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Showing content with the highest reputation on 11/29/2018 in all areas

  1. 4 points
    Durenthal

    2FA and the I'm not a robot check

    If we have 2FA turned on, we're clearly not robots as we can't authenticate without entering a time-sensitive code. So why do you layer that silly "I'm not a robot" check on top of it? If 2FA is enabled, the "I'm not a robot" check should be disabled. The check is time consuming and can take longer than the 2FA code lasts in some cases.
  2. 4 points
  3. 3 points
    I see we are short one class. Will it be featured on Tuesday perhaps?
  4. 2 points
    Balathan

    Why druids are obsolete in 5.8

    Disclaimer: Everything said here is in relation to group fighting and raid v raid. This is a group game no one cares about small scale. In 5.7 Druids dominated the healing meta being the only real viable healer for any competitive group composition and while the reworked druids trees certainly bring a lot to the table they did not fix the overall problem with druid healing (orbs). For this reason and the new meta of 5.8 Druids will be an obsolete healer. 5.7 To understand why this is the case we must first start in 5.7. The 5.7 group v group meta was entirely defined by the Fae Assassin. The 2500 points of healing block on a near zero cool down allowed them to solo carry any fight. They also had unparalleled mobility allowing them to stick to any target even through CC. This meant that any low mobility class was simply deleted, there were not enough healers on any side to keep up with this level of heal blockage and if there were you just brought a 2nd heal blocker. In this mobility meta Myrms, Templars and, Clerics were unplayable because the assassin just deleted them. This brings us back to Druids, THEY WERE NEVER THE BETTER HEALER they just fit the meta. The need for burst healing orb stacks to cut through heal block as well as their higher mobility and higher self healing through double healing orbs made them a fantastic fit. Though their ultimate roots them in place making them an optimal heal blocking target however using it intelligently and calling for peels could largely mitigate any risk of healblock during that time. 5.7 however is gone now we are in a new meta. 5.8 With the complete nerf batting of heal block there is a new meta in 5.8 , one that will likely be defined by melee ball compositions very similar to the meta of 5.6. We all remember the great food battles of 5.6. With the changes to food I don’t think we will be starving to death anymore but the tank meta is going to make its triumphant return with some new interesting changes. With the return of fessors into the meta the melee balls will need to be constantly moving around to avoid tornados and knock-ups. With the return of myrms with net pull and templars with divine light the roaming melee ball meta is stronger than ever. The problem is simply that in the roaming melee ball meta is totally incompatible with the Druid play style. Druid has 2 major sources of healing, abilities and orbs, and with no ability to check the numbers ill call it about 50:50 from experience. The orbs are burst healing when stacked up and the abilities are more used to sustain the melee ball though they do have some decent burst with wisps. In a roaming melee ball meta, as the name points out, the ball is ROAMING making it near impossible to properly stack an orb stack. The whole reason the orb stacks worked in the past was a druid could prestack during the stand off period (where both groups gain visual and assess the situation. A phase now gone with mounts I would imagine…) use those orbs to heal during the first portion of the fight while they made new stack closer to the action. This cycle would repeat where a druid drops a new stack while the previous stack was used to heal the focus target and abilities were used to heal the melee ball taking ambient AoE damage. This system worked incredibly well and was the reason Clerics were phased out, they simply could not compete with the burst healing. The new meta however is one of sustain mobile healing, yes I am aware druids a more mobile in general as they are wood elves and fae HOWEVER THEIR HEALING IS NOT MOBILE. Their ultimate, while a great heal, roots you for the duration... Ace please fix. All the druid abilities are bad for healing mobile targets and being mobile while healing with soothing winds being the only exception. Will o’ Wisps requires me to stop for 2 seconds while it charges, rain is stationary circle like holy symbol but far smaller and has almost a 1 second delay before the heal starts (meaning you must lead it on a moving target) and if you are stunned before it starts to heal it does not heal at all (confirmed in 5.7 untested in 5.8). The changes to bark skin were a shining beacon of hope until I read the part about how it is self only… So all the druid abilities are sub optimal while moving and healing moving targets and orbs require a rather stationary fight to work effectively. And lets not forget that double healing orbs were removed as well (not complaining but its important to note). Up to this point has been the pitfalls of the druids actual kit, but that is really only half the story, the fundamental game changes that come along with 5.8 are also a factor here. In 5.8 there will be an incredible increase to population and fight sizes. This means that there is more CC in general and combine that with the return of myrms, templars and fessors people will NEVER be able to be in the fight then disengage and get back to any sort of orb stack even if druids could get one down. In 5.7 there were really only 2 faction fights and the one night we had a 3-way fight healing on a druid was really rough. In 5.8 there will be constant 3-way fights requiring large amounts of repositioning as people try to avoid being sandwiched. More moving = lost orbs = lower healing. What is important to note is that I AM NOT SAYING DRUIDS ARE BAD I am saying they are not as good as clerics. In a roaming field fight they are worse then clerics as they cannot move as well as noted above. In a fort fight there will still be decent movement though it will be more stationary perhaps enough for a druid to be viable but even if this were the case viable is not better then a cleric so why would anyone play a healer that’s bad in one scenario and average in the other when there’s a better option? There are some aspects of druid I have not touched on so lets do that quick: Damage/ sickle druid(sub optimal): They were bad in 5.7, low survivability low damage. It would appear they have gotten a damage buff and some neat sustainability changes however those changes are not enough to make it group viable especially after they made it a leather class. Those heals and shield are small sustain heals not burst heals for group fights. In my opinion those changes solidify the sickle druid as a solo ganker toon that has no place in group fights. Hybrid druid: This is possible to be a viable class with a hybrid damage healer that rewards you for bombs is a great idea but the problem is bombs will have very limited use in open field and though they will have some decent DAMAGE uses in forts if you are using orbs to damage you are not healing and as noted about the orbs are a massive portion of your healing. Not to mention bombs can just be immuned by good players and require a lot of setup. The group beam is nice but 5 minutes CD is to long. Though the largest problem for them is simply the fact that you need 2 healers per 5 people because of group sizes. Getting that many healers in any MMO is impossible and will be a considerable issue as the game moves forward. So if I can hardly get enough healers as it is why would I not take the best healers and let the dps guys do their job? Heal druid: Most of the stuff related to this class was mentioned in the above section however I did not touch on chain beam. A fantastic addition to the class however if were already short on healers when would one of those healers, already a sub optimal healer, have time to damage buff the DPS? I could see druids both healing (for chain beam and off heals) and hybrid (for group beam and bombs) be used as a support buffer/bomber type thing but it’s a hard thing to pull off and if put in the wrong hands is totally useless. In summary I am not saying they are bad I’m saying with the changes they have really been moved to a support/off healer then a main healer and in a game already stretched to get enough healers no one will play one. I am not here however to only complain I have some ideas for fixing the class. Sickle (Still sub optimal): give them back mail to start with and work from there, they need some sort of tank skill. Their ult roots them in place and their dodge pips will be stolen they need some way to stay alive or be mobile enough to run. Start with mail and work from there. Hybrid: I am a big fan of the class though it needs group beam to have a CD reduction maybe 3 minutes instead of 5. Not much to be done here, this is an off healer/damage role I think its set up for that but the beam holds it back as does the fact its not a real healer. An ult that can be used while moving. Healer: Make wisps usable while moving, remove the delay on heal rain and make the radius larger, make bark skin a group ability again after getting the upgraded version, make the ult usable while moving and perhaps the most important change of all: MAKE LEFT CLICK USABLE ON MOVING TARGETS. If I could hit people with orbs while they were moving it would eliminate the need to stack orbs in the back, I would just heal you while you moved. The orbs really are the core of the class and their gimmick so you can’t change it too much but if this was the case druids would be viable while healing on the move. The other option would be to make a new left click only for this tree that is like a mercy beam from overwatch but either way something needs to be done about the healing
  5. 2 points
    With big thanks to Caldera and the crew at Malekai.org, here's part two of our overview of the of Promotion Classes. FULL STORY
  6. 2 points
    BarriaKarl

