Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard

Popular Content

Showing content with the highest reputation on 07/09/2018 in all areas

  1. Why is this not already a thing. Take a Skull Add in a rough Soulgem for the low quality ones. Or a polished soulgem of someone more worthy. Enslave them to an afterlife of Servitude Then put their thralls to work in your EK. Come Buy the thrall of Tark. On Srathors Lawn. Happy Monday!
    2 points
  2. Quality memes like this should be in the official thread!
    2 points
  3. A lot of the discussion in this thread is why I try to focus so heavily on explaining to people what pre-alpha means. A LOT of the issues people are talking about aren't issues with the game - they are issues with the existence of time. There is a reason why things like starter zones aren't in the game in pre-alpha test stages - they are useless in pre-alpha test stages. To be clear, pre-alpha is the period in game development where basic features of the game have not yet been built, let alone added to the game. If the developers wasted time making a new tutorial zone every
    2 points
  4. So as it stands.... I'd say 2 hours spent gathering 30 minutes crafting 2 minutes doing pvp I'd say. the priorities are WAY off i think it should be the exact opposite 2 hours doing pvp 30 minutes gathering 2 minutes crafting. I feel very strongly about this. and i think the community at large feels this way too. i could devise... many .. many ways to make this doable. one - abundantly easily accessible common gear i.e. shops two- rare resources that lead to advantageous gear at highly contested areas. and
    1 point
  5. Jah

    Steam Affiliation?

    Here is what ACE had to say about Steam in the past: Also:
    1 point
  6. While we don't get direct info we do have a better idea if whats being worked on. I doubt they have had a lot of time to work on Frostweaver although I do think Blair said a few weeks ago they did finally sit down and talk about the class. I also would love to see the last class but it's just going to be another food custarded non ranger class till they fix some of the underlying issues impacting the game. Adding FW now would be unlikely given all that they have been working on but I'll make sure I ask about them during the next live stream for ya.
    1 point
  7. If you take a look at the Bestiary there are some big monsters planned. I'm hoping some of them are pretty hard. As Dolmar said, there is currently a Spider Queen mob. She has a mechanic where she cocoons and does a TON of reflect dmg. if you hit her 2 to 3 times when she is in this state you die. I'd like to see more mechanics where if you screw up you die on these big bad monsters we will get in the future
    1 point
  8. There will be rune dropers the same as there was in shadowbane and those should be harder to take down . Such as the spider queen currently is harder and does do a few extra moves. I believe as they get the A.I more advanced and cleaned up. the rune droppers will be much more difficult to kill . That should do it for most pvers.
    1 point
  9. OK. Let me do this in three chapters. As for calling me, regarding exploits: This is the second time you try to draw my attention to this thread by @ing me while connecting my name to a dupe bug in order to support your opinion. So, here I am. First of all I need to let you know that i don't appreciate the way the aforementioned happened. Second, there is no sense in @ing me about this sub-topic. I won't talk openly and in detail about issues that may endanger the game or the company, or about bugs that may change user behaviour or test results if commonly known, or about e
    1 point
  10. You can actively level your vessel and get better gathering crafting ect. Activity in game is king waiting on stats will still just put you further and further behind.
    1 point
  11. You won't get what you want any faster by waiting. Crowfall is a competitive game and by waiting until your skills progress further you are handing a first-mover advantage to your enemy.
    1 point
  12. I feel like this was directed at me and my 1 green marble
    1 point
  13. dolmar

    Food > PvP

    ^^^ This is a great idea. Make Con Great again!
    1 point
  14. Anthrage

    Food > PvP

    When I think of 'the food problem', I am reminded of how I used to think of 'the Essence problem', and how difficult and annoying it used to be to manage Essence of a druid. These days, with all of the various powers that relate to essence management now working, with players being deep in training and having good gear, this is no longer a problem. If anything, it can be hard sometimes to gain essence - Essence Burn is a thing of the past for the most part. That said, as I mentioned before, changes can certainly be explored. Another option could relate to the Constitution Attribute - some
    1 point
  15. As an American in Brazil I am super pleased by this obviously Portuguese is not my first language but I am pretty fluent after living in SP 3 years now! I am loving the new ping
    1 point
  16. that_eriksson

