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Showing content with the highest reputation on 06/27/2016 in all areas

  1. Heya Urahara, Actually, one of the reasons that ACE went with us was that we are both developers and publishers and understand the freedom they need to actually be creative. As Todd noted in the Twitch telethon, one of their fears was that they would make a deal with a publisher that would then ask them to "make changes to make it more like WoW". That's not us, . We love the game they are making, enough that we wanted to publish it in our territories. It is a partnership; they do that developer stuff and make a great game and we do that publisher stuff and make sure you can play it in Europe, . Don't hesitate to ask follow-ups; I'll be getting on here off and on all day. Best, Jess Mulligan Director of Publishing/Travian Games
    5 points
  2. 5 points
  3. This will be sort of a "Live Caw" (It's like a live tweet but, for crows...BADUMP CHHHHH) of all the new crafting information that comes from the live stream tomorrow. I'll be live updating this list for the full 12 hours. If you're not watching the stream or you missed something, make sure to check back here every hour. All times below are CST. 8am_9am - - No Crafting info but, Sassy Doggett is Sassy. 9am_10am - - Trees in game world be actual harvesting nodes for lumberjacks. - (non-crafting) Campaign worlds may take hours to run across. 10am_11am - - Crafters can build custom wall pieces for castles. - Players can hire crafters to modify their castles. 11am_12pm - - No Crafting info 12pm_1pm - - No Crafting info 1pm_2pm - - No Crafting info 2pm_3pm - - I won a prize! Yay (Also there's a test starting now) 3pm_4pm - - EXPLORER AND CRAFTING DISCIPLINES!!! (will post soonish) - Thanks again Tinnis https://sites.google.com/site/crowfallresource/future-game-info/discipline-runestones 4pm_5pm - - POI's and Harvesting - Ummm....no sound or new info on this yet.... - resources will have a color based hierarchy and will explode from nodes onto the ground when harvested (like a pinata) 5pm_6pm - - Harvesting nodes will be randomly generated based on preset terrain rules 6pm_7pm - - No Crafting info 7pm_8pm - - Testing phase 2 In Summary, there wasn't much new info about crafting today. Sorry for the tease everybody. The good news is, starting with the next testing phase it will be the first step in the main crafting system for testing. So we should be getting more info and goodies within the next month or so. Have a good night everybody! If you have anything crafting related that I missed, post it below in a reply.
    4 points
  4. At least they are already here on the forum and answering to us. Not like they announced the partnership and then we don't have any news until the launch date. So that's a really good point for them. Also I see everyone complaining about "They don't do MMO..." or "They won't handle tech stuff" and so. So you are telling me that no companies that already have game servers should host games? Ok, let's see Ubisoft for hosting,. Oh, wait... Then let's go to EA for hosting good servers. Humpf... Let's go with Zenimax & Bethesda, they do MMO. Oh... Well, I'm better with some guys that can learn how to do it well than guys that do it bad for years and years and years and still do it bad to this day
    4 points
  5. Der heutige, offizielle Livestream hat schon bisher eine Menge neuer Informationen und Einblicke hinter die Kulissen gegeben. Wir haben für Dich eine deutsche Übersicht zu allem relevanten zusammengestellt und werden die nächsten Stunden des Streams weiterhin für Dich verfolgen. Bleib daher immer am Laufenden: http://www.crowfall-community.de/index.php?/news/crowfall/jetzt-live-crowfall-12-stunden-stream-r283/
    3 points
  6. Hello everyone! This is going to be the new home for our Community Discord Server discussion thread. First off I personally wanted to give everyone a huge THANK YOU for supporting this community server! We have grown by over 800% since we started just nine days ago. This being a community server we've been asking for (and receiving) lots of feedback. Special thanks to Canth, courant101, Scree, MecroMage, Fenris, NocternalDemise, Miraluna, dhose, Cyberspark, and the other dozen of people I know I missed The community has been awesome stepping up to really refine our rules, chat channels and roles. Things are cleaner as well as clearer so players should understand where to find the appropriate information long with where to chat. I'd like to highlight some of the features we currently have. We'll edit this main post if we add an update post later with the date it was edited so it will be easy to see the latest information without having to scroll down and scour for it. As always this being a community server please drop us feedback, questions, ideas, etc either here or on our #feedback_center on Discord. Crowfall Discord Link: https://discord.gg/0wjluGLmPPK9K6Lw ______________ The biggest change was to our server rules. They've been simplified and stream lined. Now just one set of rules for the entire server. SERVER RULES This server is for public use and will have minimal rules and moderation! 1. All NSFW links or images are strictly forbidden. 2. Keep the language PG-13. 