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Showing content with the highest reputation on 02/12/2017 in all areas

  1. 4 points
    Kraahk

    Early access

    That is correct. Indeed it doesn't matter what you buy. You just have to reach the 70$ sum total threshold (including your original backer bundle and anything else you bought in the shop, no matter what) to get beta-1 access. Accesses will be checked once or twice a week automatically. If you are in a hurry, you can contact support@artcraftent.com, to get entitled manually.
  2. 3 points
    Vectious

    Shield/Block Mechanics

    So what are people thoughts on this? Right now Shield/block exists on the knight as sort of a gimmicky RMB activate and stops damage. They have said they are planning to add a few more elements to it for protecting teammates and such. which is cool and will hopefully find a place in this high mobility However, i feel that doing a shield/block in this method restricts the mechanic to the knight. Also, restricts the knight to always requiring a shield. Whenever we define a archetype by the type of weapon or style he uses, it restricts the possibilities of that archetype. What i would of liked to see is that a shield grants powers and passives. So in this way, taking a promotion or a discipline rune to unlock shield would be a thing(or maybe even a starter rune). With running the risk of using shadowbane as another crutch example, shields were super important in that game. It defined a very real part of the game because it gave you alot of defense, and in some cases it gave up alot of offense in order to do that. Only fighter or healer base class had access, so some promotions would never even gain access to them. And you actually have to train skill points to make the block a thing as well. (Also at one point they were completely broke and made you almost immune to melee damage...anyway) And this is something that could be applied to all weapons/combat styles. So the choice of type a weapon or combat style actually has a measureable thing besides changing damage type. Axes/Maces/Swords/Shields all have different passives/powers that are unlocked when used. Then for combat styles 2Hander, Dualwield, 1Hand/Offhand, 1Hand/Shield, all give passives/powers based on the style. Then you can actually expand the combat tree to separate and focus on swords or dualwield or shields that could enhance these passives and powers. So what are other thoughts on this? Are people happy with the current implementation of weapons and combat styles and shields? Should the only difference between a axe and a mace is slashing and crushing damage?
  3. 2 points
    Jjohnsin

    Modify the Druid Paradigm

    I actually really like this idea. It'd be easy to implement in the skill trees and could be this way for all the other AT's. That's the kind of customization I want to actually play around with when it comes to my characters. Could make things much more interesting
  4. 2 points
    Bienvenue sur CF, et bon courage pour cette nouvelle guilde!
  5. 2 points
    Server side performance has been a big issue for a while. Thank you for taking the time to try to get it right for next week! While i don't expect major improvements in the area for a while, if you can reduce the amount and severity of the server side hitches I will love you long time.
  6. 1 point
    Kraahk

