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Showing content with the highest reputation on 10/31/2016 in Posts

  1. 6 points
    Steelchampion

    Stronghold Bundle Prices

    So I've been loosely following Crowfall now for over a year. I decided today that I'd do a little more research into it, and I thought I would look at the cash shop items. I was completely shocked to find out that the forts and castles on that page cost between £246.13 - £6891.71. It took me at least an hour of further research to understand that everything in those packages is farm-able and that this game isn't P2W, but is simply looking for some investment from those who are better off than others. That is absolutely fine! I'm happy with that concept and as you can see, I went on to purchase the ability to post here. The issue is, I almost didn't find the answer to my questions, and I almost completely disregarded this game altogether as it seemed like in order to experience everything the game has to offer, I needed to have at least a grand spare to throw at it, or essentially otherwise have half a game. My suggestion is this: Place a disclaimer of some description on the Strongholds store page, stating that those items are available in-game for free, however they are also purchasable with real money for those who wish to support the game and avoid the farming which would otherwise be necessary. Alternatively, make a detailed post in this forum regarding the prices and have a link to that post on the strongholds page. I can pretty much guarantee that a lot of people who don't spend the time researching, will stumble on the strongholds page and instantly disregard the game with fears of P2W.
  2. 5 points
    Smed

    Short Story Entry - Hope

    *Disclaimer: I never do stuff like this, but I thought, why the hell not.* I came upon a mother and her Guinean cub in the woods. She died protecting him from a pack of hellhounds that had descended upon them from the shadows. Under the snow, I buried her. “It is time to leave, little one”, I said, and tried scooping him up into my arms. Unable to get a grasp on his bones beneath furry skin, he coiled around my hand, up my arm and jumped down. It was impossible to get to sit still. “When mother wakes up, we are gonna visit our family”, he squeaked, as he avoided my grasp. “We can’t leave her alone. The forest gets scary at night”. Night was creeping closer and with it, the armies of the hunger would follow. I sighed, and planted the branch besides the burial ground. Faint orange light filled the area and made shadows dance around them. It seemed to sooth him down somewhat, as he watched with interest. I sat down before the branch and touched it, its coarseness reassuring. The others had turned brittle before they died. It would not be long, however. The light that used to light up entire halls with beautiful light was but a shadow of its former self. It barely illuminated my body anymore. “Your mother won’t wake up”. He crawled up and turned into a ball of fur against my shoulder. “Why not?”. “Because she’s dead”. “What does that mean?”. I sat there for some time thinking, the light of the branch pulsing with hypnotic beats. I had never thought about that. When my brethren die, we pay it little mind. A quiet acknowledgement and then back to work. The Great Work had to continue and the Hunger waits for no funeral. “Means she won’t wake up”. Until the earth surrendered to the cold and she would become risen. After we leave, perhaps I can come back and burn her corpse. We don’t want a fighter who could kill two hellhounds turning against us, after all. “She’s just resting in the ground. We do that, you know. Hoard for the winter and then rest in the ground until the winter disappears. You won’t believe how much food my family gathered. She tells me about it every night”. So hopeful. We sat there in silence until the last remains of light disappeared from above the tree tops. Night had finally come. Snow drifted and created a crater at the ends of the faint orange light. “You should get some rest”. “Where are you going? I don’t want to be alone”. Perhaps he knew after all. “As long as you stay inside the light, nobody is going to harm you”, I said, while trying to pierce the darkness. “I need to find the way forward”. Besides, the light will soon fade and we don’t want to be surrounded by hellhounds when it happens. “I am not leaving you alone”, I said. “You see; my mother also died. Never even got to know her before it happened”. I stared intensely into the light that seemed to pulse even stronger now. Frowning, “She also fought the hunger and it killed her too. Her blood spilled onto the ground and her sisters drunk it up”. I caressed the branch. “It created the trees of life. They were so beautiful. The trees wanted it all for themselves, but they missed a single drop of blood that seeped into the ground. Out came my brethren and I, born of her molten blood, to continue her work. The great work. We bring with us the branches of the trees of life to make sure her life essence is shared with the world and to protect against the encroaching hunger. Even in death, she watches over us all”. It took some time for me to realise his breath had slowed down. He had fallen asleep. I nodded to myself and placed him gently on the ground, lightly planted my hammer and covered his body in a coat of earth. It would keep him somewhat warm and secure if the light gives out. I gave one last look at the branch. So few of them were left and the rest were dying. So