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Showing content with the highest reputation on 04/09/2018 in all areas

  1. 6 points
    Pann

    Quick start guide new Crows in 5.5

    Logging in for the first time and trying to figure out how to get started in the game can be a little overwhelming now since we haven't spent time on the new player experience yet. Blixtev put this together to help new folks Enter game. Harvest 3 knotwood, Craft a Basic Axe, Harvest 6 knotwood, Craft a Basic Hammer, Craft a Basic Pick, Harvest 2 knotwood, 2 slag, 2 cobblestone, Craft the minor discipline Ethereal Sight, (in Recipe book it is under Basic Ritual section) Equip the minor discipline on your discipline tab, Loadout the Passive Power "Ethereal Sight" granted by the discipline, (You now have a +5% chance to get Ethereal Dust!) Harvest 2 knotwood, 2 slag, 2 cobblestone, Craft a Basic Dust Finder Potion, (it is under Basic Alchemy) Drink Potion, (You now have +10% chance to get Ethereal Dust) Harvest 12 knotwood Harvest 12 stone, Craft your basic Weapons (either 1 2hr or 1hr+shield or 2 1hrs based on class) Harvest 3 knotwood, Craft a Basic Knife, Go to Boar Noobie area in your Beachead, Kill Boars, loot their gold, and Harvest them with your knife until you have 24 Hide Head out to a Fort/Keep Find a Leatherworking crafting station, Craft Intermediate Armor Set. Random stuff! Crowfall is always much better with friends! Group up with someone else in the starting area, using /invite playername, it will make it faster to kill and harvest! You want as much Ethereal Dust as you can find along the way to fuel your intermediate crafting recipes. Eat apples along the way! If you are an Assassin don't forget to craft a basic toxin with 4 apples. Check out the skills tree and start some training! If you need to heal, craft some bandages! (under Basic Survival)
  2. 2 points
    Tinnis

    Can I starve to death?

    @Devonicnothing else happens at 0 food. there are only 3 stages of hunger debuff - which are marked as dots slightly below and between the chicken icons. the last one is at about 10% of the food meter at which point you will take periodic damage until you reach 20% of the maximum life fyi you can also trigger food loss by damage too here is an old example of "starving"
  3. 2 points
    Anthrage

    Land price

    There are some issues when it comes to the real-world and in-game relative values of parcels, but there is an explanation in this specific case: Farm - Stronghold Parcel, 15$ Grove - Knotwood, 15$ Hills - Knotwood, Cobblestone, 25$ Estate - Stronghold Parcel, 45$ Creek - Knotwood, Cobblestone, Slag, 50$ While currently all land in EKs holds all 3 basic resources, the parcels as listed show limitations in this regard for the various types. In release it would seem that if you had a Grove parcel for example, you could gather Knotwood there, but not Cobblestone or Slag. Therefore the Creek parcel, which contains 3 resources, costs three times more than the Grove, which contains 1. Another example of this difference in pricing is seen with the Farm and Estate parcels. Both of these are Stronghold parcels and as such can hold buildings as you mention. While they are both Rank 1, it is likely that the more expensive Estate parcel will have a higher Token Limit, so that while it cannot hold more sophisticated or larger buildings than the Farm, it would likely be able to hold more of them. One odd thing I did notice is that the relative value of parcels in game is different from those in the store. This is a consequence of it being the case that the bigger parcels can be created from the smaller ones, which are used as components. I suspect some changes are to come in the future when it comes to all of this, but at the moment that is how things appear to be.
  4. 1 point
    Devonic

    In Crow form

    When in crow form, (dead), it would be nice to fly and that way you can just go straight over walls Also, a recall would be nice, encase I get stuck on auto run when afk and ends up on the wrong side of the map
  5. 1 point
    Devonic

    Personal EK and Guild EK

    And it will be useable by others if the right setting are in place
  6. 1 point
    Hunt

    Personal EK and Guild EK

    So you can place other accounts buildings and work benches in 1 EK and it will be useable to the person that placed?
  7. 1 point
    Arkade

    Quick start guide new Crows in 5.5

    I would add to the list: Harvest 1 slag and 2 dust Craft a Logger, Miner or Quarryman discipline, equip it and load out the passive Harvest knotwood, slag or stone, respectively, depending on which discipline you chose You might also add: Begin training with the Exploration Basics tree and train skills that will increase the amount of food you get, the amount of dust you get, and your Plentiful stats, which will increase the amount of resources you get (including dust) from the associated resource type.
  8. 1 point
    Whoom

    Perhaps a little guidance, Please?

