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Showing content with the highest reputation on 02/03/2018 in all areas

  1. 3 points
    The funniest thing is I posted the vid that shows you getting blown up @moneda. If you look closely you can see you dropped parry just before the damage hit almost like you ran out of pips or something. Also in that same vid I show a duelist surviving this so called guaranteed 1 shot along side a cleric. Both of which were above 1/3 health and walked away cleanly. I also showed a myrm who mitigated it a few times, so the question is how is it possible that a duelist, cleric and myrm all mitigate this damage if its a 1 shot guaranteed kill mechanic you guys are crying about? Ive been on the receiving end of bombs a few times including to a beautiful one from Anthrage that we not only lived through the blast we were able to rally and take the fort and win in the end. People just don't want to have to work and they wont be happy until we are all running around in cotton candy boxing gloves having tickle fights because otherwise its to much damage. Stick a Templar in the entrance to a keep doing parry riposte over and over while standing in his divine light with a standard bearer from his healer getting rescued. He is pumping out WAY more damage and is unkillable but no one complains about it however you put a druid bomb in that same spot over the span of 30 seconds and add in a splash of people to stupid to hit their ULT or block or even just have a single defensive disc slotted as soon as that bomb goes off its nerf city.
  2. 2 points
    jetah

    Skills Wiped

    skill times are really short now. so you'll fly through the skills. remember we're testing the game still. it's possible for a full wipe to happen at any patch.
  3. 2 points
    Minced

    When players think...

    Well damn, if you all trying to accomplish something, maybe advertise in chats whats going on. All we know is friend is locked INSIDE and can't get out (not me, so covered his name as he'd rather quit the game than have to deal with it), and gave it a few minutes and just said eff it and logged out. Its great you're trying to use one of the many accounts to protect yourself but at least share that info. It was fairly obvious that people were trying to come and go out of the house as there were a few trying to jump in/out during the same time. Anyways, try to remember the little guy isn't gonna be like.. excuse me sir.. may i walk here .... as of late, the go to conclusion is thinking it's a griefing move like doober jacking and such.
  4. 2 points
    Kraahk

    When players think...

    Thanks for your question. Fortunately it is very simple to answer: If you have the feeling that someone is acting against the rules (like if a used "exploit hurts the play experience of other testers", as described in this ACE news) the right reaction is to inform support@crowfall.com about it. In no way you are to openly accuse someone for wrongdoing on the official forums - for this would be against the rules itself (Rules of Conduct -> Accusing). You may discuss the general topic, but without naming individuals. So if you indeed want to discuss the general topic without being reported yourself (or to be frank: in any case), i would suggest to remove all the names from the screenshot, not just yours. If you want to report probable wrongdoing, discretely contact support@crowfall.com. Some recommendations for the future. Try to explain you think you have seen. If you just show a picture, not everybody might understand what you are talking about (since you are not talking about). That reduces the chance of a fruitful discussion a lot. Try not to complain just because you didn't get something (and especially not out of wounded pride). People often sense it and judge this as weakness. You don't want to seem weak. It's the beginning of the end. Better: If you take a blow, don't complain but choose your weapon, prepare and strike back. Giving yourself a 24h cool-down time before reacting may also be a good idea sometimes. If want to complain/fight against the dark side ... don't join the dark side while trying to do so. For the dark side consumes itself. And if you go to be part of it, it will start with you. Just some ideas. Anyways ... Have fun, good luck Kraahk
  5. 2 points
    Yumx

    Community Skirmishes 3rd of February

    My EK is ready for tonight - got the 40 people population cap, and obstacles are set up! Remember to sign up so we know you're coming!
  6. 2 points
    Xarrayne

    Happy Gunicean Day!

    You forgot the header in the OP: You're welcome
  7. 2 points
    APE

    Time Based Skill system But why???