3. No Racist Speech, Personal Attacks, or Spam. 4. Wheaton's Law is always enforced. http://i2.kym-cdn.com/photos/images/original/000/325/176/69f.jpg BOT INVASION Our first bot is Twitter Bot. It grabs tweets from @CrowfallGame and drops them in our #news section. We are trying to move to a permanent home by hosting in on a third party server like DigitalOcean so it can run 24/7. If anyone has experience with setting up Python based Bots on a VPS please message @Keaggan on Discord. We are looking to add more Bots to add more function including a Wiki Library plus some fun ones that have music, games, trivia and more! STAFF ROLES Admin - They all the power and responsibilities of the server owner except server deletion. Moderator - These dedicated people enforce the rules of server and act as a guiding hand for new comers. Apprentice - When we have an over flow of Mods but still have a place for these trusted members. They have access to the private staff chat an other helpful functions to assist Mods & Admins. COMMUNITY ROLES CF Dev Team - Specially reserved for verified Ace Dev members. Guild Leaders - After having at 4+ guild members plus leader tag up on the server and a link to your guild thread on the CF forums you gain this title. VIPs - Special community contributors like YouTubers, Streamers, Podcaster, community site managers and outstanding active members.
    2 points
  7. Thoughts? I never heard of them. EDIT: Actually I think I remember playing their browser-based game in 2005? EDIT2: Apparently the universe is shared, so it all worked out of the best?
    2 points
  8. crafting discipline sneak view http://imgur.com/a/Rfy7i and see it from here on twitch VOD https://www.twitch.tv/crowfallgame/v/74814435t=7h017m45s
    2 points
  9. There will be a few links added to this thread during the week-end (starting at 3pm EST this Friday afternoon) and they will be directing to reddit / forum threads / imgur posts mentioning Monday's stream. For those who are interested it would be cool to get some votes and comments so more people hear about it. reddit MMORPG: https://www.reddit.com/r/MMORPG/comments/4q0bb0/12hour_live_stream_with_raph_koster_todd_coleman/ reddit Games: https://www.reddit.com/r/Games/comments/4q0dnq/12hour_live_stream_with_mmo_industry_veterans/ reddit MMO: https://www.reddit.com/r/mmo/comments/4q1g07/crowfall_live_12hr_event_jun_27_wdev_team_design/ (created by Miraluna) reddit Gamersnews: https://www.reddit.com/r/gamernews/comments/4q1hia/crowfall_live_12hr_event_jun_27_wdev_team_design/ (created by Miraluna) reddit TheMakingOfGames: https://www.reddit.c..._including_mmo/ (created by JamesGoblin) reddit IndieGaming: https://www.reddit.c..._including_mmo/ (created by JamesGoblin) imgur: http://imgur.com/gallery/xdy4bRs Thanks to JamesGoblin for creating most of those threads!: Halo Australia: http://haloaustralia.com/topic/crowfall-game-of-thrones-meets-eve-online Escapist: http://www.escapistmagazine.com/forums/read/9.932865-Crowfall-Anyone-else-interested-in-this?page=2 Ehmry: http://www.ehmry.com/topic/5750-crowfall-videos-intro-open-beta-free-tests-info/ Moddb: http://www.moddb.com/forum/thread/crowfall-videos-alpha/#1046792 Video game outsiders: http://videogameoutsiders.com/forum/index.php?topic=13308.0 Eurogamer: http://www.eurogamer.net/forum/thread/315675 ars technica: https://arstechnica.com/civis/viewtopic.php?f=22&t=1310599 Penny arcade: https://forums.penny-arcade.com/discussion/196041/crowfall-game-of-thrones-meets-eve-online-early-access-available-now/p4 Oculus: https://forums.oculus.com/vip/discussion/32277/crowfall-played-by-a-noob-girl Worlize: https://forums.worlize.com/discussion/6577/crowfall-game-artwork-videos/p1 MLG: http://gamebattles.majorleaguegaming.com/forums/t/Crowfall-videos-images-10130787 RPG: https://forum.rpg.net/showthread.php?784630-12-hour-Live-Stream-MMO-industry-veterans-Koster-Coleman-and-Walton-Crowfall Strats: https://forum.strats.co/t/crowfall-updates/10779/26 ign: http://www.ign.com/boards/threads/12-hour-live-stream-with-mmo-industry-veterans-koster-coleman-walton-and-the-crowfall-team.454793015/ Kongregate: http://www.kongregate.com/forums/3-general-gaming/topics/642315-12-hour-live-stream-with-mmo-industry-veterans-raph-koster-todd-coleman-gordon-walton-and-the-crowfall-team mmorpg: http://forums.mmorpg.com/discussion/452758/12-hour-live-stream-mmo-industry-veterans-raph-koster-j-todd-coleman-gordon-walton-crowfall#latest Once the links are up, if you want, drop a comment below with the total number of contributions (comments, votes, etc.) and on Tuesday Monday, after the stream, there will be one $100 prize giveaway (item from the store: 1 medium keep, 1 bundle, etc.). Every contribution increases the chance to win: if someone writes "7" here, his/her name will appear 7 times. If you can not post a message here due to insufficient forum privileges, post it in the Welcome to Crowfall subsection and I'll copy it in this thread. edit: added a few discussions from different forums, removed the threads that got locked by moderators I'll add some posts to the list tomorrow! edit 2: the list of threads here are suggestions, messages can be posted anywhere on the internet, as long as it mentions tomorrow's stream (Facebook, Twitter, imgur, reddit, etc.) and they'll be considered valid entries for the contest. *The $100 value bundle corresponds to Bronze, my bad! edit 3: I'll take note of the number of entries when the live stream ends, so at that time it's the last call to edit your post edit 4: (hopefully last edit) ACE has mentioned that the store discount is only for today, so if everything goes well I'll be picking the winner tonight (Monday) instead of tomorrow so this person can benefit from store discounts. If the winner can not be contacted tonight to chose his/her prize, it will happen tomorrow (Tuesday) as originally planned.
