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Showing content with the highest reputation on 12/28/2018 in all areas

  1. 3 points
    Crowfall is not ready for "Sanctioned" campaigns with permanent rewards. Here's why. Campaigns are cool. Its awesome to see it coming together. However there are MASSIVE blind spots on the project's status at the moment. In no particular order, here are the ones that I feel break the campaign model. Why does this feel like ACE is barreling headlong in to hype when they've been so careful to give features time to cook up to this point? What's the rush? 1: Teleporting through walls. This is supposed to be a thing duelists and only duelists can do on a long cooldown. Currently any character with a teleport can violate walls, which means violating the early warning system for forts and sneaking unintended classes and roles in to keeps. This issue is over a year old. And continues to largely invalidate massive portions of the fort/keep gameplay loop and the importance players place on maintaining walls and other structures. 2: Population Balance Limits This is just a necessary step for faction campaigns. Because faction campaigns are largely built around random people looking for a leg up by bandwagoning on to the largest blob, the most efficient method of winning is... joining the winning team. Without systems in play to somehow restrict the population, and with the heightened incentive of actual rewards for campaigns you're not only going to see the same blowouts we already have. You're going to see the severity of that pop imbalance multiplies by greed. 3: Talent Balance/disciplines You literally just increased the overall complexity of balancing your combat by a factor of 3. Clear problems have already emerged, and most players don't even have "midgame" gear and vessels to gauge how broken or not broken various permutations of stats+vessels+talents even are. You simply can not start offering permanent rewards in a system where the inherent class balance is so volatile. ESPECIALLY when you're literally changing the entire system again so you have no clear motivation to even balance it because that balance work will be null and void with talents 2.0 restricting the node and power choices further. 4. The Scoring and Scoreboard The scoring encourages avoiding PvP and nightcapping.. The scoreboard literally does not work to track the few things it is supposed to track. Campaigns are currently decided by who has the most patience rather than who has the best soldiers. Lots of people have suggested ways to modify this and I'm certain the ACE team is also on the ball with fixes. Making a "sanctioned" campaign the first test of these fixes is, quite frankly, a bad idea. 5. The Siege vuln window Having all vuln windows start simultaneously doesn't work. Defending owned assets is obviously higher priority for a faction than attacking enemy assets. It takes the same amount of time for each faction to successfully defend its assets by killing the bane trees. The current state of siege is that they don't happen because you're placing players in a situation where they are required to simultaneously defend and attack. Players aren't going to do that. Vuln windows need to be stepped so each faction has an opportunity to both attack and defend on separate schedules or you'll see a whole "official" campaign of... empty sieges. 6. Import/export metagaming The ability to export from anywhere in the world is ridiculous. The ability to import 200 items is ridiculous. Tying these values to a vessel to allow players to effectively access infinite imports and exports undoes the entire system. Anyone with an extra account or one trusted friend literally invalidates the entire system even if the import/export count was 1. If ytou want people to craft in campaigns, stop making it so easy for them to craft an infinite amount of stuff in EKs and import/export an infinite amount of items. 7. Objectives that matter/uncle bob Score only matters for wins. While I'm sure people in a sanctioned campaign will care about wins, keep in mind that your reward model for the final game is wins=exports. This means people with nothing to export have zero incentive to win. This leads to a slipperly slope of early capping resulting in HUGE point returns and an ultimately unassailable point advantage. Your "uncle bob" analogy is alive and well in the current campaign model, even in campaigns as short as 4 days. Your campaigns are not doing the one thing they were designed to do: create a competitive, engaging thronw war where victory seems worth trying for up until the end. I hope this doesn't come off as overly negative. I honestly just see a game that is much improved but not ready for competitive prime time, and a dev team that is increasingly concerned with putting forth hype to oversell an underdeveloped product. Crowfall IS gfetting there, but you're putting the cart before the horse.
  2. 3 points
    Mana Shield from Master of Focus is considered a Barrier for the Shield Breaker Dispel Barrier BUT that does not remove the Mana Shield Buff so it doesn't actually remove the Barrier. Righteous Shield from Sanctifier Confessor is NOT Considered a Barrier for the Shield Breaker Dispel Barrier-this should be fixed. Dispel Barrier does not hit, does not Knock Down and does not end the Righteous Barrier Buff on the Target. Righteous Shield from Sanctifier Confessor should very likely have some form of internal cooldown preventing the 8s Shield from reapplying so often. As it is you can keep refreshing it usually before it drops off depending on the situation. Battle Chant from Holy Avenger does not show Flytext or Combat log entries. Battle Chant from Holy Avenger is spamming the cast on the casters screen for the duration of the buff There is a similar issue with regards to the Reflect Firewalker, Militant Mage and Scarecrow powers, likely some others. Tower Shields do not have an in game model, nor are the Attributes they provide really worth the extra cost in Materials and being limited to 1 Knight Promotion Path. For all intents and purposes Outposts serve no purpose and are useless, what are they doing/supposed to be doing? Current Siege Mechanics really favor Defending Most Sieges since 5.8 went LIVE on NA seem to have been Defensive victories, often unopposed. They effectively cater to a force with a larger population for Offense as they will have the spare manpower for it. The current game victory conditions do not promote PvP. In fact they seem to do the opposite as to win you must have Outposts, Forts and Keeps... the easiest way to take these is when you are not facing opposition. PvP fighting in this game is fun...running around and capping points is not.
  3. 2 points
    @Anthrage shares tips on group harvesting FULL STORY
  4. 2 points
    Duelist - Vanguard scout spec : Cheap shot distance is not correct, stated 15 m doesn't work at 15/14/13m distance only starting at 12 For a spec based on staying hidden the damage output is very low, the 15m range is kinda ridiculous (easy distance to cover specially when your powers are channeled ones you can't interrupt and punish you with dizzy if touched). I would suggest put some new powers to the spec (only one power and similar to Go for Broke) and some bonus distance (like in slayer spec ) + the spec seems reliant on pistols but we can't dual pistols anymore? Would be a good talent to put on and like in the pistol rune (who dissapeared too?) would add distance bonus + powers. Actually Dirge/Slayer looks more interesting than this spec. (like Pitfighter for Champion etc...) You'll really need to make every spec of classes appealing or it will finish like actually, full plate wearers/pitfighters everywhere.
  5. 2 points
    OH, and a balance pass on class and discipline powers. I don't ever expect perfection but I'd love to see some balance changes before the "sanctioned" campaign; and I'm not talking pendulum swings here, just rational adjustments.
  6. 2 points
    Hey @jtoddcoleman & @thomasblair I know most (if not all) of these are probably on the slate for 6.0, but considering the first "sanctioned" campaign is going to be fought and won in 5.8 I'd really like to see these changes happen in this build before that: - Locking disciplines to vessels - Requiring a runecrafter craft major disciplines (even from dust & ore if not from NPC drops) - Locking out Spirit Bank access from any/everywhere in the world
  7. 2 points
    Re-posting here for proper topic posting: So I seem to get these freezes that last maybe half-a-second, while my character in game still reacts seemingly to input. Often when going through the freeze, to out of the freeze, I'm often turned 180 degrees from where I was facing/direction I was going. I've tried all manner of graphical settings, and the issue still persists. I've tried turning off nVidia's Shadowplay, as such a issue has been seemingly linked in other games, but here, it too, did not rectify the issue. For the time being, it's little more than an annoyance, but I'd rather not have them all the same. Curious if anyone else has this issue, and if anyone else had this issue, but since found it resolved.
  8. 1 point

