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Showing content with the highest reputation on 10/31/2016 in all areas

  1. So I've been loosely following Crowfall now for over a year. I decided today that I'd do a little more research into it, and I thought I would look at the cash shop items. I was completely shocked to find out that the forts and castles on that page cost between £246.13 - £6891.71. It took me at least an hour of further research to understand that everything in those packages is farm-able and that this game isn't P2W, but is simply looking for some investment from those who are better off than others. That is absolutely fine! I'm happy with that concept and as you can see, I went on to purchase
    6 points
  2. Smed

    Short Story Entry - Hope

    *Disclaimer: I never do stuff like this, but I thought, why the hell not.* I came upon a mother and her Guinean cub in the woods. She died protecting him from a pack of hellhounds that had descended upon them from the shadows. Under the snow, I buried her. “It is time to leave, little one”, I said, and tried scooping him up into my arms. Unable to get a grasp on his bones beneath furry skin, he coiled around my hand, up my arm and jumped down. It was impossible to get to sit still. “When mother wakes up, we are gonna visit our family”, he squeaked, as he avoided my grasp.
    5 points
  3. And so finally we come to the end! To our awesome writers: Thankyou so much for your entries and your efforts. Without further ado here are the winning entries: Frikka's Desire by Mother Fable. This was a really great story with interesting characters that left the judge wanting to know more of the protagonist's story. Centaur by TragicNumberOne Good little story with an interesting main character.- The Judge wanted to more about the relationships between the group. Zealot Lush by Chodie Third place. Fun character and a good story. C
    5 points
  4. A wise man once said: If it ain't broke, don't fix it.
    5 points
  5. 3 points
  6. Good suggestion. The cash shop items do raise some questions for potential players and it would be nice if the answers were easy to find.
    3 points
  7. Congratulations to all the winners!! It's takes some passion and a lot of time to make these and you all did a great job! Thanks Deloria for setting this up and running an awesome event. We also posted the winners on discord to make sure everyone got the praise they worked so hard for
    3 points
  8. ya i over reacted and raged for no reason now that i see on schedule how soon its getting released to more backers my bad everyone sorry devs
    3 points
  9. In these upcoming BW tests, Sugoi members main goal will be on testing for bugs via the excel sheet that the devs handed out. There will be minimal PvP testing, and most of us will not go out looking to PvP at this stage. Attacking a member of Sugoi will put you on the KoS list for the remainder of the testing period. Thanks everyone .
    3 points
  10. Ranger - only Class to need consumables (arrows) to be allowed to use an entire ability bar. Duelist - used a gun which need no consumables. The Ranger needs a looking at - far too many issues with this Class. To name a few : - Consumables - Only Class forces to go a certain crafting rute - or risk being stück in melee without being able to recover their power cause they have no arrows for ranged bar. - Hitbox and clumsy feel of arrows - Uncompromising system for shooting an arrow which feels clumsy and unrewarding. - Unadjusted numbers compared to other classes - Just numbers and easily adj
    3 points
  11. We made a small effort to document all the crafting recipes from the current test version. We'll try to update this accordingly once we'll receive game client updates. Enjoy! UP2DATE for Big World 3.10 https://docs.google.com/spreadsheets/d/1-fch6RxjRdCYNGBfdbYzNtrnAaXcfXwjXiV4v_witAk/pubhtml# Edit: Feedback is always appreciated!
    2 points
  12. Moments ago, I sent out the first batch of invitations for Big World. As Gordon noted in another thread, "This test will include all Pre-Alpha 1 and Pre-Alpha 2 backers. In addition Alpha 1 backers with Sapphire packages that pledged during Kickstarter with backer number 11174 and earlier. This includes Sapphire backers through 3/6/15 during our Kickstarter campaign." See you in Big World!
    2 points
  13. Xyphien

    Suh Dudes

    Hello everyone, I am the one, the only, legendary, Xyphien! I just purchased this despite telling myself I'll never buy another pre-made game. The game has really great potential, and I hope it doesn't turn out like the other 283,038,234,849,183,477 games and either doesn't have half the stuff they offer, or stop development before it is released. ooohhh, and if you'd like to know more about me, and my majestic nature feel free to ask below.
    2 points
  14. Noc.