    What about post launch? With Tomes, new players might not have the pleasure of dealing with initial "hard work" of clicking nodes and waiting just to make it to a more specialized route and way of playing. If the initial time is part of the game and experience, why would ACE create a system that allows folks to skip it or at least greatly reduce the time? Then again, if the game has a "super shallow power curve" and passive training doesn't matter all that much, why would new players need to catch up to begin with? We should already be able to play the game how we want from the start right?
  8. 1 point
    Gorwald

    Live 5.4 : Day one of Assassin

    Without pretention, some stuff from yesterday testing on EU server, was fun despite the FPS drop on the fort (i should lower my settings until optimization) Warning ! Heavy baguette speaking Featuring : @Yumx @Soulreaver @Belantis@Metauriel@DravoiX and many more
  9. 1 point
    Yumx

    Community Skirmishes 3rd of February

    Hey everyone, we're back with more community skirmishes! Last week we had some hiccups with the EK server (a few crashes), but don't should discourage us from having fun!5.4 is here! That means the meta has shifted, let's find out what is insane and what is not We'll run this as a weekly event, with all these new players we thought it was a good idea to start up again.We do this because we want to spark some life into the european community, but US people are welcome as well.This event will take place Saturday the 3rd of January.We will try and host this every week, in one of our EKs (hosting 40 people max atm).Our guild, Caldera will host the event, and we'll make sure everyone that shows up, gets to play.It starts at 21:00 CET/CEST till 23:00 CET/CEST. (that is central european time)If you're in doubt of your timezone compared to this, use worldtimebuddy.com.SIGN UP HERE: SIGN UP SHEETEveryone is welcome, no matter your experience! Simple rules:- Join the Discord here: https://discord.gg/B25r2nr - We will use voice communication for the event, if you can't be on discord you can't participate.- Be on time, preferably 5-10 minutes before! We have 40 spots, but it's always nice to start on time.- Bring your own gear. (Some people use advanced, some basic, whatever you can afford to lose).- Do not loot anyone in this practice, if you loot you get kicked.If you want to stream the event, let me know or comment on this thread, then I'll add you to the list.The event will probably be streamed by multiple people, (I will stream the event for sure):Yumx(Guild Caldera) - twitch.tv/yumx Flex player Shadiz(Guild Soultribe) - twitch.tv/shadiz_live Flex playerScorn(Guild Winterblades) - twitch.tv/scornoflife Flex playerArawulf - twitch.tv/arawulftv Knight?Cozmo - twitch.tv/cozmoplays Cleric playerDMentia - twitch.tv/dmentiatv Templar?Let's have some fun again guys!Highlights and VODs from last week:Yumx(Myrmidon point of view): Video: 10v10 Fight! - Video: Multigroup Fight! - VODBarab(Champion point of view): Video: Multigroup Fight! Highlights and VODs from the 20th January: Yumx(Myrmidon point of view): Video: 16v16 Fight! - Video: Multigroup Fight! - Video: Stack up C with our fists! - VODShadiz(Duelist point of view): Clip: BANSHEE FEST! - VODAnthrage(Druid point of view): Video: 16v16 Fight 1! - Video: 16v16 Fight 2! - Video: Multi group Fight!DMentia(Templar point of view): Video: Multigroup Fight! - VODArawulf(Knight point of view): Clip: Ghost Army Opener! - VODCozmo(Cleric point of view): VOD
  10. 1 point
    dasile

    when will the game launch?

    just wonder is it this year or next year? cant wait
  11. 1 point
    Good for druids! I like strange feats of strength and powerful yet bizarrely orchestrated abilities. Homogenization kills RPGs. If there is a problem, ACE will know it because 75-90%+ of players will play a druid.
  12. 1 point
    Minced

    When players think...

    Blocking doors is cool and all.. but advertise the intent and don't wait for somebody to ask permisson.... be a little pro-active.
  13. 1 point
    Mephisto75

    when will the game launch?

    being in pre-alpha I would think next year at the earliest
  14. 1 point
    i invite you to try and one shot say even a dumb moving boar or helcat. i'll wait. tell me how it feels.
  15. 1 point
    Belantis

    Le Coin des Français

    Super initiative Yrollam, c'est vital de se regrouper dans Crowfall. Par contre l'orthographe aïe aïe aïe
  16. 1 point
    Venark

    When players think...