    Quality of life improvements

    Edit: Probably posted this on the wrong board so delete if needed List all your desired quality of life requests! These are all my opinion and are most likely not informed of future plans or balance decisions. Chat, Map, Inventory, talents and all other UI screens usable without breaking auto-run Auto-take option for crafting, to skip having to click "Take" after every craft Changing off Survival Tray while mounted auto dismounts Player-set map markers that become nodes on the compass Hovering over a player should show class and level Feedback when hitting motherlode armor and such to show that you're not breaking through (show "0" damage?) UI element that shows location of banks with items ("Items in Sunset Keep, soandso Fort") Friends, ignore list, online notifications for friends/guilds, etc Crafting tracker that lists materials required for target pieces, like a quest tracker Not QOL but (controversial?) requests anyway: Crow should run at swift mount speed, or death shroud duration should be dramatically reduced, both of these combined means there's a lot of downtime just to be able to play again Crow can fly over gaps Re-buff healing blockers
  9. 1 point
    We are a multi-game and tabletop role-playing group. We are extending our activity into Crowfall, and we are looking for other people to join on in with us! We play a variety of games on steam, blizzard and origin, so it won't always be Crowfall either! So why should you join The Brotherhood? Because we play all sort of games, and our members determine those game, so you won't need to join half a dozen clans or guilds for each game you play. We are multi-game, and very flexible about that. So, with us, you keep the same friends, and play whatever games you want! What we offer is community first, games second. Our goal is to be a place where you can make friends, and have a welcoming community to be part of. We don't care if you're good at games, or bad. Here, it's just about having fun with the friends you've made! If you're intrigued by what we have to offer, and want to learn more, check out our website: https://thebrotherhoodofgames.com/ or, check us out on the Crowfall guild directory https://crowfall.com/en/guild/view/0045bfdd-ab64-4ef0-b025-755a412f1df1
  10. 1 point
    Personally, I think any location out of the beachhead should be dangerous.... But I understand it's likely that this game will be funded by the mass audiences from WoW giving it a try in 3faction.... If 3 faction folks need to be coddled and because they can't manage risk and protect their own crafters, so be it. Buff the guards to keep that NPE good and the WoW casual money flowing to ACE.
  11. 1 point
    A discussion that has come up many times. Whats the point of walls if they don't keep anyone out?!? (Often after a noob has lost a bunch of loot). ACE in past has confirmed the blink from WoodElf and Duelist intentionally allows teleporting through objects. Don't think double jump or fae glide was ever addressed directly in this context, but seems to be pretty obvious consequence of the mechanic. ACE is pretty open to revisiting mechanics, but this one is definitely something they've known about before. Who knows where the game will end up and the answer may be different for 3 Faction vs Dregs.
  12. 1 point

