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Showing content with the highest reputation on 01/22/2018 in Posts

  1. Hello Friends & Enemies! This contest really highlighted something that gets over looked because Crowfall is a PvP centric game and that is the AMAZING lore Todd has written. It's beautifully evocative and emotionally stirring. Captures your imagination by bringing you into a deep and interesting world. A lot of creative thought has gone into developing the lore that has inspired this awesome contest! Hungercast Crowfall Voice Over Winners! Serious: @Lasko (Stoneborn) Funny: @ultrviolet (Wood-Elf)
    5 points
  2. I'd like to see the doober explosions mechanic used for player looting. Chasing purple doobers across the battlefield in the middle of a fight would be hilarious. I could see it working in one of several possible ways: Entire inventory explodes in a rain of doobers on death. Do a loot animation first, and then the doobers pop out Borrow directly from how harvesting works, and pop out doobers at the 25%, 50%, 75%, and 100% of a loot :harvesting: animation
    4 points
  3. Xpade

    What’s more bannable?

    Hehe. There might be some people, if we’re taking names for real message me. I’ve gotten to the point where I take it quite seriously and if I’m in a group, I have to kindly let them know I intent to spend the foreseeable future following said player, and implementing the “choices have consequences” plan. Like the new troll yesterday who thought he could just 5 finger discount everything from several people (we weren’t the only victims). Then kite me around, went into a house and realized when I stand in the door, he’s in an adults version of time out.... I offered a /trade for him to
    4 points
  4. So you kill boars and gut them in their habitat, then you strip the hide off their carcass and leave them to rot in the sun. BUT when YOU need to murder one of your own, and YOU can't get the job done, you have the boar do it it instead. Can you not see your own immorality? May your pack pigs slip their chains of servitude and gore you in your bed in the middle of the night and scatter your doobers all over the manor carpets. Suggesting that in-game stealing, and training mobs, or griefing for that matter, requires Dev action or interaction, should be the ban-able offense. Did
    4 points
  5. Hey everyone, we're back with more community skirmishes!Great turn up last week! I think we ended up with like 35 people? It was amazing! We'll try to pick it up again as a weekly event, with all these new players we thought it was a good idea to start up again.We do this because we want to spark some life into the european community, but US people are welcome as well.This event will take place Saturday the 27th of January.We will try and host this every week, in one of our EKs (hosting 40 people max atm).Our guild, Caldera will host the event, and we'll make sure everyone that shows up, ge
    3 points
  6. I do not want to see ACE even try to manage this. This is a social problem, not a programming problem. Now I would be on board with them dropping the entire doober dropping mechanics and just drop them in the inventory of whoever last hit the node, because frankly I think it's unfun and not at all a good mechanic. That would not stop ninja looting of droppen enemies. But ACE acting as world cop, no thanks.
    3 points
  7. You soon will not be able to craft your own weapon in this game without at least 3 accounts or 2 accounts with VIP and then in only a limited pipeline. If you don't join a guild you will have no network or pipeline for all the gear you will need... most accounts will be combat/gathering and you will be using what you get looting your dead and grabbing harvest-ables here and there or doing harvest runs when combat activity is low. If you are here to just PvP you will probably be poor with all your gear broken pretty fast, this game is heavily about teamwork in every aspect, PvP, gathering
    2 points
  8. I started this game yesterday - first time subscriber, less than 4 hours played, so take my advice with a huge mountain of salt - and I thought the same thing at first. I found that there are a lot of ways to extend the durability of the crafting tools. First thing once you get a small stack of basic materials, never craft a "basic" tool again. You can make ghostly rune-tools pretty easily with only a handful of materials. Second, when you are crafting the parts for the rune-tools, be sure and "research" durability on all the parts. With a couple of medium/good results, you can end up wit
    2 points
  9. baerin

