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Showing content with the highest reputation on 11/11/2018 in all areas

  1. Hi.

    REWARDS AVAILABLE FOR GIFTING

    I saw this thread title in the recent threads and thought it was a giveaway thread, but then saw it was a new player question thread, which is also good but not as exciting just in case anyone else clicks this thread thinking the same thing though: I'll gift the first two people to quote this sentence a VIP token
    6 points
  2. [TESTING COPIES] EK Bundle items are for the Eternal Kingdoms personal housing worlds. The bundle includes some land, and building pieces that you can use during testing phases. The Starter Pack- Patron is your game preorder (not extra), so if you gift that to someone else it transfers to them and you no longer own it. For friends that are not able to purchase the game atm, they should at least register on the website so they'll be on the invite list for the free closed beta phase later. Also keep an eye out for contests, giveaways, and sales - unfortunately you just missed ACE's October "Monster Month" contest that gave away 3 game packages. Official twitter is best way to find out about these events : https://twitter.com/crowfallgame
    2 points
  3. I bought the game last night and my friends are planning to buy the game in the morning but out of my group not all of us can afford the 50 bucks at this moment and want to be able to play with friends. i did notice the gifting area and had a few questions . REWARDS AVAILABLE FOR GIFTING REWARDS AMOUNT AVAILABLE AMOUNT TO GIFT ACTION Starter Pack - Patron 1 GIFT TO AN ACCOUNT [TEST TESTING COPIES] EK Bundle 1 GIFT TO AN ACCOUNT [LIVE TESTING COPIES] EK Bundle 1 GIFT TO AN ACCOUNT 1. Do the gifts take away from my account. currently there are three within the section. Ive already bought the game for myself but if i have free gifting i would spread the love to someone else. 2. What are the testing copies ? are they extra?
    1 point
  4. 1 point
  5. Hey there, This is a pretty broad topic, but here are a few resources to get caught up: First, check out the game's website itself, Crowfall.com. Look under the Game tab for Crows (Races and classes) as well as the faq. This will probably answer a lot of questions you may have about the game. You'll also want to have a look at the game's Youtube page. They've uploaded hundreds of videos there over the last three years about the game including tutorials, development updates, and q&a's. This is also where you can find the original Kickstarter video. The game has changed a lot since then, but it'll give you an idea of the developers' vision of the game as a whole. Here's a community-made timeline (CFC). It's a little out of date now regarding more recent milestones, but it's still a great look at how earlier development progressed. Finally, I always recommend people check out the community-made gameplay videos, as they're the best representation of what players are doing in-game today. Here's a recent one from Soulein of HoA that involved all three factions in one extended engagement.
    1 point
  6. The Milestone videos give a quick overview of what's been added to the game testing in the last 3 major builds: 5.8 is about to arrive so look for more details coming in the next couple weeks.
    1 point
  7. Crowfall is easily 2 years ahead of Ashes which has just reached it BR milestone that we knew as Hungerdome at the end of 2015. We expect to be in true Alpha in March, Beta by May/June. Soft Launch Q3... advertising push Q4. In other words Launch is getting more and more certain for 2019. There 41 unique combos of races and classes in Crowfall plus disciplines that can significantly alter your build. Very like Shadowbane. it had 172. The game is Buy to Play $50 lifetime with a no combat power advantage ViP ($15/mo sub) gives you wider breadth of core training but not any direct advantages (no double dipping), world queue priority, more?. Crowfall will not have any P2W, no lootbox, microtransactions, etc... everything available for sale is obtainable in game. Be sure to watch all of the in game videos, some excellent content summaries are out there as well as very dated material and the inevitable haters (Ziz, lol) Look at Zybak's content, Anthrage's Bloody Point and more plus lots of the latest combat vids from Soulein, Xarrane, and more... There are videos published from, you can search these terms to see progress Hungerdome Combat 1st Pass (12/15) Siege Perilous Sieges First Pass (4/16) Big World 3 Harvesting/Crafting First Pass (10/6) The Big Reveal of Vessels (12/16) Big World 4 Combat Second Pass/(1/17) The Great Reveal - Race/Class Split /(5/17) Big World 5 (6/17) Big World 5.3 Milestone implementation of Race/Class Split (11/17) Big World 5.4 Harvesting/Crafting 2nd Pass (2/18) Big World 5.5 Adventure Zones/Vendors (4/18) Big World 5.6 Vassels/EK update (5/18) Big World 5.7 Day-Night cycle/Hunger Crystals/Seasons/Outposts/Runegates (8/18 current) Big World 5.8 Campaign Win Conditions/Multi Maps (expected 12/18) Big World 5.9 Guild Support/GvG Campaigns (expected 2/19) Alpha 6.0 (expected 4/19)
    1 point
  8. idoll

    Super annoying things

    Look - i dont care if better tools will make it better. I care about mine and other player personal experience, when it comes down to testing the game. It is basic rules of user experience design: do not annoy the user. There really is no excuses to do so. And like i stated in my post - there is no point in gameplaywise whatsoever to make basic tools to simply break up. There is no need for such material sink and it is not needed in the economy. Do not annoy the user - this is damn rule from 1990s... why do we have to have this discussion in 2018? There is zero reasons to do so. Absolutely zero.
    1 point
  9. Frykka

    Super annoying things

    I know that you are most likely new to the game loop, here are the insights that you may not yet have encountered. If you are training as a gatherer your yields and efficiency including tool wear will improve significantly, it just takes time. Instead of leveling and getting skills you will simply be getting better yield and efficiency per day, week, month. Yes, basic tools don't last and yield per tool is initially low, it is a major part of the game design that you have to specialize in one thing to make it improve, be it gathering, combat, or crafting. Until you specialize, it frankly sucks. The better the tool, the longer it lasts... if you don't know a runecrafter or have access to good tools, it still sucks The resources rank matters, for higher rank you will need better tools as the wear on the tool increases, basic tools don't last long on anything above R3 Once you train into the skillnodes that improve tool durability they will last 4-5 times longer, even leadership adds to tool durability. As you train into specific resource types your damage per hit increases so it takes less hit on the tool to pop the resources The major harvest discipline Villein has a passive that drastically improves tool durability for gatherers As a fully trained gatherer, one good tool lasts me over an hour on Rank 9-10 nodes yielding 500+ materials, mostly blue and purple Skill progression choices matter This aspect of the game was designed by, and for players who enjoy gathering resources. If you don't enjoy that part of the game, other than in the very early stages, you won't have to gather resources, let others do that and play the role to fit your style... i.e. acquire coin from killing mobs and buy what you need from other players (some players can yield 20k or even more per hour coin). Until all the pieces of the game loop are in of course, there are still limitations on how productive some activities are. If you do go into gathering only one type of resource is going to get better at a time, you will have to barter with what you can get for what you cannot. Social interaction if required. The game is annoying if you try to play solo, you have to work within a network of players and there is no way around this fundamental truth of design.
    1 point
  10. cant wait to read 11+ pages of the 5.8 patch notes
    1 point
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