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Showing content with the highest reputation on 12/22/2018 in Posts

  1. PopeUrban

    Leveling

    "War" does not mean "spawn and go PvP" That would be an arena War involves logistics, supply lines, and yes, training time and expenses. Encouraging players to develop efficient strategies to become "battle ready" is an intentional part of Crowfall's design. In fact, in the time span of a "real" campaign the game doesn't evncourage mass combat participation until fall, fully over a month after the beginning of the campaign specifically because the intent is that early seasons are used for farming with light PvP, and late seasons are used for PvP with light farming. Als
    2 points
  2. We love to help the community, so here we bring you a rough breakdown of each Promotion Class, for each class currently available! Are you in doubt which promotion class to pick? Or maybe which class to play even, then don't worry! We have broken down each promotion class showcasing their main objective and strengths. Enjoy! Assassin Cutthroat: Revolves around getting behind your target to do extra damage, your target takes 10% extra dmg while kidney shotted, and you have +20% dmg when using backstab from behind. Your passive increases your damage by 20% while behind targets
    1 point
  3. kajidourden

    Leveling

    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective. As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max. You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels. What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game. Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/sta
    1 point
  4. As the First Campaign goes live we are celebrating with our Community via Crow Links. FULL STORY
    1 point
  5. IMPORTANT NOTE: New Non-Sanctioned Campaigns will kick off today (Thursday, December 20): EU at 2:30 pm CST and US East at 9:30 pm CST. Before the current Campaigns end, players need to take items they want to import into the new Campaign and place them into the Spirit Bank. This includes any weapons or armor that is equipped on your characters, items on your vendors and items stored in local banks. Disciplines that are equipped on your character are safe and will not be lost. JTC reflects on what we've learned so far from Campaigns and how this learning will impact future Campaigns.
    1 point
  6. PopeUrban

    Leveling

    "Just want to PvP" isn't how the game is designed. Combat characters have a gathering type, and that's mob drops. if you're engaging in an open PvP MMO and you think any player will be doing "just harvesting" or "just pvp" or "just crafting" you're not being realistic. Players will most certainly PvP over objectives, farming spots, and just for fun in the early seasons. The point being made is that less of them will do so, largely because less of their enemies will be present to require it and the early seasons are the only time untrained harvesters can actually harvest a decent amount of
    1 point
  7. Helix

    Leveling

    Not a fan of starting with no abilities (especially in pvp), but I like the idea of active progression (long as it's sane and doesn't require you to give up your job). The game can't revolve around just siege based pvp. Get people out there doing different stuff, leveling, harvesting etc. I need people to gank.
    1 point
  8. Doomshadow

    Suggestion

    I think this could be pretty easy. In the individual rankings, can you put the player(Doomshadow) at the top instead of having to scroll through potentially hundreds of other players, to see what your individual contribution is? Or have your character separated from the scroll, this way it will be easier to compare to others. (And yes, I know, the more you contribute, the less you will have to scroll!)
    1 point
  9. I suggested this in the stream -- racial food effects, and special variants of drinks and foods from otherwise unique ingredients, like "Golden Apple Juice" and "Golden Apple Pie". Valkro took notes from a number of peoples' suggestions in twitch chat In terms of races, one could also have optional ingredients sometimes add a racial side effect, like a plus for the cooks race, and a minus for the others.
    1 point
  10. You'll also want to gather mats for your armor and weapon upgrades. If your wearing leather armor, gather 300 hides from animals, 100 non basic ore (not slag), 50 non basic wood and 50 non basic stone. If your wearing plate or mail switch the hide and ore numbers. If you are a bow user, you'll want 100 non basic wood. Note: all of these mats can be gathered in the woods around your temple. Once you've gathered the mats venture out to a close fort you own. Create the crafting discipline you need (for the reciepes) and the minor discs "attention to detail" and "helper monkey", slot the
    1 point
  11. BarriaKarl

    THE WORLD HAS ENDED!

    Anyone knows how that score is calculated? And if it has (will have) any use? I also suggest the DEVs break the capture category based on types. Just a 'Capture: 9 (5, 3, 1)' kinda thing would be enough.
    1 point
  12. Tinnis

    THE WORLD HAS ENDED!

    cool screen. cycled through 'Most X' stats [still wip for that to work though]. for the ~2 day 'non sanctioned' campaign. [collect rewards did nothing] p.s. surprised my pure healing druid stole a kill ;p
    1 point
  13. @vkromas It looks like both Boar and Elk Meat Kebabs buff Plentiful Harvest: Stone, but I haven't found any combos for PH: Skinning. Discriminating against us carnivores, or do I need to keep digging? While making my Kebabs, I found that if you use button mushrooms as the produce along with a meat, you get Mushroom Kebabs. Not a problem, but it was unexpected.
    1 point
  14. When you posted this you could set all three of your brigand traps in stealth. Brigands got stealth trapping fixed and two additional traps as 5.8 came to live. Did you actually try to put your traps on your stealth bar?
    1 point
  15. I don't care about the balance implications as much as i care about granting camo as a class ability pretty much poorly made socksting on the major race advantage of guinecians and wood elves. If you want camo, play a wood elf. That's the trade off.
    1 point
  16. Oh didn`t know you could sacrifice gold.
    1 point
  17. fun video to show off fae and canyon p.s. lol you can death blow from stealth? honestly the 'new' stealth is far too trivial to weave into compared to the 'old' stealth the original duelist had... new = instant and mobile [+dodge cancel] vs old = few second rooted delay/animation video example https://www.youtube.com/watch?v=TMLfSrmcrpI and zero % chance to see a stealther even right in front of your nose without an active shadow sight effect is too much....
    1 point
  18. Showing off how the Assassin can be effective at disrupting large groups as long as you play the situation right.
    1 point
  19. I just watched the December Q&A video. I read every news release. I email updates on the game to my friends. After your kickstarter video I bought a backer pack. Each video you put out is consistent in conveying your competence to make a game and your seasoned gamer experiences to make a game fun to play with friends. Very cool. My friends and I are all over 35 years old. We have full time jobs and families. We're probably not going to be in on any of the pre-release testing or posting on the forums, but we're here and we're excited. Glad to hear you're testing and balanci
    1 point
  20. Phalaphone

    The 5.8 Assassin

    This is a terrible comparison for two reasons, one it isn't 100% true in wow (mage, warlock, sub/as rogues, etc look the same) where depending on the tier and expansion holy can look like either like ret or prot. The other major reason is that functionally a ret paly and holy paly fulfill two different rolls. You play against a damage dealer differently than a healer. Here especially with the assassin all three are damage focused (with the blackguard being a little more cc heavy and durable). While each style will require different approaches to counter the best, they all function in a similar
    1 point
  21. @Barab @McTan Hammers High! Having been on the receiving end of these roach assassins I have to agree with some of your points. As others have mentioned, tracking will go a long way to help dial back the effectiveness of stealth ganks. When leveling of discs comes in we will likely be able to increase the effectiveness of mole hunter. I think Ace should adjust keep/fort guards to have a mixture of dmg, including weak dots, and potentially stealth detection. As it stands right now you can equip scarecrow and get 15 seconds of pierce immunity which is plenty of time for assassins
    1 point
  22. So... Is it true that, all of us who suffered the screen shaking on the first 5.8 tests, will get a milkshake exclusive recipe? No? What about a "coconuts mount" for the mount prototype with actually no visual mount? Had to try...
    1 point
  23. CF assassin's motto in pvp looke like this coub:
    0 points
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