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Showing content with the highest reputation on 07/19/2015 in all areas

  1. 3 points
    Adall

    Name Length and Uniqueness

    A good naming system only requires you to come up with a name that is unique to the system, whether that is Oridi Kostercult or Primal Permabanned Buggaboo. It can also include xXxstillstraightedgexXx or Ipoopedyourpants. There is no reason to force people into role-play format names. There is no reason to force people into multiple names (primary and secondary names). There is no reason to not allow for spaces. Names are easy guys, no need to over complicate them. Do remember that in a game like this, where your actions matter and you can infiltrate enemy guilds, having account names or other user IDs so everyone can recognize who you are (friends only or otherwise) is a detriment.
  2. 3 points
    valor

    Yoga

    My wife is an instructor and she agrees with just about everything Iridian just said. Some studios/gyms don't take good care of their mats or don't have any, so go pick up a cheap one until you are comfortable with it and better educated on what style of mat fits you. People can never master Yoga, because there are always more things you can work on and focus on, so even the people who are doing awesome things might come out of class unhappy with their practice and you would think they are crazy. That's the biggest part for new people, you're just starting to learn, but everyone in there is still learning the same exact thing as you, they are just further ahead on their journey. Anyway, it can be a little weird sometimes when you first start but its always a great work out and a fun challenge.
  3. 3 points
    warcrimes

    Yoga

    Ahaha, there's only one real reason to be in the back of any fitness class...
  4. 2 points
    KRIPTIK

    Make Arrows An Item

    Honestly just let them make it fun and then we can critique the poorly made socks out of it. Let's go on to our next topic which I believe is: "Why is the sky blue in CF, what is the exact gas composition?"
  5. 2 points
    Bremmen

    Did I buy the game or not?

    never soon enough
  6. 2 points
    Iridian ShadowWeaver

    Yoga

    Hell no sugar. I'm from the hills of Tennessee. We're ALL sass 'round here.
  7. 2 points
    Iridian ShadowWeaver

    Yoga

    I've practiced yoga for several years, and I've seen lots of new people come into a class and enjoy the session. Most yoga practitioners (if you're in a good class) will go out of their way to help new people settle in and find good form in the various poses. A good instructor will ask at the start of class if there are any new people in the goup, and then will add lower level iterations of the postures for beginners along with a couple of more advanced options. If your gym has classes, start there; most gym-sponsored yoga classes cater to new and intermediate students, so you will get a nice general introduction. Maybe check out the yoga studios after you're a bit more flexible. What to wear: Soft gym pants or shorts (please wear underwear!) and a tee shirt. I wear flipflops to class, since yoga is performed in bare feet. Take to class: A towel, a water bottle, a pair of socks, and anything you might need to be comfortable during floor work, even a small pillow if you have neck problems. Duration: About an hour per session. Class structure: Warm up for 10 minutes, slowly moving from asanas to vinyasas, intense vinyasas, cool down/meditation/chilling out for 5-10 min (this part is what the socks are for, you may get cold during corpse pose) What to expect: Dim lights, serene music, quietness, lots of wobbling. The wobble is where the work is :D You WILL fall over, and You WILL fail at achieving asanas in the early months. Your gym/studio will provide mats, stretching belts, blocks, blankets, and other items specific to yoga practice. However, I recommend you buy your own mat(s) for basic hygiene. Other people's foot and booty sweat ain't something you want to put your face into when you're doing floor work. I use double mats for floor work, because it's hard on the knees and hands, especially moving through vinyasas (combination movements) and asanas (individual postures) that require kneeling. Plank and downward dog are particularly tough for new practitioners' hands and wrists. The biggest advice I can give you is to never push yourself to pain. Yoga is about focus, stamina, and strength, not pain. The pain will come when you wake up the next morning. There will be plenty of it, and often, while you're learning to stretch your body and adjust to the practice. Part of yoga practice is learning and accepting your body's limits. That and breathing. Eh, might want to stay on two feet while you learn to breathe. Tree pose and hyperventilation don't go well together, unless you intend to fall into plank, but that'd be a tough vinyasa to pull off. Yoga is hard work, and it's GOOD work. I'll be happy to talk more about yoga, if you like. Just lemme know. Iri~
  8. 2 points
    Cheewy

    Post Crowfall Gifs

  9. 2 points
    Cheewy

    Post Crowfall Gifs

  10. 1 point
    Infynis

    Practical Keybinds

    Rebinding your keys at first launch isn't a big problem for any seasoned MMO player, but I have met quite a few first or second time players that had no idea that putting a skill on '9' is not a good idea in a fast paced combat game. Rather than starting with the usual '1-0' keybinds, and potential disadvantaging people that already don't know what they're doing, give them practical keybinds. '1 2 3 4 Q E R Z X C' makes gameplay a lot easier, and still is the same number of options as '1-0.' Why don't we make that the default? That way players that don't know to rebind don't have to.
  11. 1 point
    Nakawe

    Crafting and you...