many had perished fuelling the great forges, crafting the weapons and armours to fight back the hunger. Perhaps it had all been a mistake. With my cape firmly clasped around my body, I ventured into the darkness of the forest. Hours of patrolling around the camp passed before the sounds of the hellhounds appeared. At least two of the damn beasts. And they were coming closer. Hiding behind a big oak tree, I waited, praying to Gaea. She never responded, but such was the ritual. Saying she had abandoned us was heresy among the Forgemasters. But what is the difference between not being there and never helping? I focused on my breath and cleared my thoughts of sour thoughts. I could see them now, sniffing their way towards the camp. Even if they didn’t dare enter the light, their presence was still alarming. They usually travel in pack and more could be nearby. With all my weight, I jumped and crashed my battle hammer down into the closest one crushing its bones. The second one shrieked and bit its icy fangs into my right arm. Unable to use my hammer, I continued to repeatedly smash my left fist into its face. His body shambled together, but it only pushed his fangs further inside my arm. Coldness finally pierced my skin. Several more shrieks pierced the darkness. I sighed. So much for praying. The first one took me by surprise. I was still composing myself as it crashed into me. Tumbling through the snow, I landed on my back with it on top. I tried smashing it with my hammer, only realising than that I had lost grab of it. Hitting wind, my guard was down and the hellhound struck quickly. It slashed its tail around my neck and tightened. All breath was lost and my vision blurred. With a last effort, I rolled on top of it and crushed it beneath my weight. Icy cold scales ripped open my back. At least I could breathe again. I stumbled up on two legs, my cape ripped to shreds and hammer held in weakened hand. Through blurry eyes, I saw the next one in time. It stormed right towards me. I took a step backwards, slamming my hammer down into the earth. A ripple of earth shook out from it and towards the hellhound. Before it could muster another shriek, pillars of rock appeared from the ground and pierced its body. With the last hellhound dead, I fell to the ground, heaving for breath. Orange light was still visible in the distance. It hadn’t died yet. I prayed one last prayer. That the light would last and the cub survive. Good luck, my brothers, may you finally finish the great work. I have failed. Layer after layer of snow covered my eyes until I could not see anymore. Who would have thought that something so beautiful could bring with it such darkness? … …
  3. 5 points
    And so finally we come to the end! To our awesome writers: Thankyou so much for your entries and your efforts. Without further ado here are the winning entries: Frikka's Desire by Mother Fable. This was a really great story with interesting characters that left the judge wanting to know more of the protagonist's story. Centaur by TragicNumberOne Good little story with an interesting main character.- The Judge wanted to more about the relationships between the group. Zealot Lush by Chodie Third place. Fun character and a good story. Congratulations to you all! All Prizes have been sent to the winners - please pm me if theres any problem. Thankyou to all of our writers: For your hard work and positive creativity! General notes: We have had 25 entries - many tens of thousands of words which grow Crowfall to be ever more interesting, and its community to be ever more awesome. Not a single word was a waste of space when it goes towards building our community. Please take a look at the roleplay section now! I hope it inspires others to try and put their dreams to text. It buzzes with your talents, and gives all of us so much hope and excitement for the future of Roleplay and fan fiction in Crowfall. I want to thank Art+Craft for supporting this and especially Pann who went looking and found us our judge! I also want to say that our tireless judge has remained anonymous and totally independent throughout the whole thing, so I have 100% confidence in their objectivity (Personally I would have given prizes to anyone who mentioned Cybele #justlovehertobits). I've also asked Pann to let the judge know its OK to come out from the Shadows now - just to get some hugs and kudos for their hard work Not everyone can win of course. The Judge has communicated that in the end picking the winners came down to strong story and interesting characters. The winning entries stood out in these regards - with the judge left wanting to know more. Otherwise, many entries were narratives or stream-of-thought descriptions that fitted for RP, but it was a short story competition after all, so extra points went towards having a structured story approach - for example with beginning, middle and end. Lastly: I promise there will be more competitions - and even if you didn't win a prize please don't stop writing - there's some damn fine stuff here and these characters you have created need their stories to be told! In the meantime, with all your permissions I would like to try and put these stories together in an ebook format and make them presentable for download as a nice christmas present to the community. Please let me know if thats something you would like to see: Also any updates or edits you would like to make would be very welcome End.
  4. 5 points
    A wise man once said: If it ain't broke, don't fix it.
  5. 3 points
    coolwaters

