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Showing content with the highest reputation since 10/22/2019 in all areas

  1. 8 points
  2. 4 points
    Prologue Caldera has been an active part of Crowfall since early August 2015. “We are the attackers, causing mayhem and murder. We are the crafters you will spend your funds on. We are laying siege to your castle and crushing your attempts to take ours. We are the refuge and protection from The Hunger that is creeping in on us all. “ We are Caldera - Playing with Fire! Avocation – “What does it mean to be part of Caldera?” “Real Life First – Full Commitment when Available Equality amongst friends, respect towards enemies… Improvement – Team – Success” The only thing you really have to do is take care of your real life. To balance between gaming and the rest of your life is your call. When you do come online and play with us, we want you to be fully committed ~ To Play with Fire. Strive for improvement. we will never be perfect. That doesn't have to keep us from trying. Learn from successes and mistakes, from your allies, your enemies, and yourself. Always ask yourself "what would have been a better way to approach this situation?" Don't be afraid to receive feedback, and don't be afraid to give it. Play for the Team. We are not a pile of solo players. The team is our strength, our motivation, our family. Always try to do what is best for the team, and in the long run the team will do what's best for you. We share our time, knowledge, and ingame goods. Aspire for success. While there is sometimes room to “mess around”, when it matters, we always play to win, no matter the odds. People will depend on you. Always play to the best of your ability, use your best judgement, and trust in your allies to do the same. We are all equal gamers and humans, and we treat each other as such. Being an Officer means taking up a responsibility for the good of the guild, no less and no more. Every voice matters. This even includes our enemies: be respectful, in victory or defeat. No flaming, harassment, bug using or cheating. What do we offer our members – “It’s a package deal!” A fun and friendly environment to achieve common goals in. A flexible hours guild with a hardcore mentality when it comes to the important stuff. (Casually Hardcore). A massive amount of in game knowledge to be shared to empower our guild members. A common progressive attitude towards the game where all guild members are recognized for their contributions. Applying – “Still here? Perfect.” Upon reading this, if you feel that Caldera might be a place for you then all you need to do, is click below: APPLY NOW Still not persuaded? If you wish to learn more about our structure and how we do things, then just click below. Read More! or Link to the original Caldera recruitment thread.
  3. 3 points
    Hithar

    Warstory: Pre-Dregs with the Vanguard

    Cool video and super cool fights.
  4. 3 points
    McTan

    Tyranny (a conditioning mechanic)

    I think it's an interesting idea, I just don't think people would be able to stomach getting the debuff applied to themselves. I think it will be viewed as a punishment and not a deterrent. As in the other thread, I just think it's a vastly superior idea to have a mechanic on the victory condition. So, in campaign, leaders and guilds need to make serious decisions about who they should ally with and if they should leave their alliance and join another, and so on. Not temporary, not combat related, but strategic. Can you imagine the politics of needing to argue between nation leaders and subguilds as to whether it makes more sense for a powerful, small subguild to leave and take a lower position but better proportions, as opposed to staying with a large nation that does not pull their weight equally? I can. And I think it could totally work. In my experience, political intrigue and frustration is going to have more longevity than direct game mechanic intervention. Let us have to be smart about how we play, who we score points for, and who we keep in our guilds and nations.
  5. 3 points
    it took em how long to make wood elfs not blink thru walls? im sure at some point aoe's too will quit going thru walls, maybe at the same time they will fix the stormcallers "left click, and go run hide behind a wall" too
  6. 3 points
    In preparation for the Decapathon2, @furriousbeardshow and I are doing a special live stream with tips for quickly leveling a new character. All new Crows and "Crowfall Curious" are invited to tune in and ask lots of questions; Crowvets are welcome to tune in and answer lots of questions! Saturday, Oct. 26, 2 pm CDT: https://www.twitch.tv/crowfallgame UPDATE: Getting battle-ready article published
  7. 3 points
    Yes, we'll add the video to the Getting Started in Crowfall playlist on our YouTube channel. Speaking of, if you see any videos or streams that you have found helpful, please let us know so that we can add them to the playlist.
  8. 2 points
    Hey, I'm Lumenation. I'm older. I'm married. I have kids. I still find time to play video games. My Likes: Being Strategically Aggressive in Large Battles Feeling like I am contributing Pretty Colors(pinks with floral notes) Good conversation My beard My Dislikes: Open Mics and eating Drama Religion Politics What I'm Looking For: People to play with. I've figured out the game from guides my 25+ years of playing games and guides. I've assisted a few players in their learning and made friends. Looking to just get deeper in a game I feel has potential for a long amount of play time. Synopsis: If you feel your group or guild fits this style please reach out to me. Let me know how I can assist you if you are a new player. Let me know if you would like to talk more about the game or assist in anyway.
  9. 2 points
    royo

    Vidéo tutoriel.