    Stronghold Bundle Prices

    If you really want some brain food consider this: The 2016 Large Keep is $840, and was featured in the Hunger Dome (rip). But the unbundled price would be $1085. So let's take that value. $1085 worth of Time (T) and Materials (M). Let's take a look at just materials first. We don't know exactly how much stone or wood or any other resource is needed to construct a Large Keep. But what we do know is that there's a target of 3 months per campaign (this can vary of course depending on available campaigns). So over the course of 3 months, how many hours would people devote to Crowfall?
    2 points
  15. Destrin

    Stronghold Bundle Prices

    Also something that should be noted. Is that these purchasable strongholds are only for player housing. None of this stuff will make it in to the campaigns where the real PvP happens.
    2 points
  16. Destrin

    Stronghold Bundle Prices

    This is some solid feedback. A lot of people will just look at the store and without context will think that the game is P2W. I have seen a lot of posts on other forums where people have done this and not taken the time to research it.
    2 points
  17. The response we received from Twitch was that the problem we had is a known issue. There was no way to recover the video from the livestream. Blair shot a new video today of all the content he covered during the livestream and we'll be releasing that as one of our updates this week. We're also looking into options that will prevent this sort of thing from happening again in the future.
    2 points
  18. Thanks for hosting the competition. I had a lot fun writing my entry!
    2 points
  19. Xyphien

    Suh Dudes

    I am very pleased at your welcome post. I already know this, obviously, but what is BW? Just to ensure that you're aware of what it means (Obviously). It means Big World
    2 points
  20. coolwaters

    Suh Dudes

    Welcome your majesty. We're all hoping the same thing. These new BW tests will tell us a lot and so far so good as far as I'm concerned.
    2 points
  21. okay in theory but let down in practice for both sides by being unable to see player name tags outside of melee range...
    2 points
  22. I love the idea, I think we should dig it. First, I suggest we keep the current rigged-in-your-favor slot machine harvesting that I personnally really like (it has an old-school arcade feeling), to which we will add the exploration side you suggest to it. 1 - We keep all the work done on the resource node design, as it is great and efficient. 2 - We setup procedurally generated "river-like" resource node locations randomly drawn on campaign maps. Where going up the stream toward the source bring you closer to rarer nodes (of the same, or similar, resource type). One source can give
    2 points
  23. We are built upon and function by change and improvement. That wise man is a hypocrite, as from the clothing he wore to the language coming out of his mouth, it's all been improved upon over and over from things that /weren't broke/. So unless that wise man was naked, grunting and hunting down his food with tooth and claw, I can't really agree with it. Improvement is better than not if it can actually be done within whatever limits are required. But yes I do agree that engagement seems to be something to worry about with the current system, at least from a harvesting perspective. Though th
    2 points
  24. I'm not entirely sure what "Blixtev's system" is, I assume somebody has a list of mechanics they want to see. Do you happen to have a link? Generally agree with everything else except the idea of implementing it after launch. I don't think that is a good idea, since you only launch once, and it's an unprecedented time to draw a lot of attention. And if the game doesn't have the core features polished enough to where they will engage and retain that audience, what tends to happen is that a lot of people will take a look, realize the game is kind of a little boring and leave. And most of th
    2 points
  25. People will become attached to anything they become close and personal with. A house, a car, a toy. There isn't a need for persistence except for those handful few who think they need it. I mean, players become attached to characters in MOBAS even though you have very little control over their customization. Hells, you can't even change their names. Yet I have meet many people who are proud to call themselves Riven players, or who become upset when someone "steals" "their" champion or tarnishes "Riven Players" by playing them poorly. My point being that it might not be so different (and pr
    2 points
  26. Nice to see more guilds popping up for Crowfall! Welcome and good luck on your recruiting.
    2 points
  27. So happy with what they showed in the crafting stream. Looks like it has some fantastic depth and good risk/reward. Reignited a lot of my early excitement over the game all over again!
    2 points
  28. Kraahk

    Not Entitled?