    Stronghold Bundle Prices

    Great idea.
  6. 3 points
    Jah

    Stronghold Bundle Prices

    Good suggestion. The cash shop items do raise some questions for potential players and it would be nice if the answers were easy to find.
  7. 3 points
    Congratulations to all the winners!! It's takes some passion and a lot of time to make these and you all did a great job! Thanks Deloria for setting this up and running an awesome event. We also posted the winners on discord to make sure everyone got the praise they worked so hard for
  8. 3 points
    ya i over reacted and raged for no reason now that i see on schedule how soon its getting released to more backers my bad everyone sorry devs
  9. 3 points
    In these upcoming BW tests, Sugoi members main goal will be on testing for bugs via the excel sheet that the devs handed out. There will be minimal PvP testing, and most of us will not go out looking to PvP at this stage. Attacking a member of Sugoi will put you on the KoS list for the remainder of the testing period. Thanks everyone .
  10. 3 points
    Ranger - only Class to need consumables (arrows) to be allowed to use an entire ability bar. Duelist - used a gun which need no consumables. The Ranger needs a looking at - far too many issues with this Class. To name a few : - Consumables - Only Class forces to go a certain crafting rute - or risk being stück in melee without being able to recover their power cause they have no arrows for ranged bar. - Hitbox and clumsy feel of arrows - Uncompromising system for shooting an arrow which feels clumsy and unrewarding. - Unadjusted numbers compared to other classes - Just numbers and easily adjusted, but if they arent who will run a ranger and test it? A rare few is my guess.... And so on :/
  11. 2 points
    We made a small effort to document all the crafting recipes from the current test version. We'll try to update this accordingly once we'll receive game client updates. Enjoy! UP2DATE for Big World 3.10 https://docs.google.com/spreadsheets/d/1-fch6RxjRdCYNGBfdbYzNtrnAaXcfXwjXiV4v_witAk/pubhtml# Edit: Feedback is always appreciated!
  12. 2 points
    Moments ago, I sent out the first batch of invitations for Big World. As Gordon noted in another thread, "This test will include all Pre-Alpha 1 and Pre-Alpha 2 backers. In addition Alpha 1 backers with Sapphire packages that pledged during Kickstarter with backer number 11174 and earlier. This includes Sapphire backers through 3/6/15 during our Kickstarter campaign." See you in Big World!
  13. 2 points
    Xyphien

    Suh Dudes

    Hello everyone, I am the one, the only, legendary, Xyphien! I just purchased this despite telling myself I'll never buy another pre-made game. The game has really great potential, and I hope it doesn't turn out like the other 283,038,234,849,183,477 games and either doesn't have half the stuff they offer, or stop development before it is released. ooohhh, and if you'd like to know more about me, and my majestic nature feel free to ask below.
  14. 2 points
    Noc.

    Stronghold Bundle Prices

    If you really want some brain food consider this: The 2016 Large Keep is $840, and was featured in the Hunger Dome (rip). But the unbundled price would be $1085. So let's take that value. $1085 worth of Time (T) and Materials (M). Let's take a look at just materials first. We don't know exactly how much stone or wood or any other resource is needed to construct a Large Keep. But what we do know is that there's a target of 3 months per campaign (this can vary of course depending on available campaigns). So over the course of 3 months, how many hours would people devote to Crowfall? Let's say an average of 4hrs a day. Multiply that by 90 days, and you have 360hrs. Then we take 1085/360 and we get $3.02/hr. Which by itself could be viewed as cheap or expensive based on individuals financials. But bare in mind, these buildings aren't really meant for only 1 person to enjoy. Rather a group of people. And so now you're looking at a whole new price based on friends/guild members. Guild with 20 people? That's $0.16 per hour, per person. I do agree that eventually a disclaimer could be added to clarify that these bundles can be built in game, with your time and effort. Just keep in mind, that even the Forts are meant to be used/enjoyed by more than 1 person. Especially so for the castle (and larger) strongholds.
  15. 2 points
    Destrin

