Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Popular Content

Showing content with the highest reputation on 02/11/2018 in Posts

  1. 5 points
    For people like the OP consoles have been invented.
  2. 3 points
    I didn't chime in yet because I felt this guy was purposefully pushing my toxic post button and also because I just simply feel that very few gamers under 30 even have a clue of what a real game looks like, buy-to-play, figure it out yourself with a few friends instead of a hand-holding quest chain tutorial, and the world being full of thieves, cutthroats, and villains, then discover all the things you have to do to stay ahead of the curve. Instant gratification is what MOBA games have brought, you can start stomping in PvP within minutes of purchase... This is not a quality of life issue really, games are better when you are dumped in naked, cold, clueless and hungry because your accomplishment in becoming a competitive player is that much more satisfying. Also I have 5 more months before I want another warning... Cheers Squidbillies! thanks for the laughs
  3. 3 points

    Hello everyone!

    Actually it was Gordon (Executive Producer) who said it in one of the last videos. Here. Some beta levels are for free, you just need to register an account. But this opportunity will close down soon. After that you will have to buy a pre-sale package (including the game) to test it before launch. There will be no open beta, though (in the meaning that literally anybody would be able to test it at some time). Last beta level i heard of was beta-11. Purchasable test-access levels varied from Pre-Alpha-1 to Beta-3. Beta-4+ have been free test access levels, granted by registering a free forum account (the earlier, the better the access-level). If you recently registered a Crowfall forum account, you got a free beta test access, yes. You can see your test-access-level in your backer rewards list. Those only provide access to the playtests before launch, though. Not to the final game. It's not f2p. It will be buy to play with a retail price of about $50. Thats exactely the current problem. It looks TOO good ... compared to the state of development. So people assume there would be more and are sometimes disappointed because they think there would be more. But the game loop isn't closed yet and we are still testing isolated parts of the later game. This should change in the midde of Alpha, which we probably could reach somewhen between summer and fall.
  4. 2 points
    Hello. I recently bought crowfall and am extremely dissapointed and insulted. This is a rant explaining the issues I experienced. I was looking for a good MMO with PvP which this game appears to have, but too many things prevented me from enjoying the game. I saw this, watched some videos, got stoked, saw it was 50 bucks and slept on the decision for a few days. Decided to buy it, knowing it is "pre-alpha" (whatever the custard that means), thinking it will at least be playable and properly developed. NOPE. The moment I bought the game they were just like thanks for the money! I'm like wtf wheres the game. Took me about 5-10 mins to figure out how to download it, I'm thinking okay lets download this and go start a grind. Then it doesn't even give you the option to select where it downloads to (unless you manually extract it somewhere, which didnt even seem to work) and theres no launcher like wtf dudes. Im paying 50 bucks for the game just make it easy to play at least. Once I download the game im like okay s'go. Wait. Where the custard is it? I look around in my program files where it said it would download and its not there. Turns out you go back to the zip file and launch it through that. Im thinkin wtf i just paid 50 bucks to some neckbeards for this? I get it, its "pre-alpha" (just call it beta ass-holes. Youre not fancy), but i expect to have a launcher at least! Okay, launched it (after an hour of confusion and frustration). The hard parts over, I'm thinking. I load the server and my custard its the laggiest thing i've ever experienced. Even moving my cursor around in the main menus gave me a migraine. Then its like wtf do i make a character? Theres multiple worlds to load, PvP, private, or join another persons. I make my own server and there I am, a friggin bird. Just show a character selection screen instead of have me fly around the map for 30 minutes looking for something in nothing. I finally figure out this statue is my character. I make one and the stats are different then the website (update your poorly made socks). Im like okay w/e give them a break. I made my character now lets farm some stuff and go to PvP. I hit some wood make some axes, make some armor, grind for 30 mins to an hour. No biggie its an MMO. I then back out and load the PvP server (not to mention the load screens my god). I load in and Im a bird again like wtf i just made a character. I make a new character and grind for another 30 mins. Lag is pretty bad so i throw my stuff in the spirit bank and restart the game. When i try to reload the game through the launcher in the zip file it makes me redownload the whole damn thing! (this happened every time i launched it) and then it starts making my computer have a stroke and flashback in time whenever I do anything CPU intensive. I launch it a second time and get into PvP, me and my buddy (whos also disgruntled experiencing the same issues) finally find a guy and have a good fight (druid whooped our asses) after like 3-5 hours of frustration. We decide to log off because our training is low and we are super weak, and that we don't have any gear. We come back the next day to the same round of issues (redownloading, horribly laggy menus, flashbacks in time, not having an established character, etc.) and decide to wait for updates. I unistalled the game and my PC went back to normal (no flashbacks in time) Again, I get it, the game is in early development. But at least make it user friendly so that people can play. I want to play this game, the PvP looks sweet and I like the concept (except for training skills in real-time, gives unfair advantage to people who simply started playing early), but it is too hard to play at this point in time. I will wait for the game to develop more and improve but until it does this feels like the biggest waste of 50 dollars. Takeaways to not piss other people off: Let us choose where to download it. Give us a proper launcher. Don't make it redownload every time. Have us pick characters from server load (instead of once in a server) Make these characters established Get rid of real-time training (unfair, not totally skill based. People don't want to log in every day) Just call it beta. /rant Thanks for reading. Squidbillies