    2 points
  10. Disclaimer: Totally jumping into this way-far in. I see a lot of people complaining about how it stops them doing all sorts of inane things like, fighting for 40 minutes straight with no breaks. (Like a fight has ever gone on that long in an MMO anyway) Or jumping randomly pointlessly and continuously throughout a fight (Which I always thought was stupid and made otherwise cool battles look stupid). What I think people miss is the mandatory resource required for funding an army. That even during a war your soldiers will need to rotate from front to back of their squad to rest up and recuperate energy. I do think that it should expire faster in combat, slower out of combat, or both. And really it shouldn't be tied to expending stamina or using abilities, that way you'd only cause more ability-dependant classes to feel crippled. But sprinting is another thing, there's a reason why setting up for a battle before your opponent was good, it let your men rest, then take the enemy while they were tired. It puts a natural and dynamic limit on simply charging to your death over and over -without- putting a massive intrinsic penalty on dying. Dying is enough of a drawback in itself, it doesn't require any further punishment. Making it -easier- to die if you're rash, foolish, unsupported and ill-prepared is another thing. It's the sort of thing that would turn Crowfall from being GW2 WvWvW the MMO to being a qualified tactical and management strategy MMO in its own right. Few developers have the balls to actually do something like this because players don't understand that making things more challenging and restricting for the player actually makes things more dynamic, complex and interesting. It adds layers of strategy even in its minor annoyances.
    2 points
  11. On shared servers: Yes, that is definitely what we plan to do. It is an important feature to have, for both ACE and Travian.
    2 points
  12. Idem. We never wanted notorious MMO publishers, we know what they usually do. We only needed someone to handle EU sales and advertising.
    2 points
  13. As far as I understood and answered in the stream. Pretty much. All they do is they host the Severs, support and such. The Servers are still connected between EU and US as global account between both. Character, skill tree, everything is global between EU and US which means in return that both Versions always have to be in tandem and at the same version. Its as good as it can get without Crowfall hosting itself in the EU. In my opinion it was the best possible outcome, so a big Hurray for the decission!
    2 points
  14. Mainly because of the shared universe and hands off approach they are promising us. ACE continues to be in full control, while Travian takes on the support, advertisement and legal stuff, aka the publishing part (like it should be imo). Yes, Travian is a small company with not a lot of experience publishing mmo's, but remember ACE runs the servers1 in Germany, like they are doing now. Guess they have to prove them selves to us they are able to publish Crowfall succesfully. I'm confident though. Travian has been around for a while. The two companies seems like a great fit. I trust ACE into picking a company that resonates with them. ACE listened to us and took our 'demands' or wishes serious. A bigger, more experienced publisher would probably have brought a list of demands themselves. I have been fighting from day 1 to not have to deal with a publisher like Perfect World. This partnership is exactly what I wanted and hope it would be. So yes, I'm a happy bunny right now. Edit: 1 - In game chat Tyrant told me they are still looking at the server thing, but it will most likely will be together.
    2 points
  15. Yes, I am expecting even greater things from future projects of ACE, as soon as Crowfall has established itself and proven successful, economically and from a gameplay standpoint. This way Crowfall being/building a strong basis/foundation for ACE for future game projects, which may be even more ambitious, having stronger/more resources available to ACE. Hopefully, because no one else seems to care about the MMO genre anymore, despite it being the genre with by far the most potential remaining/left. Including Blizzard and all other major game companys.
    2 points
  16. A really loyal - fair and great publisher with an helpfully support, that's what I've experienced so far! However I'm not sure if they're able to handle a big community like Crowfall will have (if everything goes alright) but we'll find out. My feelings are great and I'm sure they picked the best choice and I wish Travian best of luck!! I'm sure they'll do a great job and I'm looking forward working together with them to make Crowfall awesome! Travian: loyal, fair, awesome, helpfully, and exciting prublisher with a lot of communication between devs/pub and the playerbase.
    2 points
  17. 4 Super stoked! Not to be confused with super soaked, although depending on the context...
    2 points
