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Showing content with the highest reputation on 01/22/2018 in all areas

  1. 5 points
    Hello Friends & Enemies! This contest really highlighted something that gets over looked because Crowfall is a PvP centric game and that is the AMAZING lore Todd has written. It's beautifully evocative and emotionally stirring. Captures your imagination by bringing you into a deep and interesting world. A lot of creative thought has gone into developing the lore that has inspired this awesome contest! Hungercast Crowfall Voice Over Winners! Serious: @Lasko (Stoneborn) Funny: @ultrviolet (Wood-Elf) First off this was a really fun contest. We had some great entries and everyone seemed to enjoy themselves. I'm going to keep this short and give you the full list of every submission. @Arawulf @Trendane @thoroughmas @Sl33prkeepr @Andi751 @that_eriksson @ultrviolet @Maxime @Lasko @cremdalacrem @wasabisnooter @Kendread Thank you again to everyone that submitted an entry! -Hungercast Crew
  2. 4 points
    Jah

    Doober Mechanic for Player Looting

    I'd like to see the doober explosions mechanic used for player looting. Chasing purple doobers across the battlefield in the middle of a fight would be hilarious. I could see it working in one of several possible ways: Entire inventory explodes in a rain of doobers on death. Do a loot animation first, and then the doobers pop out Borrow directly from how harvesting works, and pop out doobers at the 25%, 50%, 75%, and 100% of a loot :harvesting: animation
  3. 4 points
    Xpade

    What’s more bannable?

    Hehe. There might be some people, if we’re taking names for real message me. I’ve gotten to the point where I take it quite seriously and if I’m in a group, I have to kindly let them know I intent to spend the foreseeable future following said player, and implementing the “choices have consequences” plan. Like the new troll yesterday who thought he could just 5 finger discount everything from several people (we weren’t the only victims). Then kite me around, went into a house and realized when I stand in the door, he’s in an adults version of time out.... I offered a /trade for him to “post bail” but then wanted to cry in global that he didn’t care he was locked in a house. He tried to act like he didn’t care and logged out for about 20 minutes and upon logging back in he realized I had started a 2 hour crafting session in support of my guild. There was some more crying and a /trade was offered to him again. At the end of the day, he tried to talk the big game but ended up logging out a while later. I got some crafting done and had a series of nice screen shots to pass along to my guild so when our members are around they can be aware of any repeat offenders. P.S. I might have found a bug/exploit. ACE may want to implement a /stuck function, or add back doors if they don’t condone collision detection blocking of doorways.
  4. 4 points
    corvax

    What’s more bannable?

    So you kill boars and gut them in their habitat, then you strip the hide off their carcass and leave them to rot in the sun. BUT when YOU need to murder one of your own, and YOU can't get the job done, you have the boar do it it instead. Can you not see your own immorality? May your pack pigs slip their chains of servitude and gore you in your bed in the middle of the night and scatter your doobers all over the manor carpets. Suggesting that in-game stealing, and training mobs, or griefing for that matter, requires Dev action or interaction, should be the ban-able offense. Did ya ever consider that the doob-stealer was the Alt of one of your friends or party members?
  5. 3 points
    Yumx

    Community Skirmishes 27th of January

    Hey everyone, we're back with more community skirmishes!Great turn up last week! I think we ended up with like 35 people? It was amazing! We'll try to pick it up again as a weekly event, with all these new players we thought it was a good idea to start up again.We do this because we want to spark some life into the european community, but US people are welcome as well.This event will take place Saturday the 27th of January.We will try and host this every week, in one of our EKs (hosting 40 people max atm).Our guild, Caldera will host the event, and we'll make sure everyone that shows up, gets to play. NOTE THE TIME FRAME HAS BEEN MOVED 1 HOUR FROM LAST WEEKIt starts at 21:00 CET/CEST till 23:00 CET/CEST. (that is central european time)If you're in doubt of your timezone compared to this, use worldtimebuddy.com.SIGN UP HERE: SIGN UP SHEETEveryone is welcome, no matter your experience! Simple rules:- Join the Discord here: https://discord.gg/B25r2nr - We will use voice communication for the event, if you can't be on discord you can't participate.- Be on time, preferably 5-10 minutes before! We have 40 spots, but it's always nice to start on time.- Bring your own gear. (Some people use advanced, some basic, whatever you can afford to lose).- Do not loot anyone in this practice, if you loot you get kicked.If you want to stream the event, let me know or comment on this thread, then I'll add you to the list.The event will probably be streamed by multiple people, (I will stream the event for sure):Yumx(Guild Caldera) - twitch.tv/yumx Flex player Shadiz(Guild Soultribe) - twitch.tv/shadiz_live Flex player Scorn(Guild Winterblades) - twitch.tv/scornoflife Flex playerArawulf - twitch.tv/arawulftv Knight?Cozmo - twitch.tv/cozmoplays Cleric playerDMentia - twitch.tv/dmentiatv Templar? Let's have some fun again guys!Highlights and VODs from last week:Yumx(Myrmidon point of view): Video: 16v16 Fight! - Video: Multigroup Fight! - Video: Stack up C with our fists! - VODShadiz(Duelist point of view): Clip: BANSHEE FEST! - VOD Anthrage(Druid point of view): Video: 16v16 Fight 1! - Video: 16v16 Fight 2! - Video: Multi group Fight! DMentia(Templar point of view): Video: Multigroup Fight! - VOD Arawulf(Knight point of view): Clip: Ghost Army Opener! - VOD Cozmo(Cleric point of view): VOD
  6. 3 points
    I do not want to see ACE even try to manage this. This is a social problem, not a programming problem. Now I would be on board with them dropping the entire doober dropping mechanics and just drop them in the inventory of whoever last hit the node, because frankly I think it's unfun and not at all a good mechanic. That would not stop ninja looting of droppen enemies. But ACE acting as world cop, no thanks.
  7. 2 points
  8. 2 points
    Frykka