    what I want to know is why the OP posted as the name Minced but then covered up his in game character name? If you are legit posting a complaint why are you hiding who you are while doing so?
  17. 1 point
    XpCjU

    beta-group-11

    You will be able to test, once beta group 11 is invited to test. This will probably be shortly before the game does it's soft launch. If you want to play right now, you will have to buy one of the pledge packages.
  18. 1 point
    Durenthal

    State of the Knight 5.4.3

    The speed of development is picking up, and we're getting more of the intended gameplay now. We can level our vessels, disciplines are more widely understood and available to more classes (bowknight is a thing now, for instance). And knight feels pretty good right now. The addition of bows to knights has me a bit ambivalent. On one hand, it makes knights a lot more capable. Bows hit hard (because they're slow) and at range, which mitigates some of the problems knights have had up to this point. On the other hand, in many cases, a bow discipline feels almost required to make the class viable. Not in every case, mind, and maybe not going forward, but when they were first added, it certainly felt that way. Right now, I feel balance as a whole is as good as it has ever been in Crowfall. Right now, I don't fear any particular class. I do fear particular players, of a variety of classes. To me, this says the game is in a good place. Personal skill matters, and the classes are close enough to each other that there's no single massively overpowered class/build that dominates everything else. I give the devs a lot of grief over balance when they get it wrong, so it's only fair that I give props to @mhalashace and @thomasblair when they get it right. Now, when we gear up all our classes and combine that with the accelerated training, imbalances may suddenly appear again. But there's a good place at the core, and things will be tweaked many times before release. Things that need work: chain pull still doesn't pull targets all the way to the caster most of the time the dodge-pip-steal is too situational to have on a power on its own, especially given that it does almost no damage. Hard to justify including it on the power bar. We have only a few disciplines that feel viable on the knight. That's actually the case across most classes though. A pass is needed on the weaker major disciplines. Block feels weaker than it should. It needs more mitigation, perhaps. Or the dmg bonus period needs to last longer. Something. It's a pretty small list of problems this time around.
  19. 1 point
    Hi. I bought this as a kickstarter pledge in 2015. My pledge tells me I get a copper avatar and frame? Plus some other digital goods. Has this happened yet?
  20. 1 point
    Yrollam

    Les mises à jours

    Mise à jours : 2 Février 2018 Arbres de compétence: Ajout d'étiquettes de race + classe aux arbres de compétences. Rouler l'ajustement manuel à la config pour VIP et l'entraînement accéléré de compétence dans le dépôt pour de futurs correctifs. Cela devrait permettre un accès plus facile à l'ajustement des vitesses de formation des compétences pour les développeurs et CS. Les lignes de correction n'apparaissent pas correctement dans les compétences Déplacez le début de la période de vérification bancaire pour l'arbre déverrouillé uniquement lorsque nous essayons de commencer l'heure de la banque.
  21. 1 point
    Yrollam

    Les mises à jours

    Mise à jours : 1 Février 2018 Corrections générales de bugs: Correction d'un problème où les clients faisant face aux joueurs faisaient des requêtes à NetworkUtils.GetLocalIPHostEntry () quand ils ne le devaient pas. Entraînement de compétence et arbres de compétence: Mise à jour du back-end de formation des compétences pour permettre une variation du temps requis pour les clients Test et Live. Ne peut plus stocker le temps dans les arbres verrouillés. Correction d'un bug avec le temps jusqu'à ce que le prochain pip ne soit pas mis à jour après avoir utilisé l'heure mise en banque. Pouvoirs et disciplines Runescarred Gladiator: La description de la capacité Nothing to Lose indique maintenant correctement la durée de 15 secondes. La Discipline Mineure Protectrice des Épines accorde maintenant un Bonus d'Armure au lieu de la Catégorie d'Armure. L'utilisation de Recall forcera maintenant Guinecean Burrow et Woodelf Camoflage à se terminer immédiatement. Le rappel ne nécessite plus que le joueur soit mis à la terre pour lancer (ainsi maintenant vous pouvez lancer un rappel si vous êtes coincé dans un arbre ou d'autres accessoires). Des classes: Druide: La description de la capacité de Gaea Wail indique désormais correctement le temps de recharge de 23 secondes. La description de l'aptitude Barkskin indique maintenant correctement la durée de 15 secondes. Myrmidon: La description de Pulverize indique maintenant correctement le temps de recharge de 10 secondes.
  22. 1 point
    Anthrage

    Druid Orbs Suggested Change

    The following video is intended to do 2 things - provide an example of how many Druids Orbs a single Druid can place and have up at one time, and also present a nice, harmless and soothing Druid Orb experience to comfort anyone who may have been recently traumatized by Druid Bombing.
  23. 1 point
    Jah

    Time Based Skill system But why???