    Murder of Crows AMA

    @Pann I met my wife on the internet long ago we been friends over 12 years. I took some vacations out here we got closer. I packed everything up and moved out here cause her sister has special needs and would not be able to uproot her. Been only speaking Portuguese 3 years but I can hold my own, almost fluent I'm an only child and work from home so it works perfect. We are expecting our first baby in September! Its been a great adventure and very happy! Can check it out on IG @that_eriksson also!
    1 point
  17. I logged in have to say I'm pretty lost on where the game is going what the direction is. It's like like a Game of Thrones and more like Mine Craft. Why am I punching tree's and building tools? to build better tools to kill more trees? The devs have created a less interesting player experience than that of the first hour in mine craft. I feel like this is becoming more like an Ark or Conan and less like the Game of Thrones, RPG, War Simulator we were sold.
    1 point
  18. Anthrage

    Food > PvP

    In order for food to be important, for the related racial differences to matter, for the no stam or no hp regen states to be relevant, then hunger must have some significant impact. Obviously it should not be excessive like it is now, but it must be impactful. I think there are only three things wrong with the food situation right now which once resolved, will solve this 'problem'. First, the food system itself - from collection to crafting, is incomplete. We cannot even cook food at the cooking crafting station, to say nothing of mass-producing food at factories or collecting or harvesti
    1 point
  19. I hate to repeat the broken record, but everything you want is solved by joining a guild. A guild will provide you the harvesters to protect, and the crafters to make gear with the gathered materials. Hopefully the guild system, base building, and concrete capture mechanics will come before the end of the year.
    1 point
  20. I've only played Confessor for PvP since I started playing this game. The most recent patch made combos even worse than they already were. It seems almost every other class brings something to the table or shines in a specific area except confessor. Without combos we cant even help with support CC.... we are just a liability to the group and healer now as he needs to focus primarily on this class just to keep him/her alive. I'm easily the first one targeted in every group engagment due to the low survivability factor. I still love the class type but its definitely time to try something
    1 point
  21. Zatch

    Food > PvP

    Assassin has a 2k barrier which was helped kill people at lower gear levels. I think the item scaling is more of an issue, in particular armor. They need to make discs scale linearly with gear. White discs should have lower stats, skills, and passives then green blue, etc. As for food its one of those mechanics I like in theory, but it's cumbersome during combat. Scale it back, or allow ways for players to reduce their food consumption through training, armor stat, or by using food created by cooking experts.
    1 point
  22. Kraahk

    Beneficial Harvest

    Beneficial Harvest is a short time buff which can be triggered (only) after the destruction of a node by a specific chance. If triggered, you will see the buff in your usual buff list. You can increase the chance and the power and the duration of this buff via skills in the race and excavation trees. However, the buff will only be applied i you trained the [resource type] specialization. These: In order to do so, you need to train the first skill, just like Extintor said. It is, though, (at least currently) enough to train the first pip of this skill.
    1 point
  23. There should be a time for solo and a time for group play. Not everyone can/wants to dedicate whole evenings to a game. Even after work most of us have things to do. Sometimes it just takes seconds, sometimes it takes an hour or the rest of the evening. A lot of that has to be done, but it is on a free schedule. In Black Desert Online (BDO) you can PvP all the time. It doesn´t matter if you miss a fight. There will be a lot more during the evening. If you have to go afk, you can always start to process something, which is almost as good as actually playing that game. In Crowfall you
    1 point
  24. Zatch

