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Showing content with the highest reputation on 07/19/2015 in all areas

  1. 3 points
    Hello all, I'd like to start a discussion about the environment. Most specifically how points of interests (static objectives in the world) might impact PvP gameplay, and how we might draw from some other mechanics that do this in order to find a good fit for these in a Crowfall universe & using Crowfall design architecture. We know that there will be the likes of Mines, Quarries, Farms, etc. These, ultimately, are very similar in terms of a high level design; you take them and either actively or passively gain a resource-based tangible item. This will allow you to survive, build buildings, craft materials, weapons, armor and so on. This design exists in other games and it's tried and tested. Very similar to the mines system from Shadowbane, but more complex and varied. You'll come here, fight for the spoils that directly impact you and your guild, and reap the benefits. Before we move on, I'd like to define a term we'll use; "dynamic factors" - meaning the factors that can or will change the way you interact or play the game to meet your goal. The "dynamic" factors involved in the PvP here, based on current known information will be related to the static environment, such as the layout of the mine/farm, the existence (or lack) of water/rivers/bridges and so on. This means the "fight" or interaction at each of these objectives could change based on those factors - maybe your guild makes use of a choke point, such as a bridge. These dynamic factors make fighting at each of the unique objectives that little bit more interesting and different. It keeps you on your toes and rewards those guilds and players that can best come up with a good strategy based on the factors around them. A good parallel for those of us SB players; imagine a mine fight in Phaedra's Prize - you had to deal with crossing that river, right? Some guilds might bring a wizard to GTL, or use the bridge, or distract and split up, or just run straight through the river. This gives you opportunity to react to their strategy and makes the fight more interesting than "go and kill them!". Very few, if any, other mines were like that in Shadowbane. They were almost always the same. Meaning a mine fight only changed based on PLAYER factors, and not on the environment or game world. This made it less interesting in the long run, as dynamic factors such as those in Phaedra's Prize were just not commonly used. Anyone remember pulling the swamp R8 into a mine fight? Etc. So, Crowfall already has a leg up on SB. The environment is more nuanced and randomly generated, and the objectives aren't all the same! That's great. Awesome in fact - looking forward to it. But I challenge this; we can do more than that. Infact, IF we do more than that we can ensure engagements, objectives, sieges and fights are dynamic & interesting AND provide sustainability because repetition will be staved off by such dynamic content. This is SO VERY important in a PvP/player interaction game - as us SBers know, it can get very boring doing the same thing over and over. We don't have dungeons. We just have eachother, and fighting eachother, and sieging eachother. So we have to re-use that content in every colour, variety, shape and form we can so it remains interesting. This is cost saving to ACE, time saving, and very good for us users because we get more impact on shaping how fights occur, and thus strategy matters more. You might have guessed this topic would come up! These exist for similar reasons, both for strategy and for spicing up combat. They did so very well, and many smart players made use of these to stave off massive odds in Shadowbane. For the non Shadowbane players, Spires were buildings you could place within your city. Once turned on (generally in terms of crisis; sieges or when enemy players are in your city) they pulse an effect on EVERYONE (friendlies and foes) in the vicinity of the city. These effects were based on the specific spire type you put down. It could be MASSIVE fire debuff so everyone takes more fire damage (even your own guys), or MASSIVE attack speed debuff, or things such as NO STEALTHING or NO FLYING. These spires were so very refreshing. Players would make spec groups based on them for defending their city. The possibilities were somewhat endless based on the combination of spires you used. Obviously, they were not without fault (no teleport & no fly were mandatory, for example), but by and large they were fun in terms of making engagements less one dimensional and much more interesting. This takes me to the next section, another case study. Turn based strategy geeks! You might know a game called Age of Wonders. Our group of players dabbles in it from time to time (AoW2 & 3) and