    In UO (Ultima Online) 15 thousand years ago, I played a crafter. It was kinda a big deal to have my name on peoples armor "crafted by Nakawe". Well at least to me, it was . I would stand by the crafting area for hours chatting and flirting for the best tips. We did this in UO to repair armor. I would like to see this again in a game. I am not saying not to allow players to have vendors either. I would like to take it a few steps further and not only have this the only way to repair armor but have some special imbue that could only be done why the customer is there. So in a nice tidy list for people to tear apart, here she is.. 1. In order to repair items, one would have to find an equally skilled crafter of the same level or higher in order to get items repaired. 2. Have an imbue system that takes a small portion of life essence from the customer to be imbued into the armor that is being made. This essence should only be attainable by participating in Campaign Worlds. Once the essence is created by the customer. it can only last for a few minutes before it dissipates. This keeps people from stock piling the essence and leaving it for afk or offline people to make armor later. Just a few thoughts to try to encourage people to bring the MMO back into games. This imbue can not be so overpowering that it makes the offline crafter useless either. Just a little bonus for that personal touch. I want to see dedicated crafters in a game again...
  12. 1 point
    karetyr

    Yoga

    Anyone do yoga? I'm looking to get into it, but I have no idea where to start. I think I'd feel awkward just walking into a studio and wanting to jump into a class. I am about as flexible as a rock.
  13. 1 point
    Some really solid machines. I have a bit older Custom Laptop MSI GT60 The Monitor is Calibrated Diamond Paste Upgraded Cooling and Heat Sinks Intel i7-4800mhz 12 Gigawatts of Ram Samsung SSD 250gb WD 1tb 7200rpm I need another SSD for no reason Nvidia GTX870m 3gb It boots in seconds and runs pretty much everything at 1080p I don't play any games as of now just waiting on Crow fall. Ok Maybe some league of legends.
  14. 1 point
    Should there be CC? Yes.. Should there be a lot? No... Should every CC have a counter? Yes.. Should any body be able to be CC locked down? No.. It is that simple. Next!
  15. 1 point
    https://www.youtube.com/watch?v=pUocvMtiCMI Just wanted to share this one... since there seems to be a lot of talk of Teamwork and strategy (just a little break from the big debates )
  16. 1 point
    je les mangerais pendant mes session, avec la futur guilde que je créerais :3 puis bon si ils jouent pas le jeux, c'est que finalement ils se sont tromper de jeu, car on est bien d'accord que l'une des forces et richesse que proposera Crowfall, c'est une diversité qui demandera une adaptabilité afin de renouveler et évité des formes de redondance présente dans les autres MMO
  17. 1 point
    headlight

    Yoga

    I hear ya. i keep socks on for most activities. and yes, that activity especially.
  18. 1 point
    warcrimes

    Yoga

    Aye, I won't even wear normal britches... I'll put on those skin tight pants so everyone gets the view they're looking for.
  19. 1 point
    protonix

    Name Length and Uniqueness

    Respectfully, Gfy with your two name hogwash.
  20. 1 point
    FenrisDDevil

    Make Arrows An Item

    I don't understand the "finite arrows can't fit in Crowfall" argument. Would you consider finite arrows a burden if 100000000000 of them costed 0.000000001 golds and weigthed 0.00000001 grams? Just like you can balance any other feature of the game, finite arrows can be balanced as well. It's only a matter of choices. Also, I love how people are using balancement to numb down any ranged archetype. Crowfall can't have complete free aim otherwise ranged are going to be disadvantaged unless you're Legolas. If ranged skills are too powerful pro players are only going to play ranged, so their damage must be melee-like. Crowfall can't have finite arrows because other weapons don't require items and ranged archetypes would be again disadvantaged. Guess what, we can have free aim and finite arrows with just a correct amount of arrows price/weight and skill damages. It's been done before, and unlike the alternative it allows for an engaging, skillful and different ranged experience, instead of it being melee-like.
  21. 1 point
    je pense que les kikoos vont fuir, mais les adepte de pvp jouerons le jeu, moi si j'ai un campagne full loot et j'ai peur j'irai qu'entouré de copains par exemple et ca créera encore plus de pvp x)
  22. 1 point
    Hélas ça attendez-vous que cela arrive que masse de joueurs désertent certaines campagnes car ça ne leur plaisent pas ^^
  23. 1 point
    zero2none

    Did I buy the game or not?

