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Showing content with the highest reputation on 10/26/2016 in all areas

  1. In today's update, Todd Coleman explains the process of exploration and iteration in the development of Crowfall. Feel free to discuss below. Exploration and Iteration Most of the ACE team is pushing hard to get the “Big World” milestone polished up and out the door, but a few of our more, uhh, intrepid team members are scouting ahead of the pack in an effort to detail “what comes next”. As I have said before, the process of game design is part Exploration and part Iteration. Exploration means discovery. This could mean discovery in design (‘Let’s try this idea out and see how
    10 points
  2. We know this to be true for some, but not all. There are a lot of factors to consider when it comes to our news updates. Some updates will be more interesting to certain sectors of the community than others. Also, we continually have to update our web update calendar as content we've planned to share isn't available on time for one reason or another. And, being crowd-funded means that we need to publicly show things far earlier than we would if we had some big, cushy publisher deal. (In past projects I've worked on where we had those big, cushy publisher deals, the public wouldn't have seen an
    5 points
  3. Once again, I mostly agree with you. What I tried to tell you on my first post was the fact that we actually need good combat if we want the game to grow and consequently thrive for many years to come(economic point of view). I understand that combat today is not even close to final, since we are still in the pre-genesis(I mean pre-alpha but someone said pre-genesis and I just lmao'd) stages, but my point here is that IMHO ACE must realize how important combat is, so that the goal is indeed to have it be "OMFG WTF AMAZEBALLZ". I repeat, only if we want the game to last many years, since
    4 points
  4. Sorry to quote something one month old, but I had to: I definitely agree with everything you said. However, ACE cannot hope to compete with other MMOs if the combat is bad - and we know it is. I'm speaking solely about an economic point of view: Crowfall NEEDS and absolutely amazing combat. I am absolutely sure ACE knows this and that they will invest money to make it like so. Also, I blame all combat problems on Unity, and NOT ACE team. But they need feedback, constructive feedback. So, trust me, if anyone rants about the combat is because we want Crowfall to THRIVE, and not just rant.
    4 points
  5. What i find interesting is that they took something that originally was just going to take up space and decided to actually make it something functional. Alot of games that are 'technically' behind would of just glossed over alot of stuff like this and even made things that originally had functionality and make them a prop to save time. I think it shows their dedication to making a good game.
    4 points
  6. Dave, you've outdone yourself yet again! Love that Hero Temple.Can't wait to come across one in a CW.
    4 points
  7. Scheint ein allgemeines Problem auf Grund des Serverumbaus für die BigWorlds zu sein. Die Seite auf der ihr den Client neu runterladen könnt findet ihr hier: https://crowfall.com/client (nur auf englisch verfügbar).
    3 points
  8. 3 points
  9. Where can I get my pyramid temple? Visually appealing, rises above the tree line for easy identification, can put a god's statue on the top and now even more visible. Plenty of space to sacrifice people to the Dark Lord. Because it is higher than the surrounding terrain it is also a strategic asset.
    3 points
  10. BaSkA

