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Showing content with the highest reputation on 09/04/2015 in all areas

  1. 7 points
    That image is awesome! Good luck everyone!
  2. 6 points

    [CONTEST] Crowfall Pre-Alpha Giveaway!

    Even if you are a current backer of Crowfall, the Backer and Contributor pledges can be traded in for store credits to either upgrade your pledge or to buy additional items in the store. I look forward to all yer caption entries...I expect some laughs!
  3. 4 points
    I don't understand, is it only for guests? I'm looking forward towards the PvP part of the game.
  4. 4 points
    I'm really excited for the competitive player vs player feel this game will give. I LOVE world pvp and it's the reason I get into the mmo pvp games in the first place, and this game looks to be that kind of game.
  5. 4 points
    I think I'd miss the timer cooldowns if I tried playing without the tray. You get a prettty good feel for power timing after a little while but sometimes it's nice to have visual confirmation that yes, that power you desperately need to be up is up .......NOW.
  6. 3 points
    They say patience is a virtue. I've never been sure about that though. Only ~500 to go I think for you.
  7. 3 points
    emails have gone out some at least! everyone practice reaching for the 6 key!
  8. 3 points
    Very good--IMO, already better than any stock MMO UI I have had experience with (that I can remember, at any rate). Keep up the excellent work!
  9. 2 points
    Hi y'all. My name's Raizex. I've been lurking the forums for a couple months now, and I figure I should introduce myself. I have played Video Games nearly my entire life, and I've been playing PC games for quite a while, ever since Runescape and SWG (only after FTL, unfortunately). I've played many different games since then, below is just a sample. (For those of you who don't like to read, here is a link to my steam profile: http://steamcommunity.com/profiles/76561198018702176/games/?tab=all) - MMO's: Runescape, SWG, WoW, GW, GW2, Aion, Archeage, Vindictus, and lately Darkfall: Unholy Wars and TERA. - Shooter's: CoD (MW2, BO, MW3), Battlefield (2142, Bad Company 2, BF3, BF4), Blacklight: Retribution, Ghost Recon Phantoms, and lately Planetside 2, Warframe, and Dirty Bomb. - Strategy: Starcraft II, Toatal War: Shogun 2, Warhammer 40K: Dawn of War 2, and lately Endless Legend. - Others: Reign of Kings, Path of Exile, Shadowrun Returns, Hearthstone, Might and Magic: Duel of Champions, and lately Divinity: Original Sin and Yomi. I'm also a big fan of fighting games (mostly on console, as they are), including Super Smash Brothers (melee and project M), Street Fighter, Guilty Gear, Blazblue, Persona 4 Arena ,and Skullgirls. The reason I'm excited for Crowfall is that it looks to be taking queues from TERA's combat system (which I believe has one of the best MMO combat systems to date, but is otherwise incredibly grindy and seemingly lacking in purpose), and combining it with meaningful, political, objective-based, large scale PvP combat that reminds my of some of my favorite games, including Planetside 2, Darkfall: Unholy Wars, and Reign of Kings (I unfortunately missed out on the chance to play Shadowbane, as it was before my time). Other things I look forward to in Crowfall include: - the diverse class design - the in-depth character customization - applications of the physics engine - learning and developing effective strategy and tactics for a diverse set of combat scenarios - Making friends - Making enemies - Forging alliances - Defeating enemies - Gathering intelligence - Capturing and defending Keeps and other Points of Interest - Raiding other people's bases ...and much, much more. Lastly, I am either looking to join a thoughtful, skillful, and effective guild or to potentially create such a guild myself. If you are a member of such a guild and would like to recruit me, or would be interested in joining such a guild yourself, send me a message or let me know in the comments below.
  10. 2 points
    https://youtu.be/F7azw0i0cfA?t=238 Easily my favorite part. RIP.
  11. 2 points
    Thank you for the information, looks like PM's had been disabled for several months without me noticing. I'll be more careful from now on... By all means, go ahead! I hope more testers start sharing recordings and streaming if they can
  12. 2 points
    Tyrant to the rescue
  13. 2 points
    confirming im number #76 and no mail yet
  14. 2 points
    Its been confirmed by GW himself. Its pledge date first, then pledge tier. you probably didn't upgrade your cheapest plegde.
  15. 2 points
    It would not mattered. See (http://community.crowfall.com/index.php?/topic/8283-kickstarter-pre-alpha/?p=218236) Marked as the correct answer by GW.
  16. 2 points
    I am asking mr scribbles
  17. 2 points
    I wouldn't expect any less!
  18. 2 points

