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Showing content with the highest reputation on 02/21/2016 in all areas

  1. 13 points
    Hey guys, This is Larissa (can't log into my "official" account so this will have to do) I feel incredibly grateful for all the support and love that this community has given us. Thank you so much for caring about the individuals who've made Crowfall apart of their lives. I've been on the project for two years and, though there were times that it still felt like a job, there's really no experience like working on badass stuff and shooting the ---- with amazing coworkers. What's so great about the game industry is that we're all family here. It's such a small world. You'll hear from us again in some project or another. I have faith that Crowfall will be an incredible game. Please continue to support the people who are still there; they deserve a lot of appreciation for all the effort they've put into making this an enjoyable game. They really DO care. They are passionate and wonderful, and I really will miss them a ton. I am still going to be posting art if you ever feel so inclined to come follow me, and I am kinda-sorta-really-not-much on twitter @larissaangus If ACE allows me, I'll probably still stalk the forums too. Anyway, super mushy stuff aside, thanks again! It means a lot to us!
  2. 3 points
    It would literally be every game that ever launched. You can launch an unfinished product. But don't you dare launch a bug ridden, dupe happy, laggy piece of crap full of cheaters.
  3. 3 points
    Maybe all what is blue is water, the dark blue/green are submerged lands, and light green is wild land. Possibly that we only drop parcels on "wild lands". The ones with vegetation look like resources parcels, and the empty green ones I think are those we can build structures on them.
  4. 3 points
    It would be a survival game...
  5. 2 points
    You dont wanna publish an unfinished product for sure. All the negative responses would be very bad. Thats what Beta is for these days, pre-order or spent some money extra and you get in early, having what you are looking for. So there is absolutely no need to publish it on official release earlier, if you can make a soft launch with early access for those wanting to play it early/unfinished and willing to even pay more for being able to do that.
  6. 2 points
    Most likely it's just because they didn't give a poorly made socks about you or any other member of these forums.
  7. 2 points
    I'm loving that skybox, if indeed it is a skybox. What are the chances we could get a dynamic skybox that would allow the skilled or enlightened to read the stars for portents?
  8. 1 point
    I got to drop the scoop on a new video, keep screenshots and upcoming anniversary celebrations FULL STORY
  9. 1 point
    I've noticed on the team webpage showing five employees are now alumni. They are no longer in the team? Larissa Argus Seth Scoville Nicholas McBride Thomas Sitch Allison Theus I wonder what's going on?
  10. 1 point
    It would be Crowfall of course! Hi, I'm new around these parts, I kickstarted but then did the layaway for an upgrade and for some reason didn't feel the part until I paid it off last night (just in time for testing ." So here I am in full glory, ready to sink my teeth into the community and get to know everyone. I am really looking forward to the game's development and evolution. Hopefully my account will get flagged for testing while at work today. *I do actually live on an island... I stand my my original statement .
  11. 1 point
    Who knew we'd ever see another carebear come and suggest PvE content? Good god.
  12. 1 point
    Before you get flamed off the forum, I would suggest you look further into the FAQs (in fact, I suggest anyone interested read them all). The reason you are not seeing posts about PvE campaign worlds is because this game is structured around PvP. There are no raids and instances, and PvE only exists in symbiosis with PvP (need to fight over materials, land, points of interest). The closest you might get to anything like this is by putting energy into creating your EK in this vision (to whatever extent that will be possible). Good luck.
  13. 1 point
    Maybe you're right, but at this point it's just speculation. The only ones detaining the information required to make the estimation about the launch date are the developers, and as far as I know they haven't informed us of any delay yet. As for the presumption that "since 2.0 has been delayed by a month, the launch also is delayed by at least a month", it may end up being correct or incorrect, but at this time it's impossible to know for us. If we knew what caused the delay, in the first place, maybe we would be somewhat closer to being able to make an educated guess. Is it because the entire timetable has slipped by a month, or is it because a specific feature (Ranger ability, animation, wall destruction, siege mechanics, etc.) isn't working as intended so further testing is required before launching test? And will they hire more programmers that will speed up the development? Will they give up on certain complex features like environment destruction, procedural tile placement, tunnels, virtual reality, etc.? Will they reduce the amount of archetypes, seasonal effects, monsters, rulesets, armors, powers, disciplines, types of castle for launch and add them gradually later? We have no idea, all what we know is that they haven't announced any delay, and until they do, we can only speculate about that.
  14. 1 point
    Weather or not we have confirmation of a delay isnt important. It was silly to think an MMO would get built that quickly to begin with. The launch is going to be delayed at least by the same amount as 2.0 was delayed; I don't see how that time can be made back I agree to this 100%. But following your bout with courant was hard. Please quote the person you are talking to
  15. 1 point
    Yep, Fenris is right. The upload option has been broken for a while now. Iri~
  16. 1 point