    Worlds Parcels - Comparison and Overview

    Content: Posting 1 (this one): Content, Foreword, Basic Informations for new players, list of numbers of supported players per stronghold parcel type, picture of full BigWorld 3.3-3.5 Map (spoilered), most important stronghold parcels Posting 2: Picture of BigWorld 3.3 to 3.5, compared to maximum basic map/EK size (spoilered) Posting 3: All existing parcels with pictures and descriptions, as of BigWorld testing build 3.3-3.5. Posting 4: The new canyon parcel in BigWorld 3.7, as of 2016.12.12 Thread: Mountain Parcel - New details as of May 2017 Also visit my Stronghold Comparison if you like to, now including the number of wall parts you will get for your stronghold packages during the 3.8 tests. Foreword A while ago i made a Stronghold Comparison to show and discuss how big Strongholds will be in Crowfall. Though mostly based on rough estimations and a lot of calculations, the numbers turned out to be pretty good. Now, with the opportunity to take measures within the BigWorld test environment, the possibilities of calculations rose as much as the curiosity how the dimensions of parcels will feel and how the world will look like finally. In this thread i will try to juxtapose parcels that we have seen seperated and from a bird's-eye perspective (like concept arts) or mixed up and from a worm's-eye view (like in the BigWorld test). Please note that those are NOT the real things. Based on given informations, these 3D parcel pictures are roughly self-made emulations, so they won't be perfect. But they should be good enough to give a general idea. After some basic informations for newcomers, i will start with the most important stronghold parcels and show you how they look like, compared with each other and the actual BW 3.4 test environment, and will add new informations and pictures from time to time. Have fun, good luck Kraahk Basic informations For those who are not into geomancy, some basic informations. Parcels are the modules our worlds are made of. Each parcel contains one or more quadratic cells with a side-legth of 256 meter each. Crowfall uses basic maps with a scope of 20x20 cells. In the case of Campaigns, several procedurally compiled basic maps will be stitched together to build the whole world. In case of Eternal Kingdoms, players will have the opportunity to build their very own kingdom (they way they want to) within the frame of one basic map. Parcels and Strongholds can be bought in the shop. They can also be build out of ingame materials (if the necessary skills are trained - like stone masonry or geomancy) or shared or traded with other players in game. Parcels can be placed in other players kingdoms. Placing a parcel somewhere else doesn't change the ownerships. The same is true for building components like walls. So people can work together, without fear to loose something. Parcels and Strongholds support different number of players/shops, mostly depending on the parcel type and rank. The numbers show the estimated support provided by the basic version of this kind of parcel. From Shire to Province - an overview We have seen a lot of pictures and we ran more or less frenetically through the BigWorld. But we haven't seen the parcels side by side yet. In this picture you can see the most important parcel types, including their names and supported player base. Where known, i also added the related strongholds, roughly true to scale. Parcels compared to the world It is nice to know how big parcels are if compared to others. But how big is this in game? To say: How will it feel? To answer this questions, we need something to compare an ingame feeling of scope with those dry pictures above. Since we have BigWorld testing, we can do that. The following picture shows the big stronghold parcels side by side with the explorable BigWorld environment of the 3.4 Test. The Palace parcel (province 3) would swallow the whole swamp area + 2 Shire parcels + 2 Estate parcels. To see more ingame maps of the 3.x tests, you can visit my Crowfall Maps thread. edit 161119: content summary added (including later postings) edit 170425: Time goes by. Adjusted some things, added some links.
  7. 1 point
    Kraahk

    Stronghold Comparison and Overview

    New: Comparison of redeemable wall parts of all strongholds in BigWorld 4.6. Link To anyone who is wondering about how big strongholds will be in the campaign worlds or eternal kingdoms or how big they are compared to each other, this comparison might be a little help. If you think that some measures won't be right, then, then ... well, then you are probably right. xD But they should be good enough to get a general idea. Anyhow, feel free to share your calculations, questions and filthy vituperations if you want to. Possible measures on a basic map, based on above numbers. See some other details in my Worlds Parcel Comparison Thread. edit 16-09-05: adjusted to new informations about big castles/capitol parces/supported players edit 16-09-08: new citadel parcel. added number of parcel cells and adjacent cells. edit 16-09-15: new palace parcel, indicating the scale of the palace and palace walls. edit 16-11-16: number of supported players/shops adjusted to new shop informations edit 17-03-28: --> redeemable wall parts, as of BigWorld 4.6
  8. 1 point
    facerip

    facerip 2 - Big World PvP.