  18. Good idea. I upped and commented in the Reddit thread. edit: 8 -fuzz
    2 points
  19. I understand the devs want to avoid having hot bar bloat caused by every class having 50 skills, but I don't think the current combo system is the right way to go. I don't want to go into too much detail so I'll just state a few things which I think are worth considering. Keep in mind I'm not a playtester. 1. The combo system is too rigid. You are limited to casting a handful of static skill chains. Sure there is a slight variation in some of them, but you are basically going to do the same sequence of skills in the same order every time. To clarify, I think it would be much better if you could, for example, cast skills in a combo sequence in a different order or omit skills from a combo sequence. 2. It's too expensive to feint since the mana cost for the entire combo is frontloaded in the first skill (was this ever changed?). 3. I'm not sure how to phrase this one, it feels 'forced'. I think this is due to important effects like CC being tied to the ends of combo chains. Combos should reward you for using them, not punish you if you don't use them. Also, I've noticed quite a few people who say things like "combos are supposed to be predictable so that you have time to react to things like CC". Animation locks already give you time to react, if you allow people to have extremely large amounts of time to react to things then you end up with a turn-based combat system, not an action combat system. If you're worried about getting hit with a CC ability while you're stuck in your own attack animation then I've got three things to say. First, I expect animation canceling to be implemented eventually (if not, RIP Crowfall), meaning, if you have not gone too far into an attack animation (the point at which damage is calculated) you could cancel the attack into a dodge or a block. Secondly, if you were so far into an attack animation that you could not cancel it with a dodge, then you probably deserved to get hit. Reading your opponent is part of any skill-based PvP game. Third, if you get hit with a root, a stun, or some other CC, it's not necessarily a death sentence; whether or not that's the case depends on many other factors.
    2 points
  20. I think a few changes could make this work better. 1. Increase the amount of time before you have to eat. It should not be something you need to consider every 15 minutes, but more like after an hour of consistent combat - whether via PvP or mob grinding. You will be in combat of some sort a lot. This is still an MMO and even the more sandboxy games out there have you in combat the majority of your time. You'll encounter players in game randomly quite a bit and have PvP encounters there aside from the more objective based larger fights, you'll also be grinding mobs for crafting items to make gear, to make food, etc. Also won't active training of skills mean you have to use them to actually progress? It's going to be a core facet of gameplay, so I think something like an hour of consistent combat without larger breaks should be what it takes to bring you to a point where you need to eat. 2. Change the effects from losing regen to losing maximum HP/MP/Stamina. This still puts people at a big disadvantage, but doesn't completely cripple certain classes and makes the focus on proper resource management important and much more viable. I would also recommend reducing damage and healing numbers in addition to the HP/MP/Stamina. 3. Allow players to increase their maximum food pool via higher quality food, giving them more of a buffer before they need to eat. This could provide interesting strategic situations while allowing players more control over their food and rewards pre-planning before long battles or grinding sessions. 4. Make death reduce your food pool to 10%. It just makes the most sense - you don't wake up in the morning on a full stomach, so why should a ressurection magically fill you up? Besides, most of the time you'll be in an out of combat, safe ish spot where you are capable of eating anyway. If you are rezzed in combat, this would be difficult but would alleviate some players concerns over in combat rezzing (assuming cooldowns and other such pre-reqs for rez skills weren't crazy, this would be a good balance). It would also prevent players from trying to cheat the system and let themselves die just to get a free food pool. Death should be something that is avoided at all costs.
    2 points
  21. Honestly, a couple hours may not be enough time, but then it might also be more then enough time. It is really hard to determine without any real concrete info on how import/export and all that other fluff is going to work. I would prefer minimal time, I think anything more then 24 hours could be detrimental. People are going to flock to whatever campaign type they decide they enjoy so you won't be seeing everyone playing other campaigns to pass the time and risking having one of their vessels locked into something that is just a time killer. Until we know exactly how things will work, everything here will be speculation but I can say with certainty that if it's to long ... well lets face it, gamer's are impatient, I'm sure you've seen a forum board fill up with rage when a game needs to take servers down for emergency maintenance.
    1 point