    Campaign objectives

    I think campaigns have a huge role regarding the end-game. They make the end-game hard to reach, if there even is one, and also are the PvP part of the game. Now, in regard to objectives in campaigns, as @Vectious said, there are hundreds of ideas and I believe there can be a mix of them into a single campaign to make things more interesting. If you want some ideas, there are plenty: global boss kills, hidden bosses kills, hidden quests, hidden locations, exploration rewards, discoveries(e.g. first time someone chops down a specific tree species), killing enemy players, keeping contr
    3 points
  11. Soo, more like a Godswood than a Sept.
    3 points
  12. I'm glad we're moving towards the real game now. Stuff is starting to get awesome.
    3 points
  13. Very true, I always forget about all the team-based professional games that are built around large scale combat that can easily be compared to anything remotely similar to what the devs appear to have in mind or that fans (except you) seem to want. Back I go to watch a pro football players run over high schoolers because this is how it works in the real world and virtual. Just have to remind myself that rankings, brackets, leagues, leaderboards, and other such things don't exist and that all skill levels play together all the time and everyone loves it. Also have to remember that skill is
    3 points
  14. OK Will do. P.S. NetEase is (IMO) the most experienced and highest quality MMO developer in China. I'm not surprised Blizzard chose to work with them based on my own due diligence.
    3 points
  15. I will share a tell of when I was griefed on Shadowbane: I'm on noob island, soloing a camp by myself. I don't want someone coming and getting the gold that I'm able to get by myself. Some tardtard comes by and says "Hail Player!" This is how the griefing usually starts. He asks to join group. Fine. He tries to "help" but all he succeeds in doing is pulling aggro or dying. He's really annoying. He comes back and finally does nothing. Then he asks me to turn gold split on. I tell him to fornicate himself. He gets mad. I remove him from group. He cries and tries to steal mobs.
    3 points
  16. Ich hbe die Vereinbarung mit Travian Games angenommen und kann aber nicht mehr mit meinen Client einloggen. Bekomme jedes mal diese fehler Meldung: Entitlement missing. Contcat support@artcraftent.com
    2 points
  17. Pann

    "Entitlement missing"

    Folks who are anxious to get their first taste of Big World 1.0 have been trying to update the game client and instead get an error message that says "Entitlement missing". This is because we are about to enter a new testing phase (Pre-Alpha 3.0) and that means pushing the Reset button for playtest access. The process is explained in the most recent Founders' Update as well as the Playtesting/Alpha & Beta FAQ. We will make an announcement when the playtest emails begin rolling out, and we will let you know the progress as each test group begins receiving their invitations.
    2 points
  18. I tried it just to see if I could pre-download the patch so I can press that Launch button instantly after login. I hate waiting when I'm excited. And I'm excited. Really excited. Just so you know. If you didn't already. Just want to make sure you know. *check mail* Again.
    2 points
  19. Hyriol

    "Entitlement missing"

    I tried it, just in-case Gordon accidentally gave me access. Oh wells.
    2 points
  20. *Quickly reviews hundreds of Hunger Dome videos* HEY! You DID throw more than one! You rascal. *musses up Caenth's hair*
    2 points
  21. I might. He threw a fireball at me once.
    2 points
  22. Geht nun wieder, hab den Client einfach nochmal runter geladen.
    2 points
  23. While I would love for CF to have the best combat ever, I just don't think they have the man power or the budget to pull it off to such polished levels as BDO or Darksouls. I would temper your expectations on where you think the combat will end up. I'm not really disagreeing with either of you, I would love to have a top notch 20 million dollar+ combat. The thing is a 20 man team with a 7.5 million dollar budget can not do what a team of 200 can do with 60 million dollars +. This is an indie studio with a limited budget, you have to keep that in mind. That said, ACE has a super experien
    2 points
  24. Der Großteil des ACE Teams schraubt fleißig am “Große Welt” Meilenstein, damit er bald startbereit ist, jedoch sind ein paar, hmmm, unerschrockene (?!) Team-Mitglieder der Meute vorangeeilt, um zu sehen, „was als Nächstes ansteht“. Wie ich bereits zu einem anderen Zeitpunkt erwähnt habe, ist der Ablauf im Gamedesign aufgeteilt in Erforschung und Wiederholung. Erforschung steht gleichbedeutend für Entdeckung. Das kann eine Entdeckung im Design sein („lasst uns mal diese Idee durchspielen und schauen, ob sie brauchbar ist“), eine Technologie („wir denken, dass diese Optimierung die Perfo
    2 points
  25. They've revealed the lore of the gods, I think that's what they mean by fleshed out. They'll be randomly generated.
    2 points
  26. I def am hoping for more fluid combat and yes it does need to be AMAZEBALLZ. Combat needs to flow and have a good feeling of impact, not just model collision.
    2 points
  27. Really like this idea for temples, and im glad it will have a function. Tho some social hubs would still be great once in the worlds
    2 points
  28. Tark