    soon though...
  24. 1 point
    Jihan

    oh god pls no

    A pyramidal frustum.
  25. 1 point
    caledon

    Yoga

    Have any pictures? For educational purposes....
  26. 1 point
    Kraahk

    <REVIEW> [DE] FAQ Leibeigene

    Inhalt: Korrekturmarkierung/entwurf Status: fertig (bis auf Begriffsklärungen) 1. thralls, leibeigene (knechte?) 2. crows, krähen (crows?) 3. bind-spirits, bindungsgeister (gebundene geister, bundgeister,...?) 4. stats, werte (charakterattribute, charakterwerte?) 8. summoning circle, Beschwörungskreis (siehe faq embargo) (0) LEIBEIGENE (1) 1. WAS IST EIN LEIBEIGENER? (2) D Leibeigene sind die Seelen gefallener Krieger und Handwerker; die Geister, die in den Sterbenden Welten verbleiben, nachdem die Lebenden vor dem Hunger geflohen sind. Sie sind Geister und Seelen, die in den letzten Stunden in diesen Welten herumspuken … -> OK (3) D Die Herausforderung bei diesen Geistern liegt darin, dass sie nicht in das Leben nach dem Tod hinübergehen können, da sie noch von unerledigten Dingen aufgehalten werden. Sie können der Welt jedoch nicht entkommen, da sie in ihr gebunden sind. Somit sind sie gefangen in – und werden bald auch verschlungen mit – einer Welt, die bereits mit dem Hunger infiziert ist. E The challenge for these ghosts is: - Int: Nicht bei (unsere herausforderung im umgang mit ihnen), sondern für (ihre herausforderung) -> Die Herausforderung für diese Geister liegt darin, (4) 2. MOMENT, SIND DAS ALSO SKLAVEN? DAS KLINGT ZIEMLICH DÜSTER. E WAIT, SO ARE THEY SLAVES? - Stil: Nicht das Leibeigene, sondern die. -> MOMENT, SIE SIND ALSO SKLAVEN? DAS KLINGT ZIEMLICH DÜSTER. (5) D Leibeigene sind keine Sklaven. Du agierst als eine Art „Sensenmann“ – eine der von den Krähen verlangte Aufgaben besteht darin, diese umherstreifenden Seelen aufzuspüren und ihnen im Namen der Götter das Seelenheil anzubieten. E of the Crows / offer them salvation on behalf of the Gods. - Begriff: Crows beibehalten? Klären - Stil: verlangten (mehrzahl) - Int: on behalf = im Auftrag - Int: salvation = Erlösung. wurde als seelenheil übersetzt, wegen "redemption" (auch erlösung) im folgesatz. Seelenheil ist zwar schön, aber Errettung, weniger verschnörkelt "Rettung" ist genauer ... und bietet den Crows Seelenheil an. -> Leibeigene sind keine Sklaven. Du agierst als eine Art „Sensenmann“ – eine der von den Crows verlangten Aufgaben besteht darin, diese umherstreifenden Seelen aufzuspüren und ihnen im Auftrag der Götter ihre Rettung anzubieten. (6) D Der Handel ist ganz einfach: um nicht vom Hunger verschlungen zu werden, erhalten Leibeigene die Chance auf Erlösung. Sie treten in den Dienst der Götter, dienen eine gewisse Zeit lang als Handwerker und Spektralwächter, woraufhin ihre Seele dann befreit wird und sie auf ewig ruhen können. -> OK (7) D Ok, ja. Es ist düster. Denk aber daran, dass du hier der Gute bist. Ohne dich würden sie vom Hunger verschlungen. E But remember, - Stil: Denk aber / Aber denk - Stil: consume = verzehrt (verschlungen wiederholt sich sonst durch devoured bei 1.) -> Ok, ja. Es ist düster. Aber denk daran, dass du hier der Gute bist. Ohne dich würden sie vom Hunger verzehrt. (8) 3. DIENEN ALLE LEIBEIGENEN IM SPIEL AUF DIE GLEICHE WEISE? E DO ALL THE THRALLS SERVE THE SAME FUNCTION IN GAME? - Spez: Ist zwar schön formuliert, ist so aber korrekter. -> 3. HABEN ALLE LEIBEIGENEN DIESELBE FUNKTION IM SPIEL? (9) D Nein! Leibeigene haben in Crowfall eine Vielzahl von Einsatzgebieten. Jeder Leibeigene hat jedoch einen bestimmten Zweck, abhängig von seinem Beruf im Leben. E That said, however, each Thrall serves a particular purpose, depending on his or her profession during life. - Spez: particular. jeder hat einen bestimmten zweck, das ist normal. spezieller zweck hebt die besonderheit besser hervor, die hier aufgezeigt werden soll. - Spez: during life. zu Lebzeiten zeigt deutlicher auf dass das leben vorbei ist. -> Nein! Leibeigene haben in Crowfall eine Vielzahl von Einsatzgebieten. Jeder Leibeigene hat jedoch einen speziellen Zweck, abhängig von seinem Beruf zu Lebzeiten. (10) D Leibeigene können als Verkäufer dienen, die deine Verkäufe verwalten; Handwerker helfen dir bei der Anfertigung von Gegenständen; überirdische Ausbilder, die dir dabei helfen, gewisse Fähigkeiten schneller zu erlernen; Wachleute, die deinen Festungswall bewachen; und Bindungsgeister – gefallene Krieger, die in die Runen graviert werden können, um deine Waffen und Rüstungen stärker zu machen (du kannst z. B. den Geist eines elfischen Schmiedemeisters an dein Schwert binden. Die Echos seines Lebens werden deine Schläge führen und dich vor Schaden bewahren). E Thralls can serve as vendors managing your sales, craftsmen to help you make items, unearthly trainers who assist you in learning certain skills faster, guardsmen who protect your ramparts, and bind-spirits – fallen warriors who can be inscribed into the runes to make your weapons and armor more powerful. (for example, you could bind the spirit of an Elven Blademaster into your sword, and the echoes of his life would help guide your blows and shield you from harm.) - Stil/Gram: Sehr komplizierte, seltsam anmutende Satzstruktur. Ein leichter Umbau macht es besser lesbar. - serve as vendors managing your sales. Als Verkäufer deinen Vertrieb verwalten wäre korrekt. "Als Händler deine Verkäufe" stimmt zwar nicht ganz, passt aber auch. - unearthly, überirdisch. passt nicht weil gegenteil zu unterirdisch. eine wortgenaue übersetzung wirkt galanter "nicht-weltliche" oder unweltliche oder unirdische (klären). - inscribed. einschreiben. graviert ist zwar schön, aber einschreiben ist exakter und erinnert auch an eine bindung wie durch "in die universität einschreiben". - z. B. zusammen, also z.B. - Falsch: Blademaster ist Schwertmeister, nicht Schmiedemeister. Den gängigen deutschen Begriff Fechtmeister verwenden, um die Wiederholung von "Schwert" zu vermeiden. Klingenmeister wäre korrekter und ginge auch, ist aber unüblich. - Punkt innerhalb der Klammern durch Bindestrich ersetzt. - Begriff: Bindungsgeister. KLÄREN. -> Leibeigene können als Händler deine Verkäufe verwalten, als Handwerker bei der Anfertigung von Gegenständen helfen, als nicht-weltliche Ausbilder beim schnelleren erlernen gewisser Fähigkeiten helfen, als Wachleute deinen Festungswall bewachen und als Bindungsgeister dienen – gefallene Krieger, die in die Runen "eingeschrieben" werden