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Showing content with the highest reputation on 10/31/2016 in Posts

  1. 5 points
    Smed

    Short Story Entry - Hope

    *Disclaimer: I never do stuff like this, but I thought, why the hell not.* I came upon a mother and her Guinean cub in the woods. She died protecting him from a pack of hellhounds that had descended upon them from the shadows. Under the snow, I buried her. “It is time to leave, little one”, I said, and tried scooping him up into my arms. Unable to get a grasp on his bones beneath furry skin, he coiled around my hand, up my arm and jumped down. It was impossible to get to sit still. “When mother wakes up, we are gonna visit our family”, he squeaked, as he avoided my grasp. “We can’t leave her alone. The forest gets scary at night”. Night was creeping closer and with it, the armies of the hunger would follow. I sighed, and planted the branch besides the burial ground. Faint orange light filled the area and made shadows dance around them. It seemed to sooth him down somewhat, as he watched with interest. I sat down before the branch and touched it, its coarseness reassuring. The others had turned brittle before they died. It would not be long, however. The light that used to light up entire halls with beautiful light was but a shadow of its former self. It barely illuminated my body anymore. “Your mother won’t wake up”. He crawled up and turned into a ball of fur against my shoulder. “Why not?”. “Because she’s dead”. “What does that mean?”. I sat there for some time thinking, the light of the branch pulsing with hypnotic beats. I had never thought about that. When my brethren die, we pay it little mind. A quiet acknowledgement and then back to work. The Great Work had to continue and the Hunger waits for no funeral. “Means she won’t wake up”. Until the earth surrendered to the cold and she would become risen. After we leave, perhaps I can come back and burn her corpse. We don’t want a fighter who could kill two hellhounds turning against us, after all. “She’s just resting in the ground. We do that, you know. Hoard for the winter and then rest in the ground until the winter disappears. You won’t believe how much food my family gathered. She tells me about it every night”. So hopeful. We sat there in silence until the last remains of light disappeared from above the tree tops. Night had finally come. Snow drifted and created a crater at the ends of the faint orange light. “You should get some rest”. “Where are you going? I don’t want to be alone”. Perhaps he knew after all. “As long as you stay inside the light, nobody is going to harm you”, I said, while trying to pierce the darkness. “I need to find the way forward”. Besides, the light will soon fade and we don’t want to be surrounded by hellhounds when it happens. “I am not leaving you alone”, I said. “You see; my mother also died. Never even got to know her before it happened”. I stared intensely into the light that seemed to pulse even stronger now. Frowning, “She also fought the hunger and it killed her too. Her blood spilled onto the ground and her sisters drunk it up”. I caressed the branch. “It created the trees of life. They were so beautiful. The trees wanted it all for themselves, but they missed a single drop of blood that seeped into the ground. Out came my brethren and I, born of her molten blood, to continue her work. The great work. We bring with us the branches of the trees of life to make sure her life essence is shared with the world and to protect against the encroaching hunger. Even in death, she watches over us all”. It took some time for me to realise his breath had slowed down. He had fallen asleep. I nodded to myself and placed him gently on the ground, lightly planted my hammer and covered his body in a coat of earth. It would keep him somewhat warm and secure if the light gives out. I gave one last look at the branch. So few of them were left and the rest were dying. So many had perished fuelling the great forges, crafting the weapons and armours to fight back the hunger. Perhaps it had all been a mistake. With my cape firmly clasped around my body, I ventured into the darkness of the forest. Hours of patrolling around the camp passed before the sounds of the hellhounds appeared. At least two of the damn beasts. And they were coming closer. Hiding behind a big oak tree, I waited, praying to Gaea. She never responded, but such was the ritual. Saying she had abandoned us was heresy among the Forgemasters. But what is the difference between not being there and never helping? I focused on my breath and cleared my thoughts of sour thoughts. I could see them now, sniffing their way towards the camp. Even if they didn’t dare enter the light, their presence was still alarming. They usually travel in pack and more could be nearby. With all my weight, I jumped and crashed my battle hammer down into the closest one crushing its bones. The second one shrieked and bit its icy fangs into my right arm. Unable to use my hammer, I continued to repeatedly smash my left fist into its face. His body shambled together, but it only pushed his fangs further inside my arm. Coldness finally pierced my skin. Several more shrieks pierced the darkness. I sighed. So much for praying. The first one took me by surprise. I was still composing myself as it crashed into me. Tumbling through the snow, I landed on my back with it on top. I tried smashing it with my hammer, only realising than that I had lost grab of it. Hitting wind, my guard was down and the hellhound struck quickly. It slashed its tail around my neck and tightened. All breath was lost and my vision blurred. With a last effort, I rolled on top of it and crushed it beneath my weight. Icy cold scales ripped open my back. At least I could breathe again. I stumbled up on two legs, my cape ripped to shreds and hammer held in weakened hand. Through blurry eyes, I saw the next one in time. It stormed right towards me. I took a step backwards, slamming my hammer down into the earth. A ripple of earth shook out from it and towards the hellhound. Before it could muster another shriek, pillars of rock appeared from the ground and pierced its body. With the last hellhound dead, I fell to the ground, heaving for breath. Orange light was still visible in the distance. It hadn’t died yet. I prayed one last prayer. That the light would last and the cub survive. Good luck, my brothers, may you finally finish the great work. I have failed. Layer after layer of snow covered my eyes until I could not see anymore. Who would have thought that something so beautiful could bring with it such darkness? … …
  2. 3 points
    coolwaters