  22. Probably not, the vessel system changes things somewhat. You'll have your Crow Name, which you'll choose when you launch the game, and you'll have a name for each vessel you activate.
    1 point
  23. actually pretty disappointed. Not going to say I'm very skeptical that they can handle this type of MMO with all the QQ, rage, competitive attitudes, etc. on the line. Not to mention the support aspects as well as the tech. stuff. I mean I'm glad when everything goes well but I'm very skeptical right now. Shared univers does a thing but still... not sure how I should feel right now despite being hungry.
    1 point
  24. Yep, all contributions anywhere on the net: comments, tweets, upvotes, etc. So that should be 25 entries for you so far.
    1 point
  25. Hi Satchi, Yes, Travian is actually fairly popular in the Mid-East territories, so we have long experience with the unique challenges to publishing there. Best, Jess Mulligan Director of Publishing/Travian Games
    1 point
  26. Miraluna created two threads on reddit: MMO: https://www.reddit.c...ev_team_design/ Gamersnews: https://www.reddit.c...ev_team_design/ JamesGoblin too!: TheMakingOfGames: https://www.reddit.com/r/TheMakingOfGames/comments/4q2rzi/crowfall_12hour_live_stream_including_mmo/ IndieGaming: https://www.reddit.com/r/IndieGaming/comments/4q2s53/crowfall_12hour_live_stream_including_mmo/
    1 point
  27. They just said on the stream that they have been in meena? (sp) for a good long time with their games. Target of opportunity maybe?
    1 point
  28. I believe this is their website http://www.traviangames.com/ Edit: interesting that they are looking to push into the middle east.
    1 point
  29. That's exactly it, you're don't. People look at League of Legends and WoW and think that's what success looks like. It's always been tilted like this. That's what mega-lottery-win-level success looks like and there's a very specific reason why they could dip deep enough to even get those numbers. No, casuals and niche are literally the opposites of each other. Crowfall is catering to PvP players, it's niche because PvP players only make up one slice of the pie and usually a small one at that. Casuals are players with no specific tilt who are usually experiencing something for the first time. For a ton of people WoW was not only their first MMORPG but their only. Why? Because it had a huge kiddie pool. That wasn't meant as an insult or an offense, I'm simply pointing out smart business. It made the game safer and easier to waddle into and actually do stuff even if you played it in bite sized portions. Catering to casuals is smart because by casting your net wide instead of deep you get a far larger variety of fish rather than a smaller amount of one kind of fish. When all the fishes are worth the same at the market, then only one choice becomes logically viable... and it works. Overwatch is the perfect example. The game is built from the ground up to make people feel good and nothing more. Hitboxes are huge, snipers don't actually have to pinpoint aim, ults are easy to use and hilariously destructive, and you can't see anyone's KDA. In fact, you're only rated on how well you did and that's all that matters. Winning only adds a small xp boost... But this makes it easy for someone who would never survive in the brutal world of Battlefield or Call of Duty to hop in and have fun... so the result is that Blizzard ends up with a huge amount of players, players who would never have played a shooter otherwise. Star Citizen is doing none of that thus far, so it'll probably never hit those numbers. I'm sure after the initial glow wears off it'll be populated by a small but dedicated community and that's perfectly fine.
    1 point
  30. I've also always liked the idea of a survivalist who can find food anywhere - even when others can't. Trainable skill?
    1 point
  31. Great! I'm happy to see you guys participating ^^
    1 point
  32. For those that want to avoid Twitch.tv's abysmally performing flash video player and watch via HTML5 video instead like a civilized modern person. (tl;dr: Better performance and less resource intensive) http://twitchls.com/crowfallgame (probably the better of the two sites) or http://streamhtml5.com/Crowfallgame (won't display anything until channel live) Stream only - no video on demand. Still lets you view and use chat if you sign in via twitch.tv.
    1 point
  33. Guild leading can sure be a headache sometimes, good idea splitting the leadership up. Good luck in the recruitment.
    1 point
  34. Nice! Not many entries so far. You guys can share the word about tomorrow's live stream anywhere on the web and it will count as an entry to the contest. OP tl;dr the contest is about promoting Crowfall Live to get more people to know about it. Let us know what you've done to share the word, each contribution equals an entry. Tuesday I'll be randomly picking an entry: this person will win a $100 store prize (you choose anything up to this amount in the store).
    1 point
  35. People are just too conditioned to convenience these days. Is gathering resources in an RTS tedious? To some it would be, but it adds a lot of depth to the game with how you go about doing such things. Is eating biscuits constantly tedious? It can be, but at least it is a way to make preparation matter. Food and the ability to make vast quantities of it will be important in this game.
    1 point
  36. craine

