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Showing content with the highest reputation on 04/20/2015 in Posts

  1. 15 points
    Ziz

    Indepth Overview & Gameplay Video

    Please enjoy this indepth overview. It covers almost everything we know about the game so far and how it will work PLUS some new footage! - Character Advancement - Eternal Kingdoms - Campaigns Ps. if any one speaks another language (German, French, Spanish, Portuguese, Russian or Italian) and wants to translate (voice dub) the overview video id love to get it to as many people as possible. Send me a pm. FRENCH Version Is Here: https://www.youtube.com/watch?v=ffbEwqZ9Ymk
  2. 14 points
    Pann

    We've Got Jobs To Fill!

    We've just posted our first open positions for Crowfall on our brand-new Jobs page: http://crowfall.com/#/jobs. Achieving the stretch goal for “Replace Eric” means we're looking for a first-class particle artist, and we also are looking for an excellent UI/UX artist. These positions are our first available jobs here at ArtCraft. If you have the listed skills and experience and live in (or are willing to move to) beautiful Austin, Texas, please apply for the appropriate job. Please don’t send in materials for jobs we haven’t posted or jobs for which you are not qualified. It really doesn't help your chances and takes time away from us working on Crowfall. We’ll have more job postings over the coming months, and we’ll always announce them to the community as they are posted. Thanks for supporting Crowfall!
  3. 11 points
    Tyrant

    Ask The Team (Personal Questions) V2!

    I don't know a lot of things, but I do know this: predicting the future of gaming beyond a couple of years out is a fools errand. Particularly when you are building mass market products. In the game business we sit at the intersection of consumer technology and evolving consumer tastes. You can almost figure out what will happen with the tech for 3-4 years, but the consumer trends and tastes are much more difficult. What we at ArtCraft are focusing on is particular audience (and the people here are the earliest adopters within that audience). We hope we'll get a lot more of the people like you between now and launch and thereafter. And if we are very, very lucky, we'll convert folks who aren't already looking for something like Crowfall and expand the potential audience for this new kind of MMO experience.
  4. 8 points
    TullyAckland

    Afk: Honeymoon Time!

    I HAVE RETURNED!
  5. 8 points
    oberon

    What Will Satisfy Your "hunger"...

    1. 2. Physics 3. Survival aspects 4. Progress of people being hired 5. What's being worked on
  6. 7 points
    headlight

    We've Got Jobs To Fill!

    odd, did not see a paid position for posting all day on the forums. must be broken.
  7. 6 points
    seventhbeacon

    The Pve Fallacy

    I've noticed a trend where many will refer to anything that's not actively Players Killing Players is called PvE. This is incorrect. Crafting is not PvE. RP is not PvE. Player vs. Environment is limited to combat against AI-controlled enemies, NPCs. Crafting is crafting. It can be modeled to focus on a PvE or PvP function, but it is not inherently PvE simply because in order to build a sword you can't be killing people right at that moment. RP is an activity and in most games, not a direct game function. It's a behavior, not PvE, not PvP. Does Crowfall have some PvE? Yes, there are obstacles to complicate the PvP game and provide some threat. The PvE starts and ends with the hunger, zombies and creatures that populate the worlds. Does this make Crowfall a "PvE game too"? No, not in the slightest.
  8. 6 points
    /facepalm ok...i just read through all 9 pages of this .....ummmm....stuff... allow me to chime in for some folks in this Thread, allow me to postulate that when it comes to dealing with guilds (as in the examples given) that you may not be doing it right? yeah...if you join a zerg guild with 100+ players, expect to be a little cog in a big machine, wtf else did you expect? on the other hand...if you find folks who share your views and approach to a Game, nothing i have found enhances the experience anywhere near as much as a good Guild i've seen some of the "drama" and such...hell, i've taken in-game advantage of political problems within other Guilds to aid in tearing them down...all part of the Game, eh? but a lot of this broad brush categorical urinating all over the very Concept of a Guild is just silly, imo... concerns like this Quote - "I do worry that since the worlds aren't persistent that the passion and rivalries also won't be persistent." - demonstrate a lack of Knowledge on the subject... right here on the CF boards you have passionate rivalries that go back 10, 15 years...(like the SB stuff) or even moar! (a few UO feuds still around) i think a lot of it depends on where you are coming from....those from WoW, let's say...have a VERY different set of Issues than folks from EVE....agreed? arguing over who gets what after the "raid" and "dragonpoints" are meaningless drivel to the EVE player, but can shred the fluffies from WoW... it's one of the things i think will be a distinct advantage to the old SB folks... to us , Guilds are something very different than most other Games....not faceless zerglings, but your comrades in arms....ventrilo drinking buddies....not only do you know all your Guildies by just their voice, but the group is so tight knit you know their Main and most of their alts by memory (and the alt names they like to use, etc) here's to hoping those of you who are not in Guilds find folks to hang out with for the Game that live up to what we SBers expect from ours... heh....good luck with that
  9. 6 points
    courant101