    Stronghold Bundle Prices

    Great idea.
  3. 2 points
    okay in theory but let down in practice for both sides by being unable to see player name tags outside of melee range...
  4. 1 point
    lawl281

    Just backed so exicted.

    Hey guys I've been following the test schedule for a while and and finally had some spare cash to back with. I got the 2016 bronze and was considering upgrading further but didnt see any other 2016's available. Are 2016 pleddges closed now for the year? I am excited to play when the tests open back up. Should I wait to activate my purchase till I decide if I want to upgrade tiers?
  5. 1 point
    vucar

    Chronicles of Elyria

    Lay-away option added today (or yesterday?) and $1.5M crowd-funding reached: https://chroniclesofelyria.com/forum/topic/13388/layaway-now-available
  6. 1 point
    Go to Kickstarter and view your pledge. It is listed at the bottom. https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo?ref=user_menu
  7. 1 point
    I would have preferred the removal of healers period, with supports instead using shields or disruption to keep their allies alive. Being ranged squishier tanks with more umph to their ability to influence the safety of others. Coupled with a bump in TTK and fairly brutal death penalties you could force intense battles followed by, like in reality, a routing period during which players attempt to save themselves. I'd prefer only a handful of classes be effective at catching fleeing foes (the usual pathetic and cowardly breed that is the roguesarchetype, no doubt). I keep seeing people express their dissatisfaction at the short length of battles and then offhandedly suggest stronger healing as the solution. More healing should never be the solution. Do it via increased health pools, lower overall damage, or better armor values, whatever, but never through healing. That was mostly because zergs trivialized anyone who wasn't an aoe-spammer or ranged. You know, before keep trading trivialized everything.
  8. 1 point
    Urahara

    Not sure how I feel about Crowfall

    ACE/Crowfall hasnt shown something these almost past 2 years I am too excited about anymore to be honest. I am a bit dryed out. Lets see what they got next month. Most of my encouragement is already kind of dumped down, to hoping for a decent game at best, but not something of what I was expecting or imagining at the beginning of 2015. ... I am looking for Dark and Light now, but yes, kind of the same feeling it might not meet my expectations or hopes. But looks more promising than Crowfall to be honest. Star Citizen didnt make so much felt progress this past year as well, but it made progress I was able to perceive, and its much more ambitous and complex. I liked the planetary gameplay videos. It shows progress. They are getting there. But Crowfall isnt really too much of a huge problem in my opinion, its not that incredible and ambitious. You should be able to make this game with the resources they got. Not even Voxel destruction or creation isnt a thing anymore, with which I dont have a problem with, but it makes the game easier to create. So I dont fully understand why thre are such issues delaying the development. We are entering end of 2016, which was the expected release date, but we know the game is still far from a release worthy state, and even mid of 2017 release wont be happening with the progress of development so far. All the bragging about industry veterans at the start of 2015 was a bit taking the mouth too full in my opinion. I would wish Crowfall to be much more complex gameplay wise, but with development so far i got not high expectations of getting a complex, impressive game. Can someone please make EverQuest Next?
  9. 1 point
    Only during banes. It wasn't really too bad at mines... Other than those two largely GvG fights, no.
  10. 1 point
    Zushakon

