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Showing content with the highest reputation on 07/28/2018 in all areas

  1. ?WATCH THE VIDEO PRESENTATION ON YOUTUBE? ? LORE CRAFT OBJECTS ?The Lore Craft system is broken into three basic components. Thralls & Relics, Fittings, and Fascets. Thralls and Relics are the base placeable units. These are broken into Animate and Inanimate objects because Necromancers can craft the Thralls for both NPCs and Monsters, whereas each craft gets a library of Relics which they’re able to produce. Fittings nest into Relics and Thralls, and provide the functionality for those creations to actually do something. Whereas Fascets give flare and aesthetic customization to the
    4 points
  2. I haven't finished delving through this amazing amount of effort and thoroughness. I will say that if they want to run a POST LAUNCH Kickstarter just to fund this I'm down day one! My favorite part of this is does something I've wanted since UO; player created and driven PvE/Quest/Content. Once the tools are in place we the players do all of the heavy lifting and fill the EKs with content for other players. Ace wont have to spend any additional resources to keep the content coming. We would basically be a free labor force. Our only pay would be the satisfaction of other players.
    2 points
  3. This is excellent work, and clearly of high quality. I do not think ACE will be doing anything of this kind for some time however, if at all. That said, if they DO, you've done quite a good chunk of the work for them - nicely done.
    2 points
  4. Hey, what's creepy about looking for people?
    2 points
  5. Redbeard_14

    FRIDAY NIGHT FIGHTS

    Obviously super late to make a Forum Post but just want to Get this out there for anyone Interested that doesn't know. Evert Friday Night @ 10pm CST I put on a 1 v 1 Dueling Tournament in My EK: FRIDAY NIGHT FIGHTS Rules are as followed 1. Basic weapons, no Armor, Basic vessels 2. Set disciplines at the beginning of the tournament and no switching - Any disciplines giving buffs for #of enemies present or Spider Queen Discipline. is banned 3. Tournament is Double Elim. Last night we just completed FRIDAY NIGHT FIGHTS 6 - Winners of Previous Tournaments include - Sh
    1 point
  6. Count my money as well
    1 point
  7. yeah the video was really well done that for one moment i almost thought it was an official one lol. Very well done.
    1 point
  8. I have seen the whole video maybe 30 minutes after you posted it. I think they are all awesome concepts and I would love to make pve quests in my ek. I doubt they will find the budget to implement this but anyway good job i liked it a lot.
    1 point
  9. Ok, I stopped reading this thread around page 8 (and didn't read each post meticulously), so forgive me for addressing the elephant in the room if it's already been addressed... Nyamo, do you mind if I ask how old you are, or what you do for a living? I only ask because I remember thinking very much like you when I was young, with little to no obligations, and a very flexible schedule. This may seem condescending, but I do not wish to be. My point is that the sort of 24/7 system you're advocating is simply unattractive to a majority of working folk that have multiple respon
    1 point
  10. This is what I was getting at when commenting that late comers to the game are actually good for the test right now. It is a gauge for how soft launch and later will be. If ACE has good catch up mechanics, or such broad training regimens that new players still feel valued, then coming late to the game will not be an issue.
    1 point
  11. my brother got an account for me and I can't wait to play ! the game looks really cool
    1 point
  12. Nyamo

    super excited !!

    Well it was very lovable from your brother to buy an account for his "littlesister". I hope both of you have fun in game!
    1 point
  13. Zatch

    5.7 Will there be a wipe?

    I doubt they will ever wipe after their softlaunch begins. However, they will have catch up mechanics for new players to get through some of the early stuff faster. Creating a game system where new players are put into campaigns that are friendly to the issues new players have will do wonders for player retention.
    1 point
  14. Nyamo

    5.7 Will there be a wipe?

    I agree on everything. But my thoughts are not limited to this. At the moment we are "just" testing there is no NPE implemented yet and new players feel already "lost" from the very moment they put a feet here. Granted that is their "fault" for not researching that the game is in "pre-alpha" and we are here to "test" and this is not even a game... nonetheless this has a lot of side effects, like people ending up being unsatisfied, leaving the game and then blaming the development in other gaming communities/websites etc. So, while it is true that this won't be the case anymore at rel
    1 point
  15. Sorry for Ranting and I did go to the Suggestion section on the forums to add a Suggestion about it.
    1 point
  16. Hammur

    Will EK get wiped?

    This was asked and answered buy Pann today. Everything will wipe skills banks eks, a complete fresh start when 5.7 goes to live.
    1 point
  17. Give them mittens
    1 point
  18. Deernado

    Skill Training Redux

    Thats seems reasonable. I was under the impression we'd have to complete the unlock of the full tree before it.
    1 point
  19. Jah

    Skill Training Redux

    That isn't true. You only need to train 4 nodes in the Blacksmithing tree to start crafting plate. That won't take anywhere near a year.
    1 point
  20. Arkade

    Additional VIP Benefit

    Post launch, TEST server access could be limited to VIP players. I don't know if the plan is to have the TEST server up all the time, but even if not, giving VIP players first crack at new content is a nice reward that doesn't unbalance the game.
    1 point
  21. Pretty much. There is no "choice" if you are forced to four pip everything to get where you want. When this training slows down, this will be extremely painful. Not to mention having to train a crafting and harvesting line to train the final node....
    1 point
  22. I prefer the Shadowbane skill system much more than this one and agree that the current design is both too linear and too long. If this system stays in place this game will have fewer options than Shadowbane and that is a step back. Adjust or scrap the current system, please. Give the player more choices. Either break up the linear paths or change it so some of the skills per each tree do not require pathing. Have some of the pathing block out other choices entirely so there is specialization.
    1 point
  23. When you're hoping for a meaningful gameplay update.
    1 point
  24. I think these systems create synergy. We fight over the harvesting resources. We fight over the locations where crafting can be done. We protect harvesters and crafters from getting repeatedly ganked by PvPing alongside them. People that want to go it alone will have an uphill struggle, but that is a necessary side effect of create a sandbox pvp game with a robust economy.
    1 point
  25. Pann

    5.7 Will there be a wipe?

    Yes, there will be a complete wipe - skills, Spirit Banks, EKs -- when 5.7 is deployed to LIVE. I'm nor able to give an ETA yet on when that will happen, but we're really close. Please watch for snap test announcements and pile in if you can. That will help us get 5.7 LIVE-worthy much faster.
    0 points
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