können, um deine Waffen und Rüstungen stärker zu machen (du kannst z.B. den Geist eines elfischen Fechtmeisters an dein Schwert binden - die Echos seines Lebens werden deine Schläge führen und dich vor Schaden bewahren). (11) 4. HABEN LEIBEIGENE WERTE? E DO THRALLS HAVE STATS? - Miss: Werte? Welche Werte? Monetäre, spirituelle, moralische, ...? Charakterattribute ist ein gängiger Begriff für das englische stats. Oder "eigene Charakterwerte". -> HABEN LEIBEIGENE EIGENE CHARAKTERWERTE? (12) D Ja! Gewisse Leibeigene sind in bestimmten Aufgaben besser als andere. Einige dienen besser als Wachen, Handwerker, Ausbilder oder Bindungsgeister, die in Waffen oder Rüstungen gesperrt werden. -> OK (13) D Obwohl Leibeigene immer das Ziel verfolgen, dem Hunger zu entkommen, sind nicht alle vertrauenswürdig. Diese Leibeigenen werden die Grenzen ihrer Verzauberung austesten und regelmäßig versuchen, sich deiner Kontrolle zu entziehen. Wir arbeiten noch an den Details dieses Systems, aber (um im Einklang mit unserer allgemeinen Design-Philosophie zu bleiben): ein höheres Risiko bedeutet auch eine größere Belohnung. Das bedeutet, dass die mächtigeren Leibeigenen häufig schwieriger zu kontrollieren sein werden. E - (dem unmittelbaren einfluss) entziehen ist nicht das selbe wie ausbrechen. es geht um (dauerhaftes) entkommen. - Bedeutet zweimal. Einmal durch das heißt ersetzt. - Design-Philosophie knackisiert: Größere Risiken verheißen größere Belohnungen. - häufiger durch oft auch ersetzt. -> Obwohl Leibeigene immer das Ziel verfolgen, dem Hunger zu entkommen, sind nicht alle vertrauenswürdig. Diese Leibeigenen werden die Grenzen ihrer Verzauberung austesten und regelmäßig versuchen, deiner Kontrolle zu entkommen. Wir arbeiten noch an den Details dieses Systems, aber (um im Einklang mit unserer allgemeinen Design-Philosophie zu bleiben): Größere Risiken verheißen größere Belohnungen. Das heißt, dass die mächtigeren Leibeigenen oft auch schwieriger zu kontrollieren sein werden. (14) 5. WIE NEHME ICH EINEN LEIBEIGENEN GEFANGEN? E HOW DO I CAPTURE A THRALL? - Stil: Wir sind doch die Guten oder? Also einfangen, nicht gefangen nehmen. -> 5. WIE FANGE ICH EINEN LEIBEIGENEN EIN? (15) D Leibeigene spuken gewöhnlich in den Ruinen der Kampagnenwelten herum. Geister neigen dazu, die gleichen Hallen und Räume zu bewandern, in denen sie einst lebten. Um einen Leibeigenen gefangen zu nehmen, benötigst du einen Seelenjuwel. E To capture a Thrall - Stil: s.o. Einfangen. Auch hier passt es besser, weil die seelen in den juwelen eingefangen werden. -> Leibeigene spuken gewöhnlich in den Ruinen der Kampagnenwelten herum. Geister neigen dazu, die gleichen Hallen und Räume zu bewandern, in denen sie einst lebten. Um einen Leibeigenen einzufangen, benötigst du einen Seelenjuwel. (16) D Seelenjuwelen werden eingesetzt, um Leibeigene gefangen zu nehmen, sie auf Handwerksanleitungen (und Verzauberungsanleitungen) zu übertragen und daran zu binden. E Soul gems are used to capture Thralls, transfer them, and bind them into crafting (and enchanting) recipes. - s.o. einfangen. - recipes = rezepte. ist in games auch üblich als begriff. - nicht auf handwerksanleitungen zu übertragen und binden. sondern übertragen und an rezepte binden. vermutlich ist mit transfer die übergabe an andere spieler gemeint. -> Seelenjuwelen werden eingesetzt, um Leibeigene einzufangen, zu übertragen und an Handwerks- sowie Verzauberungsrezepte zu binden. (17) 6. SIND ALLE SEELENJUWELEN GLEICH? (18) D Vermutlich nicht. Doch auch dieses System ist noch in Arbeit. Unser Gedanke dabei ist, dass höherwertige Juwelen mächtigere Leibeigene aufnehmen können, und dass sich die Qualität und die Größe des Juwels direkt darauf auswirken, wie einfach ein Geist aufgenommen werden kann. - each spirit, ein geist -> der jeweilige geist - "die" vor qualität und größe gestrichen. - easy, einfach -> leicht - direkt (auch "jetzt") zu unmittelbar -> Vermutlich nicht. Doch auch dieses System ist noch in Arbeit. Unser Gedanke dabei ist, dass höherwertige Juwelen mächtigere Leibeigene aufnehmen können, und dass sich Qualität und Größe des Juwels unmittelbar darauf auswirken, wie leicht der jeweilige Geist aufgenommen werden kann. (19) 7. GIBT ES IRGENDEINE BESCHRÄNKUNG DER ANZAHL VON LEIBEIGENEN, DIE ICH HABEN KANN? (20) D Da sie in einem Seelenjuwel gehalten werden, zählen sie als standardmäßiges Inventarobjekt. Die Größe deines Inventars ist die einzige Beschränkung. E Since they are stored in a soul gem, they are a standard inventory object. The only limit is your inventory space. - standard inventory object, standardmäßiges inventarobjekt -> normaler inventargegenstand. -> Da sie in einem Seelenjuwel gehalten werden, sind sie ein normaler Inventargegenstand. Die Größe deines Inventars ist die einzige Beschränkung. (21) 8. GIBT ES IRGENDEINE BESCHRÄNKUNG DER ANZAHL VON LEIBEIGENEN, DIE AKTIV SEIN KÖNNEN? E IS THERE ANY LIMIT TO THE NUMBER OF THRALLS I CAN HAVE ACTIVE? - can have activ wird im sinne von aktiv benutzen können verwendet, sie sind ja nicht selber aktiv. -> 8. GIBT ES IRGENDEINE BESCHRÄNKUNG DER ANZAHL VON LEIBEIGENEN, DIE ICH AKTIV BENUTZEN KANN? (22) D Die Beschränkung gilt nicht für einen Charakter oder ein Konto. Stattdessen erzwingt jedes System seine eigene(n) Beschränkung(en). Gegenstände können zum Beispiel nur mit einem Bindungsgeist versehen werden. Gebäude haben eine vorgegebene Anzahl an Leibeigenen-Slots (im Spiel als Beschwörungskreis dargestellt) und jeder davon kann nur einen einzigen Leibeigenen aufnehmen. Allgemein gilt für Gebäude, die Leibeigene zulassen, dass das Level des Gebäudes erhöht werden kann, um mehr Leibeigenen-Slots dieses Typs zu aktivieren. - Spez: Nur mit einem "einzigen", sonst missverständlich (nur mit einem bindungsgeist, weil nicht mit einem handwerksgeist) - Begriffe. Klären... -> Die Beschränkung gilt nicht für einen Charakter oder ein Konto. Stattdessen erzwingt jedes System seine eigene(n) Beschränkung(en). Gegenstände können zum Beispiel nur mit einem einzigen Bindungsgeist versehen werden. Gebäude haben eine vorgegebene Anzahl an Leibeigenen-Slots (im Spiel als Beschwörungskreis dargestellt) und jeder davon kann nur einen einzigen Leibeigenen aufnehmen. Allgemein gilt für Gebäude, die Leibeigene zulassen, dass das Level des Gebäudes erhöht werden kann, um mehr Leibeigenen-Slots dieses Typs zu aktivieren.
  27. 1 point
    warcrimes