    Pokken Tournament Discussion

    Pokken Tournament looks pretty awesome. Pretty excited for the US release, whenever that may be.
  19. 2 points
    I Love how different they all are! A few of my friends prefer to have everything near the middle of the screen while i prefer it around the sides. Love having this level of flexibility!
  20. 2 points
    Lots of great info again, i love to see todd and blair answering questions but... I'm supprised and worried they have barely talked about how many people they expect in game/per battle. All the animations, graphic assets, systems etc would need to be within certain specs to achieve performance goals. Yes, performance will increase durring develoment but videos show FPS in the 20's with 15 people on a small map... maps 20x as big with hundreds of people and they're not even taking about performance? This is one of those thIngs (especially in a pvp game) that can sink the ship. Lol, bro the second i get in game I'll be streaming in beautiful 1080p glory
  21. 2 points
    Thanks, and may your arrow fly ever true.
  22. 2 points

    Razing Items

    If its just corpses and lootable objects and is something that a player initiates, then the idea seems fine. I just didnt find it practical that AoE based classes should suffer from loot loss just because of being that class and thats what lead to my previous post. If a confessor chooses to burn the loot of dead allies/enemies then allowing them too is fine. But telling a confessor "welp 1 guy died, so dont use half your abilities or we lose our loot" is impractical. A Confessor that wins a fight should get the same average of loot as a Knight that wins a fight, aside form involvement of external factors (another person destroying corpses), because it still averages out (unless your unlucky and everyone trashes their allies loot, or you only find scrubs with barely any items). So if Noob A and Noob B leave town traveling at 5.3Mps with the same exact loot and no allies, if Confessor kills Noob A and Knight Kills Noob B they should get the same amount of loot (Aside from carrying limitation, but we will assume the Conf and Knight have empty inventories for this first part). The difference is that if Conf and Knight have Half full inventory and only get half loot, "If the Confessor chooses to" the conf can burn the corpse so no 3rd party comes and gets it while the Knight cant get rid of the corpse, so when Noob C comes strolling along the corpse of Noob B then Noob C gets free stuff.
  23. 1 point

    I've Been Here Awhile.....

    I have been on these forums for quite some time posting here and there, but now that Alpha is on it's way, I am going to be on here a lot more often!! I am also part of the CrowfallWiki edit team and will be spending a decent amount of time getting that up and going again. deathGrab is my guild name and the rest of my guild mates are already on the forums and also on the Wiki team. I'm excited to see the game progress and ready to get into alpha 2.
  24. 1 point
    How large is the CF file now for The Hunger Dome?
  25. 1 point

    Pre alpha videos from players

    Any videos of Mountaineers burning couches?
  26. 1 point
    Steven Yannic

    It's howdy doody time

    Hi and welcome to CF! Dont be scared to contribute in the forum, people dont bite very hard.
  27. 1 point

    Who Is The Red Head?

    Headlight sticking up for the redhead....
  28. 1 point

    Making Eks Matter To Everyone

    Looks like I missed your thread! I'm taking a look at it thanks.
  29. 1 point

    Live Streams Spotted - *OFFLINE*

    Hitting the 6 key is going to be the most difficult thing in the history of gaming for me First ever view of the login and patcher!
  30. 1 point
  31. 1 point

    Razing Items

    So your proposal boils down to "let's give attackers less loot". I'd prefer the game incented combat rather than disincenting it.
  32. 1 point

    Razing Items

    Oh they probably would. But there are 100s of different scenarios that can play out right?
  33. 1 point
    I think your "pandora's box" started with centaurs initially only male and then made to female. I don't see why opening races to both genders is a negative thing. And unless I misunderstand forgemaster, they are not a gender. They are made of trees and or rocks are they not, like golems?
  34. 1 point

    New stretch goal: Male Assassin

    The mal fae is mentioned in the assassin backstory and it says that they're exterminated by the females, the male faes exist in the Crowfall lore. It doesn't take much to make the halfbreed fit with the original fae backstory. It could be that a male escaped, female breed with a human, remote lineage, etc. On the other hand, having a female Forgemaster contradicts what ACE has stated previously : Stoneborns are genderless kind of golems made of stone and wood. Still, they could go back on their decision and make a female version of it, but I would be really surprised to learn that. The other monsters archetypes, like the Guinecean and Minotaur are locked for other reasons I think that have nothing to do with the narrative.
  35. 1 point