    https://www.youtube.com/watch?v=zOUNnjCauaA Good fights to everyone involved. A mix of pre and post fessor changes to movement. If I got the guild names wrong sorry. Thanks to my guildmates Lucyyfurr and Nightwolfz for putting up with me. Enjoy
  9. 1 point
    This suggestion would be for beta and beyond, but felt it would be interesting to share: Have dungeons, each created with procedural generation of various "room pieces" much like how parcels are done. Now, instead of giving the dungeon a definite "end" or finish, just make it a maze with various bits of information interspersed in it. These pieces of information would give hints to a hidden victory condition in a campaign, such as "During Fall, place an offering of 50 griffin meat in the seven shrines of Valkyn in the campaign. Each shrine offers a single vote. If at least four votes remain unchanged for an entire week, the faction with the most votes wins." These could experiment with new win conditions, as well as introduce alternative ways to play a campaign. More than this, a Dungeon being discovered will undoubtably become a big deal with each faction attempting to "excavate" the win condition, and spying will make it hard to keep the knowledge confidential. Dungeons would be, so to not allow it to just be steam-rolled, overly lethal death-rooms. Go into a dungeon, and the very first trap might auto-kill you. This will act as a pseudo time-barrier for factions or mega guilds, as well as open up room for niche Dungeon-explorer guilds from PvE players to contribute to campaigns. Thoughts on the integration of dungeons as guardians of hidden victory conditions?
  10. 1 point
    Agitator

    Early access

    So, I bought a 45$ bundle I was curious if I have to pay full price to upgrade to the next bundle so I can get into alpha testing. Anyone have any ideas?
  11. 1 point
    Bramble

    Money and Honor

    IMO "being connected to each other as guildies" has become frayed to the point of near transparency over the past 8-ish years as the paradigm in the MMORPG industry has changed, the games became more speed-running farmville routines, content simplified to the point "team work" at endgame or significant challenges is but a shadow of what it was . . . and . . . . . . scamming, stealing, and infiltration for the purposes of in-game and out-of-game gains is what "all the cool kids do". Enabling protected economic bubbles within the overall scheme of the Throne War Economy . . . seems odd to me. I wouldn't see it as a loyalty binding mechanism, though acting as an economic/monetary lock. What always bound Guilds of heavily active players together in the day was meeting, and beating significant group challenges (PvP or PvE) as a true, practiced team. Where real "football plays" had to be carried out by squads, as opposed to the current crop of face-rolling, charge-the-packs mob-ism we see today. On the PvP side: I'm praying CF has a shallow enough power curve that maintains each Player, regardless of length of time in the game, as relevant in any fight.
  12. 1 point
    makkon

    Playing Crowfall On A Mac

    if you have windows pc you can play CF on pretty much anything, even phone. google moonlight or nvidia shield
  13. 1 point
    izkimar

    Shield/Block Mechanics

    Have they said that archetypes will be able to spec into different weapon sets? So far all weapons have been scoped to the archetype and I don't see them laying down the animation work for different weapons. I think the knight will always be sword/board, just like the myrmidon will always be dual axes. Lame, sure, but ACE doesn't have dozens of artists or the capital to maintain them.
  14. 1 point
    DISLAIMER: if ACE did anything like this, I would want them to wait at least two years after launch to perfect the game they have already. Make campaigns perfect. get the archetypes where they need to be, get crafting where it should be. I want the game to be perfect before doing anything like this. With that out of the way, here is my idea. ​Crusades against the Hunger! ​Lore wise, as we know from campaigns, the Hunger is consuming world after world, and eventually, the Hunger will threaten our eternal kingdoms. What if there was a small way to slow down the Hungers conquest of the galaxy. We wouldn't be able to stop the Hunger all together because the Hunger consumes worlds faster than we can save them, but what if there was a way for a guild to liberate a world consumed by the Hunger? A way to balance the scales so that the Hunger will always have worlds to go after without ever threatening our Eternal Kingdoms. Here is how I envision this going down. Valkyn spawns his champions, a guild of Crows in a procedurally generated world right in the middle of its "winter season" where mobs are all Hunger Corrupted and it is the guilds mission to implant a device that will reverse the Hungers hold on that world temporarily. The guild must fight entire hordes of undead and corrupted creatures defending the device while it charges for detonation. Once this device activates, the world begins to transition to spring, and the mission is complete, allowing that world to have life again only temporarily until the Hunger starts to spread again, making it a site of a future campaign. Gameplay wise, this would just serve as a small break from PvP for players who still enjoy PvE. This mission would only last the length of a typical MMO dungeon (30-45 minutes), and would never replace the players need to go through campaigns. You cannot get resources in these crusades because players have stripped those worlds already. But I guess you could still get artifacts or cool mounts from the Gods as rewards for your success. What do you guys think?
  15. 1 point
    Rhast

    Early access

    Very true, I misunderstood your question, sorry! Kraahk's answer nailed it, as did the others above it.
  16. 1 point
    Noctonomous

    A comment on customer service.