    We Need Beheadings

    Title says it. In campaigns where the vessel itself can be looted, we need an option that results in vessel destruction like a beheading. "When you play the game of thrones, you win or you die. There is no middle ground."
    2 points
  10. Also, when you drag an item out of inventory it should pop out as a doober rather than being instantly deleted.
    2 points
  11. @cremdalacrem elken sounds nice but its only on one ear ....
    2 points
  12. Thank you!!! I am amazed and humbled!
    2 points
  13. Great event. Great job. Lasko with all of his entries by far the best and with the widest range in my opinion. I also liked Tredanes Minotaur a lot. Great recordings. Thanks.
    2 points
  14. Congratulations @Lasko & @ultrviolet Fantastic work. Well DONE everyone else. You guys are a very talented bunch and I was impressed with every submission.
    2 points
  15. @dogrun3d wheres that dogget mino impression at?
    2 points
  16. This will be a huge problem in crowded areas on faction servers. Having a larger map will help with spacing players out from faction members they don't want to be around, but the ultimate way to handle this is to play on a Guild or FFA Campaign.
    2 points
  17. I still think we need a graduated system. The loosy goosy wide beam does some damage. Like a third. The tighter single pill wide beam does 2/3rds and the tight right between the eyes beam does an additional 3rd. Yes that adds up to 133% Extreme Skill should be rewarded not just a binary on off toggle. Melee should have the wider beams on wide swings and skill shots on others. If they had the ability to make a stat change the size of the beams I would love to have something that I could spec into to help make life easier for old man hands. Healing should also have this effect. Wider sp
    2 points
  18. 2 points
  19. makkon

    What’s more bannable?

    I did all griefing possible scenarios in pvp games as well as other persons did with me some of em also What can I say? I like it. No griefing - no hate - no pvp. Pvp just for pvp has no reason And nothing from and for griefing should be bannable. Hard griefing = mechanic abuse. So, broken game mechanic's should get fixed. It is developer's fault, not players
    2 points
  20. Doobers not being bound to the harvester is a game design decision which fits into the basic design goal to raise conflicts. You had a conflict. Misson accomplished.
    2 points
  21. Xarrayne

    [-W-] Winterblades

    Me Druid
    2 points
  22. I don't think either are bannable offenses and I also think this situation plays out much better on a full FF server.
    2 points
  23. No it is not... sacrifice items are generally junk you don't need. If you are creating things or needing to grind for things to sacrifice other than those last few vessel levels you are doing it wrong. I will never have to grind for sacrifice items because they will come when I am on the hunt for other things. They come without a grind, they are everything I just need to get rid of to clear bank space. As it makes no sense to have any players who don't harvest something for the crafting loop to say that players will have to grind for sacrifice, they'll get plenty to sacrifice in the c
    2 points
  24. @JudeSaint VikingNail is the community frowner. He dislikes nearly everything, so I would take anything he says with a grain of salt. This game is very fun with a group of people. Watch PvP videos, crafting, gathering.. see what you like. Playing this game solo will get you bored fast, but playing with a group increases your fun by 10x's. Every new player that I bring into our guild says how much more fun they have with a group of people. @VIKINGNAIL also says that there aren't any good PvP'ers, but I haven't ever seen him in game in the last 5-8 months for him to make that assumptio
    2 points
  25. Since you started with EQ, perhaps you tested EQ Landmark a bit? If so I'd say CF is slightly behind where landmark was when it officially "released".
    2 points
  26. Sounds like i should hold off a bit. I do like testing. But i dont like testing if there isnt much to test yet lol. Thanks very much for the input and i will be keeping my eye on this. I only just stumbled across it. Ive been keeping an eye on some others but had not heard of this yet.
    2 points
  27. As someone that has played pretty much every competitive PvP mmo I can tell you that CF is a game with potential but is nowhere near realizing that potential yet. But whether to get in now or try it later all depends on the person. I don't think the tests right now are that interesting, and I think most people with access to them agree or the testing population would be much higher. If you want to get in there and start to get a feel for how the systems MIGHT shake out for the future then go right ahead, but you'd be a tester first and there is no real game yet. Right now
    2 points
  28. Frykka

