, competitive and compelling to play.
  39. 2 points

    Dev Diary: Thralls in the night

    The Ancients were placeholders til we built the Thrall NPC's. Thralls are specifically for Majors, minors/exploration still come from where they currently do in 5.100. Thralls do "inhabit" the upper end stations in .110. White Disciplines will continue to be available from vendors in .110 as they are intended for people to try out builds and experiment. Yes you can no longer upgrade White quality vendor disciplines via the combine mechanic. Thralls all drop Blue quality and you combine multiples of 3 disciplines / 3 essences for upgrade stages. Pretty sure I saw The Blacksmith thrall running around! Harvesting soul gems will continue to come from harvesting. The +15% is a bug that exists in .100 that has already been fixed for .110. You threw this out there as kind of a snide remark and I want to drill down into it for a second; "Or no benefit just forced PVE to collect appropriate souls?" Understand that almost all of the content activities we put in game are there to pull and push players into areas where they can encounter other players. For example the purpose in having items on vendors that cost lots of gold is to make players gather gold. The most lucrative places to gather gold are from level 30 NPC's or selling crafted goods to players. In order to get to level 30 NPC's or decent resources, players need to head out into a world that has limited amount of NPC's and resources. Players sitting in a level 30 adventure area either drove off other players or are going to get jumped by other players at some point. Having players always wanting and on the lookout for Thralls (because it takes multiple soul gems to upgrade past rare quality, all Thralls should always have value to everyone) is going to create a window of time (night) where people are out in the world looking for Thralls. This gets people out of the bases, and creates opportunity for PvP. You are going to see that with most of the .110 content now that we have the tools and the zones to support it!
  40. 2 points
    sorry, this was a bad meme
  41. 2 points

    ACE Q&A for March

  42. 2 points
    We also wanted news for the last couple of months.
  43. 2 points
    I am overwhelm with recent trends in graphics effect in most other mmo specifically those originated in Asia (Terra, Black Desert, etc) and even retail wow . This include over exaggerated and intense flashes, sparks, particle effects to a point where it becomes very hard to follow the combat, and not to mention my eyes start hurting. Every unnecessary eye candy is traded for system performance and imo not worth it. Good thing is I don't get overwhelm with current implementation of Crowfall. I plea with the artist to improve the scenery but not to overtune the graphics effect related to char abilities. BTW I play a game called Mordhau that has very little gfx but still very enjoyable.
  44. 2 points
    Lol that’s not what you said!
  45. 2 points


    Welcome to the forums. What Surelia said. Plus, maybe watch some streams. Currently Rektluse is streaming Crowfall on a daily base ... with him and the community answering a lot of individual questions (like right now). Have fun, good luck Kraahk
  46. 2 points

    Crow Appreciation Rewards

    I have one of those and did no drinking of salty tears, that's just gross.🤮
  47. 2 points

    Dev Diary: All the Things

    Sorry you are right - the text is different on arrows, but I retested and it is every third shot just like a quiver You can make Fire and Ice quivers also - but you do need to slot Arcane Archer Major Disc to use them.
  48. 2 points

    Dev Diary: All the Things

    You can make fire and ice arrows
  49. 2 points

    Dev Diary: All the Things

    Also why do centaurs need even more utility to run away? They’re already the hardest to catch with or without a mount.
  50. 2 points
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