    Rajah's Profile Picture

    First you go on Google Images and click on Search by image : Then you click either on Paste image URL, Upload and image or : You can also drag and drop : you make an image search, then when you have found the image you drag it in the field :
  10. 6 points
    Jihan

    The Pve Fallacy

    PvP activity is activity actively opposed by other players. PvE activity is opposed by mechanical game systems. The E in PvE doesn't stand for "Monster" because "Monster" doesn't start with an E. A crafting station is just as much a part of the environment as a Large Rat is. Unless I have to outstitch another player in real time to get my tunic done, crafting is a PvE activity.
  11. 5 points
    TullyAckland

    Afk: Honeymoon Time!

    Good write up, appreciate it! It's fun catching up on things. I see that forum names have reverted back to their default - This should be fixed now on crowfall.com (go to accounts) so that everyone can adjust their names Japan was awesome, Tokyo is the greatest city on earth and Kyoto was a wonderful cultural experience. I took thousands of pictures while I was away but this one made me laugh - School kids thought I was someone famous and asked me to sign their books. Weird.
  12. 5 points
    IdeaMatrix

    Guinecean Pingpong

    We already know that there will be knock-up and knock-back effects in the game. Draw a line in the sand and see how many volleys you can get on that little gerbil. You're welcome forums.
  13. 5 points
    If people stall too long without playing for a win, I'd be fine with The Hunger claiming the victory.
  14. 5 points
    primal

    The Pve Fallacy

    Man, I just wish a dev would finally post and set this all straight....just put this whole will crowfall be a game for PVErs or not ordeal down once and for all. In b4 someone definitionally picks apart Tully's post and says it means something different:
  15. 5 points
    Adall

    Everyone Here Should Be Playing Shadowbane

    If you have an issue with how the Crowfall moderation team uses grammar, please don't post about it in the forums. Either send them a PM or e-mail mavisbeacon@crowfall.com or rosettastone@crowfall.com Thanks!
  16. 4 points
    ilfar

    Money Well Spent

    I just paid a nice vet lady sixty four bucks to squirt a liquid up my cat's butt to make him poop. Somewhere, my life has taken a very wrong turn. If I weren't so tired, I'm sure I could spin some metaphor to forum interaction out of all this...
  17. 4 points
    oridi

    Afk: Honeymoon Time!

    Welcome back! There have been a few changes while you've been gone. JTodd has been legally trying to get his name changed to JJAbrams to pull all the new SW interest over to Crowfall. Pann has held her own quite admirably however she's developed this completely unconscious habit of whacking people on the head whenever they mention pledge rewards. GW has renamed himself Tyrant on the boards and keeps muttering about releasing the Kraken if folks keep whinging about early bird prices. Entire swaths of guilds are renaming themselves "custard gonzo lovers" and "poorly made socks 4 lyfe" in an effort to utilize the profanity filters fully. Koster made a sad post is sad about SWG and made us all cry and like him even more. CYT is still on the trail, Doc is still a secret gonzo, the ratio of "where are the healers?" threads to "gonzo's get a clue" threads is still about the same and it's great to have you back.
  18. 4 points
    As of right now, I am coming to Crowfall solo and not a part of an established guild. I imagine I will run into many old friends, enemies and frenemies that I have fought with and against over the last seventeen or so years that I might join up with but for right now I am keeping my options open. Having a great guild that is a good fit playing alongside like-minded gamers can make or break a mmo experience so hopefully I can find one that is a right fit for me.
  19. 4 points
    Kell

    What Will Satisfy Your "hunger"...