    Crafting Tools - Feels bad

    With a white tool rune from only a modest runecrafter you can gather hundreds of high materials with a single pick but you have to train all of the durability nodes and run the villain discipline... One tool lasts me two 30 minute potions on R10 ore... for the cost of 4 ore, 1/5 of a wood and 3 stone you get several hundred ore. You guys are either doing silly things or are untrained. Tool durability is fine, you MUST train for using them or yea... duh, they break fast.
    1 point
  29. I thought about something similar with a forced duel option. But then i though that people would exploit that to kill faction members anyway so why not just allow it from the start. The 60 secs window would be a improvement though. At least players would have some time to react and not just be backstabbed which, like someone pointed out before, is the main reason faction immunity exists.
    1 point
  30. Harvesting will probably end up the way it did in Eve in 0.0 space. Your guild got together and ran an Op. You had the biggest ships that you could manage mining. You had the biggest haulers that you had running the ore to a safe place. You had fighters scrambled and ready to engage if you had contact with the enemy. In small scale mining you took your lumps if you got jumped, but you were in protected alliance held space. Dealing with stealthers will be handled much like you handle any problem from large numbers of attackers. Get tracking. Get some friends. The battlefield
    1 point
  31. Well, I don't plan to play Faction campaigns, so I can't speak for the people who do, but I think they generally don't want their Faction members ganking them. Fighting their own faction is not what "they are here for."
    1 point
  32. One of my favorite SB builds was shade mage Assassin wyrmslayer shroudbourne!
    1 point
  33. It is far too easy to hit your target with both ranged and melee attacks with the current system. Previously, the game had much tighter rays for both melee and ranged characters, increasing the level of skill required in combat. The current system allows players to disregard aiming to such an extent that it may as well be tab targeting. That's not totally fair, as you can still miss, but you almost have to try hard NOT to hit something in a reasonably sized fight. There is still a learning process involved in the game, but after a few weeks of continuous play most players plateau at a reasonab
    1 point
  34. Welcome to the forums. If you are not sure wether you should join or not, i would recommend to wait a bit longer, too. The exciting days, when nobody knew what and how the game would be at all, when every single news was just mindblowing, those days are over. And if what you can already see is not enough for you, the current testing most probably won't be either. Doesn't mean that the game will be bad. I am sure it will be great. But Crowfall uses some kind of focussed testing for it's pre-alpha tests. Meaning, even if a system has already been tested, it might not be in the current
    1 point
  35. 1 point
  36. Tinnis

    What’s more bannable?

    a setting for faction pick up permissions could solve this particular issue (self only, group only, any from faction) but just one of many faction issues
    1 point
  37. i don't want pvp currency at all. i want crafters to make my gear or i want to kill someone and take what they have. Eve maintained a 36k logged in player base over the past year Source. I don't use Twitch as a metric for population, it's a metric for popularity. Much of eve life is boring. You don't have a full vision of the game systems. You don't know about blueprints or factories. These may change how the gatherer can gather for 3 hours and the crafter to take that and get 25 suits of gear. That alone is enough to not tell the dev's what's wrong with the game. We're playing a
    1 point
  38. jetah

    What’s more bannable?

    One time toward this person and it's sweet revenge, if you proceed to constantly do it then you are grieving them. however... i'd prefer if ACE kept their hands off of it much like CCP does with Eve Online. I want to see scams being ok so long as there are systems in place for a person to realize it's a scam (again it's ok in eve online). if a person wants to clean a guild out it should be OK so long as there are roles and systems in place that could prevent it. if you promote a person to a rank and they now have access to you bank it's on you to make sure it isn't cleaned out. CF should
    1 point
  39. Exactly! Find yourself a guild - if you like crafting and gathering, they can always help with that and get you started fast. If you like PvP - many guilds do training nights to help their new players.
    1 point
  40. I did test Landmark. It had so much promise imo. and then .... just nothing. Very sad about that to be honest.
    1 point
  41. because as the title say, he doesn't play the game, he plays the forum.
    1 point
  42. So i take it that you dont like gathering? Other than that all i got from your post was "i dont like it. I dont like it. That is dumb. And i really dont like it...". I dont even get what was you point here? Gathering is a pretty big part of the game. It is as much of focus as combat is. Unfortunely not all system are online and there is no form of trading which means everyone must fight, gather and craft wheter they like it or not. PS.: I am not really trying to be rude but your post was pretty much just a rant...
    1 point
  43. What we (Sandbox MMOPvP Players) dislike is leveling and questing which is why we have the passive system in the first place. What we also dislike is meaningless arena play and ranking ladders or scoring systems that promote individual elitism (epeen) over the group or guild accomplishments. Our niche may just not be your niche...
    1 point
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