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Showing content with the highest reputation on 09/19/2016 in all areas

  1. 5 points
    Scree

    Active Skill Training

    I'm glad its completely gone. It didn't mesh well with the passive skill training system anyway. EVE has pulled it off for a decade. I think Crowfall's take on it will make it even more accessible to new players and veterans alike to skill up than in that game (multiple simultaneous skills training 2 to 4 at a time vs 1). Active Skill training rewards people who can play longer, not smarter. Unless you put in a system where a lack of use lowers your skill level, its all irrelevant. Active or passive, eventually everyone will get there. I see no reason to reward people who play more per day vs those that can't.
  2. 4 points
    APE

    Active Skill Training

    I thought this is where the initial 20% or whatever active training came in. Hop in, play a bit and become "viable." From there, focus on a path and become "better" in particular areas. With a new player and vet having some power difference, but not the typical huge gap. If it is all passive, I can't see how progression will be that significant in of itself and or where the power gap won't start to increase a decent amount. Problem is they are trying to take bits from multiple different systems/games and they might not all work together. It's great that CW will end and people will have a fresh start, but if the fresh start is against the same people with 200% more power or whatever, the outcome is likely the same. Or progression is going to be more pretty on paper than actual importance in-game. "I have 0.00001% more Crit then you after 1 year!"
  3. 4 points
    rajah

    Active Skill Training

    Thats not really crafting you are talking about, for all of the above you do not even need crafting skills. The concept of crafting does not include the management and sales skills and vice versa IMO.
  4. 4 points
    IdeaMatrix

    Active Skill Training

    You're right, there is no skill in the physical act of crafting. Anybody can click buttons and pop out an item. The skill has to do with strategy. Everything from planning your initial training skills and archetype to boost your efficiency, to marketing, to relationships...these things all effect your business. You have to remember that this is a game with potentially 100,000+ people. You may make a name for yourself by being a monster on the battlefield and you may win your campaigns and collect many resources but, no matter how many rare resources you feed your alt account, if nobody comes to buy your stuff, it's a waste of time and money. Markets have a very delicate balance, driven by demand. If you're not ahead of the market trend, you'll have dead inventory. If you flood the market with a particular type of good, you will drop the value. Your choice of crafting skill may be useful but, over-saturated which will force you to undercut the market and lose revenue. There's a lot of foresight and statistics that drive game economies just like the real world. Sure, you can make money by selling stuff and not worry about all of this but, you also won't ever get rich. Alt accounts are the garage sale's to my Amazon.
  5. 4 points
    headlight

    Active Skill Training

    Sounds like people want immersive crafting. They want active training so that way their skills are valued more as someone who's spent time in the campaigns working on 300 wood chopping as opposed to some alt who never leaves the EK and has 300 wood working. I mean, I get it. But idk how they're going to cater to em.
  6. 3 points
    mac

    Shadowbane novel

    Hey All! I have finished all the edits and rewrites. I decided to use Kindle Scout to publish my next novel, Shadowbane: Age of Aelfborn. Nominate my book @ Kindle Scout & receive a free ebook of my novel when Amazon publishes it! https://kindlescout.amazon.com/p/3IE6GZI2XE1N
  7. 3 points
    i think it's being blown out of proportion as well. lets say, for the sake of arguement, that it takes 5 months to fully train up the particular branches of the crafting trees a player is interested in. what would be the point of their extra account after that time frame has passed? is it really worth the hassle of having to log in another account and switch back and forth between them when you could bite the bullet and train the same skills on your main character? it seems to me that many of the people expressing these concerns are taking an awfully short view on things.
  8. 3 points
    ZYBAK

    My greatest fear!

    I was worried about combat until I played the Myrmidon. The Myrmidon was designed around the root motion system and it shows. I'm sure they'll go back to the older archetypes and update some of their clunkier abilities. The only concern I have regarding combat now is server and client performance (which usually doesn't come until later). Crowfall's action combat is way less lag tolerant than a hotkey based MMO would be and it really exacerbates the issue.
  9. 3 points
    Posted mine up, kudos for the effort in this contest, looking forward to seeing other entries http://community.crowfall.com/index.php?/topic/13535-contest-entry-the-threat-of-whispers/ Cheers
  10. 3 points
    APE

    My greatest fear!