    +1 for being the first to offer a snickers bar! (C'Mon, we all knew someone would do it)
  20. 4 points
    doc gonzo

    The Pve Fallacy

    you know you were wrong as soon as your "definition" equated PvE with "Players versus Monsters".... are we cereally getting bogged down in what the term "vs" means, ffs? 7th , it appears that in your view "vs" means combat....so it's between combat versus players and combat versus monsters....am i correct here? for jihan...me...probably every SBer, most EVE folks and so on (ie: elitist asshats) "vs" is any competition AGAINST whatever...not just combat... so yeah, my guilds Crafters are competing against your guilds Crafters for market share to get moar money for whatever....that's a form of PvP to me... the act of gathering the materials and putting them together into a finished product is PvE, killing those mobs is PvE, hell...billygoating up the side of a mountain you are not really supposed to be able to get up that way is PvE and so on.... could just be me
  21. 4 points
    allow me to make something very clear to you , as a newcomer, that i had thought was very apparent by context... i am NOT an ACE employee, and when typing in regular text, such as now...i am typing as a mere Player, just like everyone else...sharing my own Opinion and engaging in the early politics of the Game, or discussing and speculating about the Game... when I am speaking as a Moderator, i use bold text...as stated in this very Thread...i do NOT moderate threads i participate in, not people i am actively interacting with...i recuse myself from such things and hand it over to other Moderators for any problems so to sum up...i am NOT a "professional" but a volunteer who spends some of my personal time helping out the Community by moderating the Forums i AM allowed to express myself, and am bound by the Rules of Conduct, EXACTLY the same as all the other Players and Posters around here what you find "distasteful" is of NO concern to me...in fact...the tears are yummy i also find it very interesting that a self described "newcomer" that does not know either of us would be interjecting themselves into an obscure thread in the Shadowbane sub-forums just to sling some mud the Forumbaner in me might even think you might be being a bit "political" yourself and not accurately representing the reality of the situation fully just to try and score some "points" by backing MaT up while claiming "ignorance" in an attempt to bolster your position.... but maybe not...and no matter what, as a Player i'll readily give the benefit of the doubt...and just say ...welcome to the Crowfall Forums....enjoy yer day! (now that, courant...is a lil deeper example of SB politics) EDIT: also...if you have ANY issues with a Moderator or moderator actions, feel free to Private Message any Mod, or email support@crowfall.com
  22. 4 points
    Tyrant

    Ask The Team (Personal Questions) V2!