    Unity MMO games

    Well I'm not really differentiating, but he likened it to organ harvesting or something like that. Which apparently is a big tabu for him.
  11. 1 point
    Zushakon

    Unity MMO games

    Yes but that's not what I'm talking about.
  12. 1 point
    Based on what Todd said 5 months back, it seems viability of FF relies a lot on the technical aspects. He mentioned possibly having to narrow aiming "cones," to more precisely aim in a FF setting. That would seem to really implicate how good the latency/lag type stuff is. Pin-point aiming doesn't do well with big MMOs like it does in twitch, match-based type games with a vastly smaller map and player numbers. So, I would imagine the better they can work out the technical aspects, the greater the chances of viable FF.
  13. 1 point
    So Friendly Fire is causing the noobs to kill their team mates in the Hunger Dome?
  14. 1 point
    Ah, the good ole Warhammer days. There was good fights back then. Although, I do not exactly miss the amount of kiting my Shaman did. I do miss the fights. A good group can tear apart a larger force.
  15. 1 point
    In order for you to NOT accidentally cleave your ally, you would have to be apart from them (good luck blocking an opening like that) or cleave AoEs have to be really small, but then you would hardly ever cleave anything unless your opponents were shoulder to shoulder with each other (which is practically gg 1v2) I don't think anyone is arguing against having a high skill ceiling, but if FF gets in the way of defending PoIs and Strongholds, then it is unnecessary.
  16. 1 point
    I'm sure it will be tested, and I'm sure they will ask for feedback and do whatever seems to be the most popular. I just think it's not the best of ideas to do it right now because of how clunky and craptastic the current combat model is. Now with that said, maybe they already are testing it internally and have kept quiet about it because it's quite apparent that it's a touchy subject. If they are and they came out and said "hey were testing it internally" and then realized they had to many issues and had to either put it off or not do it at all, a lot of you would start screaming "but but but, you said you were testing internally therefore it should be set in stone that it will be in game and further more available to test in 5 minutes". I don't think they will neglect putting it in, there appears to be quite the demand for it in one version or another. I just hope they get combat in general flushed out and fun before they start adding layers to what is imo a system that lacks fun.
  17. 1 point
    To balance zerging, you definitely need skill. BUT to use it you need the game to SUPPORT it. There is a difference between what game can do to prevent zerging and what the game can do to support anti zerg skills. e.g., Friendly fire x Smart map design FF is a failed attempt to balance zerging. It is the game trying to punish players for...playing. This feature also brings a lot of problems like intentional pking. Now, SMD is a good feature. It brings a lot of combat and positioning strategies. It supports smart play. Maps with choking points and high grounds. Also, maps with different objectives intentionally spread, forcing people to think where to attack or when to divide forces. e.g., Collision detection x Smart combat design CD is another failed attempt to balance zerging. It again, punish players. Imagine you playing alone and suddenly a zerg appears. You will not be capable to move at all. Now, imagine only one objective to do but a zerg is between you and it. What you gonna do? Logout? Another thing nobody thought about was server capability. No server in the gaming industry was ever capable of calculate so much CD. So, expect a low population cap and the huge amount of problems that comes with it. On the other hand, SCD is a nice feature specially if you smartly put a code that increases the damage players take based on the number of players inside the area of effect. This way, you can improve AOE to outnumbered people without directly punishing nobody. And there are a lot of other things to improve on that matter.
  18. 1 point
    Yea that could be the sort of thing they do in beta testing. I don't think they'd have the population to support so many different rulesets for just Dregs, but they could at least see which is the most popular and go with that. And the nice thing is, if people change their minds, they can always make the next Dregs campaign - after that one dies and is over - different. So nothing is ever set in stone and players need only be upset for a few months max.
  19. 1 point
    Well technically isn't the term "coordinated zerg" an oxymoron? I mean the main thing that makes a zerg a zerg IMO is that fact that's its not really coordinated or organized. Just a mass blob like a mud slide that follows the path of least resistance.
  20. 1 point