    Salut, je vous présente un tutoriel pour faire découvrir Crowfall au nouveaux joueurs ou aux curieux, celui-ci s'articule par une série de vidéo entre 10 et 15 min comme ça vous pourrez à terme choisir des choses plus précises si vous connaissez déjà un peu le jeu. N'hésitez pas à partager et à me dire ce que vous en pensez ou si vous voulez que j'aborde un sujet en particulier dans de future vidéos. Je vous donne le lien de la première vidéo. A bientôt en jeu !!
  10. 2 points
    I started watching it just now and saw it literally came here to see if there was something So cool
  11. 2 points
    Yeah, I joined Order at random and had to get pointers from Balance (Staff). Found out the two most veteran and geared guilds banded together on Balance. Then they got the best guild in the game to come and fight with them from EU when that didn't work. Then add the numbers and toxicity of Chaos in the chat... Great game but horrible gamers in it rn. This is all just testing but there are people too afraid to lose like it matters. Fragile ego's. Very excited for when the game releases though.
  12. 2 points
    moving chair .. waiting 😙
  13. 2 points
    My first ever siege footage! Super proud of this! I feel like any faction vs faction battle really embodies what Crowfall is meant to be, and I love it! https://youtu.be/RqtuBknvTzI
  14. 2 points
    Staff

    "Only in Crowfall" contributions wanted

    This is also my #WarStory submission
  15. 2 points
    Atreus

    Balancing sides

    Adding some sort of damage multiplier to punish big zergs clumping up could be an interesting option. But adjusting the overall PVP-mechanic with multipliers according to the current point-status of the campaign or the number of people participating in a specific fight would be just veeeeeeery poor game design for any PVP-Game imo. I mean it's meant to be a Throne-War-Simulator, right? Sometimes you just get outnumbered and steamrolled. It should be exactly like that in such games. If people really loose interest because of loosing the game they could just join other campaigns with other rulesets, right?
  16. 2 points
    Vunak