    2FA and the I'm not a robot check

    Nice try robot, nice try...
  7. 2 points
    on promotion classes-- I really wish that the classes were more open and you could chose to spend a few points in each class and create hybrids. The way things are now we are going to end up pretty cookie cutter
  8. 2 points
    Nothing should be considered community approved until JamesGoblin likes it. Zybak is only a pretender and rapscallion.
  9. 1 point
    Anhrez

    Wildcraft Cooking .. Wall of text

    I wanted to first say well done @thomasblair @DigitalChai and any others in the team. What you guys have added to the game adds far more breadth and depth to the game then i would have guesses with sneak peek we had those many months ago. Well Done Loving It: range of food buffs - I have maybe completed mapping 25 different recipes and I am just loving the fact that combat (healing, ranged, basic attacks, etc) gathering (plentiful +, +crit chance, etc) and crafting (oh how do I love me some tippers) all have something added not counting the Stamina, Mount Speed, and other Misc lifts Other items involved in the cooking - ore, Wood, Stone (flasks) Hungershards, Bloodworms etc range of chicken ticker impact - complex things give back more health. It just makes sense. From 10 to 35 food restore and i have not gotten into the most complex recipes secondary impact - the wilted scraps are white meaning there is value for the player who may not even cook, there is Dust and the item to be used by guild, faction or sold as part of the econ loop primary impact - well see above Liking It: I like the large range of items and the complexity of the recipes - Could there be a way to increase the stack size? If you are a gatherer and want to wildcraft gather you are facing a dire shortage bank space. Add in the spices/etc that come from drops boxes or vendors and the stacks of 10 or 20 we see just creates a lot of bloat Wine and mead are great, but would like to see Mead have a positive value and its debuff for dizzy I like that many recipes create things i can use or use in a more complex recipe - I think a pass is needed to re-align some of the order of things. Butter is a higher recipe (sous) then some of the places its used (head) , Gnochi (sous) Pesto Gnochi (head) Suggestions: expand on other item impact - I don't see wood grubs or Zombie guts ... could be fun to see other scrounged items leveraged like Bloodworms currently are I have not seem Stealth, Far sight, Perception .... maybe add some Positive Buffs that have debuffs added. Mead gives damage adsorb but you drop in far Sight or Perception A Community Contest to create the next best Recipe where players can name and work with team on the buff?
  10. 1 point
    blazzen

