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Showing content with the highest reputation on 07/10/2016 in all areas

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    [Obsidian] Crowfall Stealth Operations

    https://obsidian.wiki Obsidian is a uniquely specialized guild created exclusively for Crowfall. Our goal is simple; to provide a home for people interested in stealth-first operations; who value intelligence, guerilla tactics and small-group PVP over brute force and numbers. Our efforts include knowing what is going on geo-politically within Crowfall, even if that knowledge isn't public. We have operatives working within the ranks of our enemies, and we utilize this information to create the battlefield of our choosing. We prefer small-scale, squad-based engagements done to-scale inside the campaign worlds of Crowfall. This means we've organized ourselves into small squads of players operating independently on the battlefield, yet simultaneously acting in concert with one another to achieve a greater and more meaningful victory. Recruitment Obsidian is currently selective of who it permits to join us. We only seek those who are dedicated enough to undertake the recruitment process. We give great deference to individuals interested in stealth operations, but it is not a requirement for the right candidate. We regularly seek out individuals with non-combat areas of expertise and have a vibrant community built for interested crafters and gatherers. We understand the incredible importance these individuals bring to the table. To join Obsidian, you must first find us. Track down the location and name of one of our members (Crowfall Discord). If you can convince that individual to sponsor you into our organization, he or she will refer you to our Council of Whispers for the next step. Please note that joining Obsidian is a one-shot; your application to join us is the only one you'll get. Make sure you really want it, before you begin the process. Things We Work On Malekai.org - The front page of the Malekai Project. The only Crowfall Database!
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    Ich denke da war ich einfach schon zu Müde Aki
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    Combat: I've been spoiled by BDO

    Honestly it isn't much different iin CF. Spamming that same button to traverse the "combo". With the Druid you're literally alternating between 2 spam and wicked winds when in death.
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    Pokemon Go

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    Phone App?

    I don't know if they'd want to develop it this far, but an EK land manager would be cool. Not for city-building, but maybe a zoning tool. That way people don't have to wait around while you're gone to get building permissions. Fealty tree would be included in this. If it's a no to the zoning though, I would like to recommend a fealty manager by itself.
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    Combat: I've been spoiled by BDO

    Yes lets add mobility to a range dps that can pop off 16k to 20k long range snipes.
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    Combat: I've been spoiled by BDO

    I lightly sprint and sometimes run at full speed with a few back flips drawing back 50 lbs on my bow all the time in real life all the while with perfect aim. .
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    What kind of PVE would people want

    You know when you're "jungling" in a MOBA or killing creeps in an RTS to power up your character/army? That's what the "PvE" is in this game. It serves a purpose within the context of the overall strategic picture, but it doesn't fit into the traditional conception of PvE gameplay which so many people seem to want to project onto it.
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    Pascal is here

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    I think there's a place for it, but if the choice is all or nothing, throw out that baby and the bath water. When this argument came up before testing Fenris and I went round and round with me essentially arguing that testing it was necessary. We tested it. I think it's a bad default rule and should be used sparingly. You win this one Fenris, but I will be back just like the Governator. J/K, I really do think it has a place. A small place. Like a pond compared to the the ocean of CF abilities. "We have a pond in the back. We have a pool and a pond... Pond'd be good for you." -Carl Spackler
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    I don't think tank are useless, I just think Tinnis had a very creative Idea if we must go this route. I can see what you're saying though, however, once the game goes live will Tanks be a major role for group composition on the same level as Heals or DPS? How many games have we seen where meta's forgo a tank because Focus firing with more DPS becomes more effective? I'm not saying this will be the case but if it does turn out this way then why not have something to ensure that tanks are a Major role. An example would be Warhammer, the tanks had utility but they also had guard which made them a major role in organized combat. Would a group be gimped without a tank? Sure they would. But that same group would also be gimped if they couldn't find heals for their party.
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    Mount and Blade II: Bannerlord

    From 0 to 40 meters, the drop wouldn't impact gameplay much and at +40 m it can't be worse than what we got now (100% miss).
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    Bullet drop, friendly fire and whatever else fit perfectly in this game (crowfall). It's either them pussying out or them being unable to pull it off.
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    Who the hell is Jamesgoblin

    I vote for a new stretch goal. The James Goblin: This unique NPC can't be killed. Upon meeting you, James will follow you around until he finds someone more interesting. Unfortunately, the location of the James Goblin can always been seen on the map, regardless of fog of war, making you a target for your enemies. If you stealth while he is following you, he will frame you in faerie fire, so that he can still look upon you in wonder. The more success you have while being followed by the James Goblin, the more inclined he will be to stay with you and the more difficult it will be to pass him on to another, though periods of inactivity may cause him to grow bored and wander off. The James Goblin will randomly cast LIKE on you. This will cause your movement speed to increase by 100%, but will also give you a debuff that does 10% damage every second while moving.
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    Stalkers will be our Rivals

    https://www.themittani.com/features/crowfall-exclusive-interview-passive-skills-and-stealth-ops I love it.
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    Assassins use In Combat

    I think resources are underplayed in peoples early views on this game. The need for a constant stream of resources and crafters to turn them into gear is going to be mindblowing compared to current games. Shadowbane thrust all of the crafting needs onto NPCs and ignored the resource aspect of the game. With this title, I see most people wasting downtime between sieges/fighting gathering resources in preparation of the next battle. Its during this time that assassins stand to be the most devastating. Its one thing keeping a large organization from collapsing due to internal pressures. Its even more challenging turning it into a cohesive fighting force. In Crowfall it'll be all about keeping that force fed and equipped. A great group of assassins in your guild could effectively stop your opponent from being properly supplied when the combat does begin. I can envision a situation where a war is enevitable, but the attacking force prepares the week in advance by sending its stealthies out to hamper enemy gathering/crafting time. When the battle does start, the ability to reinforce and replace lost gear becomes that much more devastating. In the middle of a giant battle? I don't expect us to be all that useful except for picking off strays/reinforcements running back.
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