    Forts - zero value

    The fort capture mechanics have not been implemented beyond a very basic system. No one (including ACE) thinks the current fort mechanics are good, but their development pipeline does not have them being addressed until later in the development. ACE has decided there are more important systems to get into the alpha, and I would not expect them to change until at the earliest 5.9.
    1 point
  25. Not @ me I know but your answer seems to ignore a huge portion of what I agree with in this thread. ->Ahh you mean the server you have to BRING GEAR INTO? That means you have to have ALREADY SPENT 40-80 man-hours on resources in another server, crafted, and banked in order to import and "just fight". With how "valuable" Spirit Banking is, you have to see why that's an issue. I 100% agree a "just play" server would be awesome. Disable spirit banking on it, have "free gear" generated from the start and via the combat itself (better quality gear dropping off of enemies corpses based on lv
    1 point
  26. Darwick, mind that this is my personal opinion, but beandip has been received the comments he received because he presented his feedback and handled other people comments to his OP poorly. I'm pretty sure if he would have been nicer he would have gotten more support. Mind also that trash-talking to players that have been spent years giving feedback to the devs and have been here since day one was one of the reasons that caused a chain-reaction. It's like if someone you have just met starts trash-talking to one of your friends. What will you do? You would normally join to defend your friend.
    1 point
  27. I wasn't referring to myself when I pointed out your animosity toward vets. I came in here being a bit of a hooligan because of what I read from you earlier in the thread. Your disrespect and unwillingness to have reasonable discussions was the basis I started from, so I didn't expect any different. But...this also does sort of drive the point home, no? Edit: just to reiterate, I agree with some of what you've said and disagree with some of what you've said, but I disagree with how you've said all of it, and how blatantly unwilling you are to accept anyone who disagrees with any part
    1 point
  28. Yes, and as other people have pointed out, the valid parts of your commentary have already got many many many many MANY active threads filled with productive discussion on how to further the game in the future. Why not go read some of those and educate yourself instead of arguing with someone you don't think is open to productive discussion? Edit: also, no, forums are not for bitching. The fact that people go to them to gripe notwithstanding. This isn't your dumpster when you're having a bad day, and if you try to treat it as such, expect some vitriol to come flying back out, because
    1 point
  29. Not set on KEEPING it boring. Set on FINISHING THE BORING STUFF QUICKLY. Pre-alpha is ALWAYS BORING. Pre-alpha testing also does not resemble the finished game. What part of that is unclear?
    1 point
  30. Why can't the game offer thralls to harvest for you, x time provides y resources. Harvesting is not fun and part of the strategy could be what thralls you send out to get what resources. When you first log into the game you get a basic thrall. When the thrall comes back with resources, then the actual profession of player crafting takes over. There are options that are more engaging for the player, and don't hurt the economy. The game needs more polish and hopefully that will improve the OPs and future players experiences.
    1 point
  31. This is a whole other conversation. I'm also a strong believer in armor/weapons need to be scaled down. Too much of killing power comes from armor/weapons/training and not enough from player skill.
    1 point
  32. My problem isnt harvesting so much as the time invested in harvesting. There is a good reason why other games trivialize this part of the game; it's boring. Lower the requirements on the upper tier of gear and you'll less likely to see these type of threads now and 6 months from now. Keep your head in the sand and responding with the "hurr durr, this game isnt for you" mantra and you'll find yourself playing a game by yourself. A lot of this stuff can be fixed with a better New Player Experience and adjusting some nobs and so forth, so we'll see where it goes from there. Crowfall isn't the onl
    1 point
  33. True, but in Darkfall there was far less barriers to harvesting, it was way more inclusive and there were alternatives. Your character could effectively do everything which is a big difference from crowfall where you're basically forced to nut cup. Even with the accessibility and flexibility with character freedom the game died (not specifically because of harvesting, but the grind definitely hurt it among other things). Crowfall has replaced the "go out and kill 10 rats" quest grind with the "go out and hit 100+ of x node" grind. They're both boring, but at least the rats fight back and keep
    1 point
  34. I acknowledge most of the game isn't done yet, and I have a limited play experience. But all I can do is comment on what I've experienced in the game. I don't think it's inappropriate all to say my first experience in the game mirrored almost exactly my first 30 minutes in minecraft. When I watched the trailers on kickstarter and they used phrases like the intensity of a season of game of thrones but in a video game, and a mix between an mmo and and a strategy game. Never did I think I would log in and have to punch trees. Is it wrong to say I was dissapointed if I felt dissapointed?
    1 point
  35. Making it easier for people to play Crowfall solo will not make it "better". Group-focused play is a core tenet of Crowfall's design. Another tenet is the strategy layer that centers around resource control and harvesting. Your post suggests removing both of those tenets in order to facilitate people to do more PvP, bit the reality is it will just make the game more like ESO where a bunch of people run around disorganized doing there own thing in a world where nothing matters and everything is pretty easy to get.
    1 point
  36. You kind of did though... Zatch has a guild of people to help him, hes trained to farm a specific thing, they have a division of labor to benefit off each others work and he knows what he is doing/where he is going. You're doing this solo, which you cant really do and then complaining about it. This game is about groups and communities, not this solo hogwash play and if you can't get past that then you wasted some money. Harvesting is a huge part of this game and a lot of people think the focus on it is too high (I'm one of them) but also understand you're doing it the hard
    1 point
  37. You aren't doing it right. What you are doing is the equivalent of playing basketball with a deflated ball.
    1 point
  38. Teufel

    Ace Dev Partners

    Most of the questions asked and answered in the last Q&A had quite a few of us scratching our heads too. They will only answer a question if they feel it has an answer; on this last round, so much was changing that they gave very vague answers so not to paint themselves into a corner. If you have specific questions, send me a PM and I'll post them in the Dev Partners sub-forum, as I've done before for others. Doesn't mean that we will get answers, and the answer we may get could be the same bland style you just saw.
    1 point
  39. Welcome to Crowfall from Caldera. Looking forward to seeing you on the field of battle.
    0 points
  40. It's going to be a rough game for you... You don't seem to like, at least, half the game then.
    0 points
×
×
  • Create New...