    Recipe unlock question...

    I'll let the question hang out for a while and see if anyone else has input, then post it up as feedback... I try to make sure the perceived issue is not just me being dumb before suggesting a fix.
  13. 1 point
  14. 1 point
    Combining poison paradise and Steal soul doesn’t seem to stack lifesteal bonuses. I really hate the way promotion classes lock you in to damage types / weapon choices and such. I thought this was going to be the game with maximum character customization, even in Wow you could put points across several talent trees. more choices- more creativity- better game
  15. 1 point
    That happens to me when running around the map, not constantly, once every few minutes. Just frequently enough to be annoying.
  16. 1 point
    Using a brigand, the bombs fall through the fort floor, tower floor, or a lot just in normal campaign world. They appear for a few secs sometimes and "poof she was gone". Leather seems a little squishy for a melee class. Don't need a drastic change just a little. Druid severe burning kills a leather wearer. To much damage or something. Maybe it is chained to the leather being lack luster. I will back away from melee ball because I am to squishy and a druid drops the flame. Pops me out of stealth (which isn't a prob) and put on the DoT that will take all my health. If I am at 5000 health, it will leave me down to about 500 - 1000. If I got wounded before dodging away, well death, even if I am far from the fight. Some might say, "use FlameWalker", but that would blow having utility to fight other classes. Poisoner Discipline Is way to weak. 10 - 15 damage? DoT's on the Bombs needs turned up also. It says severe but I don't see the damage that other classes are doing with skills that put on Severe types of DoT . Definitely don't see it eating 4000 hp from someone. Even though the explosive bomb now put on a Severe Burn DoT with the passive equipped. Since the bombs are a major part of a Brigand's tool kit they need to do a good hit on the HP.
  17. 1 point
    Spelling error in: Crafting Menu >> Pre-Alpha Recipes >> Minor Discipline >> Burning hands: Description of this has two periods at the end. I know this is probably not a big deal but I think it would be pretty hard to find if you weren't looking for it.
  18. 1 point
    Another fight tonight with the same performance issues. Linking video from other feedback post.
  19. 1 point
    Foreman actually creates a really nice and simple rhythm if you have enough people in the group. Hit, Hit, Take it Down, Hit Hit, Back to work-Repeat as necessary. With less people you may encounter more Stamina issues but Motherlode farming is pretty smooth once you practice it with your team.
  20. 1 point
    logged in first time in a loooong time, so much has changed - here is some of my light feedback summarized: the "tutorial" placeholder feels good and helped me a lot actually - only wish the tutorial messages didnt vanish so quickly sometimes - i might not notice a new popup and find a new tutorial message with 2 seconds left on the clock the skill (K) menu when opened makes the bottom taskbar vanish, which was a problem for me when that particular window was buried below 4 different other windows and i didnt even see it. was very confused the slow introduction to skills is cool but i wish it wasnt "Gatekeeped" by passive prerequisites which feel bad. but overall leveling (I made it to maybe 4-5 lvl so its whatever) feels good and with a right pace loot explosion from mushrooms is very robust for some reason, lots of running to get the things that dropped might only be me but opening the inventory / whatever menu takes like 2 seconds which REALLY slows down the gameplay (since you have to open it constantly pretty much) - same goes for the map when farming mobs it sux a lot to constantly switch between combat (ranged in my case, so "U") and harvesting "H" to skin. really takes me out of the "grind" did not understand why my energy was not regenerating. was it my being hungry? seems weird if its tied to that, unintuitive thats it for now, will probably come back for some more
  21. 1 point

    Conselhos para coleta em grupo

    @Anthrage partilha conosco o top10 de coisas a ter e fazer quando coletamos em grupo. Dê uma verificada Veja aqui mesmo
  22. 1 point