it offers some really interesting mechanics. I'd like to draw from one of those mechanics. In this game (AoW, not crowfall), the place in which you are fighting changes how you fight or impacts your strategy in some way. This is through not only the environment, but through battle enchantments. Players could also cast these before or even during a fight, but let's concentrate on the environment ones. For an example, fighting on an Earth Node in AoW2 had an enchantment that caused an earthquake to occur every turn or two. Everyone had to make a saving throw, or take MASSIVE damage. EVERYONE - enemies and friendlies. Another example, in AoW3, when fighting at a Necromancer ritual site, is that whenever something dies, it will come back a turn later as a zombie to fight for your enemy! These things made combat very interesting, and some very cool emergent gameplay was produced as a result of all these factors coming into life with an abundance of player influenced factors. I suggest we take this high level concept (dynamic factors that influence combat, using the base case of Spires in shadowbane) and apply it to Crowfall in the form of lore based, worldly "Thematic Points of Interest". Instead of only having things like mills or quarries that just fuel your war machine, how about objectives that indirectly influence combat, strategy or meta gameplay? I suggest these because to me, it seems they would be a PERFECT fit for the randomly generated worlds of Crowfall. They would breathe life into the world without needing hand holded by world designers, by providing the game world with thematic and lore based pieces of content that players could interact with. This is incredibly immersive - something a randomly generated world will cry out for ( deep immersion and player connection with the game world). Instead of the game world being full of farms or quarries, it'll also have thee unique things such as the Ruins of the Cathedral of the All Father, or the final resting place of an ancient evil. Perhaps a haunted graveyard, or the lab of a mad magician! To help illustrate this I'll provide you with some examples. They are merely examples, and I'm sure ACE can do better and design some that will better fit into their game world, but hopefully it gives you an idea of what we could do: An abandoned Arcane Observatory (hi5 WC3) that you can go inside and use. You get to peek at a far-away, distant land and see what your rivals are up to, maybe at their cities and the like! Perfect for strategising the best way to siege a place, or where your enemy is headed with that Bloodstone they just got. An old Armory - owning this will upgrade your guards with better equipment. They'll be stronger, tougher to kill and more adept at defending your things. A Guinecian Mercenary Camp - having this point of interest will provide your properties with additional, Guinecian guards at all times, and your domain will have patrolling Guinecian scouts to keep your enemies at bay! They might even aid you by raiding your enemies' PoIs. An old Crone's Tower - she studies the Hunger and can bring back anyone that dies within your land/domain as fresh.. well.. er, skeletons. But they'll fight for you, at least!? Well.. most of the time. A Ritual Site that allows you to influence far-away lands with long range spells, if enough people are at the ritual site to cast them. An old Mage's Academy that, when charged to do so, will cause everyone in all nearby provinces' to be more vulnerable to magic! Of course, these sorts of points of interest would need to be much rarer than the run of the mill quarries or farms. However the possibilities are endless, and the resulting effect is that we have a game with randomly generated worlds that each PLAY DIFFERENTLY, or parts of the world that feel nuanced and strategically important. Gameplay would be spiced up by these dynamic factors and we'd be ensuring our game content is sustainable, refreshing while also encouraging strategy and emergent gameplay. There should obviously be counter gameplay, ways to shut the effects down or destroy the PoIs, etc, or steal them for yourself. Just food for thought. Thanks for reading. TLDR tldr; We need points of interest, outside of passive/active resource based points of interest. These should be interactive and should influence, combat, strategy, guards, supply chains, "spec groups" and so on. They should be thematic and lore based, and would aim to greatly increase the rate of emergent gameplay, the role & importance of good strategy and provide a platform for sustainable gameplay by ensuring a campaign or part of the world could play differently to another, not just based on the static environment (hills, desert, snow, water, etc), but by subtle influence through PoIs, similar to the design of Spires in Shadowbane.
  2. 3 points
    warcrimes