    Crafting Tools - Feels bad

    You soon will not be able to craft your own weapon in this game without at least 3 accounts or 2 accounts with VIP and then in only a limited pipeline. If you don't join a guild you will have no network or pipeline for all the gear you will need... most accounts will be combat/gathering and you will be using what you get looting your dead and grabbing harvest-ables here and there or doing harvest runs when combat activity is low. If you are here to just PvP you will probably be poor with all your gear broken pretty fast, this game is heavily about teamwork in every aspect, PvP, gathering in hostile territory, and crafting in hostile territory (even crafters will be required to leave the faction beachhead to make advanced gear.) In 5 hours a good crew could gather and make a dozen good weapons and armor if they have a plan, a shopping list, and access to necessary crafts... and in 5.4 you will need to stand near a crafting bench of the proper type. I am sorry you feel that real mmo's are hard, they are a time sink... if your attention span and care for long term goals that are far more difficult to achieve, is no larger than a 15 minute arena timespan, then this is probably not a good fit for you.
  9. 2 points
    TheRealStupid

    Crafting Tools - Feels bad

    I started this game yesterday - first time subscriber, less than 4 hours played, so take my advice with a huge mountain of salt - and I thought the same thing at first. I found that there are a lot of ways to extend the durability of the crafting tools. First thing once you get a small stack of basic materials, never craft a "basic" tool again. You can make ghostly rune-tools pretty easily with only a handful of materials. Second, when you are crafting the parts for the rune-tools, be sure and "research" durability on all the parts. With a couple of medium/good results, you can end up with a tool that has over 300 durability pretty easily. The extra damage bonus from the ghostly tools is not a ton higher, but since they do more damage, you need fewer swings to empty a node and fewer swings means the tool lasts longer. Be sure and hit the special damage point every time that you can! That helps with durability lasting longer too.
  10. 2 points
    baerin

    We Need Beheadings

    Title says it. In campaigns where the vessel itself can be looted, we need an option that results in vessel destruction like a beheading. "When you play the game of thrones, you win or you die. There is no middle ground."
  11. 2 points
    Jah

    Doober Mechanic for Player Looting

    Also, when you drag an item out of inventory it should pop out as a doober rather than being instantly deleted.
  12. 2 points
    @cremdalacrem elken sounds nice but its only on one ear ....
  13. 2 points
    Thank you!!! I am amazed and humbled!
  14. 2 points
    Great event. Great job. Lasko with all of his entries by far the best and with the widest range in my opinion. I also liked Tredanes Minotaur a lot. Great recordings. Thanks.
  15. 2 points
    Congratulations @Lasko & @ultrviolet Fantastic work. Well DONE everyone else. You guys are a very talented bunch and I was impressed with every submission.
  16. 2 points
    @dogrun3d wheres that dogget mino impression at?
  17. 2 points
    Tinnis

    What’s more bannable?

  18. 2 points
    This will be a huge problem in crowded areas on faction servers. Having a larger map will help with spacing players out from faction members they don't want to be around, but the ultimate way to handle this is to play on a Guild or FFA Campaign.
  19. 2 points
  20. 2 points
    I still think we need a graduated system. The loosy goosy wide beam does some damage. Like a third. The tighter single pill wide beam does 2/3rds and the tight right between the eyes beam does an additional 3rd. Yes that adds up to 133% Extreme Skill should be rewarded not just a binary on off toggle. Melee should have the wider beams on wide swings and skill shots on others. If they had the ability to make a stat change the size of the beams I would love to have something that I could spec into to help make life easier for old man hands. Healing should also have this effect. Wider splash hits, a you get average for targeted hits. and for really tight targeting a bonus. At least for some skills.
  21. 2 points
    There you go. Congratulations Crowfall.
  22. 2 points
  23. 2 points
    makkon

    What’s more bannable?