    Da ich noch recht neu bin und es gut sein kann, dass ich evtl. bereits vorhandene Beiträge übersehen habe, poste ich meine Wünsche zunächst unter Vorbehalt. Sollte jemand ein paar Informationen zu meinen Punkten habe, so freue ich mich natürlich über jegliche Rückmeldung. Ich wünsche mir mehr Informationen zum Thema... Wirtschaft, Logistik, Mobilität, Burgen und Sicherheit: Ich würde mich über Konzeptbeispiele bezüglich Wirtschaft und Logistik freuen. Gerne auch mal den vergleich zu Ansätzen oder Ideen von anderen Spielen wie EVE-Online oder ähnlich. Wie darf ich mir das Konzept mit den Steuern(Tax) vorstellen? Gibt es dies auf alle Erträge in Form von Matterial (wie Holz, Stein usw.) das dann direkt beim Abbau an die jehweiligen "Gebietsherren" automatisch abgetragen werden? In welcher Art und Weise bewegen sich Helden(Spieler) und Handelswaren von einem Königreich in ein anderes? Müssen Handelsgüter immer von einem Spieler begleitet werden oder kann man diese per Auftrag veranlassen? Haben Warentransporte eine Reisedauer? Gibt es einen Globalen Marktplatz oder entstehen diese ähnlich wie in EVE-Online von den Spielern selbst? Kann man die Preise von Waren in anderen Königreichen aus der Ferne einsehen um zu vergleichen? Wird es Skills geben, dies dies ggf. unterstützen? Bei einem Fort oder eine Burg ist im Shop die Rede von Sicherheit, in wie fern hat Sicherheit eine Bedeutung für Königreiche? Können diese in irgend einer Weise Angegriffen oder ausgeraubt werden? Kann man ggf. den Warentransport anderer Spieler manipulieren, beeinflussen oder ausrauben? Allgemein finde ich wenig Informationen über Burgen, welchen konkreten Nutzen diese haben, abgesehen vom Land das man bekommt, hier wünsche ich mir mehr Konzeptinformatioenn zu den Inhalten, die man bereits im Shop erwerben kann. Spnatan fällt mich diesbezüglich Nichts weiter ein und würde mich natürlich über jegliche Art von Informatioenn freuen Beste Grüße Feuerwehr
  17. 1 point
    As we're headed into black desert, this is one of the rare opportunities that another guild can get in good with us long term. Because I will be leaving bdo once crowfall launches there will be a different guild leader for bdo. However as I am still the community leader I still hold significant influence over the relations and directions of the guild. Please look for me or Reiko on black desert we'll see you there.
  18. 1 point
    We can surely compare Crowfall to other projects and speculate about its launch date based on how other projects suffered delays. However, the last time I've heard about it, we were still on track with the initial schedule. We started testing end of summer as planned, 2.0 is happening a little later than originally planned but it may or may not be an indicator of a delayed launch date. It all depends on how far the development really is, what they want in the game for launch, how the future tests will go, how fast the development goes, etc. and we don't have this information yet.
  19. 1 point
    We don't really know how far the development is, what are the major things still missing to the core module or any details about the timetable for the future tests (but 2.0 in March), so it's hard for us to judge. Until they share information about it, I guess that we can only base our expectation on the most recent estimated date given by ACE: December 2016.
  20. 1 point
    December 2016 as release date isnt realistic by now anymore for sure. At best release will be somewhere in 2017, and more likely towards the later late second half of 2017. But first campaign world testing is within reach it seems. Lets hope, that the new staff finds into the job quick.
  21. 1 point
    I wonder if it changes anything to the estimated launch date. Last time I heard ACE talk about it, it was still planned for December 2016. ACE has a lot of non-development related positions like video producer, marketing, web, community staff, translation. With several developers leaving, I guess the ratio gets even bigger, hopefully enough resources go to the development. Also wonder if they've found the quality insurance guy yet.
  22. 1 point
    Thank you for the update, and good luck out there!
  23. 1 point
    Well, I was really looking forward to sbe.exe. I feel sort of numb now...
  24. 1 point
    I was watching this video again and at this point of the video I started wondering what all these different looking Tetris pieces are. Look like empty space or 'blank' parcels. I'm most confused about this type. It seems you can drop other parcels on top of it? Seems to be a stronghold parcel. A placeholder parcel I'm guessing. A finished Mountain Range parcel. Finished Forest parcel. Not even sure 1 is a parcel, but it seems you can still move them around. These might just all be parcels, just they look different. Would love to know more about all these different looking pieces. Especially Nr. 1.
  25. 1 point
    I think they said you can set your personal EK to PVP if you wish. Since I do not want to run a kingdom myself, I will offer my EK to my guild 'king' as a PVP enable battleground for guild events that are PVP. Since the EKs are singular then there would be no real uncontrolled crossover for the guilds regular EK central operation.
  26. 1 point
    It does seem that social and trade activities will be dominated and centralized within an EK. Also. since each EK is a separate 'world' there is no continuity or 'one land mass' covered by 'kingdoms' so there will have to be some game system introduced so that players will even know about other kingdoms. Even exploration to discover other EKs is not mentioned. Still a long way to go. I guess 'parcels' will be sold in the shop to bring in revenue and I understand this if expense doesn't limit such things to a few well off players. The 'layaway' system actually sounds like a way to allow players who actually cannot afford to buy 'stuff' from the shop to at least get some access without real cash. Although I am not yet eligible to participate in the 'tests' I can see from videos that the UI is becoming a bit crowded. Also the Skills system is massive and will be intimidating to new players. I presume some sort of tutorial will be included, especially with all the icons that a player will have to remember, especially in PVP combat. All of these things will have to be thought through carefully. Some weaknesses show up only as major over time, usually seen in a drop in player retention, always a bad sign. When I paid my cash into what is, in all fairness, a Game Wall Street investment, I followed the mantra 'you pays ur money and takes ur chances'. I have every hope this game will succeed 'cause I bet it will.
  27. 1 point
    oberon

