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Showing content with the highest reputation on 04/02/2020 in all areas

  1. 2 points
    Arkade

    5.110 TEST Feedback for 3/30-4/1/20

    We need a way to turn off item comparison, preferable a key we can hit (like ALT) to temporarily disable it.
  2. 1 point
    Vunak

    The feel of combat

    It definitely had issues, but the main issue was the controller they were using back then. The entire game was in a terrible state until they updated the character controller. We never got to see the animation locked combat with the current controller. Nor did they try and build or flesh out that combat system. The Hunger Dome combat system was definitely a better foundation than what we currently have and they should of built on top of what they had to make it fluid, instead we have what we have now which is probably the lowest skill ceiling MMO I have ever played - which I have played a lot of MMOs.
  3. 1 point
    Toadwart

    The feel of combat

    Im not sure what that video is supposed to show? Your combat is exactly the same in animation and sound whether you are hitting a target or swinging at empty air. That is the definition of "floaty" combat.
  4. 1 point
    Pack Pig While mounted: If you use F to pick up something you seem to be auto-dismounted. You will then have to actually dismount and then remount to get back on it (will there ever be any animation of you sitting on the damned animal? And why is it called Pack Pig when you don't get any increased inventory? I bought it just because I thought my inventory would be larger. To get speed I would think a horse would be the thing.
  5. 1 point
    APE

    Youtuber's review

    On a scale of still rough to finished game, where does "much better" fall? I agree with you, but that's not the point. Those items are still not launch ready. I don't believe the average gamer would enjoy 5.110 as a game to play, he experiencing 5.110 doesn't matter. Which has been the case from day 1. People that want to experience a work in progress, come on in, people that can't handle it, check back later. Not a PVE game but can't PVP without doing PVE and no, some MMOs have given faster access to PVP. Again I agree with you, but from the outside looking in, I can see where people would be confused with the process as is. Considering you can technically skip leveling/PVE all together with sacrificing if you have friends at the start or your own supply for alts, doing the traditional PVE grind to get to the "real game" isn't even required, which is great. Correct and treated the same. Thank you.
  6. 1 point
    Force Mage Force Shield will prevent the effect of Duelist's Redirect Pain. When Force Shield is Active, or on Cooldown, Redirect Pain will not apply a shield.
  7. 1 point
    Rikutatis

    Youtuber's review

    People can suger coat it all they want, but honestly the reasons that made me stop play testing the alphas around 5.4-5.5 are actually very similar to the reasons and feelings that made Lazy Peon drop the game before level 20. And I had a guild and knowledge of the game. Combat and gathering both feel clunky and boring. The process of getting geared up is not fun at all for most people. A guild would just help you skip most of the boring grind gameplay. But doesn't actually make it any more fun or engaging. The game only shines when you're doing a larger, usually more coordinated GvG content. And even then it's not that great, it's kind of a spam fest in its current form (or at least it was last I played in 5.9, doesn't look any different from what I've been following and watching in videos). It actually got worse over the years IMO. Lazy Peon is far from being the brightest content creator on YT, he's kinda known for doing shallow first impression videos. But he does represent your average MMO gamer. And he's actually the type of guy that can enjoy both pve as well pvp content. So it's not like he just hated the game because he didn't get to the better pvp part of it.
  8. 1 point
    silinsar