    I did all griefing possible scenarios in pvp games as well as other persons did with me some of em also What can I say? I like it. No griefing - no hate - no pvp. Pvp just for pvp has no reason And nothing from and for griefing should be bannable. Hard griefing = mechanic abuse. So, broken game mechanic's should get fixed. It is developer's fault, not players
  24. 2 points
    Kraahk

    What’s more bannable?

    Doobers not being bound to the harvester is a game design decision which fits into the basic design goal to raise conflicts. You had a conflict. Misson accomplished.
  25. 2 points
    Xarrayne

    [-W-] Winterblades

    Me Druid
  26. 2 points
  27. 2 points
    VIKINGNAIL

    What’s more bannable?

    I don't think either are bannable offenses and I also think this situation plays out much better on a full FF server.
  28. 2 points
    No it is not... sacrifice items are generally junk you don't need. If you are creating things or needing to grind for things to sacrifice other than those last few vessel levels you are doing it wrong. I will never have to grind for sacrifice items because they will come when I am on the hunt for other things. They come without a grind, they are everything I just need to get rid of to clear bank space. As it makes no sense to have any players who don't harvest something for the crafting loop to say that players will have to grind for sacrifice, they'll get plenty to sacrifice in the course of getting materials.
  29. 2 points
    @JudeSaint VikingNail is the community frowner. He dislikes nearly everything, so I would take anything he says with a grain of salt. This game is very fun with a group of people. Watch PvP videos, crafting, gathering.. see what you like. Playing this game solo will get you bored fast, but playing with a group increases your fun by 10x's. Every new player that I bring into our guild says how much more fun they have with a group of people. @VIKINGNAIL also says that there aren't any good PvP'ers, but I haven't ever seen him in game in the last 5-8 months for him to make that assumption.
  30. 2 points
    Since you started with EQ, perhaps you tested EQ Landmark a bit? If so I'd say CF is slightly behind where landmark was when it officially "released".
  31. 2 points
    Sounds like i should hold off a bit. I do like testing. But i dont like testing if there isnt much to test yet lol. Thanks very much for the input and i will be keeping my eye on this. I only just stumbled across it. Ive been keeping an eye on some others but had not heard of this yet.
  32. 2 points
    As someone that has played pretty much every competitive PvP mmo I can tell you that CF is a game with potential but is nowhere near realizing that potential yet. But whether to get in now or try it later all depends on the person. I don't think the tests right now are that interesting, and I think most people with access to them agree or the testing population would be much higher. If you want to get in there and start to get a feel for how the systems MIGHT shake out for the future then go right ahead, but you'd be a tester first and there is no real game yet. Right now the game doesn't really have any good PvPers testing it, most of the ones that were good got bored and are in a holding pattern waiting for more of a game to appear. So if you do get in and test right now expect sloppy fights, poor coordination and people that don't use push to talk and don't turn off key clicks in their voice chat programs. As long as you are experienced with early access and don't expect a really deep gameplay experience yet then you should be fine just exploring how things are though.
  33. 1 point
    Frykka

    Crafting Tools - Feels bad

    With a white tool rune from only a modest runecrafter you can gather hundreds of high materials with a single pick but you have to train all of the durability nodes and run the villain discipline... One tool lasts me two 30 minute potions on R10 ore... for the cost of 4 ore, 1/5 of a wood and 3 stone you get several hundred ore. You guys are either doing silly things or are untrained. Tool durability is fine, you MUST train for using them or yea... duh, they break fast.
  34. 1 point
    I thought about something similar with a forced duel option. But then i though that people would exploit that to kill faction members anyway so why not just allow it from the start. The 60 secs window would be a improvement though. At least players would have some time to react and not just be backstabbed which, like someone pointed out before, is the main reason faction immunity exists.
  35. 1 point
    Harvesting will probably end up the way it did in Eve in 0.0 space. Your guild got together and ran an Op. You had the biggest ships that you could manage mining. You had the biggest haulers that you had running the ore to a safe place. You had fighters scrambled and ready to engage if you had contact with the enemy. In small scale mining you took your lumps if you got jumped, but you were in protected alliance held space. Dealing with stealthers will be handled much like you handle any problem from large numbers of attackers. Get tracking. Get some friends. The battlefield is a lonely place all by yourself. The problem with stealthers isn't permanent stealth, it is your inability to deal with the problem. If it only takes 1 Scout to bring 11 Assassins/Rangers out of stealth, maybe someone in your alliance should play a Scout?
  36. 1 point
    Well, I don't plan to play Faction campaigns, so I can't speak for the people who do, but I think they generally don't want their Faction members ganking them. Fighting their own faction is not what "they are here for."
  37. 1 point
    PaleOne

    where is my mage assassin?