    Kickstarter pledge?

    Aye, I didn't know packages could be gifted so easily. Might look like I'll be askin some guildies if they have spares of the larger packages if the game starts shaping up good. I'll pick up at least the minimum with the game included until then.
  28. 1 point
    karetyr

    oh god pls no

    Twitch shooting works fairly well in Firefall. I can't imagine why it wouldn't work well in Crowfall. After all, they both have "fall" in the name, so that means they're the same game, right? Also donuts.
  29. 1 point
    Jihan

    Crafting and you...

    ACE hasn't suggested anything along those lines. Shops will be fixed structures permanently staffed by thralls, not an AFK character with a full inventory who just plops down a carpet on the sidewalk.
  30. 1 point
    Amaryllis

    THE GOBLIN SPEAKS

    That's what the Sangria is for!
  31. 1 point
    Thank you Jon, this is what I wanted to know, sorry I missed it when reading the FAQ. That's what I was thinking, that the skill based system was used partly because of this problem. And I think the flattening of powers, skills and equipment curves will help a lot, not sure how the stats will work yet... (health, stamina, dexterity and such) but I'm sure they will be fine. I was thinking of a "Role" system for groups and group events. For example, a group leader could give the new characters the temporary role of "stretcher bearers" or "Shield wall" that comes with a few skills, buffs, restrictions and powers. Instead it could also be closer to an "Apprentice" system, where a player choose an apprentice instead of a leader assigning roles. Anyway, this is just brainstorming. Thanks again, ill support this game asap!
  32. 1 point
    Vitalized

    Asian Stretch Goal going slow?

    The benefit of having Asian servers is not having to get up at 4am to protect yourselves from Asian players that just got psyched up.
  33. 1 point
    This makes the most thematic sense. Since the lore states we're champions of the gods. Using an astral projection to handle your affairs on your EK makes the most sense. On top of that. This could provide interesting roleplay ramifications. Of course then this begs the question. How immersive can we make this? When you first create your character you customize your first NPC "governor" that moves around your palace and such. When you log in he reports to your throne. Etc. But then can I also customize NPC guards? Guild crests and such. Hopefully this is some minor under the hood quality of life stuff we can play with.
  34. 1 point
    Cheewy

    Release dates (yea I know don't hate me)

    Yeah they were redesigning the combat system from what they had at kick starter. I was watching a video today where they said that. I also watched another video where Gordan was confident he would get it done by December 2016 but ALSO anything can happen so it possible to be pushed back if need be.
  35. 1 point
    zero2none

    How Dark will it get in Crowfall?

    Not really the same topic... the other one asks about day/night cycle and this one is about how dark it will be at night. Nothing wrong with making a thread about a comment from a different thread... especially if it deserves a separate discussion. I hope it's dark, but not pitch black. I don't want to be forced to turn my "gamma" up like in some other games...
  36. 1 point
    So aside from discipline runes, has there been any mention of how a character acquires skills? Are they built into the archetype or do you have to learn them before you can train them? Also, if a character learns a new skill that would share a similar effect with an old one (i.e. a sword wielding character gains the ability to use polearms or a staff wielding character transitions to a wand user) will it overwrite the old skill or allow you to use both? This affects promotional classes heavily so I'm not sure if there will be a definitive shift in playstyle. For example, the game mandates that you as a paladin have to use hammers instead of your sword wielding crusader brethren or if you will simply gain the new skill and add it to your repertoire.
  37. 1 point
    Tyrant

    Botting/cheating/hackers

    Botting is not playing the game, it's cheating. They damage the level playing field which is critical for PvP. So all cheaters will be banned. Hackers will be banned and reported to the appropriate authorities. It's really very simple. Before WOW got serious about cheaters, I'd probably done more mass bannings of cheaters than anyone else between UO and SWG.
  38. 1 point
    Tyrant