    Stronghold Bundle Prices

    Also something that should be noted. Is that these purchasable strongholds are only for player housing. None of this stuff will make it in to the campaigns where the real PvP happens.
  16. 2 points
    Destrin

    Stronghold Bundle Prices

    This is some solid feedback. A lot of people will just look at the store and without context will think that the game is P2W. I have seen a lot of posts on other forums where people have done this and not taken the time to research it.
  17. 2 points
    The response we received from Twitch was that the problem we had is a known issue. There was no way to recover the video from the livestream. Blair shot a new video today of all the content he covered during the livestream and we'll be releasing that as one of our updates this week. We're also looking into options that will prevent this sort of thing from happening again in the future.
  18. 2 points
    Thanks for hosting the competition. I had a lot fun writing my entry!
  19. 2 points
    Xyphien

    Suh Dudes

    I am very pleased at your welcome post. I already know this, obviously, but what is BW? Just to ensure that you're aware of what it means (Obviously). It means Big World
  20. 2 points
    coolwaters

    Suh Dudes

    Welcome your majesty. We're all hoping the same thing. These new BW tests will tell us a lot and so far so good as far as I'm concerned.
  21. 2 points
    okay in theory but let down in practice for both sides by being unable to see player name tags outside of melee range...
  22. 2 points
    I love the idea, I think we should dig it. First, I suggest we keep the current rigged-in-your-favor slot machine harvesting that I personnally really like (it has an old-school arcade feeling), to which we will add the exploration side you suggest to it. 1 - We keep all the work done on the resource node design, as it is great and efficient. 2 - We setup procedurally generated "river-like" resource node locations randomly drawn on campaign maps. Where going up the stream toward the source bring you closer to rarer nodes (of the same, or similar, resource type). One source can give birth to several "rivers", going down in different directions. 3 - We make every nodes look the same by default, as long as a player from your party did not survey it first. Once surveyed, all your party will see the node as they appear currently in game, revealing at a glance their type and rarity. Every player could survey on a really basic level, but it would grant no buff on the node, and would take a long time, making them a potential target for roamers. 4 - "Survey" becomes a brand new skill tree (linked to exploration, as scouting the map should benefit both crafting and combat). It will be required higher when trying to identify rarer resources. It will also "buff" (success) or "do nothing" (failure) the node for your party depending on your "Survey" skill level (it should be similar to research points and attempts in crafting). Here are other possible branches of this skill tree: (all of these would becomes less efficient with the rarity going higher AND would be available only for the players member of your party / guild) Tier 1 / Surveying: allow you to identify the type of resource node, its rarity and its quantity. Needs the use of "survey tool" (new tool !!!)Tier 2 / Keen Eye: you survey faster. Tier 2 / Gauge knowledge: the exploitable quantity of the identified resource is bigger when harvested. Tier 2 / Natural sense: the surveyed node have a better chance to drop rare resources when harvested. Tier 2 / Node knowledge: The surveyed node can be harvested faster.Tier 3 / Advanced Survey: you can spot resources easily around you (resource nodes appear glowing)Tier 4 / Experienced Eye: you survey even faster. Tier 4 / Gauge expert: the exploitable quantity of the identified resource is even bigger when harvested. Tier 4 / Gifted: the surveyed node have an even better chance to drop rare resources when harvested. Tier 4 / Node expert: The surveyed node can be harvested even faster.Tier 5 / Survey Expertise: you can now spot resources from afar. Disciplines: would get resource-type skill trees for more precise and efficient survey of specific resources Also, this new exploration (rather than craft / harvest) skill tree would strongly encourage harvesters and crafters to rely on different skills and go in the wild a bit more, OR obviously relying on other players to survey the best nodes for them (thus encouraging social interaction and trading), to get the best they can out of their resource streams. As you can see with these few ideas Zyerne and I have just suggested, this has a GREAT POTENTIAL to be actually making sense in the game, giving explorers a new way to help their fellow teammates, while giving one more layer of depth to harvesting! )))
  23. 2 points
    We are built upon and function by change and improvement. That wise man is a hypocrite, as from the clothing he wore to the language coming out of his mouth, it's all been improved upon over and over from things that /weren't broke/. So unless that wise man was naked, grunting and hunting down his food with tooth and claw, I can't really agree with it. Improvement is better than not if it can actually be done within whatever limits are required. But yes I do agree that engagement seems to be something to worry about with the current system, at least from a harvesting perspective. Though that is mainly because I haven't watched any streams on the actual crafting yet and I'm more of a harvester than a crafter. I do agree crafting needs it just as much, I just don't know yet how much it has. But on the harvesting side I remember watching the harvester discussion youtube video Crowfall: Fly on the Wall - Harvesting and noticed in quite a few places Blair was having issues with getting some of the things Koster was getting at. Like when Koster was speaking of the rpg fantasy of a miner and how