    If you guys know enough about Gordon and Todd they want to work on a game they want to work on.. It's not about the money to these guys.. The coolest thing about Gordon is that when a situation doesn't match his values he does his best to fix a situation he has refused to compromise. Him and Todd are in charge here.. They've made a lot of irregular (compared to the business oriented tripple A money making machine that is game design in the modern age) choices as far as the development of this game that highly enrich the community design and game experience when they easily could have compromised for less. I highly doubt with the level of dedication and devotion that we have seen so far that these guys are going to drop the ball. In the realm of reality (yes we don't live in a perfect world where we are entitled to the moon and more) if things do arise I think if there is anyone that's going to make sure things are fixed in a reasonable fashion these are the guys we can trust. Remember No Man's Sky? Remember how they would say anything to entice the hype machine and had NOTHING SUBSTANTIAL TO BACK IT UP WHAT SO custard EVER? That's not the case.. Even with perception these guys are very careful with how they answer questions and aim to undersell and over deliver.. I don't know what it's going to take for people to have some faith. They've done more than enough to earn our trust so far as far as I'm concerned..
  17. 1 point
    Agitator

    Early access

    I think you misunderstood I was wondering if I could pay the additional 30$ "roughly" and upgrade to the next founders bundle or do I have to spend the full 70$
  18. 1 point
    Disappointed that there will be no test of 4.0 this weekend, BUT, I'd rather see ACE pull the test than just put it out knowing it's going to crash/disappoint So a good call in my view
  19. 1 point
    Order (Radiant) gods will deploy side attacking the device, Chaos (Dire) will deploy the side protecting it. And here we go MOBA. It would be fun to make in an event in 10 years, but is completely unnecessary.
  20. 1 point
    Eaden

    Question: Caves anyone?

    I want caves: for the wine to get better, and to make cheese too!
  21. 1 point
    I already spend money on the game, not going to pour $60 to play an alpha.
  22. 1 point
    The biggest difference in 'tank' style that I noticed between the Templar and Knight is the RMB. (For Melee defense) The Templar's RMB (as far as I can tell) is a much more efficient use of the AT's resource. Spending 1 pip for ~30s of being able to parry and then retaliate with a knockdown. I find it interesting that the video showed the ability and he was specific about saying "slashing damage" so I wonder if the parry ability will be less effective against crushing/piercing damage. For magic defense, the healing abilities and the ability to remove sin (to deny confessors max damage) seem to round out the 'tank' aspect nicely. Won't be able to say more until having had a chance to playtest, but the Templar's intro video makes the AT seem like a complete thought whereas the Knight is still a mix of trial and error.
  23. 1 point
    It is clear for me that Myrmidon can both charge and pull and is also everything tank, DPS and specialist (kill). But if we find the balance somewhere, who would it be? I think Myrmidon has currently no ally-protecting abilities, which would lead to disadvantage in a large-scale battle, where Templar would be capable of healing many followers...
  24. 1 point
    Myrmidon since they can annihilate you with a single button push. They're also better than knights in peeling and initiation.
  25. 1 point
    Go to https://crowfall.com/en/client/ providing you have Early Access as one of your backer privilages and have the right level to access current game tests then you will be able to download the client. There is no test this weekend however
  26. 1 point
    Vydel

    [-W-] Winterblades: Original thread

    While I just played with a few of them this past weekend, I would like to give these guys a solid thumbs up. I was only able to play with them for a few hours, and we found no real fight, but we sparred with each other and I had a blast. Although I fat fingered my way through the entire thing, they were kind, courteous and always had a word of advice. If you are looking for a good group that know when to shut up on coms because it is fight time, take training seriously and play to crush, put in an application. Can't wait to test the Templar with you all next Sunday after I get back from a short, end of week trip to Florida!
  27. 1 point
    How do I get into the play test?
  28. 1 point
    Welcome to Crowfall (formally!)
  29. 1 point
    Rhast

    facerip 2 - Big World PvP.