    Password and security issues

    2FA added to the email change too. Still more coming.
  39. 1 point
    ellie

    THE GOBLIN SPEAKS

    Ignore the imposter.
  40. 1 point
    hamopeche

    THE GOBLIN SPEAKS

    Enough with the supposably-funny jokes.
  41. 1 point
    pang

    THE GOBLIN SPEAKS

    For all intensive purposes caring less is irregardless.
  42. 1 point
    Zandur

    oh god pls no

    Fact is the game was never marketed as a twitch shooter.
  43. 1 point
    Zomnivore

    oh god pls no

    @OP's notion In most games arrows are some of the most annoying projectiles to hit. I swear. I have a lot of experience with a variety of games, probably nearing a thousand or maybe surpassed a thousand unique games played during my life time. Across most of the major platforms (although not the modern platforms ps4/xboxone/nintendopasttheN64) I play fpses (my home genre) and have since I was 5... on the PC. I'm a serious fps player, and I'm telling you. Arrows 80% of the time are freaking garbage to aim and hit with lag, and WITHOUT lag they're FREAKING GOD AWFUL ANNOYING AND I WANT TO SHOOT THAT ARROW IN THE FACE WITH A GUN RAAAAAAH. No joke. custard arrows. I don't want to have to deal with hyper twitch gameplay in a freaking MMO setting, and arrow aiming 1:1 hit box projectile arch garbage is going to turn into a probability game, and a game of who's got the better connection to the server, and or who's got a better lag-exploit setup. Seriously. Screw arrows. H1Z1 if you want to have arrow frustration, just understand...the frustration is real. Not all projectiles, not all variable arch-delayed-time-to-hit projectiles are toxic, but arrows...I swear to god the inconsistency across the genre of games and with how arrows play...I mean ffs you'd think someone would've stuck with what works, but NOPE. There's no consistency, and everyone wants to get their fingers in and muck about, and its frustrating. I get that you can play with some things, and tweak stuff, and you work in a space thats 100% yours to muck about in...but...the sadism of having a fiddly annoying unrewarding mysterious to optimise type of weapon to utilize and do well with... Its just.. .there are sooo many facets of projectiles. TF2, I took to the nade launcher like a duck to water, the rocket launcher was my dearest friend, I get projectiles, but as soon as they started heading towards arrow-like properties, my brain...melted. Flare gun? More like fail gun. At one point after months I could reliably flare gun people, but you know what? Wasn't worth. The flare gun was a side-arm. An incidental source of damage, to get good with it, was for like maybe 15% better total game play. The huntsman? Spray and Pray more like. Freaking seriously 66% of that was skill and the last third of the skill ceiling was luck based bull. Theres a reason they put the huntsman as a dinky cute thing to sock around with. They knew it was just a cutesy thing for people to troll around with. Esports guys probably use the huntsman like a hardcore weapon, but the depth to the charge-up and the variable with how it archs, and plays, the rudimentary bits I bet are they've internalized a set of timers, "ok I've got a .25sec a .5, and a 1sec to learn, and then just tweaking between those phases..." But seriously. Thats pro-gaming. Learning every single variation of the forumla for that time-hold-duration is so freaking annoying, when all it amounts to is having a different gun...that might work slightly better in a slighty different situation. Now add lag, and variable lag, and the guess work, and how that renders all that work worthless. And I'm serious. Guess work. You have to gauge play patterns and the dodge-style of players, and their movements, and the spacial reasoning they're going for, and you have to gauge SERIOUSLY gauge where they're likely to go and play the odds for what they're doing, and hey maybe you get them down to a 75% correct guess, maybe there are other subtle tells or you've read a player over a duration...but Thats just the initiation of the fight, now you have them in your face, and you're stuck with them ducking and weaving and a period of maybe 2 sec before you're in a fail state, and reading their dodges, and then playing into the next step of a team oriented play, or some other meta level play that takes into account the rest of the battle.... Teach me senpai. If arrows are 10x more difficult to use, and the other ability equals them in power, they're going to be a multiple times more frustrating to lose to cheese, and then the amount of workload you're setting yourself to learn for how to counter just cheese. After you figure out how to stop cutesy poorly made socks you're still going to be struggling against the real struggle the real challenge and skill-ceiling tiering problems. Go play chivalry, as an archer and tell me you feel important, and that every hit feels like it wasn't a game of increasing probablity. If you get to a point where 90% of the time you hit a person, tell me, how long it took you to do that, and what it amounts to your win rating. What's your gimmic for learning that system, and is it fun? Was it map based? Did you use a landmark to gauge distance? Did you figure out a timer system for holding the bow, and learning the distances? What was your gimmic? What is the curriculum? I'll probably go back and tone this down, but seriously...I mean seriously. If we're talking about selling emotional validity, I'm trying to sell how annoying arrows are. Don't push off how annoying they are as scrub garbage. They're a highly complex diffcult to execute thing, and if people are bunny hoping to screw with people shooting them, or ninjitus weaving ok...fine, but now thats your game, and arrow guys are going to be one of your most diffcult to balance things, because of the skill ceiling, and variance. Friendly fire, and punishing it consistently? good luck. Thats not even your only problem. Soon you'll reach the Starcraft 2 problem. Balancing for high tier play, and now players are learning a thing so incredibly difficult balanced for such a rediculous tier of play, that's degenerated into demi-god battles in the stars vrs the plebs in bronze league being denegrated for their lowly humanity and their aspirations for the stars. My references are pretty specific, so if you want to gauge me, play those games specifically mentioned and adjust your reasoning to be more specific. If you can solve the problems you think I'm having with those games design wise, then w/e you're the designer. I mean I understand. Niche market/product, so play to your strengths. Design a game that people want to play and if only 20% like it but they have the best experience of their lives, if they can float your game thats your deal. Do you boo. I'll swing a sword, and play the non ranged guys if I have to, but I'll fiddle with that archer at some point, and have that single tear down my cheek as I know what can never be.... In short TL:DR arrows...urgh. (Not asking for tab targeting, but don't knock hitscan with the illusion of a projectile...or making something 'less' realilistic...right. Also don't knock gamification machine-gunning arrows like an elf or other gun-feel-types shooting systems...although I find the cs head1shot too finese for casual fun)
  44. 1 point
    Helix