    There was a day where there were no mobs to kill on live. That was about 4 or 5 days ago, and due to a bug where mobs wouldn't respawn. It has now been fixed. Perhaps that is when you happened to log in?
  9. 1 point
    Devonic

    Can I starve to death?

    Ok thank you, you saved me some time
  10. 1 point
    PopeUrban

    Multi-account summerized

    A pointless waste of engineering time IMO. People are gonna multi-account. Making it physically harder to multibox doesn't prevent this, it just makes the whole process more dependent on sfotware/IT knowledge outside of the game. There is no way from the server side to verify if I'm using four physical machines or four virtual ones. If multiboxing is a problem in the game's core design, its the game itself (as in, what happens on the server) that needs to account for it. You can't actually MAKE people multi-box, and trying to create a system in which real world wealth (the ability to buy and operate multiple physical machines) directly and intentionally translates to ingame utility (the ability to run multiple clients) actually amplifies rather than lessens the disparity between those that can and those that can not. If multiboxing is a balance problem the solution is to design the game so that its less of a problem not to try to artificially limit the client.
  11. 1 point
    @thomasblair I feel that there is a problem with the lower third of the Great Ranged Tree in Combat. The Book, Focus Orb and Bow portions have nodes which provide for more damage to the associated primary damage type, being Elemental or Physical respectively (the focus orb actually has 3 damage-improving nodes compared to the staff's 1), while the Staff portion has it's damage node in the form of Nature damage, which is not the Druid's primary damage type. Some of the other nodes in the line are also very lackluster compared to the other three. This puts the already at-a-disadvantage support-class Druid even further down the damage totem pole...this is either intentional and should be reconsidered, or an oversight and should be corrected, in my opinion. Any chance we could take a look at this? Thanks!
  12. 1 point
    Good point actually. That staff node should be lightning, not nature, as that's the druid's primary type.
  13. 1 point
    PopeUrban

    Harvesting quantity vs quality

    @jetah Any sort of efficiency modification in the gathering/crafting loop is functionally a form of sink in that the rest of the system must be designed around it. While factories and thralls are assuredly efficiency boosters, I'm approaching this discussion from the position of the complete intent of the system which is theoretically already designed around those elements. @Lightsig To clarify, I'm talking about gatherers and gatherer/crafters. This is, after all, a proposal to modify gathering. IMO highly skilled gatherers contributing exactly the same amount of materials/time as zero skilled gatherers on "bulk material" projects like housing and parcels bothers me. As well, those commons become effectively unmarketable because literally anyone can acquire them at 100% efficiency. I have no incentive to buy your common ore when I can harvest it myself just as efficiently. This is why you don't see anyone running around trying to buy stacks of slag, knotwood, and cobblestone. There's no point in buying something you can easily acquire on your own for the same amount of time and effort as farming the gold. More efficiently sourcing commons is the primary market for harvesters starting out. Your system effectively eliminates this market, making greens the new whites, and you end up with exactly the same problem you already have. Certain people complaining "why can't I get decent stuff" only now they're complaining that greens should be more accessible rather than whites. You've solved nothing other than making skilling harvesting less useful in a general sense, and low level materials trading being a non-concept. In addition you're merging two systems (material rarity and material quantity) when those systems are already deliberately separate. Node rank is what determines rarity in the current system. Harvesting skills are what determine quantity. By crossing that line you're messing with the overall utility of node ranks. There is a good reason you can't actually get any sort of skill or item that increases the rarity of gathered materials from a given node, and that is so that one MUST target the appropriately ranked node for the desired rarity spread of materials.
  14. 1 point
    Hello there! That summed up a lot of my concerns - thank you! I think it's daunting I've been in the MMO scene for sometime and this is truly a left turn for me however I will stick it out as like I was saying it intrigues me haha I'll be sure to watch some of your videos thanks again guys truly appreciated.
  15. 1 point
    jetah

    Perhaps a little guidance, Please?