    Gods Reach and Hindering PvP

    Currently GR is taking to much of peoples time. To many people are staying on GR and farming materials safely. I would propose that GR is strictly limited to Common quality materials. Remove Kings/Captains and Motherloads from Gods Reach as well. And remove the ability for war tribes on the Gods Reach server to drop anything higher than common. The point is to let it be a introduction to the game, not a place for people to get swole. Everyone should be being pushed onto the Campaign worlds and be on the campaign worlds to stay. Side note. Remove the ability to bank where ever you are on the Campaign. Only inside Forts, Keeps and the Temple.
  17. 2 points
    Welcome to the forums. The devs will surely read your words and take them into account. So first of all: Thanks for the feedback. I can only answer from a player point ot view and my personal experiences and observations, though. They may be wrong, they may be right. 1. The arch of the lost new players Thats quite some issue right now. There is no real silver lining for new testers. But the developers explained over and over again why. And indeed during the last year a lot of things have been implemented that makes the testing environment a lot more convienient for new testers. But yeah, there is no focus on first-player-experience. This is expected to change in the last part of the development. We are still in Pre-Alpha, which has been defined as the time when single parts of the later game are tested, without the full game loop existing. Focussing on NPE would only cost resources, to build something that would need to be changed later anyways, and by this delay launch even further. It can only be seriously and efficiently tackled, once we have the full game loop. Remember, it's a small company. Large companies may be able to put a few people on such a task. But for this company it would soon be 10% of their ressources and they just can't afford that. Conclusion: New player experience is currently an issue and will only finally be solved near to launch. Those who join should know that they are not players, but technical testers (hough the testing environment already seems to be pretty playable). Should this be communicated on the shop page more urgently? In my personal opinion: definitely yes. However, that's how it is. 2. No seek & hide "Account name = ingame name" has been a very early decision. There are some pro and contra arguments. Pro won (and is most unlikely to change). It could be nice for spying for example. But "having to take responsibility for the own actions" has been deemed more important - and it fits the basic principle of Crowfall "risk vs. reward". You are you, no matter what body you use. Your account name is not your main login name though, that would currently be your mail adress. So, as for security purposes, it's already not that big of an issue and I am sure they are still thinking about final solutions regarding this whole topic. So if you have any suggestions - that's what the suggestions box is for. 3. Newby Island Having a new-player-zone is basically the principle of the level restrictions for campaigns. There was something like that in shadowbane, and there will be something like that in Crowfall. Obligatory or voluntarily - we don't know. Right now we are in testing ... so nothing's carved in stone. Level restrictions are pretty new, so first of all they are a technical feasibility study. Just creating and testing the ability to do this, in case there may be need for that in all or some worlds of the later game. Watching it from the point of view of someone who experienced the whole development, it seems to make a LOT of sense, though. Both for the new players and the more experienced players. Before that, new players got much more frustrated by getting killed over and over again, everywhere they spawned. So now there is a save place. If you are experienced enough, you won't need more than one or two hours to level up your basic vessel high enough to be able to join the campaign. So that's not really an issue. And, there are enough areas where you can train your fighting skills even within the God's Reach starter areas. 4. Upset or Offset, that's the question Well, that's a design decision. Crowfall don't use tab-targeting. No easy clikedeeclick targeting, you need to aim at your target. That's hard to do if you don't see were you are aiming at, because the reticle is centerd on your character. A lot of variations have been tested so far. The current one is what seems to be the one that makes most sense. Probably not finally carved in stone, but I'd say as good as. Feeback and suggestions to make this change might have to be very good in order make the devs rethink the current reticle system. But, still in development, so still possible, right. A simple "I don't like it" surely won't work, though. Last not least, just an offer to think about: Seemingly degrading anybody who may say anything that may offer explanations about something you mentioned and don't like, by in that case automatically calling them fanboys (btw. what about the girls, hm?), doesn't seem to guarantee the best chances for good answers ... in my opinion. Offering an opinion is cool. Trying to avoid negativ feedback, too. Doing it by turning down certain kinds of answers right from the start ... is not. Though Crowfall is a PvP game, our community is usually quite accomodating and able to discuss different opinions appropriately. I can only hope it stays that way. But it would need all of us. You too. Just saying. Have fun, good luck Kraahk
  18. 2 points
    Long fight against the forces of chaos outside their keep. ________________________________________________ Do you want to join Vanguard? Apply here!: https://forms.gle/FF4WBSoWjzTMMu5r5 Want to talk to us? Join our Discord!: https://discord.gg/YT8fE64 Do you want to see our recruitment thread?: https://community.crowfall.com/topic/25251-v-vanguard-eu/
  19. 1 point
    Hey guys, Just started playing again. My first tour was a few months ago and the game is much better now. 35 Married with a new baby, Learning all aspects of the game and looking forward to meeting some of you.
  20. 1 point
    Archaos

    Greetings!

    Welcome to the community, Saivar. Glad to have you here.
  21. 1 point
    Hello, I just started playing, completely aware that this is not a finished game, so I didn't take much notice to it at first but now after playing for quite a bit I decided to see if I could find other people experiencing it and it doesn't seem like it. Everytime I loot, or everytime I open up the interface really, the game freezes for a second. So looting mobs becomes extremely tedious because of this, if this is common then obviously I don't mind but I'm wondering if there are others that experience this? The FPS is pretty low too, I'd say jumping anywhere from 25-50 fps without anything happening (I've been pretty much just trying different classes etc in the starting zone, done some crafting etc). I'm on the new Razer blade 15" laptop that got released 2 months ago, so there should definitely not be any problems with the hardware.
  22. 1 point
    Lumenation

    Unofficial Looking for Guild Thread

    Guild criteria: Region: Central United States Atmosphere: Mature/Focused. ie: Work hard play hard Casual/Hardcore?: Both. Size: Medium Size(15 - 25 active). Play-Style: In DND/Pathfinder/WoW/EVERYTHING ELSE I'm the aggressive soldier/barbarian type. My off specs are usually high power Ranged or Stealth recon Commitment: As long as there is something to do or a schedule I can make 5 out of 7 days of the week post 5 pm CST on Weekdays. Miscellaneous: Married w/ Kids around. I have a very straight forward approach and avoid drama like the plague. Expecting our 3rd child, a newborn boy in December will be a partner at the keyboard for a bit. Experience: Been playing since Mario 3/Double Dragon on NES. Playing FPS's since CS 1.2. Played Halo 3/Reach in the Amateur leagues in the Midwest from 2007 til 2009. Degree in Law Enforcement(USAF), Networking/CyberSec(USAF), and Software Architecture(Civ). I'm an asset that feels the need to contribute to the battlefield. I prefer to form bonds through battle and game play. Have a mean beard. Voice-Chat services: TS3(Admin/Dev experience, Ventrilo, Discord, RaidCall(Prefer not to use), Will not use Skype(Sorry not sorry).
  23. 1 point
    Jah

    Crafting souls.