    RHIME

    Even if I can't get my guild to buy into an idea like this. I appreciate what you are trying to do and I hope more people start looking for ways for community EK's that can compete with each other. I think it will bring another dynamic to the game that would more exciting than guild only EK's. The only advice I would offer is I think as time goes on you will see some EK's consolidate. If ACE provides API's to help support EK's you will need people with a technical back ground to build websites for these EK's. Its too early to tell if they will provide API's, but I can promise you that there wi
    2 points
  29. Feel free to look up Winterblades in the Big Worlds if you are LFG. Actual no pressure on committing early, rather than carrots and sticks to try to get you to join asap. Nor is there any hoarding of information or being grist in someone elses machine. Besides, Tinnis (or someone else... most likely Tinnis) will publish all the crafting recipes, gathering and economic information as it releases. ____ EDIT: If you're Euro join Caldera (Tinnis), other than that Winterblades and Sugoi are so far the only active testing communities. We will see if BW changes that.
    2 points
  30. While my opinion isn't the most popular around here, I like the combat in CF so far and I know they will continue to work on it till it is right for this game. Is it to where I want it to be in the current iteration? No, but they are still working on it and I hope it gets smoother and a little faster. I don't think combat needs to be OMFG WTF AMAZEBALLZ, cause the reality is that it probably won't be, if it ends up being that way I will be pleasantly surprised. I wouldn't blame the current state of combat on Unity, they are doing a lot of stuff server side (which I think has slowed the
    2 points
  31. I feel like what is slowing down the development process is the fact that the team cares so much about the game lore, reinforcing the narrative and the Crowfall Universe you have created.... AND I AM GRATEFUL FOR THAT! If you are able to take the ideas and narratives you believe in into consideration when making most of the development decisions, I am sure the game will have a great in-depth feeling, be enjoyable and give the players a feeling of actually being part of something different. However, I must say that sometimes some things gotta be kept simple and functional. Not because the sto
    2 points
  32. If you can't find something close to what you are looking for I can recommend a guaranteed excellent read: The Saxon Stories, by Bernard Corwnell - 10 volumes and counting.
    2 points
  33. We can't wait to get in to BW and test all teh things. Don't worry there is no keep to rush! You will also find we can be fairly friendly and fun If you are interested in applying talk to Cuddles, submit an application on our website, or PM Cuddles in our discord channel. You can find the Discord info in the original post.
    2 points
  34. coolster50

