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Showing content with the highest reputation on 01/02/2018 in all areas

  1. 7 points
    Some good points and questions in here Anthrage, thanks for posting. One thing that stood out to me was this "I'd love to hear Jon talk about these curiosities some day, assuming he has some insight on how things work and why." I will for sure one day soon (when things get a bit more ironed out bug wise) have an updated video or lives Stream on destruction and our thoughts on it. Not surprisingly, destruction is a HUGE pain the ass to get to work properly. One of the hardest aspects of the game (tech wise) and why most other MMO's don't truly do full on destruction. I can tell you this. When it comes to fixing certain things like destruction for example. Things can be very different from test to live. (naturally). It is an on going process. Any feed back and I mean ANY feed back is always greatly appreciated. I'll take a look at this fort you're talking about. Should be made with all the same pieces we make all the other forts. So it could be something else or something hiding in there that is killing FPS. I know I don't post very much but I do read a lot of what you guys and gals have to say. (I'm working on posting a bit more in 2018 lol) I do love connecting and hearing form all you bad-asses. Keep it up!! Hope all you Crowfaller's had a great holiday!! -Jon
  2. 5 points
    Unfolded

    Unfolded's View from Siege Fights

    My view from the siege event fights on the 30th. I didn't add the last fight when we lost a few people and held out in Bastion's Hallow. Too long of a fight.
  3. 4 points
    I have seen this. We know there is a bunch of bugs in the placement as well as destruction itself. Posts like the one you made are very helpful with getting these things all fixed up. Together , we'll all get there!
  4. 4 points
    There have been a few videos posted from the Chaos perspective. Here is an Order perspective of the defense from a Ranger:
  5. 3 points
    P.S. Thank you for the complements Anthrage, it means a lot to me seeing you guys like the things we're making. Also would LOVE to see your EK. Post some pics - This right here was one of the reasons we made the whole EK system like it is and why we spent SO much time and hard work on it... So you guys could go out and make your own awesome worlds!!
  6. 3 points
    I might need to complain about something later .. let me grab this spot
  7. 3 points
    I don't think your going to be happy. From the dev forums postings, the intent is eventually to differentiate the relationships, buffs and weaknesses of each God. It's not going to be just about XP or leveling up. No details at all yet, probably because they have no idea about specifics, but that is where ACE eventually wants to take it. I don't usually drag dev forum quotes out without first getting permission, but this one seems innocuous enough I don't think I will get in trouble. I will take the chance so you understand up front where things are going since this seems to be a moral issue for you. Sorry, but I suspect no matter how hard you try, if you have a real life dilemma due to your belief system with sacrificing to any god, I can't see how you can even play a MMO fantasy setting game without running into some degree of cognitive dissonance. I know some Christians can't cope with Harry Potter and other "mystical" stories, even though writers like C.S. Lewis (Chronicles of Narnia), and JRR Tolkien (Lord of the Rings etc), both devout Christians, delved very deeply in mystical themes (magic rings, Dragons, Witches, spells, etc) for story telling, to the point of Lewis even putting the Son of God sacrificial archetype into the form of an animal. (Aslan the Lion) If you can't separate fantasy from reality, you probably should stay away from fantasy that breaches your moral code.
  8. 2 points
    Soon (TM) Vigil (my guild) has the palace parcel and parts, and a huge assortment of everything else ACE offers, so it should be pretty spectacular. I'm importing the RP setting we've been using in SL for ages now, so there's pre-made history, events, names, locations, etc, etc. I'm also writing a lot of new material specific to the lore of Crowfall as ACE releases bits and pieces of it - so when the time comes we'll be all set to bring the Empire to life.
  9. 2 points
    After all the hoopla we've gone through since the Kickstarter about how Crowfall seems "more MOBA than MMO" you want it to veer in the direction of an FPS? Oh gods.
  10. 2 points
    blazzen