the actual player would feel they were getting better, feeling smart and progressing outside of the actual number system. This isn't necessarily a mini-game, but something outside the /click a node and stats doing rest/ thing. While Blair took it more as a raw numbers thing that the person will see that week to week they are gaining more resources each time and so getting better at harvesting. (10:55 - 13:05 for any that wants to see it) I think this is an issue that's sort of starting to pop up and is part of the whole engagement discussion. Back in SW:G I loved harvesting and that's all I spent my time on, but it wasn't mainly for the fact of coming back with many resources. I enjoyed the engagement of going world to world testing what was where and in what qualities to try and find those perfect spots to place my harvesters. THAT was the actual fun part and why I enjoyed it. But now in later games with the now standard MMO harvesting of running around to random pre-named/typed nodes and clicking them while my character does an animation for a bit before gathering it is horribly boring to the point that I despise it. I went from loving harvesting in UO and SW:G to staying clear of harvesting if I could help it at all with the standard node system MMOs use now. With the SW:G type I felt I got better and more dedicated to what I decided to spend my time on even outside of the stats involved, and the activity was fun enough to fill all my time with. It isn't really the case with simple node farming. As was said in the video, it's just, "rigging a slot machine in my favor", but running from node to node to let RNG do what it does isn't engaging or fun to me. An example would be something like all nodes actually looking the same, but there being a sort of player skill component with say a large group of nodes that are scattered around a specific valley having rarer nodes in a specific spot within the valley (the rare node locations would change each time they were harvested). The nodes would all look the same but gathering the rarer ones yields higher tier/rarer quality resources. Then each time you harvest a node in that valley you get more/less resources the closer/further you get to those rare nodes in the area, sort of giving you a path you can follow by paying attention to what your mining returns are. So check a node on each side of the river and find the node on the west side of it giving more resources, so you know you need to start heading west to get to the rarer stuff. You continue on taking nodes and slowly figure out the rarer nodes location and bam, you just hit a nice jackpot of some high tier rare resources. It becomes something you can excel at and have fun with. You can then keep the gathering of materials side (that is the larger of the two resource types that is meant to be for buildings and such) to be all Eve mining op like, where you have to sort of setup a group of gatherers and people protecting them and all that where it ends up being more of a social event than anything. Which is basically what they already seem to be doing. So the larger material based harvesting is more of a social/group based event that could turn into large fights, while resource gathering is a more engaging and exploration type activity that constantly needs to be paid attention to if you want high returns, but could still do it with a friend or two or even a well coordinated group that could quickly pinpoint rare node locations by testing multiple areas and reporting back. Not saying it's a perfect or even good idea, but it is an example of a system that tries to make the harvesting of resources more engaging and fun. As right now it's more of a chore.
  24. 2 points
    I'm not entirely sure what "Blixtev's system" is, I assume somebody has a list of mechanics they want to see. Do you happen to have a link? Generally agree with everything else except the idea of implementing it after launch. I don't think that is a good idea, since you only launch once, and it's an unprecedented time to draw a lot of attention. And if the game doesn't have the core features polished enough to where they will engage and retain that audience, what tends to happen is that a lot of people will take a look, realize the game is kind of a little boring and leave. And most of them simply won't return. Which is why I push so heavily for crafting to be engaging and deep in it's own right at launch, so that the game has a draw, a feature that no other MMO has. That will retain a lot of players who otherwise wouldn't be engaged by combat alone. Do not underestimate how badly people want and enjoy deep, meaningful and engaging crafting, ie building stuff. People really like building stuff. You must have pretty low standards if you call this 'engaging'. It's the same damn crafting system every MMO has with additional steps. It's a vending machine. Get items, slot them in, press a button, get item back. Where the hell is the engagement in that? I realize this is still early days but come on, don't pretend it's something it isn't. This is bare bones.
  25. 2 points
    People will become attached to anything they become close and personal with. A house, a car, a toy. There isn't a need for persistence except for those handful few who think they need it. I mean, players become attached to characters in MOBAS even though you have very little control over their customization. Hells, you can't even change their names. Yet I have meet many people who are proud to call themselves Riven players, or who become upset when someone "steals" "their" champion or tarnishes "Riven Players" by playing them poorly. My point being that it might not be so different (and probably won't) in Crowfall. People will become attached to the profession instead. It's just human nature. The only people left in the dirt may be RPers, but personally I just think that's a lack of imagination or stubbornness more than anything else.
  26. 2 points
    Noc.