    Easy and reliable go-to advice for videos with hard cuts. I know the feeling. It'd be nice if they left a comment as to why or what specifically they didn't like. My feedback below; * The hard cuts - see above - Note: I actually really liked the series of hard cuts where you're showing off killing blows in quick succession. I think it works really, really well when you pair it with music that has a fairly high beats-per-minute (as you did). Really nice * The music - I'm normally fine with psuedo-8bit music (I don't know it's actual genre) but I don't think the choice works for the overall theme of the video. The BPM was fine, but it tended to distract me from the action in the video. (Pure opinion here) - Note: The volume for one of the later songs was much higher than the song it followed and made for an unpleasant jump in db. Can you edit the volume of individual tracks in your software? * The Video 'shudder' to highlight a killing blow on the Myrmidon (5m:33s mark) - Fantastic use of editing. * Text overlay on gameplay - Great placement (not covering important game UI bits), good contrast and the outline gave it enough 'pop' to be clearly seen. * Guild Name fade transition - Loved it. Do you have any graphics for your guild that incorporate the name in such a way as to have the nameplate appear, then fade the gameplay so that the nameplate aligns with the graphics? * Content (video) - I genuinely considered the Legionnaire footage to be the most interesting part of your video. You don't see group PVP footage from that POV as much as other ATs. * Content (audio) - At the end of the day we all want more viewers, and this comment is more focused on the concern that you might be alienating viewers with some of the things that get captured on your audio stream. Hearing streamers throwing phrases like "Poorly made socks" around reminds me too much of the shooter genre players that take themselves way too seriously. This is my personal opinion, but considered editing it out? I find it much harder to want to watch someone that's quick to disparage their opponents rather than show encouragement to someone they just beat. You're not bad about it, and I see the other side where you throw out the respectable 'gf' in chat. EDIT: Filter got me you get the gist * Length of Video - Great. Anything between 5 and 10 minutes is perfect for pvp clips. Longer videos tend to have shorter viewer retention * Video description - might do with a little bit of fluff, it's a great place to give information or talk about specific moments in the video (to get viewers to stay tuned in to see those moments)
  30. 1 point
    KrakkenSmacken

    Money and Honor

    You know those little blue dust bobbles that drop when you are mining. Those are the future currency after players craft them into coins. They will pay for things like taxes and thralls to keep your buildings from degrading, and make stuff from BP's and will be subject to embargo as is every other resource. Also, part of the economic life of the EK's is going to be in trade with other EK's, so the whole "localized currency" idea is counter productive to the intent of the system
  31. 1 point
  32. 1 point
    They have not been replaced yet. They can be redeemed for $25 credit each, though.
  33. 1 point
    Hi folks! Been following Crowfall since I backed it on KS, but haven't been very active during the test phases (did siege only once I think). Started small as a KS contributor, went up to Gold at the end of 2015 and now I am *really* regretting not to have sprung the dough for Amber But at least I have quite a selection of Forts and stuff in my list. Now with Big World the farmer / crafter in me could come out a bit for playing. About me and gaming: Been playing MMOs for nearly two decades now, still yearning back to the EQ1 experience when everything was new and every bit had to be earned the hard way. Also made friends for life during those 5 years of playing it. Other MMOs include 7 years of EVE on and off, some AO, Vanguard, SWTOR, Rift, GW2, LOTRO and some more which couldn't hold my interest for too long. In the last two or three years I crowdfunded a few dozen games - also with differing results in what came out in the end. Personally I come from Germany, during the day I work in IT and spend my evenings in pixel lands See you all around!
  34. 1 point
    Hello DeathDealer64 and welcome to crowfall !
  35. 1 point
    Ginko