    Name Length and Uniqueness

    Overall it's because it puts the burden in the players' hands, allowing the community to mold the game and dynamically change it as ideas change, instead of being confined to the borders and boundaries imposed by mechanics and systems. Emergent gameplay, oldschool emergent gameplay, is something a lot of us have missed, and something we hope this game will allow.
  3. 3 points
    Adall

    Name Length and Uniqueness

    A good naming system only requires you to come up with a name that is unique to the system, whether that is Oridi Kostercult or Primal Permabanned Buggaboo. It can also include xXxstillstraightedgexXx or Ipoopedyourpants. There is no reason to force people into role-play format names. There is no reason to force people into multiple names (primary and secondary names). There is no reason to not allow for spaces. Names are easy guys, no need to over complicate them. Do remember that in a game like this, where your actions matter and you can infiltrate enemy guilds, having account names or other user IDs so everyone can recognize who you are (friends only or otherwise) is a detriment.
  4. 3 points
    The standard ellipsis has only three dots, not four.
  5. 3 points
    Iridian ShadowWeaver

    Yoga

    You're right! How silly of me. I'd say headlight or Warcrimes would give you a private class. Enjoy!
  6. 3 points
    valor

    Yoga

    My wife is an instructor and she agrees with just about everything Iridian just said. Some studios/gyms don't take good care of their mats or don't have any, so go pick up a cheap one until you are comfortable with it and better educated on what style of mat fits you. People can never master Yoga, because there are always more things you can work on and focus on, so even the people who are doing awesome things might come out of class unhappy with their practice and you would think they are crazy. That's the biggest part for new people, you're just starting to learn, but everyone in there is still learning the same exact thing as you, they are just further ahead on their journey. Anyway, it can be a little weird sometimes when you first start but its always a great work out and a fun challenge.
  7. 3 points
    warcrimes

    Yoga

    Ahaha, there's only one real reason to be in the back of any fitness class...
  8. 2 points
    Back again with more information on the powers we have been building for the archetypes! Today it's the Confessor! FULL STORY
  9. 2 points
    KRIPTIK

    Make Arrows An Item

    Honestly just let them make it fun and then we can critique the poorly made socks out of it. Let's go on to our next topic which I believe is: "Why is the sky blue in CF, what is the exact gas composition?"
  10. 2 points
    Bremmen

    Did I buy the game or not?

    never soon enough
  11. 2 points
    Iridian ShadowWeaver

    Yoga

    Hell no sugar. I'm from the hills of Tennessee. We're ALL sass 'round here.
  12. 2 points
    Iridian ShadowWeaver

    Yoga

    I've practiced yoga for several years, and I've seen lots of new people come into a class and enjoy the session. Most yoga practitioners (if you're in a good class) will go out of their way to help new people settle in and find good form in the various poses. A good instructor will ask at the start of class if there are any new people in the goup, and then will add lower level iterations of the postures for beginners along with a couple of more advanced options. If your gym has classes, start there; most gym-sponsored yoga classes cater to new and intermediate students, so you will get a nice general introduction. Maybe check out the yoga studios after you're a bit more flexible. What to wear: Soft gym pants or shorts (please wear underwear!) and a tee shirt. I wear flipflops to class, since yoga is performed in bare feet. Take to class: A towel, a water bottle, a pair of socks, and anything you might need to be comfortable during floor work, even a small pillow if you have neck problems. Duration: About an hour per session. Class structure: Warm up for 10 minutes, slowly moving from asanas to vinyasas, intense vinyasas, cool down/meditation/chilling out for 5-10 min (this part is what the socks are for, you may get cold during corpse pose) What to expect: Dim lights, serene music, quietness, lots of wobbling. The wobble is where the work is :D You WILL fall over, and You WILL fail at achieving asanas in the early months. Your gym/studio will provide mats, stretching belts, blocks, blankets, and other items specific to yoga practice. However, I recommend you buy your own mat(s) for basic hygiene. Other people's foot and booty sweat ain't something you want to put your face into when you're doing floor work. I use double mats for floor work, because it's hard on the knees and hands, especially moving through vinyasas (combination movements) and asanas (individual postures) that require kneeling. Plank and downward dog are particularly tough for new practitioners' hands and wrists. The biggest advice I can give you is to never push yourself to pain. Yoga is about focus, stamina, and strength, not pain. The pain will come when you wake up the next morning. There will be plenty of it, and often, while you're learning to stretch your body and adjust to the practice. Part of yoga practice is learning and accepting your body's limits. That and breathing. Eh, might want to stay on two feet while you learn to breathe. Tree pose and hyperventilation don't go well together, unless you intend to fall into plank, but that'd be a tough vinyasa to pull off. Yoga is hard work, and it's GOOD work. I'll be happy to talk more about yoga, if you like. Just lemme know. Iri~
  13. 2 points
    Nyt

    The future of Crowfall

    This is really all you need and what has been missing from the MMOverse. The EKs will attract some, but once they're built up, EK focused players will grow bored and not last all that long. CW focused players, which play for the strategic evolution and challenge of the game will keep playing ... CW after CW after CW. Every CW launch will feel like an MMO headstart... with that adrenaline rush, players calling in sick, and that new world smell.
  14. 2 points
    Faut trop essayer de cloisonner Crowfall sur une seule possibilité de PVP, faut pas oublier le système de règles et des mondes, qui finalement etant changeant proposera tantot du RVR, tant de l'arena grande surface, et tanto du PvP sauvage, pour survivre faudra des ressources, et plus elles seront rare, moins il y aura de chance que l activité avec autrui soit purement commercial dans ce cas. faut pas oublié que crowfall et un MMO PvP contrairement à tout les MMO du marché depuis ses 10 dernières années au moins. il y en aura pour tout les goûts, par contre cela signifie de vouloir jouer le jeu, et pas se barrer des qu'un mode ou une règles convienne pas, en attendant une autre campagne, sa dépeuplerait le jeu.
  15. 2 points
    I've read the entirety of this thread, and I'd like to throw in that I have liked the direction Crow Fall is going in, why I became a backer. With that being said, I understand there is always constraints on budget and what will work in engine, but I hope this remains as close to skill-based as possible with as little assists feasible. The 'fesser looks good though...can't wait to burn some players down and take what equipment survives.
  16. 2 points
    Cheewy