  5. 2 points
    The Studio Tour was a specific benefit for Emerald or higher pledge bundles, so I doubt that is available any longer. The Dev Partners forum access could be determined by total amount spent - I don't know the exact amount or if that benefit is still available. I would suggest emailing support@crowfall.com with those questions so you can get a confirmed answer.
  6. 2 points
  7. 2 points
    You kept saying that you "get it" on it being a pre-alpha, but no you don't. You point out all the things the game doesn't have yet and they say just call it beta. It's not called beta because the game doesn't have those things yet. This isn't like Steam early access where a game should have the core system in place and you get to experience the refinement. Pre-alpha means that the core systems are still being developed and aren't in at all. Once the core systems are all in the game at some level, the game will likely go from pre-alpha to alpha. At that point the systems and their interaction will be refined. Later on in the alpha stage when more aspects are considered nailed down and not changing they'll start implementing some more quality of life features for new players. You have to have the core down before you can really put much effort into the new player experience so you're not doing double work on changing new player experience to match changes to different aspects of the game. Once the game is mostly developed and gone through several passes of refinement, then the game will enter beta. Beta means the game is mostly done and is for bug fixes and balancing. From your post it was clear that you were looking for a beta and this game is not there yet. You were unhappy about starting with a new vessel on different worlds, how are you going to react when they wipe skills? That's going to happen at least several more times before soft launch, and then definitely one last time at soft launch. My advice to you is to delete the game and come back when they announce beta. Also, why in the world would you run a file from within a zip file? Zip files are for bundling files together and compressing them for the purposes for transferring them. You need to unzip the installer to a Crowfall folder somewhere, like you would need to do with any other program that comes in a zip file.
  8. 2 points
    Thanks for all your responses guys. I had fun reading them
  9. 2 points
    Hi @Squidbillies , welcome to the forums. Unfortunately this will be a wall of text now. I am (not really ) sorry for that. Let's see if you are willing to take the time. First-impression feedback is indeed highly appreciated by the devlopers and very important. In your feedback you also made very valid points (even if they don't answer, be sure that they read and discuss it) ... and above that - what most people don't do - you went further and suggested concrete improvement ideas. So first of all: thanks for that. The problems you talked about have been discussed before, though. Some of them are convinience problems. Then we have bugs. And game design decisions. Let's start with the convinience thing. I know some people don't like the wording, but (of course only in my point of view) during the last months we hit the break-even-point, where the average level of expectations of the crowd and the state of development crossed each other. What does that mean? At the early days everybody who joined Crowfall knew that it was far from done. So the expectations were low. Except of a few basic ideas, the early backers had no idea where we were heading. That changed. If you take a look at the website and watch some videos, the whole thing appears to be nearly done - it is comparable to what we can see from Beta's. And that's the problem. For it isn't Beta. We are in Pre-Alpha, which means that the accessible testing environments provide only specific parts of the later game (and not necessarily including those things that already have been tested, but those that got testing priority right now). Alpha will be, when most of the game systems will have been put together (most likely within the 1st half of 2018), and Beta will be fine tuning. But we are not there yet. So this point is mostly about appearance (=expectations) vs. state of the game. And i agree that this important point isn't communicated very well and that some people may feel misleaded. Not necessarily, but possibly. So it's not very surprising that feedbacks, especially from earlier backers, often base on "well, you should have informed yourself, right?" Don't forget that they backed the game up top three years ago and followed it's devlopment eversince. Just look at the forum badges, mostly kickstarters. And now you join and immediately say "hey, i am here now, so why isn't done yet, huh?! what a crap." Doesn't produce good feelings, right? Just mentioning to allow you a better understanding. So back to convinience. Most points you mentioned are a matter of convinience. If you buy a game, you excpect it to hug you and to pull a nice blanket over your soul. That's normal. From the moment we click on "download" we expect to be leaded through the whole process comfortably. Because: they want our money, right? So they should make us feel comfortable. This is true for a launched game. It should even be true for most Beta's. But it's not necessarily true for Alpha and definitely not true for Pre-Alpha. The focus of Pre-Alpha is isolated technical tests. That's where we are. They already did a great job to - nevertheless - provide 'playable' testing environments. And by the way, they did that right from the start (like with the hunger dome). The point is, creating playable testing environments cost time. And every minute spent for that makes the game launch a minute later. They have to balance it somehow. People complain anyway. If they have a test environment that makes no fun (or no testing environment at all), they will complain. If they do, they will complain because it already looks fun but isn't ready yet. There is no final solution ... except of not showing the game at all, until it looks and feels good and ready enough. Which would also lead to less data and feedback. And that's what ACE didn't want to do. They wanted us to be able to accompany them on the whole journey. To support them and to continously give them constructive feedback to make the final game better. From the first steps on up to the final product. Some people like it, some don't. Thats the way it is. The current test environment is not made for players. It's mostly made for testers and early birds. The early testers and earliest birds do understand that and don't complain. A lot of new testers don't understand that, because they are players who look for a game that is done. We will reach this state of development within Alpha. And right now Alpha is only one or two minor milestones away (which should be 2-4 months from now on). They simply can't loose development time now by creating a special convinience environment only for those who might join during a few months of a 5 year development. They have to transition to Alpha as soon as possible. That's unconvinient for some people. We know. They know. It's their call. And there are people who waited (and supported) the game for a much longer time. So maybe think about this for a minute. The bottom line is: If you are a typical tester or early bird, you are already late - hurry up. If you are a pure player, you are a bit early - maybe you would like to wait another six months, before your final decision. The redownload thing is a bug that don't happen most people. You should contact support@crowfall.com to get it fixed. The character selection will change. It has been mentioned in one of the most recent news. The real-time training is a game design decision and won't change. Of course skill levels do have an influence, but it's by far not as much as in most level based games and by this should indeed be more fair than other systems in the end - allowing you to compete with others based on your personal skills even if your character skills are not that good. However, thats the way it is. Won't change. Get used to it. What i absolutely do agree to is that the basic issue of this feedback will increase. The 'game' just looks 'too good and ready' right now, to not cause high expectations. So new backers won't understand that this is not a nearly done game yet. They won't understand the difference between Pre-Alpha and Beta and with terms like 'early access' and 'pre-sale' they will expect much more than what exists. I just hope that the transition to Alpha will a) come very soon and include more convenience advancements. Like exactely the points Squidbillies mentioned (easy download and installation, and an easy guidance system ingame to get people easily into playing and feel good with it from the start, without having to research and understand everything themselves).
  10. 2 points
    This sentence alone explains a good part of your problem. Also How about no.... Not knowing the difference which I guess you really don't know by stating this further strengthens my first point. I don't think you got it at all. Most stuff you complained about could have been avoid if you either followed the forums for quite a bit or actually watched a few videos on how to crowfall which you will easily find on youtube. You are right about the user-friendly elements and general guidance on new users but they are at it. Again.... I don't think you got it at all in which state this game is. Also my view on crowfall, other alpha games and in general korean beta games is the following - if you aren't will to spend a lot of troubleshooting getting the game running you should come back when it is really just a "last beta before release" state where you simply download it, run it, play it, etc. But clearly this isn't the state now so either make peace with it or leave it till it is more polished.
  11. 2 points
    Dear Squidbillies, Your English teacher would probably give your opinion post an D in grammar and content. If you are trying to persuade people to your opinion you might want to start with some simple paragraphs, a train of thought and a reasoned main idea. Most people when they see a wall of text and sophomoric ramblings just dismiss it and dont give the post a second thought. I hope you enjoy the game when it is more finished and beta state, that seems to be what you are looking for. Good luck to you.
  12. 2 points
    Look you seem new to game development concepts so let me teach you, this may help you feel less annoyed but I doubt it. In game development you need to test and so there are stages to a games development. Alpha means pre-public access grade completion/ also known as a prototype (usually this means no art, music and game feel additions), beta which is when the game is at public testing (IE assets and mechanics in place and ready to be tested) and finally launch (your game is done). I note in your rant all these issues but frankly its not Crowfalls faults, its your own for making assumptions of what you were getting. The game is in pre-aplha and lets you buy into it now to fund its development. This concept may seem strange to you. When you consider just how many salaries are paid to get a game developed it makes sense, especially when you aren't backed by 1 mega corporation. The fact you are disappointed again just shows you didnt bother to do any research and you were looking for a game to play right now however Crowfall is in a testing environment therefore by buying in you acknowledged that you were here to test and give feedback. AGAIN the game is in a prototype phase and nothing is yet remotely complete. This is not a game, its public testing to allow a game to be made so please don't go on rants about your expectations of an agile development based process, its just makes it seem AGAIN like you didn't even bother to google what pre-aplha means... this term has existed since the 80s. When I worked in the game design field I hate nothing more then when I showed someone a prototype and they cried by it feels unfinished. Thanks for reading and I hope this taught you something about game development terms. Also as these terms are not specific to game development please refer to this wiki page for what software cycles are and how they are named https://en.wikipedia.org/wiki/Software_release_life_cycle .
  13. 1 point