    @LukummsTwitch there's a TEST server and a LIVE server. the LIVE server is where most of the population will be. Even though it's listed as LIVE we're still in pre-alpha state so things are broken, ui may glitch, you might fall through the world or get stuck, there might be abilities that are broken or OP, there could be racial abilities that are broken and progress will be wiped so don't get too attached to everything.
  16. 1 point
    coolster50

    Can I starve to death?

    When you have less than 1 chicken, you take damage until you're at 10% health. And you'll stay at 10% health until you eat something. (Dunno if you can be healed past 10%)
  17. 1 point
    Anthrage

    Perhaps a little guidance, Please?

    Welcome to Crowfall! I am not sure what server are referring to on Test, but the Wrath map does have animals to kill, monsters including a boss mob to fight, resources to harvest Forts to capture, a Keep to siege and so on. The map should be the same in this regard on both the Test and Live servers, assuming you were on the Wrath map. Dust seems difficult to get at first, but it is a lot easier than it seems. This is something I discuss in a recent video I put up here: I've linked the video at a timestamp that shows the Basic Runebind/Basic Runebind 'Ethereal Sight' that you can craft which will increase the Dust drop rate by 5%. There is also a potion under Basic Alchemy that you can craft which will increase that another 5%. With just these 2, as the video shows, you can improve your Dust drop rate to an average of 1 or 2 per tree - and in one case towards the end of the video you will see I even get 3 dust from 1 tree. You have the ability to improve this rate using these and other methods, it is just a question of knowing what to do and then of doing it. All items must be crafted, so if you want to PvP, you would need to craft Basic Weapons, and then Intermediate Weapons and Armor. When you die, any items in your inventory can be looted, but your equipped gear is not lost. It will take durability damage though - 100 points of damage when you die, and another 250 or 350 (I forget which) if you summon your corpse instead of running back to recover it. There are lots of good guides on the official Crowfall website, on Youtube and so on, that will help you figure out these and other aspects of the game. Stick with it and I think you will find that even in it's early form, Crowfall is quite fun!
  18. 1 point
    jetah

    Can I starve to death?

    I'd say wait it out and post the results.
  19. 1 point
    Arkade

    Time Bank Movement

    There's a difference between paying attention and completely ignoring. If you have VIP and can't be bothered to update your skills once every 30 days, then you aren't really that interested in the game anyway. Allowing people to earn time in one tree and apply it to another tree is a bad idea because it will lead to abuse of the system. I have VIP and I really want to train in Chivalry, so I train in Chivalry, but I also train in Barbarian, but then I take the time from Barbarian, apply it to Chivalry and train Chivalry twice as fast. That would be a clear power advantage over someone who doesn't have VIP.
  20. 1 point
    Xbob42

    What is the point of the Survival Tray?

    I just wanted to chime in an say a few key points: 1. "Risk vs reward" is not a good argument for a mechanic. Not every single thing in the game needs to be risk vs. reward, and this factor doesn't necessarily mean something is improved. 2. "Like real life" is a bad basis for game mechanics as well. Sure, lots of things reference real life in games, to make them more familiar. That does not mean things have to mimic real life. Although I will say if my fantasy badass video game character is way less capable physically than me, a guy sitting in a chair most of his day, that's kind of lame. I can run full speed whether something is in my hand or on my back, and in a fight if someone was running and I wanted to give chase, I'd put everything I had into catching up. 3. As someone fairly new to the game, the switch between trays feels clunky. It has no flow to it. It doesn't matter what your gameplay hook excuse is, if it feels clunky, it also feels cheap and is unattractive to players, especially new ones. I don't have enough experience in the game itself to give more detailed points than that, but some of these arguments aren't really arguments at all so much as arbitrary contrarianism.
  21. 1 point
    Hud

    cutting grit?