    They might not have said it, but they are the ones creating and releasing builds quite a time after the initial public access. The overall gameplay and recent archetypes aren't that much different than the initial system. Performance has increased a decent amount, but mechanics seem fairly similar with only minor changes here and there. Looking at feedback, not nearly enough has changed. For being their #1 focus, regardless of "pre-alpha" tag, I'd assume we'd see more changes/progress if they actually wanted or are able to create what many have been hoping for. Acknowledging the issues is one thing, doing something about it is something else. It's their time/money, but at some point they have to produce something people want and enjoy playing. The current build doesn't seem to match what they envisioned looking at the FAQ and dev comments, but a vision doesn't always end up in or as the final product.
  11. 3 points
    IdeaMatrix

    Active Skill Training

    I see a lot of people worried that the passive skill training will be a disadvantage for crafters because of the possible use of secondary accounts. Crafting being my main focus in Crowfall, I'd like to chime in with my viewpoint. To start, Id like to say that originally I was worried about crafting when they announced VIP and it didn't include any bonus for general skills. We then had the introduction of the vessels system which reduced all training to account level and took away the extra character slots from the Kickstarter. Then after comparing the math, I was worried that alt accounts would dominate the market since they were cheaper and they doubled the general training potential. After all of this change, I considered leaving Crowfall but, I always try to understand things from both perspectives. The way I think about Crowfall crafting now is a complete 180 from before. VIP not having general crafting bonuses will force VIP players to choose between crafting and combat skills, which makes crafting more exclusive. Alt accounts may be able to provide the same ability benefits as a full time crafter but, what they lack is focus and the mindset of a crafter. Just like 2 max level characters in WoW, they have the same abilities but, not the same skill. I think of alt accounts as extra people. A person with 3 accounts can only play 1 effectively. These people will never be able to compete financially against the economic powerhouses. Keeping the training fully passive keeps the training curve the same for everybody. The only advantage you have now will be the ability to log in and start training on day 1. I think this is a fair system and it prevents people from spam training the first 20% of every skill to artificially boost their training, years beyond the normal. So I say bring on the alts. Your mains can buy from me when you get tired of account swapping.
  12. 3 points
    Mytherceria

    Active Skill Training

    I think how crafting is implemented makes a huge difference. If you are not a primary crafter type, you might not want to spend the time and effort (and danger) crafting might require. If you are primarily a fighter, you should be spending your time helping to fight in the campaign where you would find your time spent most rewarding and enjoyable, and where your talents would be better served. If crafting is just "click a button" and then go afk to play with your warrior with little danger to your alt crafter, then yes, there could be a problem. There should at the very least be a chance that your crafter can be ganked and lose everything it is crafting while you are not paying attention.
  13. 3 points
    miraluna

    Active Skill Training

    An active training system doesn't fit well with the vision of game. That seems more appropriate for a game with a solo levelling/questing system, or an individual achievement/grind system. Crowfall is a team-based game, what matters is what you contribute to your team and what you accomplish in the CW (or EK). The passive skill training (1 general, 1 combat) intentionally makes you choose a specialized focus for your gameplay. This encourages you to work with other players that have different skills than you. It's designed to give you many incremental ways (thousands of skills) to progress your account over time. It's not meant to actually BE the gameplay. Hopefully the crafting system will take some inspiration from SWG, and also involve fun and active gameplay (not just something you do on an afk alt).
  14. 3 points
    Vectious

    Active Skill Training

    I dont understand why people are trying to go in to the extreme to make a point. Every suggestion that has been made is a light touch of active training for there to be at lest SOME effort put forward for gains in the skill system. Every point against it has been an extreme of 'grinding sucks', ' i have to spend 100 hours a week to get anything is lame'....like that has not been any of our intent as testers in suggesting it. If it takes 1 year to passively train a complete archtype, how is it to much to ask a extra 10-30 minutes per skill block in a archetype of actual effort which can happen in parallel to the passive? Why are people so for effortless gains? (Let me go to an extreme).Like you are going to have to have alot of game play to get things out of campaigns. Is that next on the chopping block? You can only log in 1 hour a day but want near equal rewards as other people? Should a account logged off for a year be at the same point (skill wise) that another person actively playing should be at? That is a question you should answer. You are not wrong either way, its just a preference i guess.
  15. 2 points
    Have you read Crowfall's rules of conduct?
  16. 2 points
    ZYBAK

    Active Skill Training

    I really like the idea of passive training for a game like Crowfall. I remember hearing a few MMO developers (can't remember the game) talking about "The Burden of Efficiency" or something like that. Essentially people will play the game in an unfun way to do something the best/fastest way. I'm pretty competitive person and I absolutely fall into this category. I don't want Crowfall to be a game where people don't want to do certain things because they're inefficient for XP. The magic of Crowfall is going to be people doing whatever the hell they want to and seeing all kinds of strange things come from it.
  17. 2 points
    rajah

    Active Skill Training

    In reality the best crafters will be those that belong to the rich powerful guilds with easy access to resources they need and people with money to buy their goods. The most advanced crafting characters will most likely be alts of the people most skilled/organizaed at pvp and with enough time to spend on the game ;p Quite honestly I do not really buy into the concept of dedicated crafters dominating the in game market via predictive analystics and such.
  18. 2 points
    Smed