    Servidor br

    Bem vindo caranguejo Como respondeu e bem o BarriaKarl, neste momento de testes foi decidido "forçar" os servidores a ter o maior número de jogadores possível, por isso foi decidido não abrir o BR nesta fase de teste. De qualquer maneira, acredito que ele volte Entretanto só mesmo guerreando nos US ou EU, o que importa é o divirtemento e a glória. abc
  23. 1 point

    Servidor br

    Bom dia pessoal, comprei o jogo ontem depois que vi em alguns vídeos no YouTube, no entanto nos vídeos tinha um servidor hospedado em SP, mas só encontro no jogo 2 servidores um EU e um US. Estou em algum modo de jogo "errado" ou de fato o servidor br deixou de existir???
  24. 1 point
    Banner of the storm provides Ice resistance instead of lightning resistance so it kinda negates the purpose of the whole thing
  25. 1 point
    Jumping Spiders do their "powerful ability warning" after they've done the ability. It is very unhelpful at that point.
  26. 1 point
    Because a good part of the game now is capping forts/ towers and outposts and they are all protected by NPC archers. Most people run Scarecrow in PVP to minimize the piercing damage they take. This also has the effect of making characters that specialize in piercing damage useless in PVP. Please consider changing the guards to a random combination of NPC’s like the old camps or at least with a blend of Confessors and rangers. or make the rangers use crushing/ slashing / fire arrows at random.
  27. 1 point
    Oh, desculpa a demora pra responder. Lembre sempre de marcar a pessoa se não mto provavelmente ela jamais saberá se não checar o thread pessoalmente. Eu não diria rivalidade. É só q embora mto parecidos Pt-pt e Pt-br não são iguais. Cada um possui suas particularidades. Quanto a tradução eu não posso dizer mto já q ainda não comprei o jogo mas vendo videos posso fornecer certas traduções q eu achei estranhas: tray -> bandeja: tipo, melee tray virando bandeja corpo a corpo, ignorando a parte corpo a corpo, eu acho que bandeja soa bem mal. Me parece uma tradução literal. Eu particularmente usaria algo como 'modo': modo corpo a corpo, modo survival, etc. Só uma idea, mas na minha opinião bandeja jamais. knotwood -> tábua de madeira: Okay, eu não entendo nada de madeira então eu não sei qual o termo usado para esse tipo de madeira que é cheio de nós, mas 'tábua de madeira' com toda certeza não é. Tábua pode ser traduzido pra 'plank' em inglês, então vc pode ver como essa tradução tá errada. Basic runestone knife -> Faca básica de pedra de runa: Okay, temos dois problemas aqui. Começando com o mais fácil, o 'básica' tá no lugar errado; estamos fazendo uma 'basic runestone' e não uma 'basic knife'. Então, ao menos teríamos 'Faca de pedra de runa básica'. O outro problema é a tradução de 'runestone', eu usaria 'Pedra Rúnica'. O final seria 'Faca de Pedra Rúnica básica'. Bem melhor IMHO. Cooking -> Cozinhando: Novamente uma tradução literal. Cooking, em inglês, pode sim se referir a uma categoria, mas pra mim 'cozinhando' significa uma ação que está ocorrendo. Soa estranho para uma categoria. Uma simples pesquisa no google pra ver qual a tradução que é usado em WOW me deu 'Culinária'. Beeeeem melhor. Acho q é isso. Isso tudo assistindo os dois mais novos videos em pt-br sem estar de fato caçando defeitos na tradução. Hey, @Athyllan, vc tem mais algum erro na tradução que gostaria de acrescentar? O povo das guilds também pode chegar mais. @Noura, @infernusdl, @asteiro. Bora botar os membros pra ajudar na tradução. Eu, BarriaKarl, pelo poder concedido a mim por mim mesmo declaro este thread o thread official de feedback à tradução.
  28. 1 point
    We're on the lookout for Crows who wish to contribute scenes and stories of their First Campaign "crowments". FULL STORY
  29. 1 point

    The UnDeAd Legion

    Recruitment You must be 21 years old - Our Discord gets pretty intense You must not be a druggie - We're sick of druggies trying to tell a story hogging our valuable discord time You must be a team player - You will be handed a pick-axe and will be asked for gold for whatever project we are working on... we work together for stuff. You must be able to adapt - Our leaders change their mind quite often (Which is why our mascot is a chicken with it's head cut off) We expect you to fail - So there won't be any hand holding or baby sitting, because the 500 failures before you had that treatment and wasted our damned time! No racists or homophobes! We are trying to ween these "Horrible" people from our ranks! Sloppy Decruitment Officer uXa
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