    Siege at Archenstone

    The forces of Chaos and Order battle over the Archenstone Keep! Thanks to Winterblades for coordinating this event with us. Good Fights! EDIT: I think this was the largest battle to date in Crowfall. Peak numbers were 24 order and 28 Chaos (not including @ACE_Jackal who was spectating on Chaos). Framerate was low but the server held up for an overall enjoyable experience. EDIT #2: For those wondering I'm on a pretty old computer. i5 2500k @ 4.4gighz, GTX 780, 16 GB ram, SSD. This is on default settings (I should've gone to basic for this but forgot).
  11. 2 points
    I think this is where the EKs start to really shine - in the right hands of course. The design spec for the EKs indicates that there will be some user-definable flags at a pretty granular level for things like PvP and whatnot. So, I'm currently operating under the assumption that for my guild's EK we can have an episodic series of events following a 'local' storyline of political intrigue and inter-kingdom tensions. If the PvP flags are as granular as indicated, then the palace area will be PvP enabled to allow players to try and dispose of various faction leaders who will be protected by bodyguards, mercenaries, etc. in bids to claim those factions (and the problems that entails!)... Even the throne of the land will be claimable - a group will simply have to get through the house guard and kill the crown. We will (if possible) even open this up to groups from other guilds who might like to participate in the RP-PvP storyline as they can carry that back to their guild and use it to create inter-guild tensions for flavor. In theory, once a player is killed I (or my officers) can lock out a player from the EK for the three day death cool-down - to limit the rinse-repeat on failure and give losing some teeth. The area around the palace will be markets and manufacturing, and will be safe from general combat - so if you're in town for the story-driven PvP or just general RP, feel free to do some shopping while you're there. This drives commerce for crafters, which drives desire for gatherers, which makes the world go 'round. Weekly random 'cells' will be spawned, flagged PvP, and set up for various storyline events; a quick example would be group-A needing to get the supply cart from one location to another, while group-B gets to play highwaymen and stop this from occurring - winner gets to keep what's in the cart (rare mats or something)... Stuff like that will be going on every week. The rest of the EK will be player housing for anyone who wants to be local to the action. This is basically the stuff I've been doing in SecondLife for over a decade now, so I have literally volumes of storyline events and interactions that can be re-created in the EK to entertain folks... So, if the EKs actually end up with a lot of the functionality that was proposed early on, I (and others like me) will be the themepark elements.
  12. 2 points
  13. 2 points
    Sacrifice: That is literally the entire point of the lore of the game. If you have a challenge with the word and definition, or relating to or some moral problem with a crow who's entire job is to bring things back (sacrifice) for the gods, your in the wrong game. What exactly would you propose as an "alternative"? You have said ZERO about what your specific problem with the lore is, only vague "I don't like it" statements. How can you ask them for an alternative, when it's not clear what alternative could even possibly appease you?
  14. 2 points
    Tinnis

    Siege at Archenstone

    Or just bug out a wood-elf above the fight But then it would probably look like crypt of the necrodancer IMO: We need to have focused windows of Siege Perilous style testing to drive the numbers and repeated testing that sieges require [e.g. 2 hour block of a siege only map on Y day] And fixing how ground target powers work on elevated surfaces [and refining intended behavior of say teleports versus duelist burrow] Especially if and when they change the attacking of walls and trees to use spirit tools instead of combat powers... [divine light interrupting will be OP! :P] Get catapults moving again. Get defensive ballista back.
  15. 2 points
    Xarrayne

    You Get NOTHING!

    This would also put the "experiment" in "experimentation"; right now we're not really experimenting, we're gambling.
  16. 1 point
    I think, given that only some of the farm parcels I got with my kickstarter pledge are marked "tax free", that even real-money EK assets will have upkeep fees - if only to cover the server instance costs... Being as at the end of the day it's all about making a real dollar so that employees can eat, I'm guessing that EK asset taxes will be paid either via in-game assets (campaign materials) or via real money. This will allow people like myself with spare cash but not a lot of spare time to contribute just as well as people with a lot of spare time but not a lot of spare cash. People playing is a very valuable resource in an MMO, so it's only fair that their time nets a monetary reward - even if it's only covering their subscription cost or building upkeep in Crowfall's case. As for me personally? I'm okay with paying real money for EK upkeep as it's not having a direct impact on campaign PvP - and someone has to pay for the server/bandwidth costs for that EK instance... For example, I pay ~$300 a month to SecondLife for the "land" I have there, which is mostly to cover server/bandwidth costs - so Crowfall won't be too terribly different in that aspect if EK assets can be paid for with real money. Ultimately entering (and winning) campaigns will still be the fuel everything runs on though. Even if I can just pay for all of the buildings each month, all of the materials needed to make, well, anything must come from the campaigns. Which is why Vigil has a pretty amazing combat and crafting team.
  17. 1 point
    Or that they can parry while in another animation and not cancel the previous cast while parrying and not indicating to their opponent that they are parrying.
  18. 1 point
    entityofsin