    What's your experience with friendly fire? Mine goes from top level rts play (starcraft), teams and 1v1 (things like psionic storm) to professional 5v5 FPS play... (Very easy to compare the difference between FF and not between competitive play and casual play) ... To FFA mmo pvp... How about you? Friendly fire boils down to understanding whether casting a spell on a designated area helps or harms your cause more... It's really that simple, people that have trouble handling the logistics and coordinating around it just need to get better if they want to flourish in a hardcore environment. Those that think it is too much can go play on other rulesets but they shouldn't delude themselves into thinking it can't be done. If Na'vi can coordinate pop flashes into molotovs into exact 3 hop bunny hops past the molotov into another pop flash to out peak an awper with an ak... then I think you can handle not aoeing your teammates. If ACE trashes the FF idea it will be similar to riot games refusing to add sandbox mode for the sole reason of casuals feeling more inadequate if hardcore players have further ways to distinguish themselves.
  21. 1 point
    OK by those standards TERA and Black Desert both have friendly fire which is a ludicrous assertion to make. That's merely a game with no factions, where everybody who isn't a friend is an enemy. I think that's a cool idea but it's not friendly fire. Friendly fire is Darkfall, or standard shooter games, where you have to be careful that you don't accidentally shoot your friend while you're working together to take a guy down. Those are games where even guildies and groupmates can be hit and killed by you. That requires additional tactics to successfully play and also requires combat be designed around that idea to lessen AoE effects and make targeting more precise. I would be ok with what you're suggesting but I think many players who are against friendly fire are thinking of the latter, because that's the standard definition. I also think a lot of these "hardcore" players who really want friendly fire have only played it in tab target games which is a joke because it's pretty hard to accidentally target a friendly in a game like that. The only super duper "I'm hardcore we need friendly fire" people that I can really take seriously are those who've played a lot of Darkfall or anything comparable, and I'm not aware of any big Darkfall folks currently posting. I know some of those old DF players and they're typically the first to admit that a game like Crowfall just would not work and would really actually suck as a true friendly fire game. As much as folks like that love FF, they know better than any that a game truly needs to be designed for that from the ground up.
  22. 1 point
    Not only that, but right now arrows pass right through friends (so there's not even collision).
  23. 1 point
    We will see what happens upon release, maybe I'm wrong, maybe I'm right. I do enjoy debating the pro's/con's however in my head I'm seeing more con's than pro's currently. The bottom line is the implementation, some of the concepts suggested by the community are riddled with problems, others are more well thought out. My concern is burying combat beneath layer after layer after layer of side scenario's to the point where combat becomes lost because everyone's so busy fighting the game itself. Sometimes less is better, but again, I suppose we should wait and see what they (ACE) choose to do and how they choose to do it. I'm more then willing to be proven wrong and amazed by a good concept/implementation. I'm skeptical that with the lack of free flowing combat (pre-alpha state does not escape me) that FF will fit well, combat in general needs a lot of work for FF to flow within it.
  24. 1 point
    I agree with you, I just think that having a larger force is already an advantage in itself. With more people, you have more dps, healing, etc. So there's no reason why other game mechanics should encourage stacking numbers by giving it even more of an advantage than it already has by default. Damage splitting and AoE caps usually work this way. The more people you stack, the harder it will be to kill each one individually due to damage splitting and such. So on top of one side already having larger numbers, they also get an advantage of being harder to kill and being able to "hide" inside those numbers (AoE caps). I think at least a few more powerful spells should be free of AoE caps. I don't have this urge to see full on friendly fire implemented, I'd be happy with a partial version of it as long as it's still meaningful (like it doesn't affect group members for example). Because again, that's one more thing that encourages and promotes zerging, when zerg balls can just roam around spamming AoE and heals with no consequence for stacking, PLUS the advantage of damage splitting which makes them harder to kill. I think stacking numbers should be a valid strategy, but it shouldn't be the absolute no brainer only way to win, it should come with certain dangers as well.
  25. 1 point
    VIKINGNAIL

