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Showing content with the highest reputation on 09/11/2018 in all areas

  1. 2 points
    Klandaghi

    EK: Parcel Level PvP Attribute

    I'm new to the game and have loved everything that I am seen and experienced thus far. Would it be possible in EKs to have the PvP Triggered by parcel zone? The thought process is that you could have your EK which is largely a "Safe zone" with special designated Combat Arena's and/or an Executioners square. It may sound a little cheesy, but I feel like that could add to building a role play community in game. The current work around is to have PvP on at all times and just trust people won't just come onto the EK and Grief. Having the option to lock it down if needed would be a appreciated. Given that parcels already have attributes to them that define if Tokens are allowed/enabled or not, it seems like making a Parcel able to be PvP toggled might not be too hard to implement as well. Just a thought. I would love to be able to make a set of gallows, an execution platform, and/or a guillotine in my EK for some RP fun options between my campaign interactions. If that was possible then I think that having a Parcel that is a PvP Arena for duels or team battles could be fun as well. Two sides agree to a match/duel specifying and agreeing to terms, team size, and how far the fight goes (10% health elimination, to the death) so on and so forth. Anyone wishing to enter the parvel outside of those involved in the matches/duel would have an option to spectate. Lastly the Executioners Stage as a parcel allowing the EK owner to designate an Executioner and a prisoner role that allows for the execution feature to be used. Obviously with the Crow system it isn't as big of a deal for the player, but as characters in a Role Play, could be fun to be able to play that out in more than just text on the screen. I may be trying to bring too much RP to a PVP game, but I think that you could appeal to and build an extra community with a few considerations, assuming there are project/development cycles that could program it. Thanks for Reading, ~Klandaghi
  2. 2 points
    Ussiah

    Counter Disc Change

    All it has done is made everyone switch to slashing and pushed druids up. Pushed clerics down and pistol duelists down. If we could switch weapon types, I would. If you want zerg busting, I would suggest pushing for AoE abilities to not be limited to 5 enemies. Won't get any complaint from me and doesn't just target crushing users who have no choice.
  3. 1 point
    miraluna

    EK: Parcel Level PvP Attribute

    I'd love to have this feature in EKs because it would give so much more flexibility for having different activity areas in a Kingdom like a dueling arena vs a merchant bazaar. I believe there is a tech problem though in dealing with action combat across parcel lines (if you shoot a bow from the pvp parcel into the non-pvp parcel what happens?).
  4. 1 point
    Can we get questions in early for this? (Rhetorical, I'm asking anyways) With Wildcrafting being added and our local game banks already stretched, are you going to implement the bag system along with bank changes? With most harvesting, the quantity of various colored materials exceed the volume of 1 local bank. All the different resource with colors along with all the different rare drops (minerals/gems/heartwood) takes up a ton of space. With only 6 local banks available in the game (keep, 3 forts, beachhead and crypt) it makes it very difficult to take the random items that are picked up with all this harvesting and actually bank them. Could you please give an update on the lag issues we are experiencing with only 30 or so players in an area? With 5.8 coming, I would expect you to want to see larger groups but when we run into another group of 10, or if you hit the jackpot and all 3 factions are in the same area with 10 or so each, things get really bad. In 5.8, what size of fights are you expecting to run smoothly? Are there siege changes to how forts or keeps are taken? Could you discuss changes to the hunger that will be implemented since the activity has dropped in the last week? Are there any changes that will happen in future patches in 5.7 to improve this?
  5. 1 point
    pamintandrei

    Counter Disc Change

    Have you tried running in a group of at least 2 people that have different damage types? It counters any of the counter discs because guess what,you can change targets. They are amazing because if a class becomes too op you can shift the meta with it. When i started playing in 5.3 most people were playing rangers to the rest switched to scarecrow so rangers started to get their ass whooped.
  6. 1 point
    srathor

    Counter Disc Change

    It sounds like a pretty effective Zergbuster to me.
  7. 1 point
    kitkat

    FONDOS DE ESCRITORIO DIVINOS

    ¡No os perdáis las imágenes de tamaño de fondo de escritorio de algunas de vuestras deidades favoritas! Lee la historia completa aquí
  8. 1 point
    moneda

    Stealth OP. Toxins OP

    Fact check: there is a delay between switching into Survival tray and being able to stealth. You can advocate for a nerf to Nature Toxin (the only one that does a high amount of damage) if you like but the trade off for that high damage is that Diffusion hits like an infant. A lower damage Nature Toxin means I'll get to hit you with Diffusion for 1K+ like the people using Poison and Disease toxins, is that what you want? I think the amount that Lay Low heals for is fine, considering you must be able to stay in stealth while it's healing you or you get short changed. The problem with Lay Low is the extremely short cooldown. The current cooldown on Lay Low could be tripled and it'd still be a good ability.
  9. 1 point
    Randalwood

    Unofficial Looking for Guild Thread

    Found a guild thanks
  10. 1 point
    S7ewie

    Unofficial Looking for Guild Thread

    Guild criteria: Region: EU Atmosphere: Friendly, relaxed, but structured enough to have success. Casual/Hardcore?: Casual. This isn’t the only game I play and I have a life outside of gaming. Need a guild that respects that. Size: Medium. I don’t like massive guilds with poor organisation and I don’t want to be in a guild where there’s only ever a few people online at one time. Play-Style: I generally go for Range DPS and healing over melee and tanking. Prefer Mages and Hunter classes. Commitment: Varying evenings and weekends. Real life comes first I’m afraid Miscellaneous: I like the look of Chaos alliance if that makes a difference? Very interested in the crafting aspect of this game. Experience: In terms of MMOs, Guild Wars, GW2, WoW, ESO, BDO, Final Fantasy Online, ArcheAge (haha), Wildfire plus various others I’ve tried or am following. MOBAs I played a lot of smite. I also play a lot of other RPGs and FPS games etc. I’m into quite an array of things. Voice-Chat services: I prefer discord.
  11. 1 point
    Hello there, Crowfall Community I'm now playing for 1 year and thought why not find a guild for yourself. And here I'm: Region i will be playing: Europe (Germany) 23 Years old and in these years the MMO's I played: WoW, Wildstar, Guildwars 2, TESO, BDO, Archage, Neverwinter, Knight Online. Atmosphere I'm looking for: Hardcore-ish. I like being competitive, but i don't like the idea of playing yourself to death. It should be fair and friendly Guild, but ruthless to its foes. How I want to play: I will be focusing myself on the Necromany part of this game and you will see me after a fight going past the new found Graveyard and plundering the Corpse of there last lingering existence, they have left behind. If you think we will could be good comrades in these Dark times , contact me and we can have an nice chat. With kind regards Healsteam
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