    Active Skill Training

    I think it will depend on so many other systems, that we hardly have enough information to really know how it will work out. As for people using alt accounts, that will pretty much always happen and people who use multiple accounts will always have a benefit over people who don't, no matter how the system works. But for example, we don't know how quickly gear will degrade. How often will gear have to either be repaired or crafted from scratch again? We don't know how long it will take to actually craft something. Do you have to spent 5 min on each gear? Is there a little mini game you have to complete? Just logging on to quickly craft something with an alt sounds nice, but all time you spent crafting on the alt means less time actually playing on your main. Will it be 10 min or 40 min? You also have to spent time finding ressources, if you don't have a dedicated crafter/gatherer, so that is again less time spent actually playing how you want. Only makes it more complicated when you take guilds into account. Sure, every guild member could have an alt account with crafting, but then suddenly it becomes much more expensive and much easier just to have a dedicated crafter in the guild. Personally, I think it could be nice to have all individual parts of an item needed to be crafted, so that you have to craft several pieces of a sword before you can combine it. The Blacksmithing missions in WoW Legion actually works like this, where you have to melt the metal, forge the metal, hammer the metal and sharpen the metal etc. This could give the active component some people want, while also allowing for a lot of customization in the process of crafting. Well, just because you can wear the same gear, doesn't mean you will have access to the same gear. Besides that, you can also have different vessels (that varies in power) and choose different advantages and disadvantages. Big difference in this game from other games is that you can actually both lose your gear *and* your vessel. So just because there is a build that says this gear is best and this vessel is best, it won't be easy to actually complete the build and you might just get killed and lose it all anyways. This actually creates builds that are less strong competitively, but are cheaper and more efficient to sustain. I'd imagine, if you are planning on doing a siege, it will be far less expensive to create a ton of cheap armor for supply.
  19. 2 points
    LGAllastair

    Active Skill Training

    Damn son, triple post. Use the Multi-quote. Anyway, I like that with passive only training we can do whatever we want in the game and never feel like we are gimping our progress. N oneed to grind or do something boring just to progress skills and "lv up". All grinding will be related to gathering, and it won't be much of a grind as it will require some fight for territory in many cases, so you will have to actively play the game. I am also hoping for a crafting system that is deep enough, requiring dedication and some time put into it in game, so that the crafters are not comparable to alt accounts.
  20. 2 points
    Dondagora

    Active Skill Training

    As I've said, the main thing that's necessary to make this all work for crafters is not active training [which is a grind, no matter how you look at it], but rather a crafting system with depth enough that there will be "skill" involved in crafting which can differentiate good and bad crafters.
  21. 2 points
    Dondagora

    Active Skill Training

    I don't necessarily want active training to differentiate myself from alt account crafters. What I feel the crafting community wants is immersive crafting which differentiates good crafters and bad crafters not just by the stats, but by how well they understand the crafting system/minigame, just as a good warrior isn't just the stats on their vessel and weapons but also their positioning and understanding of the game's mechanics. tl;dr Crafters don't necessarily want active training, I feel we prefer a minigame of depth which we can become good at.
  22. 2 points
    McTan