    Why druids are obsolete in 5.8

    This. Hard to test druids when orbs fall through earth. Let them fix that first and then we will see. I'm fine with druids being better at stationary healing and clerics better at mobile healing. It's the same as Templars being more about area denial and knights having a lot more CC and mobility for open field fights. When fights become more about taking forts/keeps those druid balls and druid bombs are going to be very important. They can't fall through the world and they need to be able to work inside of structures and up on walls/ramparts.
  11. 1 point
    Mmmm Metal! No experimentation on the attack power values. Lift is back in. But there seems to be some stall areas. And damn from a base stat of 5 to 1.33 ouch
  12. 1 point
    RikForFun

    TEST Gaming plays Crowfall

    Allow me just the tiniest suggestion. You should be specific about the region of players you intend to gather (usually: North America, EUrope or worldwide). Members of a guild generally prefer join together with persons sharing their time zone. Good luck with your guild and game community.
  13. 1 point
    Feedback: Please increase the stack size of food related components. Huge amount of diff subcomponents(compared to other professions) + stack sizes of 20 make for a very full inventory. Even if it was just the wildcrafting components that were increased it would help, but bone, pine nuts, wood grubs, water, milk, are all good candidates for the boost.
  14. 1 point
    Purchases will be restored until they stop doing wipes. Until then, every wipe also restores any purchases you may have made.
  15. 1 point
    Got the message test is open, so relaunched and still getting login failed
  16. 1 point
    It's a common error when the login server is down. It will be up when the new patch is ready.
  17. 1 point
    Same here on both accounts
  18. 1 point
    Same login error as Eschatos!
  19. 1 point
    Learn to play dude, geez
  20. 1 point
    At login getting generic/unknown HTTP error.
  21. 1 point
    BarriaKarl

    TEST Gaming plays Crowfall

    Well, to start I would centralize that text: Discord: https://discord.gg/test Guilded: https://guilded.gg/TEST/games/Crowfall Website: https://TEST.gg TEST Gaming accepts all applicants! A description of your guild would also be helpful...
  22. 1 point
    mandalore

    Why druids are obsolete in 5.8

    I could be wrong but I’m pretty sure the answer given for group size being 5 is about UI space. I hate the small group sizes and I think it forces metas that the community doesn’t want; something like UI space shouldn’t be something that shapes the meta. @thomasblair @jtoddcoleman
  23. 1 point
    SoIace

    Why druids are obsolete in 5.8

    I've been wanting Barriers and Black mantles to scale with weapon damage for some time. I wouldn't mind seeing Weapon damage factoring into Healing again either considering how much potential SP was lost. Damage is extremely high right now IMO. I worry it's only going to get worse as people get Higher end weapons, and I am not sure that High End armor will be able to make up for it.
  24. 1 point
    Kiro

    TEST Gaming plays Crowfall

    Welcome to the Murder! o7
  25. 1 point
    will we ever get the ARROW COUNT UI back for bow users?
  26. 1 point
    I dont see the problem
  27. 1 point
    Why you shaking the screen brah?
  28. 1 point
  29. 1 point
    Camera detach Excuse the 'friendly TS chatter'
  30. 1 point
  31. 1 point
    According to @SoberSoul I'm focusing too much on the camera issue. It's just me. Dunno but this is how it looks... what do you think?
  32. 1 point
    That moment when Pann name drops Zybak and my eyes about rolled out of my head...
  33. 1 point
    i always find it silly when people "complain" about the news after 3+ years of two+ updates a week. especially after a ) a major holiday b ) a large news release and c ) this is information that has not yet been presented in an official capacity to those that only look at 'official updates' [which will be many people who are not on the forums/tests] i'd be happy if ACE moved to a once a week update to save themselves the pressure myself...
  34. 1 point
    All of the promotion classes are pretty darn cool. Kudos to the designers for some great class design.
  35. 1 point
    KrakkenSmacken

    Snap Tests

  36. 1 point
    I am an oracle, predictor of the future, my minds eye sees all.
  37. 1 point
    Marth

    It's the economy...

    I dont see why they couldn't just make dust the currency. Everyone uses it.
  38. 0 points
    100% of nothing is still nothing. The unmodded damage is too low to make that very appealing. Also, having Shield Slam knock the target back and then trigger Shield Bash seems kind of pointless since the target is now out of range. What is the point of Board and Board when Shieldmanship does the same thing, but to all shield attacks?
  39. 0 points
    Arkade

    2FA and the I'm not a robot check

    It's only annoying because the website keeps logging me out.
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