    Downloader

    Probably on Friday. But judging by the Checklist, unless you're Pre-Alpha 1 or 2, you might have to wait a few weeks before ACE lets anyone else patch
    2 points
  35. I really like the open air temples, but shouldn't a ruined temple include a ruined statue of the god as well?
    2 points
  36. Heh heh. Oops. I suppose that's a fair complaint. Title changed! (... Now that you've already read it. )
    2 points
  37. As promised our application process has changed a bit to be more restrictive we will be revising our application process soon to increase our standards. Thank you to all of you who applied early!
    2 points
  38. I'm fine with CF being a poor PVP game (to you) if that means individuals don't matter more than the whole. If that keeps the pro scene away, things will hopefully not implode instantly. So far I see almost every aspect of the design catering to social play instead of focusing on individual talent. *Passive training, group harvesting, faction CWs, craft/harvest alts, vessel/archetype swapping, slow/rooted combat, little focus on aim, positioning, pro/reactive powers, etc* More of a pick up and go design that regardless of the ceiling will allow good players to do well, just not the
    2 points
  39. I think people are viewing the root motion too much as a "jesus take the wheel" type game-play, but its not. The reason some people view root motion as requiring skill is timing their slow animation abilities. Most people, currently, fire their attack animations with blinders on focusing on trying to hit the person they are targeting. This leads to them putting their selves in a poor position. They are stuck inside a animation and become the easier target to attack. If you watch some of the videos of grouping in the hunger dome they call out when they are CC someone so everyone knows it
    2 points
  40. While I feel the issues I have with the "game" come from design choices more so than performance issues, I will say that my experience with those games and tons of players on screen did lead to some less enjoyable experiences due to performance. While the lag slideshows weren't that thrilling, the combat designs overall made up for it when things did run smoothly. Having a larger world to run around in and less people on screen isn't going to make CF's combat and archetype designs instantly more appealing to me. Might allow those with poor performance to get a better experience, but standi
    2 points
  41. You carebares crack me up. The whole point of this game is crush your enemies and hear the lamentation of their crafters. This game is literally about destroying the hard work of your enemies for your own gain. If I'm camping you and your items take damage or your dropping them, that's not griefing, that's me destroying the assets of my enemy. If I get a spy in your ranks and sabotage you then that's your fault for not screening your people. If it's my alt account spying on your faction then that sucks for you. Is CF going to tell me all my accounts have to be on the same factions/guilds
    2 points
  42. Well the question was "What do y'all consider Griefing" not "what do y'all consider griefing in CF". Many of people have used other games as examples in this thread, so it is completely relevant to the question asked. I'll also say that I never played SB if that is where you are using your example from so I'm not sure how anything worked in that game. Maybe there was a strategic advantage in SB to kill lowbies, if there was I wouldn't be aware of it.
    2 points
  43. There are 3 types of PvPers in my opinion: 1) Honorable White Knight/Lawful Good type - The guys that want level playing fields as much as possible. Equally matched sides (skill level/gear/troop numbers). All things being equal, victory comes down to someone slipping up or seizing the moment when a tactical opportunity arises. They don't want to gank as there is no honor or fun for them in it. Stabbing a peasant in the back? No thanks. 2) Ganker/Chaotic Neutral type - The guys that appreciates a fair fight as much as an unfair fight. Our forces outnumber them 3:1? Awesome! Let'
    2 points
  44. These replies are good to consider. First this is a rigged question because we don't know the motive of the OP. It also is very era specific. The past 15 years or so players as a whole have grown up and played in the "Trammel Era." Where ANYHTING irritating or annoying is cheating/griefing/bad/wrong. Game companies have made billions off of this type of game design where everyone MUST have the same exact positive crafted experience each and every time with no variations or real chance of harsh failure. Going back to the "Pre-UO:R Era" you'll find that most games were brutally harsh
    2 points
  45. Meh, the only thing I'd really consider griefing would be doxing or harassing people IRL. I don't think hacking/cheating really falls into this category, but it should be prohibited as well.
    2 points
  46. Yes, griefing is intentionally ruining someones game experience. But griefing only becomes a punishable offense, in my opinion, if it occurs outside the rules of the game like exploiting a bug or hacking. Yes, I want to ruin your game experience. I want you to lose. I want to take everything you have. But, I also expect you want to do the same to me. And if you end up getting killed over and over by the same unpleasant person cause he finds it funny, well, thats what PvP games are about. A game with risk includes people who are going to try and knock you down over and over.
    2 points
  47. Griefing is a term made for and used by carebears. If you don't like what someone is doing; get out of dodge and stop being so sensitive.
    2 points
  48. That's what I always thought, too, but considering that some people are most sensitive than others prevents it from being a steadfast definition. Someone can be staying well within the lines of 'legal' gameplay but their behavior is stealing someone else's joy. Is that still griefing?
    2 points
  49. Very rarely in Shadowbane did you get your backpack items back after being killed, and I would expect that same thing here in the outer CWs, with harsher death consequences in the inner CWs. With that being said, I saw very little camping in SB, due to the way that death worked. If you died within your city, then you spawned at a random TOL (tree of life); if you died outside your city, then you died at your bound TOL. This made it almost impossible to really be camped in the game. I'm curious how the respawn mechanics will work in CF. I would agree though that a lot of deaths in or n
    2 points
  50. It depends on the game... In a game like crowfall the only thing that should be considered griefing is any serious exploiting/cheating/hacking that prevents others from playing the game as intended.
    2 points
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