    Actually, most crafted discs have better stats based on quality. Runes that are purchased from an NPC and/or combined from lower qualities lack the increased stats. Higher quality discs made from souls dropped from mobs do have better stats.
  24. 1 point
    oneply

    Tray Switching

    This I would prefer as well.
  25. 1 point
    hackers could just set the flag to true all the time and everything would be normal and if u do it server side it uses to much ressources
  26. 1 point
    Agreed ... In fact I agree with all the points being made in response (although no idea what was meant by "its not about the squirrelstory here"?) ...and I hope that no one gets too defensive or fails to see the points being made. For the most part I believe that there should be more of this sort of thing, if done well (honest/fun intentions), and by that I mean not victimizing new players over and over or something to that extreme. Unfortunately as 'Chaos' we only had one 5-man group on at that Keep (+perhaps some spies wearing 'chaos' as well) when this all began (Saturday 1st siege) so it was a one-sided affair... but not unexpected.
  27. 1 point
    A sad example of having fun at the expense of others by using mechanics that are blatantly unintended. I would take it down as it's more of bad press for Crowfall then of any use.
  28. 1 point
    mobtown

    crow15

    Im looking to get the game as i got an email about it having a 15% discount by entering crow15 at checkout but i do not see that option anywhere. Can someone tell me where to find it?
  29. 1 point
    MorettoM

    PC Requirements

    Hi, I would like to know if I will be able to play (decently == big fights) with my pc specs: i5 7600k RX 580 8gb 8gb RAM 2400mhz
  30. 1 point
    starrshipcs

    Balancing sides

    These things are not untrue at all. The import rules still mitigate the potential advantages for campaign play so I don't think the impact on balancing will be very significant, any more than tethering export allowances to campaign victory status would be and for the same reasons, but this is one of those early adopter boons that can be hard to overcome; if you have the resources at launch then you will likely get and hold the economic advantage for at least a while. Of course, those who intend to capitalize on this must do so right at launch in order to "establish their brand" because even spending a whole bunch on EK down the line to try and catch up may not actually give the same advantage as those who spent the same at/prior to launch got because latecomers will have to chip away at established go-to economies. It also depends on what value you actually place on gold, or any other forms of payment they may intend to allow (like dust, embers, etc). Vendor searches could be a way to further mitigate this particular issue. Query the item you want and get a list of vendors on the various public EKs with some sort handles. But I digress, that is a totally different balancing conversation.
  31. 1 point
    mandalore

    Balancing sides

    There has been no comment but it’s clear the winning team doesn’t need an in game advantage from winning, especially if that advantage will push them towards winning again.
  32. 1 point
    starrshipcs

    It seems like the people forgot...

    Can't argue with that. I think OPs point is that not all topics are worth discussion at this point. Discussing what functions by design and what doesn't function by design makes sense at this juncture, but discussing things like balancing and stub systems that aren't even completely implemented does not make much sense because all of the relevant pieces aren't yet there. ACE could indeed, and should, get ahead of this for the sake of maintaining all of the testers they have acquired; no one wants to feel ignored for years when they opened their wallet to buy in to the discussion, as we all did. That said, they also can't react to all posts on the forum where the topic is a moving target that they may have already changed in a more-recent-but-unrealeased build. In development, game devs need to walk a line between "we need new players/testers to fund and test development and so need to put something functional together to attract them and hold their interest" and "we are trying to develop a cohesive game with a lot of complicated interlocking systems and working with our testers is paramount to delivering the vision", and I think ACE's communications are more in line with the former than the latter of late. I'm sure resources are spread thin but I think what they have together is significant enough that they can new attract and keep play testers without obscuring the current state, so they should make more of an effort to make it clear that 1) this is not a functional game yet and 2) to broadcast which systems are in flux and which are test worthy. I'm pretty sure this will need to entail some label changes and disclaimers in-game to be maximally effective.
  33. 1 point
    I am curious as to the hair growth product your brother was using at the time of the photo?
  34. 1 point
    mandalore

    Population spread

    Any number.
  35. 1 point
    EnsoKim

    Hi, I'm from South Korea.

    Yeah, I played for an hour today, and it was awesome but idk what to do. Need to find somebody with it.
  36. 1 point
    Yumx

    Hi, I'm from South Korea.