    Yep, just about anything we do to achieve our goals in a game can be viewed as a grind.
  24. 1 point
    PaleOne

    Happy Gunicean Day!

    On Feb 2nd people all over the US gather to worship a Gunicean Duelist posing as a Weather God. You can’t see my shadow I’m Stealthed!
  25. 1 point
    Perhaps in time when and if Crowfall becomes a sustainable and profitable product that ACE can invest in expanding the skill training system to be a lot more complex and more on the level of EVE Online's. Haven't played EVE but if the skill system in that game is really that much better than finding a way to incorporate that level of complexity into Crowfall would make the skill training feel more meaningful, important, and actually require more planning. I believe the direction they are taking currently is because of budgetary reasons within the time frame they want to roll the final product out. It isn't like every MMO has their talent trees or progression system perfect from day 1 anyways. On that note, I seriously hope ACE continues to expand and build upon the foundation they are making, even if it includes switching things around without time in nodes getting wiped or giving players a training voucher that fully trains up a single node of a particular tree tier. It isn't like there isn't options they can take in order to continue to make adjustments on the skill training system without screwing players over. Something that @thomasblair and the team will need to look at if they do plan on making adjustments and tweaks to the training system.
  26. 1 point
    Yumx

    Community Skirmishes 3rd of February

    Friendly reminder that this is happening tomorrow evening Come and test your newest builds or classes in bigger group fights! Sign up through the sign up sheet to let us know you're coming :).
  27. 1 point
    Arkade

    Time Based Skill system But why???

    Because grinding mobs for XP in a PvP game is stupid. The passive skill system allows players to focus on playing rather than grinding.
  28. 1 point
    Thomas "Blixtev" Blair will be the special guest tonight on "The PoW'er Hour". Tune in at 9 pm EST to watch the livestream with Blix and PoWWarPig: http://mixer.com/theshed.
  29. 1 point
    video on demand: https://mixer.com/theSHED?vod=18380149
  30. 1 point
    Armegeddon

    Can someone explain VIP to me?

    Amen Brother!
  31. 1 point
    jetah

    Time Based Skill system But why???

    Ace needs to change that!
  32. 1 point
    jetah

    Time Based Skill system But why???

    While not superior, Eve Online offers passive training but is a little better in that you can directly train what you want. I started as a miner (gatherer) while needing to defend myself I paused those and went into drones (npc's that defend you or an ally). After some of that training I needed better ship skills so i purchased some navigation skills and started those. After a while my mining was doing great but I needed a better ship. I bought new ship skills and started that. Once I had a better ship and could mine well enough, I started manufacturing and production skills. All of these skills didn't have prerequisites. There were skills that required mining 4 or science 4 or navigation 5. With CF if you want mass manufacturing you need blacksmithing. You can't train necromancy and then mass manufacturing.
  33. 1 point
    Actively grinding requires my time. One of the main reasons I backed this game during the Kickstarter was the passive progression. I want to play games, but I don't have any interest in spending the majority of my time grinding. I think the passive time based progression system will slow down progress and place it behind a time gate which will definitely alleviate the race to the end syndrome prevalent in most MMO's. I feel like this will create opportunites to have fun at multiple different points before the 'End Game'. You previously mentioned that the weekend grinding in Shadowbane seemed more interesting and rewarding. This is that, isn't it? Seemed like a brilliant idea to me. It is a different wrapper, that's definitely true, but I don't know if that's all it is. Of all the systems I've ever seen in any MMO, this is the one that has me most interested. It seems balanced and well thought out. Is there a game with a progression system that you can point to that is superior?
  34. 1 point
    jetah

    Time Based Skill system But why???