    Please, no advantage for $$$

    Wildstar lost population cause of balance patches screwing with the pvpers that wanted to play. That game was mostly populated by pvpers and because their balance patches were more tailored to pve raiders, the decline in player population followed it up. ESO, it didn't really pick up much a population to begin with cause it was competiting against a lot of other games at the time. As new stuff came out it pulled players from it. Plus the whole combat (dodging or avoiding damage) and questing system (the terrible compass garbage at the top of the screen) of ESO probably is why people tried it out and then left. It didn't feel fun enough to them so they quit. Tera coming to the EU and NA markets was already setup for failure. If I am not mistaken it was a game that was already years in after a release in the Asian market. There for it was already behind the times by the time it hit EU and NA markets. I can't comment much on AION other than it failed to get enough of a hype for it. People were already playing other MMOs and games by the time this thing hit the market. You want to say that a subscription model means the death of a game. It doesn't necessarily mean that. What kills MMOs more often than a subscription model is how the developers behind the game fail to actually listen to their monthly regular customers. You don't make balance changes to certain classes that are so radical that it makes them dominate for the next 3-6 months (this happened to Rift and caused over half the players to leave) and then wonder why the game has a declining population. Poor game management is why these games start dying in population, servers get merged, and resources to support the game get tightened up. Albion Online is another great example of a game that started out strong in full swing but has lost a lot of its presence in the market because of how Sandbox Interactive fails to communicate things with the players, fails to listen to them, and continues to make content and balance patches nobody wants cause they don't make the game better. What I am tired of seeing is MMO devs that have a game which has pve and pvp content and they only balance for pve. It sours the experience for the other pvpers and if that's most of your game's players then say goodbye to a lot of that revenue. That's honestly one of the most common things I've seen to cause the decline in MMO populations. Balancing for PvE instead of PvP cause PvE can be tuned up to accommodate PvP a lot easier. This is only going to become more apparently as MMOs tailor more towards a pvp focused game design than pve.
  19. 1 point
    blazzen

    Crowfall should feel like Overwatch

    I loved Darkfall combat which was a MMORPG with FPS aiming but ACE has stated they didn't set out to make such a twitch based game. I think the best we can hope for on this front is tightening up the current aiming (which is what the poll/thread I made was about).
  20. 1 point
    hi welcome on behalf of gamerology_net we were wondering if you are interested in joining our Guild if you are interested please go to the following link for more information we already have our own voice chat server and we're working on more stuff as we come along we already purchased some stuff that would help us out with the guild such as Relics and buildings more info can be found in the link below we're hope you're willing to join us and let's have fun play the game http://www.mgfixit.nl/?page_id=1364 Crowfall Guild recruitment if you’re interested in joining our Guild please send us an email with your crowfall account name ( AKA User name ) so we can add you to our guild list Email : gamerology@hotmail.com we also have our own voice chat server and we’re working out some more stuff along the way already available items for Guild Arkon Greatsword Relic Golden Dragon Altar Relic Reserve Guild Name Fort Lodge Keep Greathall ? Parcel Woodland Creek Parcel Woodland Grove Guild Master : 2017 Sapphire Bundle Guild Master 2017 Sapphire Bundle Access to Alpha 1 and all subsequent tests 12 months of VIP membership Allows you to post on the Crowfall forums! Digital copy of Crowfall Thanks in the credits as a 2017 Sapphire Patron 2017 Sapphire Avatar Frame 2017 Sapphire Forum Badge All 2017 Badges and Frames up to Sapphire level Copy of Digital Soundtrack Copy of Digital Art Book Quarterhorse summoning figurine Warhorse summoning figurine Nightmare summoning figurine Two cottages for your personal kingdom Bonus tax-free parcels of land for your personal kingdom – 10 Total One cathedral, dedicated to the god of your choice, for your personal kingdom A Small Keep for your personal kingdom and the starting title of Knight or Lady here is our twitch link and our YouTube channel https://www.youtube.com/channel/UCcnMEYaAMcK8qS46xqPxERg https://www.twitch.tv/gamerology_net
  21. 1 point
    OgSlick