    CrossGuard is Recruiting!

    Nice to see more guilds popping up for Crowfall! Welcome and good luck on your recruiting.
  27. 2 points
    So happy with what they showed in the crafting stream. Looks like it has some fantastic depth and good risk/reward. Reignited a lot of my early excitement over the game all over again!
  28. 2 points
    Kraahk

    Not Entitled?

    In the end, your test level depends on the total sum you already have contributed to crowfall (including the sum you spent for bundles and/or shop items). Bronze 99$ Alpha 3 Gold 175$ Alpha 2 Sapphire 500$ Alpha 1 Ruby 1.000$ Pre-Alpha 2 Diamond 5.000$ Pre-Alpha 1 You have to understand that right now we are in Pre-Alpha 3.0. If you don't have pre-alpha access (ruby+), regularly you wouldn't have any access at all -- if ACE didn't decide to give more people the opportunity to test some aspects of the game a lot earlier, by using a different method than usual. I understand that this method can lead to confusion. But it doesn't take away the access you bought, it partially gives you additional and earlier access. A good deal, if you ask me. So don't worry, you will be able to test soon. And it's worth waiting for. Even if BigWorld is still a test for some very specific single game mechanics (that's what pre-alpha means) it is great fun.
  29. 2 points
    I hate video soooo much. What happened to reading and writing. Are we not doing that anymore? Video is for youngerns and lazybeams. Where is my text wall recap????
  30. 2 points
    A Bronze bundle includes: "Access to Alpha 3 and all subsequent tests." Alpha 3 hasn't started yet. Crowfall is still in pre-alpha testing. You have been given access to pre-alpha tests, and will get access to more of them, but that is beyond what they actually promised you. You are complaining about being misled when the truth is you have been given greater access to the game than was originally advertised.
  31. 2 points
    goros