    Lets see your Eternal Kingdom

    Hello I set up my walls, oddly enough they are not square by any means but all 4 points connected. Then placed my On the lake cottage , complete with picket fence. 360o rancher style patio/deck. with added patio space on the NE side of the house for boar spit and meat smoker. Included is wheel chair accessible ramp that flawlessly integrates into the stairs of the cottage. Fishing harvesting life-skill when? ForrealGaming Approved.
  14. 1 point

    Skill Tree Talent Calculator

    Will there be or is anyone aware of a Skill Tree Talent Calculator to simulate efficient node training and planning for specific character builds? I feel this would be extremely useful to new players that want to have an idea of how things will enhance their character and plan them out. Adding up time would also be a welcome addition. Knowing exactly how long it would take to node up to lets say Master Blacksmith could be quite useful. Just some thoughts! Hopefully someone with more talent then myself has come up with something like this and would like to share. Thanks, Mystwraith/Mistwraith
  15. 1 point

    Epic open world events

    Re: epic open world events that require cooperation of not only multiple guilds but might even require alliances between the factions for short periods of time Of course I know Crowfall will focus on player based content and PvP with PvE mostly just to give a natural feel to the world. What I'm going to suggest doesn't have to come at the start of the game or in the first months to years ... but at a certain point in time it might be really fun ... What if at some random point, or points, in the campaign there would be 'epic open world events' like say: An undeath lich plans to take over the world by summoning an army of zombies that go from encampment to encampment wiping them out and the only way to salvage the campaign as a whole is by having the players cooperate. I would make these 'epic open world events' initiated and controlled by an ACE GM and not a random time or progression based thing. (not like a Guild Wars 2 open world event where after 2 times it starts to feel like a known fun park attraction that starts at predetermined times and always takes the same progression) Say: there is a lot of player activity in a specific campaign and the factions are well enough structured thanks to the many guilds and individuals contributing them. The GM deems now is the time to strike! One day while harvesters are out harvesting around a remote encampment they spot several organised zombie npc's. Since they have some fighting skills the harvesters can defeat these ... and all seems alright again ... the local players don't see a need to contact other encampments ... a few real campaign days later the npc's are back but in larger force and it takes every player in the vicinity to hold off the attack. Since the threat is now deemed real, messengers are sent and the faction as a whole starts to organize. The GM decides to kick things up a noch and a massive zombie army crushes the encampment after a valiant defense of the players. While organised groups of players and brave individuals keep venturing and fighting in the area, the time for diplomacy starts ... Will the faction fight off the armies itself or request aid from others. ... while the other factions don't mind their opponent being targeted they know from previous campaigns that at one point their own interests will be in danger ... what will they do ... come to the aid, dig in and fortify their own positions, use this diversion to attack the victimized faction themselves and worry about the npc army later, payback for previous campaigns, ... ... As the situation grows more dire, more valuable crafting, explorable,... items can be found thus rewarding those who fight and or find their way to points of interest among imminent danger. ... If the npc forces can be fought back there might even be a final fight against a GM controlled boss or even a group of ACE employer controlled overpowered enemies upon who's defeat the campaign world is preserved for an extra amount of time and holds extra valuable spoils (epic resource nodes,...) as a reward for the coordinated fighting. ... After the threat has been dealt with some ties and alliances remain ...and might be called upon again in future campaigns ... but for now within this specific campaign it's once again every faction for itself and former allies are once again rivals ... for now ... ... 0000.... Think of the great events that have happened in e.g. World of Warcraft's history in the sense of "you had to be there ..." like the 'corrupted blood incident',... While all of this might be ambitious ... it might be fun if unannounced at least once every few campaigns there is a giant event like this that basically effects everyone in the world spicing things up a bit. It might even be a way to "end a campaign" hordes and hordes of zombies until only the beachheads of the factions still stand in a desperate fight to prolong the campaign and thus get as much stuff out of it into the Eternal Kingdoms as possible because the later in the campaign the more valuable resource nodes,... can be fount by having excursions beyond the walls. The dynamics of deciding when to abandon a small encampment and more resource nodes for the safety of bigger settlements,... It also doesn't have to be fully balanced ... e.g. one faction might be doing well until it just happens to be targeted by the GM ... To know that there are events impossible to control as a player ... that would make for an awesome addition to the game!!!
  16. 1 point
    why do people keep pushing this thread? just let it die...
  17. 1 point
    Way to get trolled Crowfall community, some of you folks are into your 30s and still fall for it.... you should feel bad.
  18. 1 point


    In terms of counter play that doesn't really exist in the talent tree. For example CC immunity resistance talents are equal to CC immunity talents. Everything is equal values. Also after you get past the first tier things start to take days and weeks to complete the skills, you can't just change your build because some sneaky Elves turned up and no one can see them. That said this is something you can do in the skill bar at any time. Edited:
  19. 1 point

    General Feedback

    yeah, its pre-alpha and the new player experience is pretty bad and won't be improved until right before the game gets released. But I agree that the HUD looks a bit too cluttered and is confusing for any new player.
  20. 1 point

    beta key?