    Horse Taxi Service Confirmed?!?

    http://www.twitch.tv/oberoncf/v/46325403?t=01h09m012s Yes this has been confirmed
  28. 1 point
    Reading stars for "signs" is one thing... Reading stars for direction is another (ranger pls). But of course the patterns would change if you're in a different world. Or would they? -- Awesome screenies as always; still absolutely love the art style! (Not too "try-hard" realistic, not too.. low poly / ugly Beautful!)
  29. 1 point
    coolwatersx

    Who the hell is Jamesgoblin

    This is good stuff.
  30. 1 point
    starrshipcs

    Fishing - Naval Combat - Diving

    My 2 cents: I like the idea of low-high risk fishing, and to me that implies boats to take you to hard to reach and dangerous places, which means boat gunnery and war followed by a short swim and then drowning. Personally, I'd like to keep diving out of it though; maybe the spoils of war can float as wreckage for a time before being consumed by some horrible creature from the deep that you never clearly see or engage... That said, I would certainly classify this as a low priority at this point. I'd like to be sure that the core of the game (I'm particularly excited for environmental destruction and crafting systems) is well tended to, solid and well balanced before any energy is devoted to this. This seems like it would likely be a huge pain in the butt to develop and I think the ACE team should take a well deserved vacation after delivering what is on the table already. My apologies if I have parroted other posts; too many to read and I gave up
  31. 1 point
    FenrisDDevil