    Ultima Online for sure. Great team, awesome game, lots of management latitude (for most of the time). I got to make a difference and learn a lot at the same time. What's not to like!
  23. 4 points
  24. 3 points
    Okay, so having been testing for 15+ years I thought I'd compile a list of suggestions to ease us into it. I'm sure this is rather redundant for you all as you have a metric crapton of talent that's been doing this for awhile but I wanted to reiterate anyway. 1) Early Alpha is always the most difficult. We'll be pushing mechanics, trying things the average user wouldn't think about and just generally trying to break it like the Hulk. Please, please, please have an easy way to report bugs. A difficult or inefficient reporting GUI is the number one reason I tend to slow down or stop reporting everything I come across. It should include a coordinate system so we don't have to go back and forth to get our exact location (rock at 125, 52 is floating above terrain, tree is clipping through terrain at 79, 34). A reasonable list of categories should be included (character issue, mob issue, inventory issue, etc). A character limit is fine for a text box to describe the issue but please make it at least 1000 characters. 2) Please allow us to test as early as possible ALL roles. Tank, Support, Specialist, Melee DPS and Ranged DPS. As anyone who is in the earlier stages of alpha and beta has paid for the opportunity, it never hurts to be able to have some enjoyment while doing it. Testing is a plodding, methodical 'job' and we all will be donating our time to assist in the development process. One thing I've found is that some people tend to lose interest if they can't playtest what they'd like to playtest. If we can only, say, create a Knight, there will be a few who will do some testing and drift away. Giving us less feedback and less bodies to break things. Diversity is key and will keep more testers engaged IMO. Don't rush things but do what you can to keep it engaging. 3) A good /stuck or /respawn system is very crucial. Things happen. Especially in the early stages of testing users will get stuck in the most random locations. Please create a solid command that can get us out of crazy situations so we do not have to try to run down a GM because we wanted to see if there was anything behind that outcropping of rocks (protip: 90% of the time it's nothing and we feel like idiots getting stuck). 4) Regular updates and varied testing schedules. One thing I've noticed about Alpha/Beta tests lately is Devs seem to love putting servers up for testing for a few hours. On a Tuesday. At 1pm EDT. Seriously...how many people are available on that day at that time to test? I'd assume everyone who put into Kickstarter has a job or they wouldn't have been able to back it. If you're only going to have the servers be up for a few hours on a particular day, vary it a bit. That way more people can test (the whole point, right?) and provide more feedback. Or do it in blocks, one week Tues, Wed, Thur from 9am EDT to 3pm EDT, next time do it Fri, Sat, Sun from 9am to 3pm EDT. 5) Character boost or accelerated skill learning in order to test endgame content. In most MMOs there is a leveling curve/gear curve from 1-max. If there is anything like that in Crowfall, offering a boost would be appreciated. We are aware that the skill system will be a hybrid of skilling up by use as well as real time training a la EVE Online. As we don't have too many specifics on this system yet, please be cognizant that the players would appreciate a boost to see what kind of differences there will be between a brand new player and say a 6 month veteran. (thanks to Jihan for pointing this out) 6) Accelerated timelines for the Campaigns (days or weeks perhaps instead of months?) so that we can see how things progress and if there are possible holes or exploits in the timeline. This would be dependent on how long each testing phase lasts and how many users are available for the test. (thanks to HyperStan for adding this point) 7) Open up the character creation restrictions so that people can create and test an array of characters. Users tend to get attached to their characters and will be reluctant to delete them if they can only create 1-3. Thus, you will get deeper testing of certain archetypes but there will be others that will be neglected due to the focus of the more popular ones. (thanks to Abyssalgod for adding this point)
  25. 3 points
    hillbilly

    Afk: Honeymoon Time!

    mixing Korean and Japanese up is a big time insult to both groups.
  26. 3 points
    Nazdar

    We've Got Jobs To Fill!