    in the Race group. Basic takes 3 months to train. The next group (Man, Monster) takes 6 months each, next group (Human, Half-blood) takes 1 year each. Totaling 7 years 9 months of straight training. VIP will cost ~1400$ for that total amount of time but should only take half that so 3 years 11 months (it's a guess) at a cost of ~700$. Remember that the first group gives you the best stats per time trained. the second group gives average stats per time and the last group gives the worst.
  35. 1 point
    And you need to feel a difference beetween an old player and a new one (skill tree) or so what would be the use to play a lot? or to play the game since 6month? and new player without any will to train hard always complain for older player in all games, and even if u give him the same skill tree, a more skilled player could easily win against you so what will you do? I think the skill tree is nice cause you need to master Something so in the end you can't play alone crowfall, you need to team to farm outside, or team to craft item you didn't invest on, and the same will go for other player who didn't learn ur craft job. And as people say, old players won't go farm food or else if they need to construct fort or else so newbies could help farm simple ressources in the first time, it's the same in real job, you can't expect to be the leader when u didn't learn how to make the final product or manage a team, so new player (just like me) just need to find some suitable teammate to learn the game with them and enjoy "the Journey", and there is and i'm sure there will be tons of way to enjoy this games until you master the skill tree or you really manage to take fort or win campain. My bad for my lyrics, it is a bit repetitive
  36. 1 point
    Frykka

    Time Based Skill system But why???

    Nobody mentions that the skills take longer and longer to complete thus a player at 6 months is training nodes that take 14 days vs a new player completing nodes in 3 days (1.5 days to 4 pips). While the newer player will not catch up completely with this, they will slowly narrow the gap and tomes narrows it further. Note: for the most part the nodes have the same value although some nodes for races and classes have some traditional boosts to some nodes: i.e elves have some nodes that give 10 int instead of 5 late in the tree and some classes have nodes that give 5% crit instead of 3.
  37. 1 point
    jetah

    Time Based Skill system But why???

    it was great in archeage when we were able to get some new people in and bring them along with us on naval raids. I liked the idea that a new person was able to contribute something without having to spend time getting to max level. I loved Eve taking away that leveling process and tying it to real time. Instead of increasing the level every expansion they add more skills. No one was ever done training in Eve (pre-injectors) when I played it last. That has changed recently, however. One problem was starting 5 years after the game launched but people were able to sell characters within the confines of the system. Anyone could buy plex and trade them for a character which allowed new players to 'catch up' so to speak. I'll enjoy getting new guild members to play and them not having to spend a week(end) leveling a character to join us! Sure the skills may help but sometimes having quantity is better than quality.
  38. 1 point
    Hello, So I’ve watched some YouTube videos and found this game ^^ I like the idea, the vision so I decided to research a little bit and after a nice conversation with one crowfall player I was convinced of playing it. Im still at the beginning, don’t know much what to do, but hey, I like it being new in a world and exploring it to its deepest. I got good feelings for the future ^^ Just get kinda laggy sometimes :/
  39. 1 point
    Training is crucial when it comes down to crafting, maybe not power level as in PvP power, but it makes you matter in the game, so if you do get in 6 monhts post launch you are not only at a disadvantage, you are not worth anything. You could join a guild and get handed free loot of course but you would surely not contribute anything at all other than a meat sack. The passive training gates those things behind a time wall, and while you say " well someone who starts early should always have an advantage", why is this not the case in any other competetive online games ? I mean there is always some, but that shallows out over time when you gain ingame experience from combat and learn all the classes, theres only so much to learn. Then again you cant invest more time than the guy at 6 months, you are locked 6 months behind, he only have to log in once a day and update his current progression on his tree... and he would still be in front. In WoW or other games, but since you mentioned that you could atleast farm urself up to max lvl, and then grind out the gear needed, so if you did invest a lot of time in the game you would be able to compete on the same level, atleast if you were good. In CF you will always be behind if you are not here from the start no matter what you do... in other words you cant do anything to compete with others in front of you.
  40. 1 point
    This is no different than someone at max level in WoW with the best pvp gear versus someone who just hit max level and is now entering pvp. There is always going to be someone with an advantage or disadvantage. Someone 6 months in their skill training playing the game compared to a new player shouldn't be balanced. It never should be balanced ever in any online game that's competitive.
  41. 1 point
    Jjohnsin

    Time Based Skill system But why???