    A contemplation for all SB veterans

    Honestly if your guild is still around but not recruiting new members or playing new games, CF is going to be harsh to do without allies. I'm 36, married, work 60 hour weeks, have 74 employees, a 2 year old (the similarities between the 2 are astounding sometimes) and not enough time for gaming - if I get one night a week that's good. That being said, I spend time on the oversight and management of the guild and try to make sure we're playing games together and recruiting new members as we go (more of that than actual gaming, fallout 4 notwithstanding). We have around 30 active players in about 6 games and another 20-30 who will show up for a bit and disappear after a couple months when a big release hits. At primetime if we have 12-15 people on at once in the same game, that's a decent showing. Sometimes we'll have 20+, but that's right as the game releases and everyone has time off. We've picked up players from SB as we've moved from game to game and bumped into them, and picked up a few quality players in every game we played long enough to recruit in (WoW, SWTOR, AA, etc). We've kept the forums and website updated, we moved comms from vent to mumble to gamevox, and everyone still logs in to comms just to hand out and talk and play games together when they have time - even if there isn't a "focus" game to play at the moment. At any time you can probably find guys playing SMITE, Rocket League, D3, SWTOR, AA or just sitting in channel talking while they work from home or use the interwebz. I can't remember a day in the last year when we didn't have at least 8 people in mumble (or gamevox now) even if they were just in the AFK channel. We have a facebook group, voxer chat, slack and a facebook page and we've done local meetups, a guild cruise (10 gamers on a cruise ship, drunk, is entertaining), had a wine tour and 3 weddings in the last 5 years. We're small, but we're not stagnant. Keeping a small guild running takes time and effort, because every member you lose to RL hurts much more than a guild with 100 players who loses 1 and replaces it with 3, because that member had a job and a purpose that effects everyone else still playing that much more, and it starts the domino effect of everyone dropping off. The massive zerg guilds who play multiple games and have 100+ members that follow them around from game to game as they get released are going to be an issue. Yes they mass quit and disappear to another game as soon as it releases, but for the first few months of a game they bring pain to smaller guilds. XoO, Warrior Poets, Oran'Thul, and ForestCrow all do this and of their 100 members, maybe 10-15 are actual quality players with a clue. The rest are sheep feeding the engine of those top tier players in the guild, following the herd hoping for some recognition of their "efforts" for the "team". They don't care if their members are unpleasant people that everyone hates in comms, they don't care if they recruit spies, they don't care if they spam invite players at the starting zone - as long as they show up to fight it's all good. They'll even truce with each other and double or triple the zerg rush to win if it gets them more members and more youtube viewers because the leaders directly benefit from a massive sheeple base by the structure of the guild. I think honestly the SB guilds will have to suck it up and form some uneasy alliances to survive the first few campaigns (till the zergs move on). it should be interesting to watch. Game mechanics will be the final deciding factor of just how big a guild or alliance needs to be to make it.
  32. 1 point
    Destrin

    Quick Big World Test Video

    Yes, I agree. There still has to be better option. I don't like running over 'doobers', I don't think vacuum looting is the way to go either, and a pop up window is so 1998. I keep pointing out problems and offering no solutions..... I hate people that do that to me at work, so it has to be frustrating to deal with me on this issue as well.
  33. 1 point
    *Sobs* Curses to real life. I really wish I'd managed to watch it all live, though I am ecstatic that they're going to be releasing (a non live*) do-over video next week. *Pizza rolls and loops of doom not included.
  34. 1 point
    Hey all, Unfortunately, it doesn't look like Blair's original stream will be recoverable. Early next week, we will release a new video of Blair showcasing the crafting system for those who missed the Crowfall Live! session (or for those who want to review its content). Thanks again to those who tuned in! And to those who were unable to watch, fear not-- you will get the dose of crafting that you crave. Eric Doggett's Duelist animation stream will also be up on YouTube this afternoon (it's getting a slight polish pass from our video producer).
  35. 1 point
    Overdhose

    Chronicles of Elyria

    What interests me is to see what the repurcussions will be on their financials, which is one of the reason I believe EQ next got scrapped : the cost of having a server farm running a dynamic world even when noone is connected to it. How many sparks will it cost to keep that up and break even? Might be silly reasoning without actual facts, and if you happen to have a better grasp on the subject, feel free to share. I did contribute my 25 pledge out of curiosity to test the final product, my expectations are still low so maybe I'll be pleasantly surprised at launch.
  36. 1 point
    Mox