    Welcome to the forums. If you registered an account on this website, you already should have one. Simply open the website crowfall.com and log in. Then go over to your backer rewards list. It should include a row with the description of "Beta n" or "Beta group n". I think 11 is the current level new registrants get. Maybe you could check and tell us which test access level you got (if any at all). Next test access level to be invited the test should be Beta-4. Then 5 and so on. But this surely will take a while now (several months before you get in, i would guess).
  21. 1 point
    To everyone: The whole point of this post was to get everyone to laugh at myself and express frustration, so the "toxic" responses were expected, and the genuine responses were very appreciated. Yes I did read up on the game before I bought it. Read up on pre-alpha and the similar phrases (which to my limited knowledge sounded very similar), but at the end of the day all the youtube videos, reddit posts, and forum posts make it seem like a "game" more than the "test-environment" that y'all say it is. So this is where the frustration comes from. Its like when the seller and marketing team sells you a 500$ beater and makes it sound like a lamborghini. You get the car super stoked then realize you gotta put in your own time and money just to get the damn thing to run! I'll just wait until the game is a lamborghini. I didn't mean to in any way blame the game for me spending the 50 bucks. Clearly this is my fault (if you think you have to tell me this then you're missing the point of this post). There are ways to avoid this frustration in future players, which I recommended, but I won't be playing until its in more of beta stages when its more of a game, as y'all describe it.
  22. 1 point


    while yes there is some advantage, it is not that big. And also have to keep in mind that you can trade VIP so you don't have to pay real money to get it necessarily, and on top of that you got the skill tomes that can allow you to get more skills, up to a limit of what a day 1 VIP would have. those things considered imo that current planned system is fine
  23. 1 point
    Your KS Amber came with a Medium Fort. That is not the same as a Medium Castle.
  24. 1 point
  25. 1 point
    This is not the custard you are looking for
  26. 1 point
    Necromancy crafting skills on the half-blood racial tree make my half-elf sad. More so now.
  27. 1 point
    This is a fantastic topic and one I have been prey to a few times. In most cases, asking the player to not do it again and/or asking them to help out solves the problem. In that rare case, and so far it is not a common thing that occurs in the Balance faction, that you get a ninja looter the rest of the faction will often band together and the looter no longer has as much chance as everyone is aware of them being a looter eventually reducing the issue on its own. The sandbox mechanic and the external loot drops are great fun as I am not a PvP primary player I love to see my rewards on screen. When I have had a player take something I engage with them. If they say oops no harm no foul. If they continue to do so without reply then I look to the entire Balance faction for ideas. If they continue to do so in a disruptive way there are ways to discourage it in normal gameplay. Offer to pay them for picking up the loot. Invite them to a group and train them with monsters so they die and then loot them (this has been done and it does work well even if they are not in the group) Go outside the Beachhead. Form a group and have them compete with the little sucker. Chat in Global about it and lead an entire Campaign map hunt of the little perp. Heck set a bounty that can be looted from a bounty toon that they just gank if the perp is dealt with. All I'm saying is there are options outside of having the developers restrict things. Keep it sparky! Robyn
  28. 1 point
    @Vell I understand that pov. I usually join early games just to see how the systems work. Right now you can get in and go over the skill trees and semi-plan your route. it's also good to get an idea on how to get basic gear and see how quickly you can obtain it.
  29. 1 point