    Profile Picture won't change

    upload it on imgur, don't try to upload it on the site itself
  32. 1 point
    I didnt even care about Borderlands: The Pre-Sequel. I wont look at the franchise or Battleborn again until they got the guts to bring a Borderlands 3 out and put the 3 behind the name of this new game. Because thats whats gonna be the deal, not a Pre-Sequel full price Addon which nobody wants or cares about. Borderlands 3 would have to be a full fledged MMO with a great new experience for not only people who are familiar with the Borderlands franchise, but also are familiar with the MMO genre. And I can understand that they are hesitating, as no game studio for quite some time until today, was able to give players a new fresh experience in the MMO genre so far for so long now, resulting in the Dark Age of (Online) Gaming. They dont know what this game Borderlands 3 should be yet. as they stated theirselves, and thats fine, but hopefully they are really working hard to figure it out, because time is on the matter and people wont accept another fail like the Pre-Sequel. Also the money grabbing in Borderlands 2 with all these DLC and microtransactions was clearly too much, and only cheap money grabs.
  33. 1 point
    Yeah it's kind of in Tomb Raider territory, more content is always good but you have to innovate the experience to justify multiple sequels.
  34. 1 point
    Borderlands franchise isnt looking too good lately. If they dont get it done with Borderlands 3 and make it a real new experience, the franchise will be done for.
  35. 1 point
    If you really love them and thats what they really want, then you have to let them go, or you didnt ever really love, respect or recognize them in the first place. Like Faye had to let Spyke go... Also lets give the new ones a fair chance to get some love. We arent uncaring parents, arent we?!
  36. 1 point
    Because we care. It's not fun to see people you like working on something you like, leaving the company you like.
  37. 1 point
    Borderlands 2 plus all DLC A Borderlands monster pack with Borderlands 1 & all DLC, Borderlands 2 & all DLC and Pre-Quel.
  38. 1 point
    Some of the people you're taking about left us last year. You're only noticing now because we decided to add an alumni page to the website to honor the work of people who worked on the project and for whatever reason moved on. We don't talk about this stuff because our employees have careers and families and... well, it's not appropriate. (Tully, given his visibility as our first community manager and later as a designer, was simply more noticeable.) In the last three months we've also added 3 or 4 new hires. Turnover sucks, but it happens. Austin is also a very small game dev community. I wouldn't be surprised if we see some of these familiar faces again. Todd ACE
  39. 1 point
    In any case I would expect to hear about it. If 7 people really left the team, among them people who were there at the beginning, it seems natural that we get an announcement or something explaining what's going on and to reassure the backers that everything is fine.
  40. 1 point
    That doesn't stop us from wildly speculating though!!
  41. 1 point
    Allison is the most talented artist I've seen drawing creatures. One of her recent works posted on Twitter:
  42. 1 point
    Well if ACE would actually tell us what's going on, it would help I guess. No idea why we're not informed about it before they actually modify the team page, or before MassivelyOP finds out.
  43. 1 point
    Yep no point worrying about it until there's actually something to worry about. **goes and finds tinfoil hat just in case** Seriously though the word Alumni to me at least denotes there still is or may in the future be a working relationship when if needed or called upon. or what Courant just said, yeah.
  44. 1 point
    And to answer the question of the only game. For me this would be Star Citizen. As its just having so much more assets and resources it can turn into real game quality, and for once the developer team doesnt seem to be totally unable and incompetent to use these enormous assets and ressources for something productive towards the quality of the game. Of course I would tell everywhere else than in the Crowfall forums, that it would be Crowfall, to help the game getting acknowledged Because I am such an honest man like all you other mothaf***** out there, right?! ö.ö/ But as it is my second most favorite game (and that really means something for the personality I became), as well as for the resources-to-gamequality ratio my most favorite game, its very much ok to say this in other places, so dont judge me! ô.o
  45. 1 point
    Thanks for the welcome! I live on a small island in the southeast US, Tybee Island Georgia.
  46. 1 point
    Jihan

    Jihan > Tyrant

    Oh, there no way I'm catching up to the devs on LPR. They have that stat completely sewn up.
  47. 1 point
    bairloch

    Get Good

    This seemed like it fit the community so well, I had to share it.
  48. 1 point
  49. 1 point
    Kason

    Who the hell is Jamesgoblin

  50. 1 point
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