    Chronicles of Elyria

    CoE tech demo World Interaction .. https://www.youtube.com/watch?v=nOKdf5lp2IQWorld So putting hope this will come along very nicely CF,CU and COE All of them starts with "C".
  37. 1 point
    No, it was a failed troll attempt. Please tell me that English isn't the only language you speak.
  38. 1 point
    Party and raid groups are important in PvP too simply because it's an effective organizational tool. I can't imagine even suggesting getting rid of them let alone actually doing it. Even in a small 5 man party with your guildies grouping up is much better and more effective than not grouping. I just also find it rather strange that someone who supposedly has done a lot of PvP in other games don't see how useful grouping mechanics are in PvP content. I mean it's one thing to say "I wanna get rid of useful stuff because I'm hardcore rawwr", but you seem to not understand the benefits at all. In terms of seeing whose on your side, I don't know why that's even a discussion. That's just MMO basics. Do what every other game does and assign different colors to nameplates of people based on if they're in your guild, party, raid, faction, or an enemy. For multi faction rulesets, assign small faction icons next to their name like ESO so you can differentiate between enemies. For guilds, allow guilds to upload their own small guild logo that will appear next to their guild in the nameplate (aka TERA, BDO) - this is also a much better way to differentiate between enemy guilds since pictures are easier to differentiate and see than text, and people like personalizing their guilds. You should be able to easily look at a nameplate and find out everything you need to know about another player. And anyone who thinks that's too much clutter shouldn't be playing MMO's.
  39. 1 point
    From my perspective, the issue is not one of “Friendly Fire”, but rather one around “Groups”. I think that the notion of a fixed five person group makes a lot of sense in games like WoW where you are working to clear PVE content that is being specifically designed to challenge a 5 player party with one tank, one healer, and three DPS. This concept seems very arbitrary in a game like Crowfall which is based around random PVP encounters. I expect that the set of players that I am going to want to pay attention to is going to vary dramatically, both wrt the the number of players and the reason that I am tracking them. I say get rid of groups /parties altogether. Treat everyone out there identically. If you want to be able to tell who is on “your” side, make damn well sure that everyone is wearing the same color clothing or wearing banners or some such. (You shouldn’t be relying on the program to give you perfect information about who your friends are and who your enemies are). There’s shouldn’t be any notion of “friendly fire” versus “non friendly fire”. Everyone is a potential target. If someone in your “guild” is griefing you, KILLL THEM! Take their stuff! Make sure that they regret ever screwing with you! (And, if some random noob that no one has ever heard of comes along and wants to join your guild, you might want to give a second thought to letting him join or trusting him with the guild code books)
  40. 1 point
    Well you know what they say, if you're bad at something you probably can't understand the depth of it. Two guys trying to melee down one should hit each other at least a couple of times, if they're not using very small weapons or / and they're using AOEs. The team that somehow doesn't will indeed be better.... High ceiling skill, what a horrible thing!
  41. 1 point
    While that may be true that also doesn't mean its too late or FF will never be included. I'd think we can all agree they need to nail down the base before bringing more systems online. Otherwise you just keep piling stuff on the shaky foundation and nothing will work right.
  42. 1 point
    This part I agree with. Did AC promise full on friendly fire? I don't recall that. Has AC now said full on friendly fire wouldn't exist in any campaign? I haven't seen that either. That doesn't mean AC didn't break some promise to you, but I don't read the quotes in this thread to say either of those things (unless I missed a page).
  43. 1 point
    courant101

    Chronicles of Elyria

    That seems like a weird time to start a Kickstarter. "Kickstarter begins Tuesday, May 3rd at 12pm PDT / 3pm EDT / 8pm BST." At that time of the day, Australians and Asians are sleeping and it's pretty late for Europeans and Russians.
  44. 1 point
    Urahara

    Chronicles of Elyria

    A lot of stuff is happening on May 3rd. Start of Overwatch Beta Release of Battleborn Start of Chronicles of Elyria crowdfunding campaign
  45. 1 point
    Urahara

    Chronicles of Elyria

    Its not about features of an MMO that are trying something different or so! ITS THE PEOPLE making it! Look at the people making a game and you know what the game will be like. And outside of Crowfall, Star Citizen and a few other independent game developers all people in the gaming industry nowadays are blood and money sucking idiots, without the slightest bit of interest into games or you as a gamer or customer.
  46. 1 point
  47. 1 point
  48. 1 point
    Khan IS Australian...
  49. 1 point
    dreaden

    A contemplation for all SB veterans

    For server health!
  50. 1 point
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