    Confessor- Still got game

    This vid has some clips of last weekend and 1 or 2 from the week before. Mostly working on my video editing since I am pretty new at it. 2v1 on knight and Confessor 3 1v1's on other confessors Have some more clips but probably won't have time to get them in before the weekend. https://www.youtube.com/watch?v=xGtlWtleCdY
  36. 1 point
    Hello All, Just purchased the 2017 Backer Bundle, a house and a strong hold parcel. Guessed that you need a stronghold parcel to place the house? There is a store purchase ID on the receipt, do I need to enter that sequence in the code redemption area? Read that it should state what Beta group you are in under the Backer Rewards, I have the Bundle, House, and Parcel checked but not a Beta Group or such. I look forward to playing this game. I started long ago playing Ultima Online when it was released and hope the content here is as fulfilling.
  37. 1 point
    coolwaters

    Modify the Druid Paradigm

    Why not? They could also kill 2 birds with 1 stone and make lemonade here while they're at it. Change AT training in a small way, by adding a few child nodes under the main nodes that are mutually exclusive (one will exclude another) and actually change the way the AT plays, as you describe here. Example: Take "Nature Lore", the node that begins the split to damage or healing on the Druid AT training in the center line. You could add 3 small child or sub nodes under there that you could only pick one of. Pick one and it begins training, but locks the other 2 out. What do these exclusive child-nodes do? Use your imagination. One that jumps into my head would be: Increase effect of Healing Rain dramatically. Healing rain now heals allies and does damage to enemies within it's radius. Healing Rain no longer provides any healing, but it heavily damages enemies in the area. Now you have a single, meaningful choice that makes your Druid different (not 1% more crit - this will actually play differently) from the other Druids in conjunction with a few other child nodes. Preserves the current tree and improves upon it, bringing player choice to character building beyond the crafter's order.
  38. 1 point
    Tinnis

    A comment on customer service.

    Gordon is our customer service champion!
  39. 1 point
    coolwaters

    A comment on customer service.

    Best customer service I've ever seen.
  40. 1 point
    Rhast

    Crowfall's Combat System is Flawed

    It was Ultima Online and Starwars: Galaxies for me That said, everyone seems to be of generally the same mindset in that the combat system needs work. The divergence from there is that we all have our own unique preferences and it's not feasible to please everyone. My previous post on page 2 addresses most of what I'd prefer to see changed.
  41. 1 point
    Jjohnsin

    Crowfall's Combat System is Flawed

    One thing GW2 did really well imo on some classes was combat evasion. Specifically on the ranger class with their sword main hand/dagger off hand. When you equipped sword as your main hand you got access to an ability that basically dodge rolled you around and behind your target, which was awesome and had a high skill cap being used at the perfect time. Similarly, their dagger off hand had a skill that was a side step I think CF combat could really benefit from skills like that, especially once we see more and more skills get changed to find the nice medium between root motion and free motion that I'm hoping for.
  42. 1 point
    It does feel kitchen-sinky. Siege warfare. It's what's on the menu.
  43. 1 point
    Leiloni

    Crowfall's Combat System is Flawed

    There are a few skills on the Witch/Wizard in Black Desert that work like this. You have to add the skills to your hotbar to make it work, but it ends up being pretty useful. So you'll have a Fireball and then you get a 7 second self buff that gives you 7 seconds to use the follow explosion ability. You can move around, use other skills, whatever, as long as you hit your hotbar keybind before the 7 seconds is up. It also allows for some unique combos that wouldn't otherwise be possible, such as using two of these "follow-up explosion" combo abilities back to back for more burst (i.e. you've used the starter chain skill for both lightning and fireball skills, and then you can use the two higher damage explosions back to back with two hotbar keybinds quickly before the 7 second buffs are up). So they're initially both hidden as the 2nd ability in an attack chain, but when you're allowed to throw stuff on a hotbar and have a nice self buff giving you time to cast it, it gives you more options in how to use your abilities. I think 7 seconds is a bit short - I might suggest 10 or 15 - at least for that class it was, but the idea is a good one. I would prefer that combo/chain abilities be removed and introduced as their own skills, however. If that means adding a few extra hotbar keybinds I'm ok with that.
  44. 1 point
    This new wicked winds animation looks funny!
  45. 1 point
    Durin