    Post Crowfall Gifs

    Like if you know who he is.
  17. 2 points
    Jon

    Acquiring new skills/Leveling old skills

    You may have seen it already but check this post out. This is what we know about skill training so far. From this post it seems like you can train up several skills by putting them into your primary, secondary, and tertiary training slots, but getting them to a high value can take a while. Also from the FAQ on the main page:
  18. 2 points
    Cheewy

    Post Crowfall Gifs

  19. 2 points
    Cheewy

    Post Crowfall Gifs

  20. 2 points
    cannibal man

    THE GOBLIN SPEAKS

    Old timers are so entitled........... Gosh.
  21. 1 point
    Nazdar

    Shrinking Maps

    The world map ######## ######## ######## ######## ######## ######## ######## should start big ##### ######## ######## ####### ######## ####### ###### but as the hunger ##### # #### # ######## ###### # ##### ####### ##### consumes the land # ### ### # ### # ### ## # # # the map should deteriorate # ## ### #### ## # until the end comes ## ## # and the world is gone.
  22. 1 point
    karetyr

    Yoga

    Anyone do yoga? I'm looking to get into it, but I have no idea where to start. I think I'd feel awkward just walking into a studio and wanting to jump into a class. I am about as flexible as a rock.
  23. 1 point
    hamopeche

    Name Length and Uniqueness

    That's some impressive statistical analysis!
  24. 1 point
    Should there be CC? Yes.. Should there be a lot? No... Should every CC have a counter? Yes.. Should any body be able to be CC locked down? No.. It is that simple. Next!
  25. 1 point
    freeze

    Practical Keybinds

    how'd ace know whether that setup is good for that specific person? Should they implement ~100 different templates? People need to figure stuff out on their own. Holding their hand all the way, all the time, wont help anyone. If people want additional input on their keybinds, then why not ask other players? We're playing an MMO for crying out loud. Interact with with others!!
  26. 1 point
    Lastgirl

    Yoga

    Yep, do this all the time, static holds suck. Horse stance is the worst ; 3 ; I do that for 2 minutes. We have to work our way up to 5, 10, 15 minutes down the circle. The last one is an hour long so there. Yoga is cool and good for flexibility and stamina so there u go
  27. 1 point
    headlight

    Yoga

    I hear ya. i keep socks on for most activities. and yes, that activity especially.
  28. 1 point
    warcrimes

    Yoga

    Aye, I won't even wear normal britches... I'll put on those skin tight pants so everyone gets the view they're looking for.
  29. 1 point
    VIKINGNAIL

    Name Length and Uniqueness

    In a game of politics and espionage it would be pretty silly if your friend in the humperdink campaign realized you were superman in the heimerdinger campaign. All because of your friends list.
  30. 1 point
    je pense que les kikoos vont fuir, mais les adepte de pvp jouerons le jeu, moi si j'ai un campagne full loot et j'ai peur j'irai qu'entouré de copains par exemple et ca créera encore plus de pvp x)
  31. 1 point
    headlight

    Did I buy the game or not?

    would also like to stress that the game is not out yet, so....don't look for a download or anything.
  32. 1 point
    caledon

    Yoga

    swoon
  33. 1 point
    Medal

    EK As A Raid/Dungeon

    Locking thread at the original poster's request. The thread will remain visible to the public.
  34. 1 point
    caledon

    Yoga

    Have any pictures? For educational purposes....
  35. 1 point
    warcrimes

    Kickstarter pledge?