    Very nice. I'll be spreading the word. Minor formatting nitpick: The wrapped lines have their own bullets.
  27. 3 points
    Someone will have to be if we want decent, easily crafted high-end gear in the first few campaigns. Or if we want to build cities and forts effectively to defend our land. Or if we want to have a successful campaign at all.
  28. 3 points
    you keep saying we are done...then you keep going at it....fair enuff in para 1) you say "Here's the thing - your assertion that QFT reported these characters with hacked starting runes is also PURE speculation, and cannot be known or proved at all. In fact, that assertion is completely made up." my retort to this and the rest like it is the same as before...we CAN find out....i'm not asking you or anyone to believe anything...i've stated multiple times that the Answer is to ask those who were employees of SBG at the time, who happen to be on these forums and available for a PM or whatever... Ashen Temper and BenWP....neither can ever be implicated as any part of QFT ever...both were working for SBG at the time, and both woudl have direct knowledge concerning these exact issues....any proof there is would come from either of these two... but you aren't really interested in that, are you...just the smears and casting Doubt....you know...politics...oh wait, you have clearly stated previously you are NOT spinning or playing politics....so either that assertion is incorrect or you have some other motive for all of this which you have yet to make anyone aware of that i know about.....care to share you thinking here or perhaps the results of a PM to either Ashen or Ben? moving on... in para 2) you say "How would I prove that QFT used hacked characters in sieges? In order to display the stats of such characters, I would have had to have been able to access the accounts for these respective characters" no need for those accounts....i'm fine if you have the names of any such toon you are accusing coupled with a screen shot of said toon in the Field...i KNOW that is a high bar to set...but you are making a HUGE accusation that it appears we are just supposed to trust you on...and that's my point on that one...BSR had openly admitted quite the bit on these topic in direct Answer to you....i've also openly confirmed some of it, the bits i have seen for myself....so we all acknowledge that parts of this mess are accurate....it's the bits where you take it all far beyond anything you have shown any proof for that i have difficulty with...and it's those bits, as well as your dredging up 8 year old stuff from another Game on these forums, that makes it look like you are doing exactly what you claim not to be doing engaging in "politics" the posts you put up do indeed look bad...and are from 2007, before i joined so i do not have any direct knowledge here now, if i wanted to spin i could cast doubt by yelling "photoshop" and such....but i am not...i'm not even going to try and defend it, i'll leave it up to those who were there...if they are interested in doing so....and only add that in my time with QFT i've not seen anything like this....in fact any exploits found since i joined were Reported....some by me personally....and it was no uncommon to test out such things for confirmation and giggles....but not at mines or banes that i ever saw... and lastly you typed this - " Yes, I'm going to assume that this dance is the last one, unless you can produce at least a scintilla of evidence to back up your claims. I'm not going to hold my breath. You are still yet to make a single assertion that is based on facts or evidence. I don't know where you went to school, "Doc," but denying certain allegations repeatedly, followed by completely making up events out of thin air doesn't make for a compelling argument." what claims did i make here that you want me to back up? i've stated what i have seen and given my Opinions and Observations...and when i do Ask something, you wisely skip around the inconvenient bits and go back to the political soapbox you deny climbing up on...even after my repeatedly demonstrating multiple examples of you engaging in just such actions and that leads us to the Epilogue for our little Dance...where you say - "We are not rivals - the term "rival" suggests a similar level of quality or distinction - Mr. Gonzo has never been close to my level in-game or on forumbane. He has been obsessed with me for quite a long time, seething with ressentiment. QFT and my own guild were arguably rivals at one point, but he wasn't even in QFT in those days." as to my level of "in-game"...as i've clearly said over and over again...i have never been one to puff myself up like you enjoy doing...self aggrandizement is just not my style....i'll leave that to those who have been in Vent with me....or fought against me...to determine...and i'm quite comfortable with that as to my "level" at ForumBane we get to the part that elicits giggles from me.... you see, it's neither you nor i that get to have a say in our Reputations...it's all about how others think of it....yes? i mean cereally, how much insulted did QFT put on you that you spend so much time, words and effort in your attempts at the political mudslinging you claim you are not doing? you really don't want to get into all the same shyte again...why keep bringing it up, after all..."don't start none, won't be none" is pretty much my approach, you only got my attention because you hauled this up and wouldn't settle for BSR's direct answers in this case, we both have our own History in SB to stand on.... i'm fine with that... but the real beauty of it, to me at least....is what we have, not years ago in a different Game/Forums....but what we have right here in Crowfall among this Community itself...all we have to the vast majority of folks around *here* is what we have done/typed *here*....and folks can read it for themselves and make up their own minds as they see fit... no matter what either of us assert....the final judgement is up to the Readers, not us... and i'm quite comfortable with that as well... enjoy yer day, and thanks for filling the hot tub
  29. 3 points
    TullyAckland

    Guinecean Pingpong

    I'm a fan!
  30. 3 points
    Kell

    Indepth Overview & Gameplay Video

    Great informative video. A must watch for any perspective new person interested in CF. I dare say this video needs to be stickied somewhere.
  31. 3 points
    pang

    The Pve Fallacy

    Personally I've always seen crafting as neither a PvE nor PvP activity. It is it's own category. It also involves both as you may have to fight mobs for mats or gather nodes in a PvP enabled setting. So to me it's just rather narrowminded and simple to say well if it's not PvP then it's obviously PvE. It's so much deeper than that.
  32. 3 points
    I feel most upset at myself right now. Crowfall isn't Shadowbane, however I'd say Shadowbane is a clear ingredient. I think I've enlighted myself today, to myself, I think I shall go sit down quietly, absorb and reflect on everything stated, despite some obvious upset. Here's the summery. "I got burned, so I decide that I don't want to be in guilds for X reasons" Someone from a guild gets offended by my viewpoint and makes an attempt to correct my opinion as being false to their experience. I react by giving various logical and deductive examples as to why I think that their wrong. They give examples of their experiences. I make an assumption then request them to prove my assumption wrong. They have proven my assumption to be incorrect. I am wrong. Simple. Though would be nice if such refusals to my assessment was met politely instead of with outright animosity in the first place though. Although I am sure someone who operated solo in Shadowbane wold of done fine just the same. I think my biggest regret is not having experienced the pre-WoW MMO community, you guys are very different from what I've experienced. When you decide to show it, instead of acting to forumbane when it so suits. Here's the thing, I've been been good at interpreting the difference between sarcasm and silliness with outright trolling and malcontent. Regardless I take it in my strike and I try my best to not offend in my opinions and be transparent with my views - given my views will always change. If they fall in line with others one day, we'll see.
  33. 3 points
    Tyrant

    Ask The Team (Personal Questions) V2!