    Chronicles of Elyria

    Looks like the game will easily fund... really glad for them.
  26. 1 point
    Completely incorrect. Friendly fire forces logistics upon you that are much more challenging and require much more awareness than otherwise. Generally casuals gravitate towards casual features, which are usually more easy, require less investment and thought, and less challenge. This is why, for example, a raid that is tuned to casual players will be significantly easier than one tuned to a hardcore progression guild. It's much easier not to worry about your spells harming your teammates than it is to worry about them... it changes how the game is played and what level of awareness and understanding is required to excel. As I said before... let the more hardcore rulesets have their hardcore features, if people need something softer then make rulesets for them as well. Hardcore rulesets are never the most popular... but since this game was billed as that hardcore pvp game they need to give hardcore players at least their own little playground to have fun in. My concern in regards to the hardcore features is that you have casuals parading as hardcore pvpers who will try to dumb down the hardcore rulesets just so they can convince themselves they are hardcore. If someone can't see why friendly fire is more hardcore, that's fine... but give those that are actually hardcore a chance to have our fun.... Don't force us to be muzzled by casual features just because they don't understand. I wouldn't even care if ACE paid zero attention to friendly fire, and then just turned it on as a switch in certain rulesets... Some theorycrafters claim that would be a horrendous experience and wouldn't work out at all... but hardcore pvpers seek challenge and competition, they would adapt to it and the meta and tactics would be completely different from rulesets where ff is off.
  27. 1 point
    I do believe you've missed the joke. However for the sake of the conversation allow me to link these things you spoke of. Source Source
  28. 1 point
    It's one of those features that they probably tried internally and could identify that it wouldn't work... unlike all that other awesome stuff that had to be tested, which NOBODY could've predticted that those were horrible ideas.
  29. 1 point
    cemya

    Chronicles of Elyria

    Back when Crowfall was teeing up their Kickstarter, they mentioned they were planning to use any eventual success to lure investors. Not sure if that eventually happened or not. I would guess CoE has similar ideas, although I don't recall if the founder has discussed this.
  30. 1 point
    cemya

    Chronicles of Elyria

    As of this moment, they seem off to a good start. 250k of their 900k goal and not even out of their first day. I am not an expert on Kickstarters, but this seems promising for them.
  31. 1 point
    vucar

    Chronicles of Elyria

    Kickstarter in 27 hours yall!
  32. 1 point
    caffynated

    Chronicles of Elyria

    Combat kind of looks like a dumbed down version of Blade Symphony. I don't think it's deep enough to keep people's interest for a long time. Maybe if they add more systems ontop of the basic combat, but just that simple system is not good enough for me.
  33. 1 point
    headlight

    Chronicles of Elyria

    god i hate particle effects. I wish people wouldn't see the need to spend so much time on them in development. Please, don't look at the rest of the game. Be distracted!
  34. 1 point
    courant101

    Chronicles of Elyria

    Aging & Body Dynamics Tech Preview: https://www.youtube.com/watch?v=aeqpcUzOMhE It's the first MMORPG I hear of using this kind of appearance modification based on the age of the character.
  35. 1 point
    vucar

    Chronicles of Elyria

    I like it too, but no. Caspian stated that, among other things, combat with shield-holding will be a thing in a recent PAX interview. You can see in the current battles how critical it is to have stamina, and holding a shield up will protect your front but drain your stamina. Fencing is a good showcase of what the combat system is capable of in terms of speed, reaction and tactics, but other fighting techniques are planned.
  36. 1 point
  37. 1 point
  38. 1 point
    vucar