    DECISIONE FAZIONE NUOVA CAMPAGNA

    Lol siamo 3 in 3 fazione differenti. Decidiamone 1 per la prossima campagna. La fine di questa in corso è oggi a mezzanotte, quindi io direi per il momento di startare la prossima campagna come BALANCE così che se qualche player distratto non ha letto questo post può cmq unirsi a noi, in vista di un'affluenza maggiore e di una maggiore organizzazione
  22. 1 point
    DocHollidaze

    Please, no advantage for $$$

    I mean honestly, both of you are just wasting bytes posting here about this topic. You might as well go outside and shout at a tree. At least if you do that you'll get something for your effort, like I don't know perhaps you'll step in a pile of dog poorly made socks?
  23. 1 point
    Where is the game right now with respect to optimization? Are there still large gains to be made from low-hanging fruit? Right now performance (specifically FPS and choppy/rubberbandy networked movement) is personally my biggest concern with the game as I check up on new footage. Dips to 20-30 (or worse) FPS is not amenable to action-oriented PvP, the movement jitter is really jarring, and all of that is exacerbated by the crazy amount of visual effects in large fights further occluding readability. Every time I share a video of the game with friends who are also interested in Crowfall I find myself apologizing for these issues. I know "performance is always something" that you work on, but will it become more of a focus closer to soft launch? Just want to get a sense of what kinds of improvement to eventually look for.
  24. 1 point
  25. 1 point
    There is no "beta" yet, the game is still in pre-alpha, that said yes, so still several systems that not implemented and/or fully fleshed out yet, so not a fully playable game yet (though can still be plenty of fun in it, just be aware of this) That said yes if you buy an early access bundle you get instant access (or at least almost, if it dont go through right away send a mail to support@crowfall.com) and they fix it for your manually after you bought the package. that is not to say there will always be a campaign world up, but you will always be able to login and adjust skill training and enter your own and other players Eternal kingdoms
  26. 1 point
    blazzen

    Templars need some love...3rd tray maybe..

    Rather than limiting the Templar parry / counterattack to melee attacks only (which is works on bleeds/ground targets right now anyways) I think it should work against all attacks again included ranged but put a 5 second cooldown on the counterattack. In big fights the counterattack spam is insane on a Templar. In open field engagements against mobile ranged damaged dealers Templar's are gimped. Need to even these two scenarios out a bit.
  27. 1 point
    REDDIT so many wood-elves! ;p
  28. 1 point
    moneda

    Unfolded's View from Siege Fights

    Gods bless you for keeping it under 10min.
  29. 1 point
    jetah

    Please, no advantage for $$$

    There are games that allow trading of premium currency for game items and are doing well. This allows the worker-bee to buy game stuff and the no-life to buy store stuff. I don't like convenience (xp boost, time skip, pay to not play the game, etc) and would prefer all cosmetics with some account services only. Developers really underestimate people and their personal housing. There are tons of cosmetics that could be sold (and earned via playing the game with an economy).
  30. 1 point
    And rebuildable with stone..
  31. 1 point
    Phylor.the.Jester

    [-W-] Winterblades

    Got some end of the year fights in at Reaper Ridge and at a Siege vs Chaos. Join us in Discord if you're looking for a group to play with in Crowfall or check us out at www.winterblades.net
  32. 1 point
    jetah