    Welcome to the game! One of the biggest tips we give new players, is that you need to find a guild to play with, this game is not very solo friendly (only mainly in the start). And the game is just way more enjoyable while playing with others.
  37. 1 point
    The ROME recruitment trailer has been added to the original post. Despite Crowfall developments being slow, the Fellowship Gaming community is active and prospering in other titles. For instance, Ready Roulette, the Fellowship Gaming Chapter in Modern Warfare is currently engaged and recruiting. Furthermore, our community continues to expand across multiple video game titles, acquiring the best those player communities have to offer. We've come to the Crowfall community and we're here to stay. We can't wait to meet more fantastic players within this MMORPG.
  38. 1 point
    Arkade

    User Interface question

    Not currently. There were some demos a few years ago about UI scaling and being able to move things around, but the UI has gone through several iterations since then. I would assume it's still planned, but not something we will see until after 5.110.
  39. 1 point
    Nightmarian

    Returning player with questions

    Thanks for the reply. I'm not expecting the game to be an FPS or MOBA, but so far pretty much every game that has PvP as an afterthought has a better PvP design focused around rewarding you for... PvPing. Maybe this will get better down the road when all these things you mentioned are actually added to the game and the population gets bigger, but from what I'm reading a ton of people spend a lot of time in God's Reach. Where it up to me, there would be no safe zones in the game. No leveling up either, but eh, since it's here, leveling should be dangerous at all times and you should viably be able to earn xp through killing other players of your same/higher level or through being opportunistic (guilds/raiding groups), or maybe through other means like scouting or crafting for you guild (which would encourage you to actively be a part of the guild instead of having them pat you on the head and tell you to begone and mindlessly grind until you "grow up" at level 30). With proper design, like maybe being able to hit the first few levels (5 max) in a safe starting area to teach the game, this would work fine in most game types, as leveling will always be dangerous. This is the draw of many open world pvp games of old and even lazy hybrids like WoW that so far Crowfall utterly fails to capture that. Even EvE does this better by make non-secure secs vastly more enticing through overwhelming risk/rewards. Playing it safe is generally the slow ineffective route rather than the natural choice like in Crowfall atm. It shouldn't even be a concern in the dregs, so I'll skip worry about it until we get there. Crafters should never be safe. They should find a copse of trees to hide in and secretly craft and travel across the land with eyes on every horizon or invest in guards or guild protection. Finding a crafter's little hideout should be something players are capable of and should be a risk/reward of crafters who don't hire protection or use guild/faction protection (which should still be technically dangerous through siege or stealthy intrusion). The option for stories of heists about guilds stealing amazing crafted gear right from the corpses of crafters should exist, but right now crafters just sit in saftey, completely bypassing the PvP metagame. IMO, nearly everything in the game should have some element of risk and should ultimately encourage PvP, whether that's fighting for resources, leveling spots, safe crafting havens etc. Distrupting a guild's crafting ability by punishing their crafters should be an option, etc. I've played many PvP games in my time and it's baffling that even some of the more terrible ones have a better world PvP experience than Crowfall so far, as the battles for resources or protecting faction leveling spaces ensured there was something worthwhile to do at all times. Especially since Crowfall is supposed to focus specifically on these competitive elements and PvP itself while these other games had a very strong PvE component that is already vastly superior to Crowfall's (and probably always will be). I thought this might have been just me, but I've already seen similar complaints echoed by many other players after reading through reddit and the forums, so I don't think I'm alone. I'll be fair and say it could be an early development issue or population issue, but I doubt it, and steps taking by devs (like dropping PvP loot from mobs) shows that they're realizing this is going to be a problem. I'm sure some people would like to spend four hours in a safe zone gathering basic mats or grinding then pvping for an hour only to do it all over again, but many of us won't. The guilds that won't need everyone pulling weight will probably be massive, and even then I have a hard time imagining those guilds not requiring even their "muscle" to help gather materials as they are separate lines and something they could do instead of standing around "guarding". As it stands, there's just not a lot of incentive to take risks and so not a lot of incentive to PvP. Most PvP I've seen so far seems mostly planned (I'll give it a pass to population issues). If I wanted structured PvP matchmaking then, well, I'd play a game with that. Crowfall was supposed to be about political PvP, i.e. lots of incentives forcing conflict like limited space, time, and resources, but right now none of that is true. The game is nothing like EvE either, which it professes to take inspiration from. Again, I'm starting to realize that this just might not be the game many of us hoped it would be (There are some people who are very happy that it's a economy/crafter first game and PvP game second), but I'm leaning towards Camelot Unchained now since it seems to have many less steps to actually PvPing and pretty much everything outside the cosmetic safe towns is focused around PvP and control. Hopefully it'll release someday...
  40. 1 point
    bignick22000