    Chronicles of Elyria

    The business model for CoE has nothing to do with trying to be more affordable. That is an inadvertent byproduct. This business model is the only pragmatic way you attach your game decisions to real, tangible consequences that you care about, and in doing so, prevents complete wanton chaos and mass murdering sprees (in theory). @Overdhose you are incorrect on your assessment of the soul system. When you permadie, you keep your soul and it goes into your heir by blood. If you don't have an heir, your soul goes into an orphan in the ward of the state. Either way, you keep your past life's soul and the skill ramps they accumulated. As for "televangelists" -- every upcoming mmo has them. Someone is posting vids building up hype for their own channel by talking about games like Crowfall, CU, CoE, Eternal Crusade, Bannerlord, etc. If you look at the channel of the video poster you linked, you'll see he has also reviewed and continues to review other games besides CoE. I'm pretty passionate about wanting to see this game succeed so I personally will be going out of my way on the days coming up to May 3rd to talk to people about this game. If anything, you could more easily call me a CoE evangelical. I agree with Viking though -- they're going to have to make compromises on some of this to make it happen, and i'm prepared to accept that.
  39. 1 point
    vucar

    Chronicles of Elyria

    SS did a meet the team video for some of their developers and managers today. Sound quality needs a little work: https://www.youtube.com/watch?v=n-q09eA-3vU&feature=em-uploademail
  40. 1 point
    Urahara

    Chronicles of Elyria

    They got a good amount of attention, that alone is these days worth a lot alone. But they also seem to have a good amount of ambition, which you of course need for a great game. So I think they could find Investors probably.
  41. 1 point
    courant101

    Chronicles of Elyria

    Indie studios creating crowdfunded sandbox-ish titles seem to often use this reasoning: "the game will feature minimal PvE and quests, nothing fancy for character customization, no PvP balance, no dungeons, etc. therefore it's not going to cost a lot". The reality is that great MMORPGs cost a lot to develop, no matter what shortcuts the developers use. There are ways to reduce the amount of effort/money it takes to build a game, but there's no way we can create a quality MMORPG for $900,000 or whatever the budget of CoE is. The cost of labor in US and many EU countries is extremely high. Other indie companies have attempted to create ambitious sandbox games and either the cost skyrocketed and they had to cut on systems, or they were working in countries where the cost of labor is lower (eastern EU, Asia, Russia...) and they achieved something decent (or not) even with a low budget, or they had to seek for investors and the whole "indie studio" appellation becomes more or less relevant... Let's take Crowfall as an example. They had +$2 millions before even going on Kickstarter and a big part of this money went into creating the demo for the crowdfunding campaign. The goal was to create a MMORPG for about 6 millions, using several techniques to reduce cost: no theme park features, procedural terrain generation, archetypes instead of class, no marketing, etc. 1 year later, 7,2 millions collected and I think they're still looking for extra investment. Gloria Victis would be an example of how to build a MMORPG with a low budget. However the developers are based in eastern EU, I suspect that they may not necessarily get paid in the way a salaried developer would in the US and it seems unsure if this project will become a high quality MMORPG. We will see how it plays out with CoE, but I'm not confident at all that this project is viable if it relies only on crowdfunding.
  42. 1 point
    Urahara

    Chronicles of Elyria

    The people working in the gaming industry nowadays are a bunch of incompetent, shabby, horrible, selfish idiots, who couldnt care less about games, gamers/their customers or society. All they care about is themselves and money. The gaming industry has become a real industry these days. And thats poorly not exclusive to the gaming industry. The gap between the gaming industry and gamers has never been bigger or worse. The gaming industry really has become the worst.
  43. 1 point
    Brigand

    Chronicles of Elyria

    This guy isn't just flying too close to the sun, he's actually walking on it. Will keep my eye on and probably back depending on combat videos, but I really doubt this game will see the light of day--at least with all the mechanics it has promised so far.
  44. 1 point
    we're gonna make & break alliances like our lives depended on it. Every guild has at least 1 unpleasant person they tolerate & the minute an alliance is formed & ppl get on TS or vent, the countdown starts
  45. 1 point
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