    Crowfall on XBox

    I think FoV will be larger. I don't have any VR hardware myself, even have a 960 video card which can't do VR. When CF kickstarter was going on VR was the popular thing so it was requested to be put in. I agree that it won't be in at launch, maybe the first expansion or so it'll be in. I do agree that ACE should do a MVP first then add the things from the stretch goals.
  33. 1 point
    jetah

    Crowfall on XBox

    Look at the 15k backers from the Kickstarter stretch goals:
  34. 1 point
    Here's a fun little thing to just think about in general. Real life has lore around gods (regardless if you believe in a god or not). Video games pull a lot of references from real world related stuff. It's how a lot of creative things are even made and video games are the perfect vehicle to drive that point. Just cause you don't like something in a video game doesn't mean you should ignore the multitude of other things the game has that you like. Another thing to keep in mind is a lot of religions preach accepting of other people who have different opinions and view points on various topics and subjects. It seems like that fundamental is shared across a lot of religions isn't practiced by those that believe in those faiths. I think this is an opportunity to do just that.
  35. 1 point
    Drakonil

    Frohes neues Jahr!

    Frohes neues zu saufen... Ah warte ne da ist irgendwas falsch gelaufen xD Aber egal Details können wir ja In-Game beim Abschlachten klären.
  36. 1 point
    Tinnis

    Siege at Archenstone

    @Tapsteady what are your thoughts and options when dealing with such large fights with regards FX visual overload [especially with stacking of large persistent area circles that produce alot of visual noise] collated videos:
  37. 1 point
    DravoiX

    Frohes neues Jahr!

    also Schlachten kannste jetzt schon haben und Gilden sind auch schon da
  38. 1 point
    Venark

    Siege at Archenstone

    *cough cough* *hint hint* devs could come to one of these sieges do an sky camera view of a Crow flying over and have "Actual Gameplay Footage" of 50+ players smashing into each other at the breach of a keep with some epic music and pan back to the crow sitting over a field of corpses or something but either way actual footage of players smashing into each other is a great way to hype up people to play
  39. 1 point
    Venark

    Siege at Archenstone

    I had a ton of fun doing this event from start to finish. I really loved that @ACE_Jackal came to watch. Its really nice to see members of ACE actually enjoying and watching people play their game. That was a pretty big event as far as numbers involved and I cant wait for more like it with even more people. Good Fights everyone involved!
  40. 1 point
    Zolaz

    Disappointed in the direction

    I love gatherers and crafters.
  41. 1 point
    Hello everyone Excited to try this game out, I've been looking at it for a while now and decided to get a backer bundle at the last second^^ Now it is time to try myself in here and see if it is as much fun as it looks to be. Hope to meet a lot of you out in the wilds
  42. 1 point
    izkimar

    You Get NOTHING!

    Really interesting to see what rafting and harvesting will feel like without potions. I can’t imagine it will be pretty.
  43. 1 point
    Arawulf

    Please, no advantage for $$$

    Monetization is such a powder keg these days. PTW is such an objective term since a "win" has countless definitions. Here's the thing: cosmetics only in Crowfall won't be enough to justify a VIP. There must be some convenience built in to justify the cost. Games w/ cosmetic only generally don't have a monthly cost, but rather a cash shop w/ a special currency. VIP in Crowfall has been described to borrow from the Eve Online PLEX system - where the item is a tradeable commodity in the game world. There will always be people that will call this PTW (whatever that means). People who demand cosmetics only - well, there are others that call that a cash grab too (see GW2)! As ACE has said from the beginning, there is only one thing that everybody believes about monetization - everybody hates it. The truth is that for ACE to be a sustainable company AND for Crowfall to be a sustainable game, they must develop a VIP that is fair enough to not significantly affect gameplay but attractive enough that a critical mass will buy it.
  44. 1 point
    vandarr

    Shadowbane Emulator - Relaunch

    Won't see me as you've continued to neuter rogues. Good luck.
  45. 1 point
    srathor

    You Get NOTHING!