    Active Skill Training

    Agreed. The point of passive training is that you don't gate players who want to play with their team, but do not have equivalently free schedules. How many games have we all played where players are excluded because they are just too low level or just not geared enough, and so can't participate and then obviously quit the game? Fall behind, stay behind games. I don't think Crowfall is such a game. If they did implement the 20% active skill training, I'm sure less active players would be able to contribute. I'm just not sold that it would add much to the game, frankly. I'd rather the benefits of playing the game be making it more likely you win because you are engaged in battles and helping your guild build their castles. And I want my guild member who can only log on for our Sunday PvP activities to be able to contribute. If they can contribute, they'll play just as long as our players who play the most.
  23. 2 points
    The Threat of Whispers The city I found myself walking towards was uninspired, drab and overcrowded. I could tell even from this distance that people from all over had fled here in great numbers, fleeing from the chaos of the surrounding land. Masses of people pushed into the city, and guards watched over them looking for threats. Making matters worse, a huge storm front could be seen rumbling in the distance. It had sent clouds rushing ahead of it, overcasting the afternoon and causing gusting winds to blow ahead of it. Much of the public had been sent rushing about to complete last minute business before it struck. I had been watching this particular city through contacts and our spy network. It was a haven for the alliance of some very naive children who thought they could remain neutral even as the world descended quietly into oblivion. I had walked into, whatever this city called itself, alone and wearing only my hooded cloak. I didn't care if anyone recognized me or my garb, though clearly the weather was in my favor in that regard today. I didn't fear these people. Even cornered animals know their place. If the neutrality this city and its owners claimed wasn’t a sign of how desperate the aligned guilds ruling it had become, the number of guards on the streets surely was. Large patrols of well-armed and armored troops stood on the streets; a futile gesture against the imminent threats they unknowingly faced. While much of the city seemed to be hustling about its last minute pre-storm business, convinced these mere men could protect them, I knew the truth of it all. This city and its people were sheep and the wolves were already in the pen. Turning the corner towards one of the busier streets, just past a still busy market square, I stopped and leaned against a shop's exterior. The shopkeeper was out front buttoning down the window hatches in preparation for the forthcoming storm, paying me no attention at all as he hurried about his work. I turned my attention further down the plaza towards a multi-storied building that proclaimed itself as a tavern and inn. I knew it to be the finest in the city and one that specialized in the meetings I was even now planning on attending. After watching the tavern for several minutes I saw what I had been waiting for: a group walking down the street, heavily armored and with a banner proclaiming to all who was in that group. Amateurs. With the guests of honor finally there, it was time for me to go to work. I made my way, at a leisurely pace, towards the building. Despite the implications, I couldn’t help feeling eager in anticipation of what was to come. As I finally neared the tavern, I took little notice of the troops and officers of other organizations milling about just outside. I recognized a half dozen banners and house insignias on the men out front. This was not just a minor meeting, everyone was here. Good. I didn’t stop as I moved past these men, skipping entirely the front entrance and the guard’s attentions. No one paid any heed towards yet another cloaked stranger bundled against the wind. Not in this weather. The stables were crowded with horses; another sign the meeting here had brought together everyone important. I made my way past the stable entrance and handed my cloak to the stable boy brushing down a black mare. The side entrance to the tavern was just beyond. I walked past him, making my way through the door. I found it interesting how no guards were present here. I found myself immediately in the crowded main room of the tavern, thick with people and the scent of meat and mead. I paused a moment to take note that the stairs to the second floor meeting area were guarded. And when I looked towards the opposite end, the stairs that led to the rooms travelers stayed in were clear. Perfect. I grabbed a mug from a passing waitress and used it to look like I was just another patron. It helped me blend into the crowd as I moved towards the back stairs. As I made my way my eyes scanned the people in the main room, pausing carefully to note those who looked to be associated with the meeting going on upstairs. Very few of them were here in the main room. Curious. As I reached the stairwell landing, I was met by a man wearing a cloak like mine. He had been expecting me, nodded and then gestured to the door at the end of the hallway. No words were exchanged, but I passed him and into the indicated room. Inside I found what I expected, an elegant room decorated as a honeymoon suite of a sort. More importantly, it was directly adjacent to the primary meeting room in the tavern. A man with his hood pulled back with his head pressed up against the wall was inside. His tactic of listening to the meeting in the other room wasn’t elegant, but it was clearly working. The floor in front of him was covered in scrawled notes and more were being taken as he listened intently to the wall in front of him. He nodded subtly to me, clearly listening to something important at that moment and not wishing to miss it. I retrieved the notes and quickly glanced at their contents. This meeting had been a busy one. Trade deals, military agreements, and even a few new alliances had been made. I didn’t recognize all of the names, clearly smaller entities unworthy of note I hoped. I paused at the top of the next page, reading and re-reading what had been written. “Must remove… threat… Obsidian… imminent...” Interesting. I went back to the door and opened it a crack. I made a quick hand-sign to the man who was watching our exit out of this place. The man quickly disappeared down the stairwell, following what had always been the predetermined plan here today. I closed the door and slid onto a couch opposite the wall and began my wait. I watched quietly as more notes and intelligence were gathered, knowing that every bit of it was important. It was unfortunate that these men had threatened Obsidian. Not that it mattered, their fate had already been predetermined this day. A half hour passed and the group meeting in the adjacent room, opposite the wall I was sitting in, had summoned their lunch to the meeting room. The meeting itself had concluded. As the food arrived and everyone began to eat, my spy stood up and handed me the last of the notes. Nothing further would be gained from this meeting. I began to shake my head slightly, disappointed as I read the last of his writing. These people were so… predictable. I motioned to the spy and he collected all of his hand written notes and tossed them into the fireplace. No trace could be left behind. I walked back the way I had come and resumed my leaning position against the shop wall down the street. The spy stood nearby watching the opposite direction for trouble. I closed my eyes and waited. Within a few minutes, I heard what I'd been expecting. At first a woman’s scream, then several, and then all hell broke loose. I kept my eyes closed, waiting for more. The sounds of swords being drawn and men yelling became clear. Shouting and then… the first tendrils of smoke and flame began to lick up the outside of the building. Success. The man who had been at the top of the stairs finally rejoined us. As he approached he tossed me my cloak I had left behind in the stables. As the flames grew and began to consume the entire building, the distinct sounds of frantic swordplay could still be heard. I put back on my cloak and drew the hood up, turning back to watch the unfolding maelstrom. Concussion blasts and the sounds of terrible magic being loosed could be felt even from this distance. I looked back, my cloak and hood fully back in place, and smirked at the chaos playing out before us. The last man coughed grabbing my attention from the growing pyre, and extended his hand. It held something small. I reached out and grabbed it from his outreached hand. “The cook was able to complete his task sir.” Obviously I thought and pointed back to the scene in front of us. He chuckled quickly and added “How did you know they would blame each other for the poisoning?” I looked back at him and grinned, saying nothing. The storm came against the city in that fateful decisive moment. Almost as if it could feel the furious melee that had broken out around the tavern. Rain poured down on the combatants dulling the sounds of the deadly violence still going on. A new man approached and handed me a report indicating that all of the alliances messengers had successfully left the city, warning their respective organizations of the day’s internal betrayals. I motioned for the man who had done such excellent work bypassing the meetings magical wards earlier today to come closer. He came to my side and waited for the expected order. I nodded to him once more and in response he began the casting of a simple spell. When it finished a small but brilliant globe of light formed in his hands and began to float up into the storm, oblivious to the winds and torrential downpour all around it. Almost immediately in response I could see men in cloaks peeking out from all around us; they were on rooftops, in alleys, inside and out. I knew there to be over a hundred Obsidian Unseen (members) in this city hiding and waiting to complete the day’s operation. I nodded once more and pointed to the center of the chaos. The man sent the now blinding sphere scurrying towards the tavern where it grew and blossomed into a brilliance that rivaled the sun, despite being in the middle of a dark and terrible storm. The sounds of combat faded further as it took its place above the battlefield, and even more still when the sphere disappeared entirely. In its absence everything seemed unnaturally dark, as if the spell had sucked all of the light from its surroundings. Within seconds the sounds of men dying resumed. This time, however, I knew were my men striking while this fragile alliance had already poured their whole effort into destroying one another. The fight was short and bloody. They never really had a chance. The rains still came down in waves, futilely trying to wash away the day’s events. I knew this day would not be erased by mere rain. As quickly as the fight was over, the exodus from the city was faster still. I walked out of the city as casually as I had entered, with a hundred trained assassins joining the macabre parade.
  24. 2 points
    APE