    Uhhh...post launch people will do what people always do post launch? Realize they are late to the start of the game and may be at an initially lower power level than people playing the game since release? I'm not a fan of tomes in the first place but I don't really care. I just think this idea going around that "oh no I bought the game late, I'm worse than someone in something so I should get babied" is lame. It's like a week or two ONCE in your whole accounts lifetime. Just a drop in the bucket if you ask me.
  42. 1 point
    ZeFx

    Time Based Skill system But why???

    By the time you start getting higher into the trees the advantages are much larger, especially as they start to accumulate. The route you decide to take will have a huge impact on how you play your character, which will more than likely depend on your play style and approach to the game. When you start adding points in multiple trees the impact is massive. That can become a problem when we get to 6 months plus after launch, a new player would be at a serious disadvantage compared to someone who has been playing since day 1. To close that gap the new player can use tomes to accelerate that process. Regardless of your play style and approach to the game you can always find something to work on.
  43. 1 point
    Because people are tired of grind to catch up to friends, and being left so far behind as to be locked out with playing with their dedicated friends that are online way more than they are. Because that's what ACE has been selling since day one, and a bunch of us who don't want to grind XP in yet another MMO happen to like the idea and backed with money the developers that said they were going to do it.
  44. 1 point
    Jjohnsin

    Time Based Skill system But why???

    You can be rewarded for grinding in CWs. But the passive system itself obviously does not. Most of the progression you will feel day to day will all be in the CWs. Disciplines, vessels, gear, etc, etc.
  45. 1 point
    ahh ok cool didn't research enough to see reskilling everyone. thank you for clearing that up. I wish WoW was never made ive played since Ultima online release and EQ. I want reward for my grind is what I'm saying. I enjoy grinding when I first jump into a game kinda like a pre program to myself cuse of all the older style MMOs but the one game I talked about before just felt like it had a good idea for casual and hardcore. this skill style just feels like there is no progression for the amount of time I'm willing to put into it. But I love that it resets maps and such kinda like a long drawn out MOBA which is why I'm here still got a bad tast in my mouth from EPIC betraying ppl in them going to close down paragon. But thank you again for clearing it up for me at least if the skill doesn't change we will be put on par and hopfuly new guys will have a chance to not feel out in the cold from start
  46. 1 point
    Jjohnsin

    Time Based Skill system But why???

    That is definitely a wall of text but I'll try to decipher it. 1. Yes of course you need to train crafting to craft the best gear. Why would you be able to instantly craft the best gear your first minute playing? It's just the same as say, leveling up a professional to max level in WoW or something. 2. They are skill wiping at soft launch I believe so that will be an even starting place for everyone, including those who are behind in training right now. Moving forward, the devs have been considering some sort of mechanic to help newer players catch up though it won't be anything too crazy. Plus the initial crafting skills don't take too much time to learn. 3. I'm not sure what you mean by hot bar skills interrupting your LMB. However I believe they actually do interrupt your LMB if you're gathering. You can also move while gathering (holding LMB rather) to reposition on the node. Don't worry to much about the crafting skills and passive system. Everyone will be in the same boat come soft launch.
  47. 1 point
    Xarrayne

    Overpowered.

    Another devastating blow to the Druid community... Will the abuse ever end? sarahmclachlan.mp4
  48. 1 point
    lone_wdf

    when will the game launch?

    352 days left in the year. Still plenty of time to release the game this year. But I'd rather them have a completed game, than release a half finished game with slow updates throughout the year.
  49. 1 point
    VIKINGNAIL

    when will the game launch?

    They intend for it to launch this year, but they also intended for it to launch last year, so we'll just have to wait and see, but right now they are planning on this year.
  50. 1 point
    washuu

    A Crow has Fallen - Coolwaters

    from reading one thread to another this is still hard to process. From playing sb with many of y'all over the years and even reunited and meeting old faces again from the sb emu's and even other adventures in games we have all played together memories like this don't fade away. To my friends in Winterblades; Coolwaters is a true eternal flame of the guild.
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