    oh god pls no

    Depends on what you consider skill. When I think about skill in an mmorpg, I think about character builds, understanding of game mechanics, and decision making in certain scenarios (knowing what to do, what abilities to use and so). While I believe some "twitchy-ness" can definitely add to the game, I hope they don't over do it. The game shouldn't require mlg no scope skills, nor do I believe it will go that way. This might disappoint people, but custard em. Can't please everyone. The trick obviously is that aimed skills will have a margin for error.
  45. 1 point
    skookum

    Discipline Runes - The Brainstorm

    If a huge part of character customization is going to be in the Discipline Runes system I figured we could pass the time trying to guess what runes already exist as a yellow sticky on the BIG BOARD that we are not allowed to see. We also might come up with a few that haven't been though of yet, which is always fun. If you don't want brainstorm a Rune or constructively comment on one, please go back to General. http://crowfallwiki.com/index.php/Rune(Discipline) Here is a list of ones that have been mentioned by ACE up to this point, please let me know if there are any missing. Trying to guess abilities for Runes that we only have a name for would be fair game as well. example rune submission format: Rune Name by -username- "Flowery meaning less flavor text goes here." Prerequisites: -In order to use/apply this rune character must be or have X and/or Y- Exclusions: -Character cannot use/apply this rune if has or is A and/or B- Grants Ability: -ability name- (-details about ability-) Repeat above as many time as necessary Products of the Storm (Thanks to Gilgamer for getting this list together) Blood Seeker by skookum "The sight of blood is attractive but the smell is irresistible." Prerequisites: None Exclusions: Bounty Hunter Grants Ability: Track Bloodstone (Give you the ability to follow/find Bloodstone sacrifice transport groups) Grants Ability: Fresh Blood (Tracks a wounded player, gives increased movement speed while tracking) Grants Ability: Bloodstone Harvest (When a Bloodstone is removed from a tree, the Blood Seeker receives SOME information about the location of the tree or sacrifice spot. This would have to be balanced for sure) Feign Death by Gilgamer "You are no stranger to death, and having seen it often you mimic it well" Prerequisites: None Exclusions: None Grants the ability to Feign Death - You drop to the ground as if lifeless, your health bar hidden from foes. Grants Advantage: Meditation (Bonus to health regeneration while lying) Grants Advantage: Concealed Weapon (You keep a weapon hidden on your body that cannot be looted) Grants Advantage: Retaliation (You can spring to your feet, hidden weapon drawn, ready to attack) Bard by Wotaze ''The way to move the hearts'' Prerequisites: Races and Archetypes that don't stay in the same place most of their lives like Guinecean or Knights ) Exclusions: None Grants Ability: Musician (Allows use of musical instruments.) Grants Ability: War Chant (Buff allies with an increase of attack. Needs specific music instruments. Can't be used while in combat.) Grants Ability: Song of the Shield (Buff allies with an increase of defense. Can't be used while in combat.) Grants Ability: The Lament of the Longbow (Buff range damage for allies. Can't be used while in combat.) Cartographer by Gilgamer "Your sense of direction impeccable, your sense of style timeless." Prerequisites: None Exclusions: None Grants Ability: Survey (Map your surroundings, revealing all Points of Interest within 500 meters, usable once an hour) Grants Ability: Prolific (Make quick copies of maps) Grants Ability: Lay of the Land (Always know the distance and direction to already mapped points of interest) Grants Ability: Steady Gait (Increases Movement Speed on Foot, and extra traction on steep terrain) Cannibal by Vuris "Survival never tasted so good." Prerequisites: None Exclusions: None Grants Ability: Cannibalize (Allows you to consume a fresh corpse restoring your hunger and some warmth) Grants Ability: Butcher (Allows you to cut off chunks of player corpses for food later. Destroys the corpse in the process) Grants Ability: Chopper (Increases max skill training for bladed by 20%) Grants Ability: Brainer (Increases max skill cap for bashing weapons by 20%) Blood Oath by Deadman "On my honor, my blood before another's." Prerequisites: Tank or Support Exclusions: None Grants Ability: Bestow Oath (Cast on friendly player. Receive 50% of the damage they would take. Lasts until death.) Grants Ability: Vigilance (Gain 5% Armor, Strength, and Spirit every hour while Blood Oath target is near. Max 3 stacks.) Grants Ability: Vigor (Increase Health Regen by 10/s while Blood Oath target is near.) Grants Ability: Sacrifice (If Blood Oath target is near, activate to take 50% your HP as damage. Blood Oath target is healed for 50% of damage taken by Sacrifice.) Shadowstalker by hilkmkz "Into shadows I melt." Prerequisites: Available to stealth archetypes. Exclusions: None Grants Ability: Nightwalker (Increase movement speed while in stealth at night) Grants Ability: Shadow Refuge (Decrease the distance that the player can be tracked at night.) Grants Ability: Shadow Mantle (Conceals friendly units in a small radius next to the player into shadows, giving them the stealth effect. Any action breaks the effect. Only at night [Long CD, maybe a reagent(?)]) Grants Ability: Prey On The Weak (When you perform a harmful action against a enemy while in stealth, increases damage against him/her for X seconds after stealth is broken at night.) Master Spy by skookum "Knowledge will always trump the sword" Prerequisites: Available to all archetypes. Exclusions: Commander Grants Ability: 6th