    Aye, I didn't know packages could be gifted so easily. Might look like I'll be askin some guildies if they have spares of the larger packages if the game starts shaping up good. I'll pick up at least the minimum with the game included until then.
  36. 1 point
    Amaryllis

    THE GOBLIN SPEAKS

    That's what the Sangria is for!
  37. 1 point
    Cirolle

    EK As A Raid/Dungeon

    Ok, I think the discussion have gone well beyond the original post. Maybe you guys could make a new thread in general discussion for the rest?
  38. 1 point
    Mox

    EK As A Raid/Dungeon

    Well first of all Zmann966, hello and welcome to crowfall. First thing to do is to read FAQ if you didn't find your answer feel free to ask any question you want. But an answer for you curiosity eternal kingdom is social hub to gather friends,families or your guild only. cheers
  39. 1 point
    This makes the most thematic sense. Since the lore states we're champions of the gods. Using an astral projection to handle your affairs on your EK makes the most sense. On top of that. This could provide interesting roleplay ramifications. Of course then this begs the question. How immersive can we make this? When you first create your character you customize your first NPC "governor" that moves around your palace and such. When you log in he reports to your throne. Etc. But then can I also customize NPC guards? Guild crests and such. Hopefully this is some minor under the hood quality of life stuff we can play with.
  40. 1 point
    So aside from discipline runes, has there been any mention of how a character acquires skills? Are they built into the archetype or do you have to learn them before you can train them? Also, if a character learns a new skill that would share a similar effect with an old one (i.e. a sword wielding character gains the ability to use polearms or a staff wielding character transitions to a wand user) will it overwrite the old skill or allow you to use both? This affects promotional classes heavily so I'm not sure if there will be a definitive shift in playstyle. For example, the game mandates that you as a paladin have to use hammers instead of your sword wielding crusader brethren or if you will simply gain the new skill and add it to your repertoire.
  41. 1 point
    Argasoth

    oh god pls no

    I see this place doesn't change much. My two cents on this is that really this being an MMO described as EVE meets GOT and not Counter Strike meets GOT, If you expect fully manual aiming you have very high chances to be disappointed. Now, I like fully manual aim because I like FPS games as well. Can that be said of most MMO gamers? Maybe? Probably not? I think it leans more towards the "probably not". Therefore I think we are likely to see some type of "assist" like a degree of homing on projectile and before you take up pick forks and cry bloody murder because you cannot slinky your way 100% around the ranged classes I do not think it will be the end of the world and mechanically skilled players will still fare much better than the average player at playing ranged. I think as long as we stay away from tab targeting and target locking I am sure this game will stay "Fun" even for the good FPS players. There just might just be a point where good enough is good enough. A pyramid with a flat top if you may. At the very least wait until you all try it before stating silly things like "Man glad I didn't back much .. going to drop this game like a hot potato..." Cheers
  42. 1 point
    ellie

    Blah Blah Blah- Play to Crush

    Welcome to CF. Forumfall is not being recieved well these days, perhaps you can help turn that around.
  43. 1 point
    Deioth

    oh god pls no

    We'll have animation locking. You can't bunny hop with animation locks. We'll also have collision so you can't just slide through a ranged and 180 abilities 1234 and repeat ad nauseum until they die.
  44. 1 point
    Pann

    THE GOBLIN SPEAKS

    Guise, win you make grammer jokes your not funny. Being not funny probebly makes James Goblin sad to.
  45. 1 point
    pang

    THE GOBLIN SPEAKS

    For all intensive purposes caring less is irregardless.
  46. 1 point
    Helix

    oh god pls no

    This is a very real thing. If the gap between playing melee and range is too much (i.e. range is too difficult for the majority of people to play efficiently), who in their right mind is going to to play ranged? In age of conan, the majority of melee characters used their short combos (2-3 buttons), over the longer and drastically harder combos to land. Eventually they reduced the longer combos inputs, because they realized it was simply not practical.
  47. 1 point
    ravenheart87

    The future of Crowfall

    There's a huge potential in EKs becoming social hubs, trade posts, guild halls, pvp arenas, et cetera. It's basically user generated content, which can keep a game alive even after the developers slow down with updates. So I wouldn't write it down as just an extension of the character - which is also wrong I think, because IIRC the EK is bound to the account, not the character. Also there is a huge variety of campaigns. Most MMOs has pve and pvp servers, sometimes divided by language or how much roleplaying people should prefer there. But how many of them has rulesets with vastly different gameplay?
  48. 1 point
    Stuns are needed IMO because there should be the ability to 100% take a player out of the combat. Even when a player is rooted or slowed he can still attack. Sometimes you need to make it so they can't attack for a time. So yeah can argue the duration of the stuns but I feel they play an important role in combat.
  49. 1 point
    surBear

    Meaningfull Monsters

    Agreed. No zones. No camps. Make the mobs roam so that danger may lurk around any tree.
  50. 1 point
    Heck yeah Lizardmen. Elementals would be rad too. Basically something other than another human would be rad. If they're going to race lock us, and sell it as allowing much more unique races, then may as well have some fun with it.
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