    Respawn timer

    Their definitely is a problem with the timer that needs to be addressed. I think if you choose to spawn back at the temple you should have no timer. Honestly I log off a lot when I have a two min timer.
  41. 1 point
    Arkade

    Extra Experimentation point at Keeps

    I think it's just keeps, and yes, in both infected and campaign worlds. However, the buff doesn't work for the alchemy and runemaking tables, at least in the infected. Not sure about in the campaigns. The buff gives you +2 to the pip cap and +1 pips. You can also get +1 pips from Sumptuous Pot Pie.
  42. 1 point
    XeXeeD

    [-V-] Vanguard | [EU]

  43. 1 point
    Kraahk

    Crowfall curious? Get answers here

    Welcome to the forums. Your current forum level in this forum is "Visitor". Visitors only have limited writing rights. If you bought the game on the official crowfall website crowfall.com or during kickstarter, you should at least have the "Tester" level, and by this extensive access to this forum. If that's the case, but you don't have access, you should contact support@crowfall.com to get the access that's due to your pledge level. If you bought the game on the russian 4G website, you might not be entitled to write on this forum, but should have access to the official 4G Crowfall forums. I don't know if they have any playtest bug-report/feedback sub-forums there, though (but I hope they do). In both cases: If you find and want to share any informations about bugs or exploits or just want to leave some feedback ... but can't, due to restricted writing rights on the forums ... you could just send them directly to support@crowfall.com. Or if you don't want to bother them, you could send them to any other player who has access to this forum and is willing to pass on your feedback/report. Like me for example. Have fun, good luck Kraahk
  44. 1 point
    Hitsaus

    I AM A DWARF

    AND I AM DIGGING A HOLE! What starts playing when your Stoneborn start to hit the ores.
  45. 1 point
    royo

    feedbacks and opinions

    A few days ago the infected was set up on crowfall and I wanted to share with you my feelings since this launch and on the game currently. It's sure that I will push open doors and repeat things already said, but sting of wakeup call is always good! I know that the game is in development and that things will evolve but I give my player's opinion because crowfall looks more and more like a real game and lots of new players arrive and give up too quickly sometimes. In my opinion the first thing to do for the game got meaning, is to balance access to resources. Currently too many high-level resources are reachable. Indeed the god's reach should not have ranks as high, for the war tribes and for harvesting resources. A player who starts crowfall must start with the god's reach to learn the mechanics of the game but very soon he should be confronted with the infected. Indeed have a zone without pvp with as much benefits that the current god's reach is totally the opposite of the basic idea of the game (or at least what I understood). We could imagine that the god's reach offers resources up to rank 4 for example to access the lvl 15 and then, we would naturally go into the infected to continue the progression, but finally having the pvp aspect. Infected it could go to the 7th rank for example and the higher ranks would be reserved for campaigns. Restore meaning to the risk / reward choice is for me an important thing for the future. Then, after several years of testing and several reset we notice the same thing every time the passive skills have not been reset since a long time, new players have the impression of being faced with an impassable wall (which is not entirely true or totally false). The passive progression should be much more horizontal than it's now. The latest levels of harvest are a good example of what should be made for passive skils, a star-shaped tree. Like that a new players can "quickly" be good in ONE branch of the tree but will time to be good in ALL. This would allow new players to feel quickly useful (within a guild or not) and thus to have fun and the desire to play. So I think a restructuring of the "form" of progression would be important and really beneficial to CF. By doing this kind of progression, we can imagine a new player choose runemaker job and be an axe specialist then pick specialist etc... This would also allow the dev to "add" branches easily when the game will have several years operating. For the economy, I think we should remove the vendors from the temple and leave them only in freecity to give life to this area that could allow rp for those who likes and boost the trade of more players. Even if I admit that the top would have been an access to EK directly since the GR in order to give meaning to the ek but it may be difficult technically. Moreover vendor's location can become reward from campaign like that war will have sense and alliance between guild in a faction can be a negotiation for bigger guild which give 1 or 2 location to smaller guild for their help. For new players also a recurring problem is felt, a feeling of being lost when you start the game. I think a "tutorial quest" would be welcome to guide the players in their first steps and teach them the different aspects of the game. An example that marked me is a player who discovered that you could sacrifice after 3 days of play! The starting area of the god's reach would be perfect for that. We could even start the game in crows to understand a little better the lore of the game (I dream a little there). I think it should be the only quest in this game to understand who you are (ig) and how to play. You can tell me we already have the little bubble info but they are so fast that new player forget and dont take time to read it . Finally I will finish there because it is already long all that poorly made socks, in terms of fighting, the possibilities of having an impact when you're outnumbered are too low, indeed the lack of aoe (or their effectiveness) doesn't allow a small group to worry or kill a larger group unless it makes big errors. Even if @Belantis made a great post of the different strategies u can use, when u see big fights on the videos or stream u see ppl turning around and some fights become boring cause of that. (it's just an opinion and i can understand ppl dont feel like me on this point) thank you if u have read everything!
  46. 1 point
    ZombieGandhi

    Warden - thoughts?