    Youtuber's review

    I don't often drop by here (basically I saw the video and wondered what the reactions to it would be), but one thing about the video that actually resonated the most with me isn't really given much mention here. And I want to point that out: I backed this game in early 2015. I think at that time, I was counting on / getting the info of a "somewhat" / early access release by the end of 2016 (this was when they were patting themselves on their backs for making an entertaining mass PvP MMO with a manageable scope - ha!) . It's 2020 now. I was starting to study when I backed this, now I finished that and I have been working a full time job for quite a while. For about one to two years I was quite enthusiastic about that game (or at least regularly checked on news / forums, got exited and watched videos regarding design, game modes, classes, races...) but that interest faded over time, leading to me check it out less and less and eventually not at all. Every time I allowed myself to get exited again for some kind of beta (when the game was already years late / behind the initial schedule) it still felt not ready to play yet at all. It was just... disappointing. And that's the mood the youtuber showed and mentioned as well. He might have had more insights into different developments within the game had he spent more time and effort but if you try something again year after year, giving it a benefit of a doubt, and still do not see it getting close to a finished product, you're just not willing to do that. You expect it to have made notable progress, take a look at it again, hoping that now it's the time... and the first impression you get is "Crowfall is really still THIS unfinished?". After that you don't notice the good points anymore. You're just dragging yourself through an experience that was already coined by that bad first impression. So yes, it probably wasn't ready to be reviewed / having a look at it from a beginner perspective again yet. But it's not the youtuber's fault that the game is in that state and giving off that impression. I can only speak for myself but I had been keeping up with news, betas, etc. for years, but I just got tired of it. My life literally changed completely while anticipating this game. I'm still a big fan of games and MMOs, but I feel like this game is taking so very long; people that were the target audience and backed it stopped being part the target audience. Some friends I have gotten interested in the game in the past shifted their focus away from games / the genre completely. Crowfall is LATE. I still have hope and wish that it turns out to be an amazing MMO at some point but I know even if it does, in the past I might have played it for thousands of hours, now when it ever releases, I probably will not do so for more than a few hundred, even when it turns out exactly what I had hoped it will be. And I wish the game, when it finally gets released, is a finished product and enjoyable experience. tl;dr: Crowfall is late. Many would have expected it to be much more by now. ACE should finish it but for me too much time has passed already to still be really exited about it.
  9. 1 point
    Vunak

    The feel of combat

    This is the product of CF listening to the wrong crowd when the game was in its earliest testing. The game had a really impactful feeling combat system back in Hunger Dome. But they changed it to this super floaty, no animation lock system we have now. CF also has an extremely low skill ceiling so you don't feel like you are doing anything significant because of it. I don't think there is much we can hope for this late in their development. I've been an advocate of changing the combat system to a more skillbased system than we have now, but what do I know.
  10. 1 point
    Bzra

    5.110 TEST Feedback for 3/30-4/1/20

    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i). Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):
  11. 1 point
    New character Nethari Templar Died at level one (don't laugh) ressed at temple. Now stuck in perma-combat mode, but none of the UI indicators say so. But I know I am because my weapon is unsheathed and I can sprint. Attacking the air once, caused combat mode to show in UI, then it ended.
  12. 1 point
    Vlaana

    5.110 TEST Bug Reports for 3/30-4/1/20

    Texts on talents are so custard confusing. The text says the barrier will be more resistant. So, How much shield will I have? What is the formula to increase the barrier? Is it based on my attack power or support power? Is it a random value. Please, we need more explanation or details on talents.
  13. 1 point
    Bzra

    5.110 TEST Bug Reports for 3/30-4/1/20

    The Crafting window overlaps itself.
  14. 1 point
    Bzra

    5.110 TEST Bug Reports for 3/30-4/1/20

    Guild Logos aren't always displaying for myself and others.
  15. 1 point
    veeshan

    5.110 TEST Feedback for 3/30-4/1/20

    It's range cap bonus I'm pretty sure not range bonus So need to hit that cap before u get the benefit
  16. 1 point
    mythx