    Always having a chance to fail is fine when rolling dice and the gm is able to give context to make the roll fun. In a game like this with crafting the way it is and a roll meaning YOU GET NOTHING! You Lose! GOOD DAY SIR! Well that is rather infuriating. While skilling up it can make some sense, but we should have a choice, Like having 1 pip give 5% more chance to not fail. Let the risk and the reward make sense. Put the player in control of the risk. It then becomes worth it to push things. Give us a slot on the assembly combine to put a pip in to lessen the chance of failure or three or 4 pips to lessen our experimentation points later in the combine and all the complaints would be mitigated by the fair comment of you chose to take the risk. Players need the tools to counter the risk, and the risk needs to make sense. Right now you are telling the players they can never get enough skill and that you value their time at zero.
  46. 1 point
    Anthrage

    You Get NOTHING!

    It was absolutely absurd, harmful and wrong to keep final combine total loss in the pre-alpha given it is essentially no different from the universally condemned Take Bug...it is beyond that now given ACE has plans to remove it in future. They should remove it IMMEDIATELY. This can be done very simply as a hotfix by making the Crafting Potions boost success to 100%. There is ZERO reason to cause their paid testing base to experience something this negative, which wastes valuable testing time, and definitely hurts the game's prospects overall, when something like this can be suffered in a new player's first hours. It is inarguable that this is an unnecessarily damaging mechanic, they already have agreed this is the case or they wouldn't plan to address it in a future build. It is also inarguable that if they really took it seriously, they could address it right now, this moment, today, through the kludge of a potion boost. Unless success chance is not actually being used properly...
  47. 1 point
    Anhrez

    You Get NOTHING!

    Its a forum .... I bitching because it seems we 'wait' magically for the next big patch to help crafters deal with a problem .... but its telling that this has been in since inception and they have done nothing about it. I gripe because if I gripe I can at least vent and keep playing. I gripe because as a way to show how accountable I plan to keep their design for the 'mystical' 5.4 changes I gripe because I can and others can decide to read it or not ....
  48. 1 point
    entityofsin

    Hunger in Crowfall

    This is pretty much what I was getting at but there isn't any point having a feature to test in the game when you get a million apples from chest farming alone at outposts and rarely get a low hunger bar because of it. Perhaps after 5.3 we might see more of an impact but the rate of which food is acquired from chest farming is ridiculous. Thankfully this isn't how it will be in future testing phases and at launch. We don't need food sources as readily available as the air we breath. It's just stupid. ACE has probably gathered enough data on the hunger bar by now. So hopefully at some point after 5.3 they provide more of a significant hunger and food system than what we're currently testing. Cause right now it does nothing meaningfully towards gameplay. But then again, this is also a pre-alpha testing environment and with no campaign rule sets. Hopefully we can see small towns in campaigns that can be captured by a faction and then have it's food stolen but not sieged for ownership. A part of war is not always about capturing a bunch of stuff or razing buildings but also the theft of resources of an enemy. So hopefully farms, small towns, villages, etc. can be raided for their food but not destroyed. It's an important part of conducting war. It would be some sort of value towards actual raiding tactics instead of just blindly conquering everything in sight. That's actually pretty boring of a concept and used in every single MMO. I certainly wouldn't spend guild resources on sieging anything smaller than a fort unless the cost is less than the gain. I am not sure how often other guilds will provide food for an allied guild if food is going to be such a commodity and needed during winter seasons or during less food abundant times. Guilds may just horde their food for themselves and not risk selling their surplus of food to another guild because that could increase the risk of them going through their food supply faster either by consumption of the food or lost through player deaths. Same that can be said for raw crafting materials and surplus of gear. As a player that use to play Albion Online, I can tell that these things may cause guilds to just straight up horde items away in a storage in some heavily guarded fort. Not saying it's a bad thing, but it doesn't mean guilds will share resources with one another that are allied. It never happened in Albion Online and that is an actual main feature of the game. So I doubt guilds will share or sell resources with one another if it means risking their stockpile of those items being quickly depleted.
  49. 1 point
    Clerics don't need to be tested! You just need to have faith!
  50. 0 points
    Talizar

    Hunger in Crowfall

    Why hunger? It has been done over and over. Why not come up with something new? MMO's are starting to feel like Hollywood movies. Nothing new, nothing good and remakes of movies that were good.
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