    Soldier, college student. (I had several pre-Army jobs (~12), and several student jobs too (~6), but they weren't really career choices)
  34. 3 points
    ellie

    Anyone Here Not From An Established Clan?

    ANYTHING can be considered condescending.....................especially those things you don't want to hear. Usually "those things" are called the TRUTH.
  35. 3 points
    What would I like to see? Hmm. I think it depends on whether or not self-healing will be the primary method of regaining health on the battlefield. Will it become standard for each front-line fighter to equip some sort of healing ability or keep them in their inventory (food/potions, etc)? Or, will those fighters depend on the healing of another player or players? ACE has been pretty clear that there won't be any "firehose" healers (i.e., standing in the back constantly refilling everybody's health bar). However, there will be support classes that will have healing skills but at this time we are not told of how exactly they will work or how effective they are. Once we get a taste of whether or not healing will be everybody's responsibility or a specific group within our team, we'll have a better idea. Personally, I think the OP's werewolf idea is pretty good suggestion, by the way.
  36. 3 points
    thestarsareright

    Multiboxing.

    Forum search. /thread
  37. 3 points
    ellie

    What Will Satisfy Your "hunger"...

    Ima need a bacon egg sandwich please. And Moar coffee
  38. 3 points
    exz

    Let's Change The Slogan.

    This is all you need on frontpage
  39. 3 points
    lol @ doc. Sheesh Also, is there like a minimum character count for when managainsttime posts? I never read 95% of what he posts because its just a wall of text every time.
  40. 3 points
    You better believe that if you piss me off enough by driving me back and keeping me from taking my spoils in a campaign, I'm going to take my little green crayon and notepad and write "Astaroth" on it. The next campaign I'd be hunting you down, pinning you somewhere, and making your players life hell until it ended in whatever way I could. If anything rivalries will be even more predominant in nonpersistant campaigns because players are able to start from square one and on equal footing against their rival, not just a one-sided poorly made socksfest.
  41. 3 points
    Eonwe

    Ask The Team (Personal Questions) V2!

    Dont you guys worry a bit about the "eagles dont flock," stuff, etc? I see a lot of posts on the forums (not always by devs) talking about how hardcore their userbase is, etc, etc, but this userbase is pretty fickle. Adding even basic quality of life improvements is sometimes considered "c*arebear" and its my experience that a lot of people that consider themselves hardcore really can't handle this type of game. Just curious if you guys are worried about driving off people that may not be "eagles" or have a lot of experience with these types of games. I mean, a lot of people have not played SB or UO. They are pretty dated by this point.
  42. 3 points
    Ok now begin to understand how hardcore Shadowbane politics were.
  43. 3 points
    freeze

    Rajah's Profile Picture

    geezus, you even took pictures... explaining it like I'm 4 years old cheers man
  44. 3 points
    doc gonzo

    The Pve Fallacy

    this one is so far over 9000 I hadda both Like and Quote it... /golfclap nuff said?
  45. 3 points
    mal