    In the end, your test level depends on the total sum you already have contributed to crowfall (including the sum you spent for bundles and/or shop items). Bronze 99$ Alpha 3 Gold 175$ Alpha 2 Sapphire 500$ Alpha 1 Ruby 1.000$ Pre-Alpha 2 Diamond 5.000$ Pre-Alpha 1 You have to understand that right now we are in Pre-Alpha 3.0. If you don't have pre-alpha access (ruby+), regularly you wouldn't have any access at all -- if ACE didn't decide to give more people the opportunity to test some as
    2 points
  29. I hate video soooo much. What happened to reading and writing. Are we not doing that anymore? Video is for youngerns and lazybeams. Where is my text wall recap????
    2 points
  30. A Bronze bundle includes: "Access to Alpha 3 and all subsequent tests." Alpha 3 hasn't started yet. Crowfall is still in pre-alpha testing. You have been given access to pre-alpha tests, and will get access to more of them, but that is beyond what they actually promised you. You are complaining about being misled when the truth is you have been given greater access to the game than was originally advertised.
    2 points
  31. Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies. I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good. That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding). We have around 30 active players i
    2 points
  32. Go to Kickstarter and view your pledge. It is listed at the bottom. https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo?ref=user_menu
    1 point
  33. Yes, I agree. There still has to be better option. I don't like running over 'doobers', I don't think vacuum looting is the way to go either, and a pop up window is so 1998. I keep pointing out problems and offering no solutions..... I hate people that do that to me at work, so it has to be frustrating to deal with me on this issue as well.
    1 point
  34. How does it accommodate disabilities, i dont understand? 60% of the screen is wasted
    1 point
  35. *Sobs* Curses to real life. I really wish I'd managed to watch it all live, though I am ecstatic that they're going to be releasing (a non live*) do-over video next week. *Pizza rolls and loops of doom not included.
    1 point
  36. Hey all, Unfortunately, it doesn't look like Blair's original stream will be recoverable. Early next week, we will release a new video of Blair showcasing the crafting system for those who missed the Crowfall Live! session (or for those who want to review its content). Thanks again to those who tuned in! And to those who were unable to watch, fear not-- you will get the dose of crafting that you crave. Eric Doggett's Duelist animation stream will also be up on YouTube this afternoon (it's getting a slight polish pass from our video producer).
    1 point
  37. Assume for a second that we try FF with the current combat and it isn't fun or viable (I think that's likely). I think there may nonetheless be an opportunity to use a lot of pure FF with individual abilities. More interesting to me is the possibility of a "curse" type ability that could "turn on" friendly fire for the target for a certain time frame. i.e. for the next 30 seconds, unless dispelled, Fessor does damage to all targets (or even only damages friendly targets).
    1 point
  38. Well you know what they say, if you're bad at something you probably can't understand the depth of it. Two guys trying to melee down one should hit each other at least a couple of times, if they're not using very small weapons or / and they're using AOEs. The team that somehow doesn't will indeed be better.... High ceiling skill, what a horrible thing!
    1 point
  39. This part I agree with. Did AC promise full on friendly fire? I don't recall that. Has AC now said full on friendly fire wouldn't exist in any campaign? I haven't seen that either. That doesn't mean AC didn't break some promise to you, but I don't read the quotes in this thread to say either of those things (unless I missed a page).
    1 point
  40. To those talking about friendly fire where party, guild, or raids are immune, that's not really friendly fire. That's just a factionless ruleset and that's fine and hopefully they'll have some like that. But friendly fire that people are talking about is where even your friends in your group can be hit. I agree that it likely won't work with this combat and wouldn't necessarily even make things harder if you could just let people kill themselves. It's an iffy idea right now that may not add anything positive. But that's what testing is for. Either way, the game has different campaign rulesets
    1 point
  41. We will see what happens upon release, maybe I'm wrong, maybe I'm right. I do enjoy debating the pro's/con's however in my head I'm seeing more con's than pro's currently. The bottom line is the implementation, some of the concepts suggested by the community are riddled with problems, others are more well thought out. My concern is burying combat beneath layer after layer after layer of side scenario's to the point where combat becomes lost because everyone's so busy fighting the game itself. Sometimes less is better, but again, I suppose we should wait and see what they (ACE) choose to do and
    1 point
  42. Let the most hardcore rulesets have FF... let the people who claim it doesn't work play on softer rulesets.
    1 point
  43. The game looks very interesting. It seems like it could be the ultimate MMO for roleplay, with such a dynamic world and that contract system. The combination of perma death, paying real world money for each life you live, and the justice system (loosing life expectancy if you kill someone and get caught) will probably mean that the game won't be very PVP focused. At least not in the same sense where you can log onto some games and immediately hop on a pvp battle or something. I'm curious to know more about this soulborn engine new questing system. Anyone who has been following the ga
    1 point
  44. That seems like a weird time to start a Kickstarter. "Kickstarter begins Tuesday, May 3rd at 12pm PDT / 3pm EDT / 8pm BST." At that time of the day, Australians and Asians are sleeping and it's pretty late for Europeans and Russians.
    1 point
  45. Urahara

    Chronicles of Elyria

    A lot of stuff is happening on May 3rd. Start of Overwatch Beta Release of Battleborn Start of Chronicles of Elyria crowdfunding campaign
    1 point
  46. Helix

    Chronicles of Elyria

    I noped out of this once they started talking about kickstarting for a "minimal viable game", the same jargon that Pathfinder Online threw around.
    1 point
  47. Urahara

    Chronicles of Elyria

    Its not about features of an MMO that are trying something different or so! ITS THE PEOPLE making it! Look at the people making a game and you know what the game will be like. And outside of Crowfall, Star Citizen and a few other independent game developers all people in the gaming industry nowadays are blood and money sucking idiots, without the slightest bit of interest into games or you as a gamer or customer.
    1 point
  48. It always catches me off guard when Chet falls out of character. That reasonable tone from his forum persona is a bit like dipping a pickle in peanut butter. No phallic metaphor intended, as far as you know. But ya, we're older. Less time. More commitments, etc. All fair points. There will obviously be fairly large SB centric alliances where the right forces move us in that direction. It all just depends on the relative size of guilds in these campaigns. I think that will all shake out naturally. And hey, find a silver lining. Some of us may be able to retire in the next few years and
    1 point
  49. 1 point
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