    Active Skill Training

    Unless I'm missing something (not that the system seems remotely complete or revealed), I don't see much "skill" being needed for crafting. The typical "focus and mindset" of a crafter usually is being willing/able to do what others find tedious. If an alt account can do away with that tedious aspect, simply having the correct resources, disciplines/runes, and passively trained skill level could be all it takes. Of course a quick swap to another account and a glance at a searchable database will be needed as well. Without active training, someone can't speed level a bunch of crafting trees so a dedicated crafter is on the same level as someone that never plays or "learns" their alt character. The experimenting will give a leg up, but that only lasts so long with how fast info is slapped into spreadsheets these days. I could see guild size limitations and other artificial restrictions helping crafters out and making alts less attractive, but even then there usually are ways around everything. No clue how complex crafting will be, but hopefully crafters do have a place and an alt army isn't going to remove their need.
  25. 2 points
    Thread locked at OP's request.
  26. 2 points
    headlight

    Active Skill Training

    UO had active training and people made bots. Darkfall had active training. WoW had active training. Ever failed on a high level craft and lost expensive materials at level 299, trying to get to 300? If you wish you could do the same thing over and over to get gains, then go to Life is Feudal.
  27. 2 points
    Mytherceria

    Active Skill Training

    We don't know how crafting will be implemented. There is still hope that the crafting of an item will be a more involved than clicking a button. I don't mind if crafting skills are trained passively but to actually make something in game it should be a bit more active and interesting. I do think though that if inventory loot stays a thing and enemies can raid cities, crafting will be a very active and dangerous process regardless of how they implement it.
  28. 2 points
    Helix

    Active Skill Training

    I'm mixed on active vs passive. I don't like the excessive grind of active progression, but I feel like passive progression might give the game a far too "casual" feeling, even more so than guildwars 2.
  29. 2 points
    Overdhose

    Active Skill Training

    Maybe active training makes more sense for crafting then for combat, and could be implemented along those lines? Because there is always one point that gets blurred in every discussion : the fact crafters won't actually be crafters, at this point if I am to believe what I read, crafting will just be a mechanic to sell extra accounts so people who actually play a crafter will just be running around peddling goods offered cheaper by non crafters. That is not the player driven economy model that ultimatly attracted me to the game.
  30. 2 points
    Jah

    Active Skill Training

    Excellent depiction of the unintended consequences of an active training system.
  31. 2 points
    Scree