    Just to preface, this is my just my own thoughts on the Warden and its place on the battlefield. Obviously my own thoughts and experiences will differ from others. I've played as, with, and against Wardens, and as a class in general, I've found them to be more of a combat multiplier than anything else. Their ability to wear mail, and the passive Ranger talent points to physical defenses, plus their Q lifesteal ability, allow them to be more tanky than one might expect. This comes with their overall offensive power being less-than-stellar: your job as a Warden isn't to do the killing, but to stay alive, and apply buffs/debuffs so your group can. There's the anti-stealth capability of the Ranger class itself, which makes you a fine friend to overworld groups. The Aero Spin is what makes the Warden shine. Yes you have bombs that can apply a variety of debuffs, but the Aero is an AoE suppression attack. Whether in confined spaces (fort or Tree of Life room), or a dense pack of baddies on the open field, you have the tankiness and survivability to dip in, and start going to work in suppressing the baddies. Last I played, the overall cooldown of this ability was rather short, so while you can't quite spam it, it's still going to have very frequent up time. Even if the bads notice you're going in to AoE suppress, you present them with one of two choices: stay, and take the suppression; or leave the area, but in turn giving up ground. You present your enemies with two bad options, and no good ones--save for someone getting off a hard CC on you, though that's not always an option. Race wise, I think they're all pretty viable. Minotaur frontal stun immunity is quite nice in helping to counter any hard CC that might be thrown at you. Wood Elf has a nice dodge, and in areas where you have the room to maneuver as such, can be quite nice in closing, or opening, the gap. So a lot of it is more where you plan to utilize the class, I think. Between your bombs, Aero, anti-stealth, and in general self-sufficiency with the frequent Q use, you present yourself as a massive pain in the rear to your enemies, and a helpful boon to your group. While a group may not want to go terribly heavy on Wardens, even having one or two, as that force multiplier, can help make engagements and overall pressure more on your side.
  47. 1 point
    cemya