    Trefft den Myrmidonen!

    So lange warte ich nun schon auf diesen Tag ! <3 ​
    1 point
  37. I think that the comments posted on mmorpg.com can be pretty useful to get an idea on how people perceive Crowfall. Many users have the impression that the game doesn't offer any substantial PvE activities and that the non-combat systems are an after thought or an attempt to lure PvEers into the game. Other users pointed out that they believed ACE changed their plans after realizing that a fully PvP game wouldn't work. Hopefully once the game launches it will be easier for everyone to understand what Crowfall is all about.
    1 point
  38. Helix

    Keybind Profiles

    Not sure anyone's suggested this yet, but I'd like to see the ability to create and save different key bind profiles. Would save a whole lot of time and effort when switching from one archetype to another (sometimes I like to run different setups, so having to go back and change my keys around every time can get extremely tedious). Not super high priority, but a nice QoL feature to have in the game maybe pre-launch.
    1 point
  39. The EK is the safe zone, you can get meager materials there already, the whole point of a campaign world is threat, and an immersion of exploration, resourcing and challenge.
    1 point
  40. That interpretation of the lore as Forgemasters following Gaea instead sounds pretty interesting. Lately I've been thinking of something similar, but for a different archetype. Like a Druid that would start following Yaga after Gaea's death to account for the cycle of life reaching its end (reaping). Since Cybele, Gaea and Yaga are generally seen as different embodiments of the same natural cycle. As much as I agree with you and would hope for Lore driven CWs and accounts needing to make a single God choice, from what I have read so far, it does not seem like the game is going in that direction. I'm just kinda curious about whether the whole "throne war" concept will actually mean anything in the long term for gameplay or if it's just going to be getting buffs at the end of each campaign depending on which god you chose for that specific campaign.
    1 point
  41. I dropped below 70% on my knight in the last match I played tonight and, as expected, was completely useless. Once I was out of mana, I couldn't even use Oath of Will to get mana back because Noble Blood costs mana. The only thing I could do was use basic attacks or block, both of which return minimal mana.
    1 point
  42. Do me a favor tonight...when you see me, kill Pixie instead. Thanks. See you tonight.
    1 point
  43. It's quite the opposite. If you reach 70 food and you're in combat and can't get out, that's when it's a problem.That's when you really need that regen to be able to keep fighting and support yourself. You'll have a hard time killing the other players if they can just wait until you run out of resources. It's especially hard for archetypes that rely on being hard to kill like tanks and support, who are often spending more resources on just staying alive and are usually in combat for longer because of that, than a dps who can burst somebody down and get away. I mean even your survival abilities on tanks/supports use stamina (block, teleport) and thus make your food situation worse. You are actively penalized for being good at your role in this situation. What's the intention here?
    1 point
  44. I think the philosophy behind their version of a combo system is fine... people just need to put it into perspective...
    1 point
  45. Bramble

    Best Wishes ACE ! /waves

    Hope you guys are doing OK under "the crunch". Best Regards, Bramble, "Lord of the Honey Badgers" Eat right Get your rest Kiss your spouses and kids on the weekends at least
    1 point
  46. Hiigara85

    Game of Thrones

    Great episode! much looking forward to:
    1 point
  47. CFC_Shiro

    FAQ - Rüstung

    http://crowfall.com/de/faq/armor/#0 Hier ist die fünfte Frage aus dem Landparzellen-Tool und nicht die korrekte 5. Frage nach weiteren Vorteilen für das Tragen von Rüstung wie im englischen Original.
    1 point
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