    I bought this game during the original Kickstater. I know what a pre-alpha is and I have no interest in playing in one, so quite simply, I have never once played this game nor watched pre alpha footage, and I am fine with that. I don't have the time or interest in knowing what this game `was` or `might have become`. I am only interested in what this game will BE, so I will lay off until the game is at least in a fairly set late alpha or early beta state (certainly not pre alpha). What I would see now is not a fair representation of what the final product will be. I only sometimes check up on news for the game to make sure that development is progressing at a reasonable rate (which seems to be the case). I think more people need to realize that having access to a pre-alpha doesn't necessarily mean you should be in it. If on the other hand devoting time and energy into the testing, development and transformation of a buggy, slow, unpolished, unfinished game is your cup of tea, power too you and thanks for contributing to the development of a better game for myself and others like me for when we do eventually decide to play.
  30. 1 point
    Honestly I think everyone who doesn't get it yet, like yourself, just hasn't had a chance to see it really in action. Up until this announcement it's been that your crow is the character, and vessels are just bodies that your spirit/character inhabits. As to crafting stations, currently in the campaign worlds you need to travel to keeps that your faction owns. The keeps are also one of the locations to gather higher level resources.
  31. 1 point
    One thing that's been running through my head is this notion of getting people more attached to their vessel by making them characters. The positive responses to this aspect seem to come from people who didn't really get the vessel system. Time and time again on a variety of systems the devs/designers have told us how we don't have all the pieces yet, basically that we don't get it yet. Many times I've agreed with that response and have kept an open mind for when we do have the big picture. This really seems like it should have been the response people who didn't quite get the vessel system should have gotten. The Crowfall vessel system is basically the Eve Online ship system. Anyone who has played Eve knows that the stated concern is non-issue. Some people don't get it yet, but that's not a problem with the vessel system itself, it's just that they don't yet get it. The vessel system itself was chosen to solve issues, it adds a lot of cohesion to the game systems wise and thematically. Making vessels into characters is a counter to that. It's loss of cohesion. And as I have stated before, the specifics of making vessels into characters but still trying to preserve the vessel system work against the stated goals of having characters to begin with. I have a feeling that putting this in game as stated, that the people happy with the characters idea are going to be frustrated with how they will need to have some level of limited longevity. They're then going to push back against the vessel system as a whole and any notion of limiting vessel imports to campaign. At that point it's not as simply as limiting a vessel, you're now preventing them from bringing in their character. This will be especially problematic for those who like the change because they want to play a single character. They really should have given people the chance to experience the vessel system before trying to cater to a group of people who just didn't get it yet. Even after this announcement that's still the right course of action in my eyes. Steps I think they should take: Introduce crypts as the location for switching vessels (maybe with some form of vessel only storage to limit how much you're walking around with vessels in your inventory). Enable vessel switching at crypts. Let people play test this system for a while and get feedback (as opposed to trying to address a perceived issue before finding out if it's actually an issue). Sort out specifics of whether crypts are linked as a global storage or if they're local and you only have access to vessels that are locally stored in that crypt. Perhaps even having different options on this factor for different campaign types. The full game loop not being online yet some people just haven't seen what it's like for your crow to be your character and vessels just being bodies you inhabit. And then for people who haven't played and don't get it, just tell them to watch Altered Carbon on Netflix and think of swapping vessels like sleeving in that show.
  32. 1 point