    One of my favorite SB builds was shade mage Assassin wyrmslayer shroudbourne!
  38. 1 point
    It is far too easy to hit your target with both ranged and melee attacks with the current system. Previously, the game had much tighter rays for both melee and ranged characters, increasing the level of skill required in combat. The current system allows players to disregard aiming to such an extent that it may as well be tab targeting. That's not totally fair, as you can still miss, but you almost have to try hard NOT to hit something in a reasonably sized fight. There is still a learning process involved in the game, but after a few weeks of continuous play most players plateau at a reasonable level of effectiveness, after which, practice and experience will yield diminishing returns. I'd like to see Crowfall reward more skill and effort on the part of the combatant. If many of the game's newer players can't hit their targets, then they need to git gud. If this means we need to lower cool downs on some ray powers so they can be used more frequently, fine. This will also help dampen the effectiveness of having a numbers advantage over your enemy.
  39. 1 point
  40. 1 point
  41. 1 point
    Welcome to the forums. If you are not sure wether you should join or not, i would recommend to wait a bit longer, too. The exciting days, when nobody knew what and how the game would be at all, when every single news was just mindblowing, those days are over. And if what you can already see is not enough for you, the current testing most probably won't be either. Doesn't mean that the game will be bad. I am sure it will be great. But Crowfall uses some kind of focussed testing for it's pre-alpha tests. Meaning, even if a system has already been tested, it might not be in the current test (or degraded to some degree) because the current focus is something else. Which is useful to get specific test data, but don't feel like the progression you usually have in an alpha or beta (the old stuff + more stuff in the next patch). So it doesn't feel "round". This will surely change during alpha, which should come within the next few months. Once the gameloop is in, it should feel far better than right now. And create enough hype to get enough people into testing. If you tested Landmark, you might be interested in checking out Dual Universe. Landmark in space. Basically the same (partially less) building possibilities, but with the ability to create movable buildings (like space ships and so on). Currently in Alpha.
  42. 1 point
    +1 I'll be there.
  43. 1 point
    Tinnis

    What’s more bannable?

    a setting for faction pick up permissions could solve this particular issue (self only, group only, any from faction) but just one of many faction issues
  44. 1 point
    i don't want pvp currency at all. i want crafters to make my gear or i want to kill someone and take what they have. Eve maintained a 36k logged in player base over the past year Source. I don't use Twitch as a metric for population, it's a metric for popularity. Much of eve life is boring. You don't have a full vision of the game systems. You don't know about blueprints or factories. These may change how the gatherer can gather for 3 hours and the crafter to take that and get 25 suits of gear. That alone is enough to not tell the dev's what's wrong with the game. We're playing a test environment which has missing systems. Once all of the systems are in then we can give better feedback on the system. If it still takes 5 hours for one set of advanced gear then yes give feedback.
  45. 1 point
    jetah

    What’s more bannable?

    One time toward this person and it's sweet revenge, if you proceed to constantly do it then you are grieving them. however... i'd prefer if ACE kept their hands off of it much like CCP does with Eve Online. I want to see scams being ok so long as there are systems in place for a person to realize it's a scam (again it's ok in eve online). if a person wants to clean a guild out it should be OK so long as there are roles and systems in place that could prevent it. if you promote a person to a rank and they now have access to you bank it's on you to make sure it isn't cleaned out. CF should have bank role along with tiered ranks so a player could be a CFO/Treasurer but not have a high officer role.
  46. 1 point
    Exactly! Find yourself a guild - if you like crafting and gathering, they can always help with that and get you started fast. If you like PvP - many guilds do training nights to help their new players.
  47. 1 point
    I did test Landmark. It had so much promise imo. and then .... just nothing. Very sad about that to be honest.
  48. 1 point
    because as the title say, he doesn't play the game, he plays the forum.
  49. 1 point
    BarriaKarl

    Gathering is not real content

    So i take it that you dont like gathering? Other than that all i got from your post was "i dont like it. I dont like it. That is dumb. And i really dont like it...". I dont even get what was you point here? Gathering is a pretty big part of the game. It is as much of focus as combat is. Unfortunely not all system are online and there is no form of trading which means everyone must fight, gather and craft wheter they like it or not. PS.: I am not really trying to be rude but your post was pretty much just a rant...
  50. 1 point
    Frykka

    Get rid of the passive skill system.

    What we (Sandbox MMOPvP Players) dislike is leveling and questing which is why we have the passive system in the first place. What we also dislike is meaningless arena play and ranking ladders or scoring systems that promote individual elitism (epeen) over the group or guild accomplishments. Our niche may just not be your niche...
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