    Bride Of Valkyn

    CLOVEN DAWN “Thank you for coming, Magna Mater,” said the human priestess, bowing low. “Of course, Lady Olenya. And please – no bowing to an old friend.” Olenya gave a nervous smile. “It is wonderful seeing you again, Calliope. I'm sorry it has to be on such a dire occasion.” “Dire? You mean the missing lad? What mischief can he get into? We are in the kingdoms, after all.” Olenya lowered her voice. “Yes, of course. But there is more. Matters which I could not trust to a letter.” Striving to appear casual, Calliope looked around, . They were in the antechamber of the Pinnacle, prison of the Devoted. Nearby at attention stood two men of the Nethari Guard - soldiers loyal to the Lord Archon. Normally, Calliope would not have given it a second thought. But after her last meeting with Anaxis, her disquiet had grown. The manner of Calliope’s reception at the Arch of Lyessa fed her unease. Usually, a routine visit would summon the attention of a single, sleepy clerk. Instead, an entire squad of pike-men had mustered. Gerakos, the Warden Commander himself, had scrutinized her pass. Calliope's request to travel to the Shrine of Illara was denied at first. Gerakos insisted all efforts were already being made to find the missing caretaker. The Magna Mater need not remain at the Arch. It was only when Calliope pulled rank, invoking her authority as a member of the Golden Council, that he relented. Even then, he required that she be accompanied by his guards. What had happened to make the garrison this jumpy? Calliope realized she needed to speak with Olenya – in private. She motioned to the nearest guard. “Do you have accommodations for ladies?” the half-elf asked delicately. The two Nethari looked at each other. One of them shrugged. “Of course, Magna Mater. This way.” Once they were alone, Calliope turned to Olenya. “Speak freely but quickly. If we take too long it may arouse suspicion.” Olenya took a deep breath. “When I arrived a week ago to visit Hansa, I found an empty cabin. I summoned the guard and we searched the area. We found a single set of booted prints, walking off into the hills. After several leagues, they disappeared. It was as if whomever had made them had vanished into thin air. So, we came back.” Calliope stroked her chin. “Strange. On a campaign world I would guess robbers. Or an assassin. But this is a placid realm. And no one comes to the Arch without a pass. Was there anything else?” “Yes, although I am not sure what it means. One of the Nethari guards told me they saw strange blue lights out by the Obelisk a few nights before I arrived. When I heard that, I wanted to return to Hansa’s cabin to investigate further. Perhaps the lights would repeat themselves. But Warden Commander Gerakos forbade it.” “Why?” “I don’t know. The night before you arrived, the garrison was suddenly in great agitation. I was commanded to stay in my room at the Pinnacle. I was told it was for my own safety. I just managed to get a letter off before I was confined. They let me out only when you arrived and asked for me.” “That is outrageous,” scowled Calliope. “I will have words later with the Warden Commander. But dawn is near. Let us go and see things for ourselves.” Calliope took Olenya by the hand and they walked back into the antechamber. To her surprise, the Warden was already there waiting. With eight of his men. He seemed more anxious than before. “Before we go out, Magna Mater, I want your word.” “My word? What do you mean Warden Commander?” Gerakos mopped his brow. “I want your word that you will tell the Lord Archon that you ventured beyond the gates on your own authority. That I forbade it but was overruled.” Calliope frowned. She nodded. “Then follow me to the courtyard, please.” A large coach was waiting for them by the gates. The Nethari guards fanned out as the two women took seats inside. The Warden Commander waved and the procession set off. The road east to the Shrine was well-maintained. The ride was smooth and swift. They arrived just as the sun was peeking out above the eastern horizon. They got out and looked about. Calliope had not seen the Obelisk in some time. It was an impressive sight, casting a long shadow in the half-light of the coming dawn. The half-elf turned to the others to comment on its grandeur. Olenya was staring white-faced at the horizon behind her. All around, the Nethari guards were dropping to their knees and making holy signs. The Warden Commander drew his sword and stood frozen, his eyes wide. The Magna Mater spun, her hands instinctively reaching for her weapon before remembering she was unarmed. Then she saw. As the sun’s light crept forth, the entire eastern sky scrolled into view. Boiling clouds towered as far as the eye could see. They churned and twisted. Their hue was a sickly black-green. An icy gust blew over them. They shivered in its embrace. It felt wrong. Unnatural. “When, Warden Commander?” Gerakos gulped. The Magna Mater strode towards the man and shook him by the shoulders. “When?!” she cried. “On the Third of the Harvest Moon,” he murmured, as if in a daze. “We heard a ripping, as if the skies were being torn. But this cannot be. It is impossible.” “Control yourself,” urged Calliope. “Listen carefully. Take us back to the Pinnacle. Breathe no word of this to anyone.” She motioned to Olenya. “I need you with me when I speak to the Golden Council. Otherwise they will think me mad.” Calliope turned back towards the thick banks of black-green clouds. She shivered again, but not from the cold. “The Hunger has reached the Kingdoms.” END OF PART II
  48. 1 point
    PopeUrban

    Ranger Race Overview

    Human is a great brigand due to extra slots for 3x traps/trap passive and candle's synergy with bow auto and traps. Extra armor is nice in melee and lack of speed is a non-issue issue for the new spec. Have everything Brigand needs and nothing it doesn't. Kind of poorly made socksty in other specs though. Default Brigand IMO. Minotaur Warden is mean as poorly made socks with some gear, the new supress on spin, and ranger ult if you play it properly. Default Warden. Like a myrm that gave up some tank to get a decent ranged weapon. Half Elves are boring. They've always been boring. They have good base stats though. Only really worth it as fort/keep archers. Good at not much else. Wood Elves are still great sneaky snipers, snipers just aren't the kings of sneak for the class any more. Everything that made them good in pre-talent ranger still applies in the archer spec. Still a great speedy solo lookout/scout toon that will be even better with maps and tracking implemented. Elken are still apex kiting archers due to extra range and using charge as an extra kite tool. Default nonstealth archer. Brigand's whole shtick is traps now. You're expected to soften people up with traps and then blast down what's left. Kind of a reverse pf toxins. Assassins have a backloaded gank. You weaken the target so the toxins and dots can finish them. Brigands have a frontloaded gank. You let them hit your massive stack of traps for damage and CC and you finish them off with melee/ranged skills. Its a different in playstyle of "do I want to go to the target" or "do I want the target to come to me"
  49. 1 point
    Muta

    Age of Conan/Warhammer online

    Still playing Warhammer online Return of Reckoning. It's now a private server.
  50. 0 points
    Ble

    Population spread

    3 different (4 if you count EK) game modes, massive maps with slow invisible non-jumping mounts, all for 100 people? Or is it down to 50 now? Might as well be single-player.
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