    Female Elken/Minotaur

    Can I haz this lovely hat?
  33. 1 point

    Female Elken/Minotaur

    For one, female Minotaurs make zero sense whatsoever. There has never been a female Minotaur. From a lore perspective, to break from Greek mythology for the sake of some kind of gender equity angle would, to be totally frank,.. stupid. Guinecians..you cannopt tell the difference in real life between an female or male abyssinian/english/peruvian etc. guinea pig. Unless you want the males bits hanging out, this makes no sense. Elken..... well that could be doeable, and at least could be a slightly smaller model minus antlers. Also... no female Stoneborn. Thanks.
  34. 1 point
    This post is a dumpster fire
  35. 1 point

    Female Elken/Minotaur

    I would like them to be two genders as well. But if they don't have the resources for it they could always just slightly tweak the lore. No real physical characteristics are as important as just being in the lore. Put a both gender sign in there and it's done. ⚤
  36. 1 point
    There is a Community Q&A forum, Discord, and Reddit. Which might of saved you quite a bit of time, annoyance, and confusion. I can understand if you were having some technical difficulties, likely on both sides, but if you are going to spend $50 on an unfinished product and not get more (easily obtained) details about the current state, issues, upcoming changes, etc... that's on you. Your first post being a rant says a lot. If it was simply suggestions from a newcomer, that would be a bit different. Maybe try back in a few months when it hopefully resembles something closer to what you might see as a "beta." However, again something easy to find out, we don't know when certain changes and features will happen. Could be a year or two until it resembles a more "game" like experience.
  37. 1 point

    *NEW* Hungercast Intro!