    The stone masonry component "Diamond cutting blade" which is used in jewelry crafting
  22. 1 point
    Arkade

    Druid's Scimitar

    You can't use a scimitar until you get the Master of Scimitars discipline. Right now that's very easy to do, but in the future it will be more difficult to craft, not something a player is going to do while they are still at the basic or intermediate gear level.
  23. 1 point
    Frykka

    Harvesting quantity vs quality

    Harvesting quantity and quality have only a partial effect from skill training. As a tester who has trained the harvesting skills from scratch 4 times and started in a new world with no training, some training, and full end game training I would say things in the harvesting skills realm work very well and scale correctly as regards to quantity and quality. I have crafting alts and have always ended up with rows of armor and weapons of all types... The REAL limiting factor on material flow to players is more likely to be scarcity or abundance of nodes and the rank of nodes on the campaign map... in fact that is the overriding factor... On a resource plentiful map like corruption there was never an issue and hundreds of high quality mats flowed easily on a daily basis. Wrath is a little resource starved, there are a good amount of nodes but with the added work of dealing with mobs making solo harvesting difficult and very dangerous. I wouldn't want to see too many mats flowing because 1) ratio of harvesters required to feed crafters decreases based on crafting time limitations (which changes with factories)... 2) larger and more organized guilds gain advantage when materials are too easy to obtain in large quantities. (outfitting an entire zerg as fast as weapons can be made when given more than adequate material inflow.) The only thing that holds back a large guild is material scarcity, beware what you ask for if you aren't in such a guild.
  24. 1 point
    izkimar

    Harvesting quantity vs quality

    I think a lot of the complaining is not the skill training as it is the task; which itself is quite boring. I along with many others don't think a large component of the game should feel like work. I feel like a lot of people who are FOR grueling grinds fall into one of the following: They're retirees who want something to occupy their time and give them the sensation of "work" without having to leave their chair. They don't really care about the other aspects of the game and just want to hit rocks. Harvesting is the entry point for the game at the moment. You login, pick your character and are immediately compelled to hit trees to craft your basic tools so you can hit more inanimate objects to gather the resources to find someone (either your alt account, or someone else) to craft you the next tier gear and up. Can you pvp with basic gear? Sure, but you'll be doing yourself a disservice since the bar to be competitive will most likely be intermediate and above. Unfortunately making the game a tedious harvester grind will hurt it more than help it. Especially considering all your character progression is walled off behind crafting / harvesting, and to put your progression in the hands of a select few people who might or might not be able to do it seems extremely foolish. Obviously, you're going to be compelled to go out and do the harvesting yourself. Mark my words, there will be very few pure breed harvesters / crafters, but many combat / harvesting hybrids and alt crafting accounts. Harvesting being more accessible is not a bad thing, although I'd wager harvesting is about as accessible as it will ever be with VIP and it will be compulsory.
  25. 1 point
    Arkade

    Question from kickstarter page

    I think the person who posted that question had just finished watching a certain video. The wording is almost identical.
  26. 1 point
    Scree

    Question from kickstarter page

    Kudo's for addressing this. Its infuriating for long-time fans to explain in a nuanced manner when we don't have the same level of access to all of the information available like you guys do. This is getting bookmarked for all the trolls and haters who are unfamiliar with your terminology; which as you aptly pointed out, differs from game company to game company. I think this is probably the only major criticism out there beyond the un-winnable "pay to win" argument left to address.
  27. 1 point
    Whoom

    What is the point of the Survival Tray?

    I think the problem is only likely to get worse as time goes on with the survival bar. I find switching bars currently to be a frustrating and lag-riden experience. I actually switched from the druid just so I had to tray swap less, because about 1/3 of the time when I try to tray swap it doesn't respond leading to either casting the wrong spell or me hitting the key again, then it registering both the initial swap request and the second key-press dropping me into survival tray. This whole lack of responsiveness keeps me from trying to constantly swap back and forth in combat - it just drives me too crazy when it doesn't seem to register the tray swap request (or it gets very delayed). So, I imagine that other people may not bother for similar reasons. But, once all the lag issues are fixed, I can see everyone going to this because of the massive advantage it confers.
  28. 1 point
    Suggestion: I have no idea what the purpose of announcing everyone who follows the stream with an annoyingly loud and obnoxious blaring horn actually is, but at a minimum don't do it while you have the co-founder of the game talking. Seems incredibly disrespectful to your guest and doesn't allow your viewers to actually hear him.
  29. 1 point
    Bring on the economy!!!
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