Sense (Receive notification when you have been tracked, maybe after 30 second delay) Grants Ability: Master of Disguise (Use on recent corpse to look identical to dead character to ALL who see you for 5 minutes) Grants Ability: Rat Whisper (Tame rat, then see through it's eyes and control it to infiltrate enemy town. Channeled ability with short enough range you must be close to if not right outside city walls.) Pack Mule by Vuris "Sometimes having an arse just isn't enough." Prerequisites: Champion, Knight, Templar, Forgemaster, Legionnaire, Stalker, Ranger Exclusions: Swift Foot Grants Ability: Hauler (greatly increases players inventory space) Grants Ability: Sure Footed (Increased balance/harder to knock down) Grants Ability: Heavy Step (Tracks made by player lasts longer, a disadvantage) Swift Foot by Vuris "Float light like a butterfly, run like hell." Prerequisites: None Exclusions: Pack Mule Grants Ability: Swift (Increased movement speed in all terrains) Grants Ability: Light Step (Tracks made by the player disappear faster) Grants Ability: Run Forest! (Able to sprint at near-mount movement speed for a short while) Infiltrator by Gilgamer "Let them have their fortress, let it be their crypt!" Prerequisites: None Exclusions: None Grants Ability: Swift Ascent (50% bonus to climbing speed) Grants Ability: Deft Landing (50% reduction to falling damage while in stealth) Grants Ability: Rest at Your Peril (25% increased damage to players "Inattentive") Grants Ability: Ascend (Overcome the tallest fortress walls with a grapnel, ladder, or glider (must be launched at night from an elevation higher than the target) I purpose that players who are flagged as AFK (after 10 mins) at night, be considered "Inattentive" (like nodding off, or asleep while standing). I don't think the flag would be visible to anybody, but if you see somebody standing within their own base idle, because of their own over-confidence they should be vulnerable. Gorgan by skookum "Staring at the sun would be safer" Prerequisites: Female Exclusions: Werebear, Werewolf, or Vampyre Grants Ability: Paralysis (Activated ability stuns all inside small AOE) Grants Ability: Serpents Quiver (Increased Bow Skill +10) Grants Ability: Poisonous Blood (Adds a poison PROC to equipped weapons. Base PROC chance is 15% this number increases by 5% for every 10% of missing health Gorgon has. More blood equals more poison. PROC range 15-60%) Usurper by Zaphod "And He shall raise up his servants with his right hand, and strikes down his enemies with the left" Prerequisites: Support Archetype Exclusions: None Grants Ability: Spirited Amateur ( Loose 1 intelligence point to gain 2 spirit points) Grants Ability: Shared State (Exchange all buffs and debuffs with target. 2 second cast. 20 meter range) Grants Ability: Shared Pain (X% of damage inflicted upon self is dealt back to the attacker) Grants Ability: Shared Life (X% of health [increases to 100% with training] is exchanged with target. 5 Second cast. 50 meter range. Caster cannot cancel or move. If interrupted or fails to reach a target, career losses X-100% of health) Executioner by Vuris "Such a beautiful red fountain." Prerequisites: None Exclusions: None Grants Ability: Precision Strike (Your attacks are both ruthless and percise, granting you a higher crit chance with blades) Grants Ability: Blades (Increases max blade training by 30%) Grants Ability: Behead (Upon your foe being weak enough you may activate this skill remove their head killing them instantly, and granting you a chance to take their head as a trophy. Only works with bladed weapons) Traitor by abyssalgod "The only side I choose is the winning side." Prerequisites: None Exclusions: None Grants Ability: Turncoat - (Usable once per season, immediately join the current winning faction in the campaign.) Grants Ability: Ruthless Backstab - (Can only be used on a player of your same faction, must be used from behind. Instantly kill the target.) Grants Ability: Traitorous Intent (Always deal full base damage to allies regardless of campaign rules. Also grants 50% increased damage to allies.) Thrall Banisher by Gilgamer "As a restless spirit trapped in an immortal coil, you empathize and show mercy on Thralls by banishing them." Prerequisites: None Exclusions: None Grants Ability: Commune with Thralls (Reduced aggro radius to Thralls) Grants Ability: Empathy (Cannot wield enthralled weapons. A disadvantage) Grants Ability: Banish Thralls (25% Increased damage to Thralls) Grants Ability: Confiscate Weapons (10% Increased chance to find weapons among your enemy's loot) Grants Ability: Weapon Shatter (Once a day break a weapon releasing any Thrall bound within, to fight on your behalf for 15 minutes.)
  46. 1 point
    Stuns are needed IMO because there should be the ability to 100% take a player out of the combat. Even when a player is rooted or slowed he can still attack. Sometimes you need to make it so they can't attack for a time. So yeah can argue the duration of the stuns but I feel they play an important role in combat.
  47. 1 point
    pang

    Of Noble Blood

    Yeah I think they (ACE) shouldn't get caught up in trying to hard lock mechanics and roles. Can have certain things overlapping but still maintain Archtype uniqueness IMO. Having this ability be a buff self and AoE short term sounds like the best fit. Its just one or two ability's like that it won't take away from support classes that are built around buff/debuffs I think.
  48. 1 point
    I thought what he was talking about was western in the gunslinger/wild-west sense of the word... No?
  49. 1 point
    surBear

    Meaningfull Monsters

    Agreed. No zones. No camps. Make the mobs roam so that danger may lurk around any tree.
  50. 1 point
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