    Everyone Here Should Be Playing Shadowbane

    I'm sorry but, where the custard did you get this info from? Koster isn't even a full time employee of ACE. As for the OP, no.
  46. 3 points
    That's a slippery slope though. While yes, I do in fact agree that the concept of seiges shouldn't quite take as long as they did in Shadowbane, we need to be careful how we achieve it. I agree that it's healthier for us, the players, to not have to be stuck in a fight for six hours (most people work, and/or have some measure of life, and can't commit to that). But this leads into a great concern of mine. One of, if not my biggest, fear, is that this game will follow the unwritten meta that has become recent MMO's, where burst potential is through the roof. Most major MMO's allow for the bursty builds/classes to be able to tear into someone and usually 100-0 them instantly, if not without counter-play altogether. I don't know about anyone else, but I do not enjoy this. Particularly when we're facing the reality of losing our all-important gear upon death, I don't want the assassin class to be able to pop out of stealth and murder me dead before I can press a button. A frightening example of this is Aion, where we have Sorcerors able to quite literally 1 shot anyone who does not build strictly magic resistance, and even then you only have a small % chance of not getting liquified by a singular spell. Even the tank class, the Templar, can succumb to this unless they're spec'd fully for not dying to this, which makes them quite vulnerable to near everything else. Looking back, I really never realized how much I appreciated Shadowbane for how much slower its combat was. I'm not talking about siege combat specifically, but combat in general. There was no class capable of instantly murderizing you, assuming you're both on near equal ground of gear and levels and whatnot. It just couldn't be done. A single 1v1 fight could last some time, allowing more time for reaction, counter play, and use of options, rather of it being a simple flow chart of; -> Are you stacking resistance particular to their class/damage type --No --->You're dead immediately. --Yes --->You have approximately 2 seconds before you're dead. If we want to 'speed up' siege combat, then, I'd suggest making the ability to infiltrate structures easier, be it through abilities, weaker walls, or stronger siege weapon potential. What I don't want to see, is characters themselves just getting too out of control.
  47. 3 points
    Crafted bandages and potions. Buffs and debuffs that deal with damage transferring and mitigation. Abilities to escape a fight, or coordinate with friends to help you escape using in game collision detection, like a screen in sports. Certain regenerative over time effects on cool downs. Meatier characters in general that don't die in ten seconds.
  48. 2 points
    Yes, I agree with you on this, that the universe could be "timed" to expire, I just don't want to see a countdown timer in my screen.
  49. 2 points
    something eldritch or arcane or mystical as opposed to Elemental would be my guess... if they are going to stay tight with GoT style lore base....then Fire and Ice make perfect sense but I....for one...am still holding out for a Warlock!!! hey...they have em in GoT..... then again a Faceless or Dancing Master from Braavos would also be majorly awesome
  50. 2 points
    jtoddcoleman

    Ask The Team!

    vague hint: "I <3 D'Orion" now, to your real question: I am ALL IN on Crowfall. I've invested a big chunk of my savings. I left my cushy job. I gave up my safe little nest, and took a bold (arguably foolhardy) leap into the unknown. Why? Because I HAVE to make this game. March, 2004: Shadowbane basically ruined me. I put everything I had into Wolfpack; I crunched for years. I spent all the money that I made from selling my previous company. I lost friends. I alienated family members. I'm not going to go so far as to say "shadowbane caused my divorce", but I will say: it certainly didn't help. We shipped it, yes. and it sold well. But it was riddled with issues (technical, design, and operational) that caused it to bleed players like a sieve. All that effort, all that cost, all that pain. and it just didn't work. We lost. We sold the company to find a soft landing for the team. The founders? No such luck. Unemployed. I had invested everything in Shadowbane, and walked away with almost nothing. For about a year, I basically fell off the grid, didn't do much of anything but think about what went wrong. I'm over that, now. I'm not longer haunted by 'this went wrong' or 'that went wrong'. I'm years past the autopsy. What haunts me is this: it ALMOST worked. The vision we (the Wolfpack founders) had was amazing. The vision was right there, so perfectly clear in our minds. It was tangible. And, every now and then in development, the rarest of moments. A break in the storm clouds, the sunlight would pour through like a light from heaven and everything would just WORK. For a few moments, you could FEEL it. Ask the folks who played the SB beta, they can tell you what it felt like: THIS IS IT. THIS IS THE GAME. THIS IS THE VISION. IT IS REAL. IT WORKS. ...and then the clouds would roll back in, fires would erupt all around me, and everything would go to hell again. The idea behind Crowfall -- the original idea that pre-dates Shadowbane, that was born in a pizza joint as a scribble on a paper napkin -- that vision is my white whale. We had it once, right there, in our grasps. It was so close! It ALMOST worked. I've spent every day of the last decade learning how to build MMOs. Shadowbane was the first game that I ever worked on, remember. I made a ton of newbie mistakes. Say what you like about Wizard101, but we had a flawless launch and amassed over 50 million players. I've picked up a few tricks. I learned what I need to learn about building MMOs. Launching MMOs. Running a live service. and with Gordon here, and the team that we have recruited, we can do this. We can make this game great. This isn't just a game to me. I'm on a mission. It is time to right a great wrong. Todd ACE
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