    5.110 TEST Feedback for 3/30-4/1/20

    Out of regen on stamina & health is clunky at best - you need to move to start regen. It should be possible to regen health/stamina/mana standing perfectly still. I see it as minor annoying thing so I put it up as a bug report.
  17. 1 point
    I think crafters can be summed in two kinds of people. The first gives importance to the act of crafting, the other to the results. CF seems to be making a game where the results is what matters. Yes, the process isnt interactive but as a result CF crafting has RULES in place. CF crafting is more akin to real chemistry. People think what we do is super fun when in reality most of the time we only follow a recipe and hope we dont mess it up. Plus a whole lot of waiting. We dont care for the process, we care for the results. Can you imagine if chemistry was determined by timing measured in seconds? Would be like playing dice. Again and again. We would be trading control for enjoyment/more agency. I would never do that trade. Yes, CF crafting is more akin to following a recipe but that and its rigid rules give players control. I think people also dont really notice how those interactive mechanics work. Make it hard and it becomes a matter of luck, make it too forgiving and it is useless and no more than a fancy overlay to the real stat, knobs and mechanics hidden in the code. I'd rather crafters be people who can plan well than people with good timing.
  18. 1 point
    Maybe during the Q&A they'll have a lot more to share, but if not, this is a great example of why involving the community could help. If the best the team could come up creatively was copy a mechanic that existed before WoW, please pick our brains. If it is a matter of tech or resource limits, okay, but please don't expect us to pretend this is amazing. Even if we can ride/drive the packpigs or do what other games have been doing for a while, still expect more for a brand new mechanic in a brand new game that has had the luxury of seeing what does/doesn't work in other games. Having a dated version of what is becoming a standard feature is not going to sell game copies. I look at us still not having any mount models and what sounds like impossibility to have water then glance on over and Ashes of Creation. These things pile up.
  19. 1 point
    I mean I hear you guys on this, my point is I'm not sure its a very popular position, even among people who making crafting their primary gameplay activity. You're asking for something that is extremely rare, even among very crafting heavy games in the genre as if its crazy it isn't in the game, and likely doing so against whatever metrics are being used to figure out what people playing this particular game actually like. In general, the consensus seems to be that crafters value customization, trademarking, and efficiency more than the actual act of crafting. EVE has more dedicated crafters and industrialists per pound than any game ever and crafting in EVE has zero customization and runs entirely passively. Crafters tend to like scale and profit margins, not so much the actual bolting together or a laser or writing runes with a wiimote, because the primary gameplay of crafting for systems capable of supporting "primary crafters" as a player type isn't crafting, its playing economies. That's generally why people craft. Not to make a sword, but to get filthy rich making swords cheaper, making better swords, or simply inventing new kinds of unique swords that nobody else is offering. Also note that EVE, the de facto standard for a thriving MMO economy lacks any crafting ships (eve's version of classes/equipment) whatsoever. Crafting related upgrades come entirely in the form of facilities and passive training stats, while crafters generally train in other types of economic craft for harvesting or cargo hauling. Again, because the primary gameplay loop of crafting isn't so much the crafting as it is the selling of the stuff and acquisition and transport of product and materials. I was a profitable crafter in EVE and it was pretty much my entire gameplay session every day, hauling, mining, defending, making deals with other players, making sure I was making the right products for market demand, and making sure I audited and paid my harvesters. Crafting, or specifically, the business of selling crafted items, is an inherently PvP activity, even in games with no other form of PvP. What you're asking is to slow it down so people have to spend more time farming mobs sword minigames before they play the cutthroat economic game they actually showed up to play. Its going to go over about as well as making an argument that players level too fast. Obviously you two seem to want it, but in five years on this forum you're the ONLY two that seem to want it. That's not a very strong case for changing it IMO.
  20. 1 point
    Will there be free city building in DERGS? Can we get a glimpse of DERGS? Will artifacts ever stack? Will there be a class overhaul? - Forstweaver has made some other classes kinda obsolete Will there be a passive tree overhaul? WTF are crafters supposed to do early game? Is Frostweaver OP?
  21. 1 point
    I think we need to see it in the Campaign to get a good feel for it. I was a bit surprised ACE did not reuse the tech from the Siege Perilous testing phase where we could drive catapults around. Could have had us driving carts instead of catapults with a quick re-skin. Maybe that code had long since been abandoned though.
  22. 1 point
    APE

    Frostweaver disappointing

    What they need to do and what they do might not match up. Lost count how many times they've changed Passive Training, but no matter how it looks, it still is just copy pasting stats everywhere without any real complexity. Talents aren't too far behind. Instead of changing the layout over and over, why not spend a couple hours just making the actual choices interesting. I'd rather have a boring drop down list of fun options, then some fancy web of boring. Might be incorrect, but they seem to have removed more Disciplines then added over the years. Weapons removed. Hard Counter Removes. Misc removed for whatever reason. Not that those shouldn't have been removed, but odd we have fewer choices then we did months/years ago. Now with the bar changes, we can slot even fewer powers at any given time. Usually options increase over time. Probably doesn't apply to game design and software, but I like the saying "Measure Twice, Cut Once." Seems like measuring is done in different scales depending on the day and cutting happens before, during, and not just after measuring is complete.
  23. 1 point
    Zastier

    Off-Line Passive Points Cap

    No, please don't make passive training any more crap than it already is.
  24. 1 point
    Heartsteel

    Frostweaver disappointing

    I think this game suffers from the idea that all classes need 3 subclasses. Some I think could do with just two specs. But that's my two cents.
  25. 1 point
    Tinnis

    Frostweaver disappointing

    i miss when the base druid had branching/chaining combo powers that meaningfully interacted with both each other and a coherent resource mechanic, before the dilution event.
  26. 0 points
    Groovin

    Tools to management clan? something?

    LET ME TELL YOU A FUNNY STORY ABOUT GUILD BANKS! IT ALL STARTED IN THE TEST EK.................
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