    Hello Friends & Enemies! The Hungercast finally has an intro. Community member @Arawulf wrote an original piece of music which he then let us use for our new intro. Combining it with the amazing art from the Crowfall team we made this: To listen to full and complete version of the song check out @Arawulf Soundcloud link: Enjoy and thanks for listening! -Hungercast
  38. 1 point
    In those few days when you debated buying it would have been a good idea to look on Youtube at starter videos for the game. The vast majority of the problems you encountered would have never arisen had you done so. The game is in pre-alpha right now and a lot of the systems are either not yet there or in early infancy. Things like the new player experience and more intuitive systems will come later in development when all the basics are in place and working as intended. It is always best to do your homework before jumping feet first into any game that is not in its release phase and people have gotten too used to the terms 'alpha' or 'beta' meaning fully featured games who's developers are just giving themselves a buffer to extend crowdfunding when this is in fact not always the case.
  39. 1 point
    I don't even know where to start about this, did you do ANY research about how files on a computer in the first place works, let alone about the game and the state of development in (hint: calling it beta would be the worst thing ever, it is in no way shape or form in anything you can call a beta)
  40. 1 point
    i doubt we'll see global in anything. we'll probably have local chat (usually /say) and guild, faction and alliance.
  41. 1 point
    For a location and a UI element the Crypt is a good thing. Being able to move between worlds in a body is fine (subject to import/export rules). But everything about players being able play a single character and form attachment is either problematic or misleading, both from an economic systems sense and a progression sense. Honestly need more information, but I fear this is a half-measure to try to please everyone.
  42. 1 point

    Name Reservation

    The name reservation became moot when they decided to use our account names as our in-game names. Therefore you have already "reserved" NorseLegend. If you want to change your name you can send an email to support@crowfall.com. They allow one name change.
  43. 1 point
    There is a lot of thinking and believing in this thread up to now. It's time ACE clears some things up because it is obvious they left some details out or are thinking right now: "poorly made socks we didn't think of this and that!" Either way, we need some answers.
  44. 1 point
    Yeah, i will make an entire army of human knights ;P
  45. 1 point

    Hello everyone!

    well an account will give you access to the "open" beta yes, but to play after release you will need to buy the game (one time payment only though is required) which will be same price as the current patron starter pack
  46. 1 point

    Community Skirmishes 3rd of February

    Good fun all! Thanks Yumx for organizing - and for the graphic video intro as well. You can find Yumx's point of view as a cleric on the other group on our team on twitch https://www.twitch.tv/videos/225376065?t=01h52m42s some of my druid PoV of three of the "2 factions across 4 group" 8v8 fights +
  47. 1 point

    Boring Crafting

    The fact that crafting is inspired by Star Wars Galaxies, thrills me to no end. I still think that was the best of all crafting methods. However, Crowfall looks very likely to take the crown.
  48. 1 point

    Female Elken/Minotaur

    Guinea pigs live this life every day!
  49. 1 point
    This... Is similar to this: Similarities between CU and CF--notice the narrow waist, the relatively thin front to back, the high, erect placement of the head and the giant arms seemingly pinned to the corners of the torso--like bodybuilder whose limbs have be altered in Photoshop. Now consider: Again, another good example of interesting, well done "dwarf" proportions (except for the wee beard). He looks solid, whole and not at all pinned together (eventhough he has large arms). He's a formidable pit bull of the demi humans, and when you give him the stone skin and awesome huge root beard, he will be a truly fantastic Stoneborn character.
  50. 0 points

    Post Your Computer Specs!

    I bought the GPU in November and was using it in my old build. It was on sale for $749.99 Canadian but with the miners at it again lately, I've seen it go for over $1000 Canadian.
  • Create New...