    Crowfall's Combat System is Flawed

    Crowfall cannot be (and won't be, thanks ACE!) just another PvE WoW clone, this is true. Right now, given what they've developed, this isn't even a slight concern. The potential danger at this point is that it will go too far the other direction--the way of other genres like the hero shooter and survival game. As much as we don't need or want another WoW, I can't believe we need another Ark, Rust or Conan Exiles (and now add Dark and Light to that list). People did not flock to CF for a new survival game, MOBA or a new version of Overwatch--they came for a PvP MMORGP. Many heard the name of "Shadowbane" uttered once more after a long silence and started to rally. As it is, I think CF is on track to be a good game. However, I think some decisions yet to be made, or perhaps revealed, will have a large influence on whether it is the game we (probably most of us) came to play.
  46. 1 point
    Instead of assuming things, read up on the game and it's features before you hop into the game and start playing. Character customization will be be very deep with promotion classes, dis- and advantages and, discipline runestones and the current skill system. Factories, caravans, crafting tables will also be implemented soon. Read the FAQ's, if you still have questions or comments after that, then you should post here. Not before. I'll make it easy for you, you can find the FAQ's here: https://crowfall.com/en/faq/
  47. 1 point
    alcogammer

    Seamos Amigos!

    IGN: Alcogammer Arquetipo: Voy probando todos, aun no tengo favorito.
  48. 1 point
    Keaggan

    extremely low population

    Hey there! First off I'm sorry you didn't have great experience with the test. Right now it's more test than game. It's an ugly but necessary part of the process. However I do understand the frustration of seeing "Beta 1 access" on your pledge and come into this thinking Crowfall is in beta. For most here we've been around since the beginning so it all makes perfect sense to us. Though it is unfair to "outsiders" Ace's intentions isn't to try and deceive they just kept the same words to describe levels of access. The words are arbitrary labels and I don't think they felt they need to change them. Was it the best idea? Probably not. Where they trying to mislead people? Absolutely not. They are very open with the community but I think it's normal to get so used to the same crowd that has passionately supported them they haven't had time to rethink some of the wording for new people after 2 years. I hope you stick around or just take a break till its more game than test...which BTW some of the old school followers have done
  49. 1 point
    I can see your point. You are confused why they require harvesting to be a group activity while crafting would not be a group activity. Push restrictions on one type of player while not putting the same restrictions on another. Its actually a very valid question. However, its important to note that you CAN harvest by yourself, you just assume all risk and harvesting deficiency. Although, in theory the restrictions exist for a crafting as well. It comes in the form of requiring crafted components that another crafter can produce. Example would be making a 1 handed book. It requires a metal clasp that is made in blacksmithing, also requires chapters that are made in rune crafting. But the last recipe step is in woodcrafting. This sort of creates the dependencies. However, i would argue that these are passive dependencies, not active dependencies that harvesting has. After all, you can always just buy this stuff from a vendor, a harvester does not have the luxury of buying a slave to help them harvest. But i mean, not all game play is supposed to be equal, right? (But lets ignore the elephant in the room that in practice, the crafter will have 2-3 other accounts to make themselves the other components, so the passive dependencies actually dont exist.)
  50. 1 point
    catberry

    I did a thing... for my video.

    I really went a little bit overboard. You can say I like Duelist. A lot. And yes. That's my face. Very shopped and overpainted, but it is.
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