    Active Skill Training

    Vectious, yes. It works in EVE. It will here too. You haven't indicated why it won't work, merely that your preference is towards actively trained skill ups. Its not effortless, its merely one more factor in deciding the outcome of battles. One that can't be power leveled through in 24 hours, one that requires you to play the game for longer then 2 months before players skip happily on to the next title their ADHD addled brains push them towards. Committing to a game, being rewarded for actually playing it longer then a month... I'm fine with that. Allowing players to rush, even small portions of the skills serves no point in this system. I'd be okay with a hybrid system like Chodie spelled out, where active play can raise limits. Yet, how skills are "used" may be trickier to define then you think. What if its a chance to crit skill that goes into a pure DPS archetype? Does that skill up every time you crit? Every time you hit? it becomes a confusing morass of how skills get actively leveled up and ultimately just confuses the player base with meaningless levels of complication that really don't help anyone accomplish anything.
  32. 2 points
    Helix

    Active Skill Training

    Hypocrisy, thy name is kithslayer!
  33. 2 points
    rajah

    Active Skill Training

    You missed my point, I am not suggesting full scale active training whenre you have to stand and continuously beat on something. What I am suggesting is that some non-obtrusive player action is required to "skill up" providing immidiate feedback and gratification for the player. 1.) Full active training - you hit different stuff of increasing difficulty in order to max out your swordsmanship 2.) Full passive training - you swordsmaship increases while you play and while you are offline 3.) Blend of passive and active traning - your "potential" swordsmanship increases while you are offline, then you log in and redeem it in a very fast manner. (this way there is no real point in macroing, since all that is required is for you to long in take a sword and hitting something several times, for example 1 time per skill point gained. at the same time it requires you to DO something in order to gain that skill, which just feels more personal from character development perspective. It should require no additional development effort since actions that will redeem your passively earned skill points are those that you would have perfomed in the game anyways, when you were going to use your acquired skills.) P.S. If you get rid of the grind alltogether the game will feel less rewarding. I beleive the proper amount of required active training lies somewhere between "Motivation" and "Convenience" of the the axis below. Chore (heavy grind)........................Motivation(provides a slight sense of accomplishment).........................Convenience (Absense of grind).
  34. 2 points
    Jah

    Active Skill Training

    The single biggest reason to not make both systems is the additional development cost.
  35. 2 points
    Jah

    Active Skill Training

    That treadmill is the antithesis of what ACE pitched Crowfall as. Active training is not something you can just throw into the game without effort. There will be more than a thousand different skills. That potentially means they would need to make hundreds of different "grinds." They all have to be designed so that they can't be macro'd, and aren't too boring. The development effort involved is not trivial. They seem to have enough on their plate that making two separate skill progression systems would not be a wise investment. There are other ways to make sure crafting is more than just "logging in an alt for 10 minutes."
  36. 2 points
    APE

    My greatest fear!

    Pre-Alpha seems to mean Work in Progress, at least that is my interpretation of the not so defined definition the devs gave a while back. As they could keep the label for years to come, it doesn't excuse away valid concerns or mean a whole lot. They've been focused on combat for a good while now and despite all the testing, feedback, and even looking at the dev's own vision of what it should be (FAQ), doesn't seem like a whole lot has happened. While I've seen folks call it clunky (myself included) and voice opinions on how it could be improved, fact remains that we aren't making the game. Given enough time/money, something will be released, what that looks like is dependent on the people creating it. Devs are limited by their own talent and experience. Unless I'm mistaken, the team doesn't have a huge modern "action combat" background. Blair who I assume has a decent say in development comes from EQ, SWG, and DCUO. Todd from Shadowbane and the 101s. Watching a few DCUO videos, I get the impression that it's combat design influenced CF's either intentionally or not. Comparing CF's combat to it is a lot easier than pretty much any other relatively recent mmo, even Wildstar which they named at the start. Obviously the devs have played the same games we have and know what people enjoy these days, but they still have to make it fit their vision and within their own limitations. They've made changes and the recent archetypes further this progress, but with time ticking and all the other systems to be created, tested, polished, etc at some point combat is going to have to take a step back and it will be what it is until further focus can happen. Will it be at a point that pleases enough by then? I don't believe any of us, including the devs, can say. Calling it Alpha, Beta, Launch ready won't magically change combat. Having finished crafting, building, skill tress that look/work great won't. Optimization allowing decent FPS and actual player interaction on the mmo level (more than a handful on screen) won't. Yadda yadda yadda. I believe the OP's concern is still very valid, regardless of the development stage label. Sadly, there isn't an easy answer beyond wait and see and hope for it to end up somewhere in a state that is enjoyable for most of us. My hope is that as they complete the remaining archetypes, develop other features that will build upon combat (promo classes, disciplines/runes) and we actually get access to character building beyond the bare minimum, things might look different without having to drastically change combat itself. Simply having a full ability bar and other things to work with might make it all come together. I don't foresee things magically turning into X or Y game. Crowfall will have it's own combat system for better or worse, like every other game. Hopefully they make enough passes that the end result is at least top quality for what it is supposed to be, rather then what some want it to be.
  37. 1 point
    Multiboxing = having multiple accounts or playing them at the same time? Always thought it was the latter. Words. Either way, would be interested in seeing someone try to play multiple characters at once in CF. Different archetypes would be funny, maybe the same would work on some level. Always fun running into people that do this that can't actually control them all well and or seeing them destroy others instantly. Good for a laugh either way.
  38. 1 point
    Vectious

    My greatest fear!