    New stretch goal: Male Assassin

    This was very needed. We have one archetype with natural flight confirmed thus far and it's gender locked. We either needed this, or a new flight based archetype and this is clearly the easier of the two. If we want a female locked class it will be easy enough to throw in a gorgon or something later on. I realize a lot of people are just here for the pew-pew and will play a giant phallic monster if it has the stats they want but on behalf of everyone who enjoy PvP AND RP and don't see the two as mutually exclusive, thank you ArtCraft.
  36. 1 point
    It's pretty hard to disorient the opportunity to have pure Fae and the lack of appreciation for half breeds with an inability to write a fiction in any way whatsoever, but ppl misunderstand the darnedest things :-/
  37. 1 point

    New stretch goal: Male Assassin

    So far we got Natalie, Dave and Adall.
  38. 1 point

    New stretch goal: Male Assassin

    You the real mvp Tyrant.
  39. 1 point

    Creatures variety

    I hope all the monsters are stick figures until 3 months before launch. waste of resources on this game.
  40. 1 point
    That was much better than I was expecting. Pretty blown away that this is just the tip of the iceberg considering a lot of MMO's don't have/didn't have this level of customization for years.
  41. 1 point
    @perfectdork What's your outlook on your time capacity to implement meaningful amounts of customizability beyond resizing and moving existing elements? When a UI is built in a proprietary, compiled toolkit like the Unity UI (which is a bajillionty times better than the previous version), any amount of customizability you want us to have has to be built by you. That's expensive, and you are forced to balance the competing demands of the playerbase. On the other hand, open, user-editable technologies†, such as HTML and JS with event and command hooks, let you build an interface you're happy shipping while freeing you from any need to build customizability features, and everyone has at least the opportunity to get whatever damn-fool interface they want. Can you describe the considerations that drove the decision to use the Unity UI? Can you set our expectations on whether more-customizable UI is realistically in our future, or likely to fall under the hatchet of time constraints? † Fool Preemption: User-editable technologies do not necessarily mean that they open up silly crap like RaidCall. Which event and command hooks they expose are entirely up to them. They need only expose the event and command hooks they would use in the official UI in the first place.
  42. 1 point
    As long as I am getting more than I expected. I would like to see color palatte or transparancy sliders. I don't think there is anything else I could ask for with the UI really.
  43. 1 point
    Other elements that are not on display in the video include inventory, character sheet, etc. We have those functioning and things still look nice and clean. Long term though, its unclear whether we will keep things as floating windows or if we will do a full takeover like Elder Scrolls Online or Witcher. There are benefits and constraints to both styles. How much needs to be added? For the general game HUD I'd say the only big missing elements are map/navigation markers. Each current grouping will evolve over time in the event we do something different with meters, or powers, etc. As for sub screens like crafting, well that is all TBD until we get the system up and running.
  44. 1 point
    Noice ! Customizatiooonn
  45. 1 point
    Love the customizability.
  46. 1 point
    It was a nice surprise to find you guys in Albion's Summer Alpha. I'm sure we will have lot's of fun together between Albion and Crowfall's Alpha
  47. 1 point

    Thread 'ownership'

    And now multiply that by the current number of backers of Crowfall, or the possible ones in the future. That's a lot of potential thread closures. You keep referencing your one-time request, but who is keeping track of this other than you? Is there a tracker on your profile? Will the next set of volunteer moderators have any knowledge that your request has already been used? Can you say with certainty that you will never ask again over the next five years?
  48. 1 point
    Iridian ShadowWeaver

    Thread 'ownership'

    A few months ago, I asked for a thread that I started to be closed. It was on a topic that inadvertently left my family open to heaps of abuse by internet peoples/Crows, and I wasn't happy to have put my child out there in such a way. I felt that my younger son shouldn't be punished for my ignorance of how internet people might view the subject. So I asked Pann to close the thread, which she did, and for which I was grateful. In my case, I simply didn't know that talking about my kid's brony tendencies was a cardinal sin of the interwebz, at least here. Learning curves are like that, sometimes unexpected. I think there are many reasons a person might want to request that mods close a thread they started, and I don't think there should be a hard rule about such requests. Instead, I think that such requests should be handled on a one-on-one basis. Regards, Iri~
  49. 1 point

    Thread 'ownership'

    The Threads are owned by ACE, and no one else. No one should feel entitled to claim ownership of a thread, because this is a public forum. It would be similar to claiming a corner of a public street where only your friends where allowed to stand.
  50. 1 point
    I might take you up on this and check it out. I enjoyed Rust and this looks somewhat similar
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