    I honestly think that combat/animation of combat/fluidity of combat has literally been the biggest and hottest debate in dozens of forum topics all over the place. That is why it is literally ACE's biggest focus. Not at one single point have they said they are happy with it. I think the issue is, people are not use to being exposed to pre-alpha. If you have been in dozens of pre-alpha you know almost everything is up for change in some way or form. I am not happy with combat. I am not worried about Crowfall combat. Why? Because they have not said "this is the combat we envisioned, it is fun and enjoyable". To me, until they start hinting at that and the combat still sucks, im not worried at all. That is the complete opposite of my experiences in alphas and pre-alphas. I agree. I run a pretty high end machine. The graphics is dated but it performs extremely close to a 1080 in bench marks (295x2).(But i also run everything on 4k, or lower but in windowed mode on my 4k monitor) And i still sometimes experience some of these weird issues. But until only recently they started focusing on it alot more. Their last video showing over 200 'characters' on the screen running around keeping up with 30 fps on a laptop graphics card looked pretty good. I mean this was them JUST starting on increasing efficiency and trying things.
  39. 1 point
    headlight

    Explain Shadowbane Stealth to me

    You always could steal from mobs. The only ones you couldn't were r8's and discipline droppers. Which initially, you could steal from discipline droppers. The rage people had when they killed the disc dropper only to find out it had been stolen.
  40. 1 point
    To be honest, I don't care one way or another about the concept of multi-boxing but, when it was first brought up it was done so in the context of a regular mmo. We now know that there will be full character collision. While having multiple accounts will be greatly beneficial, I cannot see how running multiple clients will give you any advantage. There's no confirmed follow command, the movement is restricted by collision, the aiming is restricted by collision... Even if they decide to provide a robust API and allow you to use 3rd party controllers, you're just going to be slinging spells at the back of your primary characters head. Kudos if you even get it to work much less be successful with it.
  41. 1 point
    fuzz

    My greatest fear!

    I am pretty sure everyone agrees. We are all glad that ACE is still improving the combat system, but as we get closer to the "soft launch" most of us are scratching our heads wondering which path ACE should take. As a consumer wanting to play a full release of CF we want that soft launch to come already, but we all have nightmares from past MMO (or any game) that released too early or did "open betas" with flaws to core components within the game. As much as I want to play CF asap, I would rather them push back the soft launch or open beta date until the game more accurately reflects the product they envisioned for CF launch. Yea, it's a longer wait for us, but most people who are going to play the open beta / soft launch are players who haven't followed the game as closely as us nor invested RL resources. What will their impressions be if the game is not ready? Like most games, they will likely play for a few weeks then leave. I don't want that. CF needs to retain as many players, new and old, for as long as possible. This is many of our "last hope" for MMOs. If it takes a bit more time, do it. But make sure you're completely transparent to both the backers and the rest of the public. The rest of the public likely wont care too much since, as stated before, they have invested little to nothing in CF so far. There's really only one shot to get it right. -fuzz
  42. 1 point
    This thread is about the FLA or "PLA" (where I already made my 1 opinion post a few pages back) and you're derailing them to make some personal attacks. Your confidences seems to come from your delusions and you need to stop letting that spill into your posts .
  43. 1 point
    You can take as many pieces out of context that you'd like - it doesn't change the fact that some people are clearly questioning the validity of this project. At the end of the day, if the money people spent on buying into a community-supported EK is lost because of an unforeseen circumstance (someone gets hit by a bus, leadership quarrels, a rabid gerbil eats some computer cables, etc) then they have nothing to show for their purchase. Anything can happen. I believe you can run a successful EK (and many people will) without charging people - which will also be a benefit to the overall Crowfall community. Saying a concept / idea "smells bad" isn't an attack. It's my opinion (and that of multiple others here in this thread) ... let's recap some of those, shall we? I'm a little more concerned with why the founder/organizer feels they need $300 from strangers for a place that is supposed to be about community. - Verot (x) "IMO this isn't really a cashgrab or a scam, it's an idea that you have to buy into to get anything out of it. Just don't expect that anything to be any good." - CuddlesThePanda (SUGOI) "When people ask you to give them money then start buying stuff to benefit themselves it becomes questionable." - Wormboy (x) "There are other players that want to do something like this without asking for RL $" - Mazon (RHINE Project) "WTS slots in my EK for $500... Limited quantity, they are going fast! Will be awesome! I promise :D" - Destrin (x) "This EK has set a precedent in "pay to gain advantage" at an absurd level that entirely destroys community effort." - Deloria (Nightsong) "He could have stated clearly what he plans to do with the funds in the initial post." - Eldo (Crowfall Community) "How has no one said 'The Paid Lands of Azure'?" - Tinnis (Caldera) Lots of different guilds, groups, and people with larger post counts than me voicing their opinion. And remember, the only person in this entire thread who has used the words, "liar" "cheat" and "con artist" is you. "I don't assign more value to someones opinion just because they spent more." Yes, yes - I know. You value the number of times someone made a post about their cat, their favorite MMO, their personal blog, the multiple guilds they've created, or previous experience in other MMOs... which I'm sure is crucial to the overall success of Crowfall. Anyhow, it's clear to me that until I get a bigger post count that I should just shut up, sit down ... and remember to clap wildly when I see you walking down road in this years Crowfall Veteran-Tester's Day Parade. On behalf of the plebs, I thank you for your service. *salute*
  44. 1 point
    Legion ardently supports it's members. You're 100% correct in that statement. I hope the general Crowfall community doesn't really feel the way you do, however. Are you really stating publicly that you determine the validity of a person's forum post based solely upon a their forum post count? That's a little vacuous dontcha think? If Reina or any other Legion member were here to actually advertise their own EK, we would have provided links to our gaming community, asked people to PM us for details, etc. We were simply stating that in the world of EKs, there are going to be MANY EKs that boast impressive numbers and opportunity for the players of Crowfall - without asking for payment. We're not saying that this project isn't a good idea or that Keaggan was intentionally looking to do anything that might look fishy. But you're right - this thread shouldn't be about Legion, or anyone else's EK - it should be about Keaggan's EK and everyone should be hopeful that the project is successful and that when we look back at this thread a while after Crowfall is released that this EK is still actually here and everyone didn't get taken for a ride. Have a great day.
  45. 1 point
    Is Legion a guild or a community organization? I think it is a very generous offer don't get me wrong, but there is a significant difference between inviting someone into your own guild's EK and running a community based one. Also, I respect that you understand why FLA needed donations for the palace, as anyone who wanted one were forced to do the exact same thing. Most were done through guild members, where FLA was done thorough the community. I am not sure why asking the community is so much different than asking your guild. For me the community way just works out better, since this way it's truly community based, rather than guild based.
  46. 1 point
    "You get ALL of this for becoming a FLA Founder. To make this happen there is a limited availability of only 10 reserved spots. Each person that contributes 20 VIPs (or the equivalent) will be guarantied all of the above. To make it a reality all 10 specially reserved slots must be filled. For those that wish to contribute more for each reserved spot you fill you will receive each thing listed for each spot you contributed towards. This means you could potentially place multiple shops in several key cities, own multiple homes, and name large portions of the FLA!" That's not asking for donations that's asking for money to reserve spots. Donations and pay to reserve are two completely separate things, this is clearly pay for a spot. Hence PLA
  47. 1 point
    fuzz

    FLA Founders Program (Limited Space!)

    Honestly, I don't think it really matters. If people were comfortable enough paying money upfront to support the cause then that is up to them. It's their money. If people don't support the idea/tactic then they don't have to support the FLA EK by visiting and trading within. There are definitely going to be other guilds who will be trying to establish their own EK as a central trade hub so there should be a good amount of alternative options available. -fuzz
  48. 1 point
    I was going to lol.
  49. 1 point
    When people ask you to give them money then start buying stuff to benefit themselves it becomes questionable. I'd rather see someone do something like this without asking for money. What purpose does collecting money from people serve besides being able to improve that person's own personal settings.
  50. 1 point
    Since no one else is going to say it, I'll say it. (I'm covering the Guild fare too since it's related to this community) The guild Fare We all know of the guild fare that was hosted on the just recently on the 27th. The unofficial discord channel is moderated by pretty much the FLA group. Everyone seems to think it was some kind of success but for others it was actually a huge nuisance. I know that me and a few other guild groups had a large group of people jumping around from channel to channel and screaming as loud as they could into their mic while conversations were going on just to bother them. Sometimes they were even shouting obscenities. This happened multiple times throughout the afternoon even after I asked Keaggen to do something about it, it kept happening until later in the evening. At best a handful of people that were actually looking for a guild showed up, a majority of the people there were already guilded. I would not attend this type of event again unless actual Crowfall staff was handling it. FLA Itself What does this tell me? FLA has very poor moderation. One of the leading members in that group is someone called Nocturnal Demise, @wormboy, I think that's who you were referring to for the fire fundraiser but this and that are two different things. It's pretty much Just Serrated that's in that group right now last I checked, and their guild leader is one of the admins that promote the FLA. Yea they'll probably tell you they won't abuse their power and whatnot but lets be real here, this is the internet, favorites are going to be played, and people are gonna take sides especially for people who tossed money at them. IMO this isn't really a cashgrab or a scam, it's an idea that you have to buy into to get anything out of it. Just don't expect that anything to be any good.
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